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ArenaManager
2010-08-20, 05:22 PM
Arena Tournament, LA1 Exhibition: Fingers vs. Psycho Mantis

Map:http://i876.photobucket.com/albums/ab330/ArenaManager/Arenas/11-scorers_glass_arena.png

XP Award: 300 XP
GP Award: 300 GP

Fingers (http://www.coyotecode.net/profiler/view.php?id=8802) - Psionic Dog
Psycho Mantis (http://www.myth-weavers.com/sheetview.php?sheetid=220508) - hustlertwo

All Combatants, please roll initiative and declare final purchases, if any

Psionic Dog
2010-08-20, 05:44 PM
So, I get to face both fliers in the first two rounds. Hmmm.

[roll0]

Considering purchases.

hustlertwo
2010-08-20, 06:44 PM
My mod is +5, so I'll just take that as me going first.

I guess I'll buy a Faith Healing potion (Whoever Pays), assuming that's legit. Maybe some other stuff, we'll see.

Edit: Also getting 30 more crossbow bolts.

hustlertwo
2010-08-20, 09:09 PM
I think I'll also get an Offensive Prescience tattoo, another Faith Healing potion, and 1 Alchemist's Fire. Since these characters cease to be after the exhibition is over, no sense saving up for big unlimited use items; might as well use the classic exhibition strategy of spamming consumables.

Psionic Dog
2010-08-21, 11:11 AM
Lets see... last match I got 9 extra slings and another 10 sling stones.

This time I'll grab...
2 smoke sticks and 2 tinder twigs for 42 gp.
Another 10 sling stones for 1 sp
A Cure Light wounds potion 50 gp
A psionic tatoo of BioFeedback 50 gp
And, why not, a boomering for 10 gp.
Total Spent: 152.1 gp

hustlertwo
2010-08-21, 01:09 PM
Is there more than one version of a boomerang? Only one I saw costs 1 gp, and is an exotic weapon.

Well, if you're fully committed, so am I. Tattoo of Metaphysical Weapon, another 50 clams. Also, one Power Stone of Force Screen, 25. One more Alchemist's Fire, 20.

And I think I'm done, want to save some money for the next fight in the increasingly likely event I tank this one.

Psionic Dog
2010-08-21, 02:34 PM
I found a web exert listing boomerangs as 10gp from Sandstorm. If my source was wrong I'd happily downgrade to 1 gp.

Real shame they had to be exotic, but it was the best non-leathal thrown weapon I could find.

I'll grab a Psionic Tatoo of Force Screen myself to burn another 50 gp in reaction.

Feel free to start us out unless you'd rather us do another reactionary round purchases.

hustlertwo
2010-08-21, 04:08 PM
I just looked it up on D&D Wiki. No idea if it's valid or not. Keep in mind it won't do the return to you thing or any of that without proficiency (assuming the one you're talking about is the one I'm talking about, of course).

And no, any more money and a loss here would leave me with no options against my next opponent. I'll start it up.

I do have a proposition, though. Since my Offensive Prescience is negated by your Biofeedback, why don't we just both agree not to active either of them and save those for whoever we fight next? I have no desire to burn 50 gold just to make you do the same. That game only works if I have more money than my opponent, not the same.

Psycho starts in N-24, holding a power stone. He moves to D-25. End.

Stats:

HP: 8
AC: 19
Equipped: Power stone
PP Remaining: 4/4
Position: D-25

Psionic Dog
2010-08-21, 06:11 PM
*searches D&D Wiki*

We appear to be looking at different weapons. Here's the stats on the one I found:
Boomerang 10 gp 1d3 1d4 x2 20 ft. 2 lb. Bludgeoning Sandstorm
Two handed. Deals nonlethal damage rather than lethal damage.

This weapon is a lightweight throwing stick, flat and curved, that returns to you if it misses its target. It does not deal much damage, but it has good range, and being able to retrieve it is useful. Boomerangs are used mainly for hunting birds and other small creatures.

It's too bad I don't know if the Wiki version is valid, because that one looks to be a better buy.

I accept the terms of the BioFeedback/Prescience Offensive proposal.

Fingers Round 1

Fingers starts in M-4 holding a Ranseur with a loaded sling between his teeth.

Double move to F-11

Done

Stats
HP: 15/25
AC: 16 [+4 armor +2 dex]

hustlertwo
2010-08-22, 12:39 AM
Move to J-25, then move to J-25 +10.

Psionic Dog
2010-08-23, 07:55 AM
Fingers Round 2

Double move to E-18

Done

stats
HP: 15/15
AC: 16 [+4 armor +2 dex]

hustlertwo
2010-08-23, 08:02 AM
Double move to K-24 +30 (I'm assuming you can move diagonally in the 3D space as well; if not, just make it J-25 +30)

Psionic Dog
2010-08-23, 10:48 AM
Only holding a powerstone eh? (And yes, I believe you can move diagonally through the air)

Fingers Round 3

Ready Action
Take 5-ft step and use Expansion psi-like ability if psycho starts to move, begins any non-free action, or ends turn.

Done

Stats
HP: 15/15
AC: 16 [+4 armor +2 dex]

hustlertwo
2010-08-23, 10:59 AM
Yep, nothing else.

Psycho 5 foots up to K-24 +35, manifests a power from the stone, drops it, and draws his crossbow, holding it in one hand.

Stats: HP: 8
AC: 24 (Force Screen 10 rounds remaining)
Equipped: Crossbow (1-handed)
PP Remaining: 4/4
Position: K-24 +35

Psionic Dog
2010-08-23, 03:50 PM
Readied action triggers when Psycho starts to 5 ft step.

Fingers 5-ft steps to E-19 and there activates a psi-like ability, expanding to size Large in E19/F20. Between his Ranseur and Armor spikes Fingers now threatens everything within 30 ft of himself.

@Ref Not (Doesn't hold up play)
Fingers chooses not to augment Expansion leaving it a 3 round duration. I doubt Psycho will be staying in range very long.

Does that change anything?

hustlertwo
2010-08-23, 05:21 PM
I don't think you threaten everything in a 30 foot cube. The whole ignoring diagonal thing is only for Small and Medium creatures with a reach weapon; once you got embiggened, you ceased to fall into that category.

Psionic Dog
2010-08-23, 06:01 PM
Wait... you mean my upwards diagonal reach is smaller while enlarged? :smallconfused:

One moment while I double check rules and precedent.

TheFallenOne
2010-08-23, 06:06 PM
Note: Small and Medium creatures wielding reach weapons threaten all squares 10 feet (2 squares) away, even diagonally. (This is an exception to the rule that 2 squares of diagonal distance is measured as 15 feet.)

Just means that a large creature won't ignore the diagonals. The reason for this rule for medium creatures is quite simple: without it a medium creature with a reach weapon couldn't attack diagonally at all. 1 diagonal away would be adjacent, so no attack, 2 diagonals would be 15 feet, so out of range.

In your case, the 30 feet will be measured as per the usual rules

Psionic Dog
2010-08-23, 06:12 PM
That's... raw for you.

When I'm medium my 20ft cubic is 40ft long on the upward diagonal so my reach in Psycho's direction actually got shorter! :smallfrown:

TheFallenOne
2010-08-23, 06:22 PM
well, either way you're coming short of 35 feet, I it's not like you wasted a melee attack you otherwise would have got.

Also, remember that a medium creatures only ignores the extra 5 feet on the first 2 diagonals, after that it's measured as normal
Or maybe it isn't even ignored, the quoted passage just says that you can attack despite the square being 15 feet away, not that it counts as 10 feet away... hm

Sallera
2010-08-23, 06:32 PM
Aye, it seems to be a specific exception for that particular distance; your reach didn't get any smaller by enlarging.

Psionic Dog
2010-08-23, 07:14 PM
well, either way you're coming short of 35 feet, I it's not like you wasted a melee attack you otherwise would have got.

Also, remember that a medium creatures only ignores the extra 5 feet on the first 2 diagonals, after that it's measured as normal
Or maybe it isn't even ignored, the quoted passage just says that you can attack despite the square being 15 feet away, not that it counts as 10 feet away... hm

You forget I'm now 10ft tall. +35 may be Finger's upper limit, but he can still make melee strikes against it. I just hadn't realized I have to be directly under my target for that to work. :smallyuk:

hustlertwo
2010-08-23, 07:14 PM
OK, well, assuming that has been squared away, my turn stands as posted, except instead of my crossbow I draw a potion of Faith Healing. To you, Psionic.

Psionic Dog
2010-08-24, 06:04 AM
Fingers

The giant dwarf glares while feablily waving his pole arm in Psycho's direction.

Standard: Activate his other Psi-like ability and turn invisible.

Refs
Move 25 ft to G-23/H24 and there attempt a 5ft high jump.
[roll0] DC 20.

If successful end in G-23/H24/+5 since Fingers doesn't have the movement to fall back down this turn. On failure Fingers ends on the ground.

Done

stats
HP: 15/15
AC: 16 [+4 armor +2 dex]
Expansion: 2/3

hustlertwo
2010-08-24, 10:23 AM
5 foot up to L-24 +40. And then wonder what I can do at this point that would protect me from someone I can't see. Stupid total defense, being all dodge-like.

FYI, did anyone else know preparing to throw a splash weapon is listed as a full-round action?

Oh, OK, I know what I can do.

Ready action:

To drink my potion if I am damaged by a non-melee attack.

Done.

Stats:

HP: 8
AC: 24 (FF 19, Touch 16) (Force Screen 9 rounds remaining)
Equipped: Faith Healing potion
PP Remaining: 4/4
Position: L-24 +40

Psionic Dog
2010-08-24, 12:59 PM
Fingers

Bah! foiled by the 5-ft step. Hmm.

Free: Switch to one-handed grip on pole arm.
Move: Finish falling back to earth and continue on back to E19/F20, drawing a second loaded sling as part of movement.

Free: Transfer all weapon to one hand in an amazing logic defying demonstration of manual dexterity.

Move: Draw a smoke stick.

Done

Stats
HP: 15/15
AC: 16 [+4 armor +2 dex]
Expansion: 1/3
Invisibility: 29/30

hustlertwo
2010-08-24, 01:36 PM
OK, still in spoilers must be good news for me, since an attack would be out in the open. I'll let refs tell me if I hear anything; unless otherwise noted, I'm doing passive Listens when available, but not active.

Psycho moves diagonally (in stunning 3D!) to M-22 +45. He then maintains his readied action: to use his potion if he is damaged by a non-melee attack, even though at this height melee shouldn't be an option anyhow.

Stats:

HP: 8
AC: 24 (FF 19, Touch 16) (Force Screen 8 rounds remaining)
Equipped: Faith Healing potion
PP Remaining: 4/4
Position: M-22 +40

Psionic Dog
2010-08-24, 02:00 PM
Fingers

@Refs (On Giant Dwarves and Stealth)
By precedent creatures moving without Move Silently rolls 'Take 5'
By moving full speed when enlarged this comes out to a "3".

Not real sneaky true, but when distance modes are added it's impossible for a -6 listener like Psycho to ever make an improved success, much less a pinpoint.

Once Expansion ends and Finger's Dex returns to normal that will be a "4" plus distance.

LoS
Zot! Expansion ends. (now in F-19)

Move: Draw Tinder Twig.
Free: Rearrange such that a loaded sling is in one hand and everything else is in the other.

Move: to H-14

Done

Stats
HP: 15/15
AC: 16 [+4 armor +2 dex]
Invisibility: 28/30

hustlertwo
2010-08-24, 02:22 PM
Giant dwarves and stealth? Sounds like an oxymoron.

Continue moving up and out, to N-20+50. Maintain readied: use potion if damaged with a non-melee attack.

Stats:

HP: 8
AC: 24 (FF 19, Touch 16) (Force Screen 7 rounds remaining)
Equipped: Faith Healing potion
PP Remaining: 4/4
Position: N-20 +50

Psionic Dog
2010-08-24, 06:58 PM
Fingers

LoS
Free: Add sling #2 to off hand weapon stack.
Standard: Tap Tatoo (Force Screen)
Move: 30ft up the stairs to L-13. Draw a third loaded sling as part of movement with free hand.
This time, try to be quite. [roll0]

Done

Stats
HP: 15/15
AC: 20 [+4 armor +2 dex +4 shield]
Invisibility: 27/30
Force Screen: 10/10

If hearing (or not hearing) stuff is important you may want to call in a ref check before we get too much further into this.

hustlertwo
2010-08-24, 08:00 PM
Meh, usually the only big deal about that sort of thing is to prevent someone from sniping, firing and then re-hiding. You won't get that option; moment you attack, you're visible. Or pinpointing, but Inattentive screws that pooch pretty well. Only managed to do it in one match before, and that's because Mav's guy wore heavy armor. I did put in for it, though, but don't wait on it or anything.

Psycho moves to N-18+55. Same readied: to drink potion if injured by an attack. I think at this height the non-melee thing can be removed.

Stats: HP: 8
AC: 24 (FF 19, Touch 16) (Force Screen 7 rounds remaining)
Equipped: Faith Healing potion
PP Remaining: 4/4
Position: N-18 +55

Psionic Dog
2010-08-26, 05:55 AM
I guess I've waited long enough.

Fingers

Free: Enter Whirling Frenzy Rage
[roll0] (including +2 invisibility bonus)
[roll1]

Fingers appears in L-13 holding a now empty sling in one hand and two loaded sings, a Ranseur, a tinder twig, and a smoke stick in his other.

does that trigger the readied action?

TheFallenOne
2010-08-26, 06:05 AM
not triggered and miss obviously

hustlertwo
2010-08-26, 10:27 AM
I think it would've had a -2 for distance anyhow. But yeah, miss.

Fly to M-16, +50. I want to toss an Alchemist's Fire at you, but you're too dadgum far....really missing the attack bonus so I can draw while moving.

Ready action: to move if Fingers moves, or performs any standard action.

Stats:

HP: 8
AC: 24 (FF 19, Touch 16) (Force Screen 6 rounds remaining)
Equipped: Faith Healing potion
PP Remaining: 4/4
Position: M-16 +50

Psionic Dog
2010-08-26, 01:59 PM
Hmm.

Hmmmmmm.

Ok,

Fingers

Free: Drop empty sling.
Standard: Ready Action
If Psycho starts to take a standard action, full round action, or ends turn use tindertwig to light smoke-stick.

Done

Stats
HP: 15/15
AC: 20 [+4 armor +2 dex +4 shield]
Force Screen: 8/10
Rage: 6/7

hustlertwo
2010-08-26, 02:03 PM
Triggers Psycho's readied action, he moves to M-14 +50. Since you still have a move action left when that happens, does it change your turn?

Psionic Dog
2010-08-26, 07:59 PM
Nah, I think I'd rather keep the readied action than use the move.

Turn ends as posted.

hustlertwo
2010-08-26, 09:52 PM
So you're moving away, slinging me if I draw something, or using your smokestick. Double move to L-13 +70.

Done.

Psionic Dog
2010-08-27, 09:34 AM
Readied action triggers when Psycho starts to end turn.

Fingers 5-ft steps to K-13 and ignites the smoke stick, filling J13/K14 with smoke.

Fingers

Move half speed: Step south down the stairs out of LoS and then sneak back up to K-14. Draw yet another loaded sling as part of movement.

[roll0] Edit: So... DC 18 spot with distance or the attack is vs FF AC.
[roll1] [roll2]

Done

Stats
HP: 15/15
AC: 20 [+4 armor +2 dex +4 shield]
Force Screen: 7/10
Rage: 5/7 (Die-hard while raging)

hustlertwo
2010-08-27, 10:20 AM
That's a miss.

Move action to stow potion. Ready action: to move if Fingers ends his turn visible, or if Psycho takes damage.

Stats:

HP: 8
AC: 24 (FF 19, Touch 16) (Force Screen 4 rounds remaining)
Equipped: Nothing
PP Remaining: 4/4
Position: L-13 +70

Psionic Dog
2010-08-27, 07:01 PM
Fingers

Free: Drop empty sling #2.
Move: Draw second smoke stick.
Free: Shuffle items until everything held is in a stack held in one hand.

Standard: Ready Action
Draw 2nd tinder twig and attempt a stealthy 5-ft step if Psycho does any of the following:
- Readies an action
- breaks LoS
- starts to make an attack
- starts to manifest a power
- or ends turn

Done

Stats
HP: 15/15
AC: 20 [+4 armor +2 dex +4 shield]
Force Screen: 6/10
Rage: 4/7 (Die-hard while raging)

hustlertwo
2010-08-27, 07:59 PM
Triggers my readied when your turn ends, and Psycho moves to K-13+80.

For his turn, Psycho uses his move action to draw his crossbow. Readied action: to attack Fingers if he ends his turn visible and does not have a visible readied action (since he can't ready an action while I can't see him and then become visible to me without losing the readied, shouldn't be a conflict here), or he attacks Psycho.

Done.

Stats:

HP: 8
AC: 24 (FF 19, Touch 16) (Force Screen 3 rounds remaining)
Equipped: Nothing
PP Remaining: 4/4
Position: K-13 +80

AlterForm
2010-08-27, 09:26 PM
Ref Commentary
Their RAs keep getting more and more complex. This is entertaining. :smallcool:

Nothing to hold up play.

Psionic Dog
2010-08-28, 11:02 AM
Just for clarity, I'd imagine the smoke cube fills the +10 and +15 squares on vertical, so Fingers was standing inside the top half of the smoke.

Readied action triggers when Psycho readies his action.
Fingers draws a tinder-twig and 5-ft steps down the stairs out of LoS sight.

Fingers
Free: Transfer tinder-twig to TheStack in one hand.
Move: Sneak right back up to K-14.
Draw loaded sling as part of movement.
[roll0]
Spot DC [hide + 6 distance?] or attack is against FF AC.

[roll1] [roll2]

Done

Stats
HP: 15/15
AC: 20 [+4 armor +2 dex +4 shield]
Force Screen: 5/10
Rage: 3/7 (Die-hard while raging)

hustlertwo
2010-08-28, 12:01 PM
I could make that spot, but no need, 16 still misses.

My own readied is triggered when Fingers ends his turn within LoS, and Psycho fires his crossbow.

[roll0]
[roll1]

hustlertwo
2010-08-28, 12:06 PM
Probably a no-go, since you have Whirling Frenzy going.

For his turn, Psycho reloads the crossbow, shifts it back to his off-hand, and readies an action: to move if Fingers ends his turn visible and without a readied action, or if Psycho is attacked (hit or miss).

Stats:

HP: 8
AC: 24 (FF 19, Touch 16) (Force Screen 2 rounds remaining)
Equipped: Crossbow (offhand)
PP Remaining: 4/4
Position: K-13 +80

Psionic Dog
2010-08-28, 01:25 PM
15 misses.

Rinse and repeat.

Fingers
Free: Transfer empty sling to The Stack.
Move: back down the stairs out of LoS then sneak back up again to K-14, drawing a fresh loaded sling as part of movement.

[roll0]
Spot DC [hide + 6 distance?] or attack is against FF AC.

Standard:
[roll1] [roll2]

Done

stats
HP: 15/15
AC: 20 [+4 armor +2 dex +4 shield]
Force Screen: 4/10
Rage: 2/7 (Die-hard while raging)

hustlertwo
2010-08-28, 04:03 PM
Triggers my readied when your turn ends, and Psycho moves to K-14 +90.

On his turn, Psycho shifts the crossbow to both hands, and fires: [roll0] [roll1] and then 5 foots up to K-14 +95. After which he reloads the bow and shifts it to the off-hand.

Stats:

HP: 8
AC: 24 (FF 19, Touch 16) (Force Screen 1 round remaining)
Equipped: Crossbow (offhand)
PP Remaining: 4/4
Position: K-14 +95
Bolts used: 2

Psionic Dog
2010-08-28, 08:40 PM
Miss.

Fingers

Free: Transfer empty sling to the Stack.
Move: Down the stairs to break LoS.

Incidentally,
[roll0]

Spot DC [hide + 7 distance?]
End move by sneaking up to K-13, drawing a fresh loaded sling as part of movement.
Standard: Ready Action
Sling Attack on Psycho if he takes a standard action, second move action, full round action, ends turn, or ever has booth hands full.

Done

Stats
HP: 15/15
AC: 22 [+4 armor +2 dex +4 shield +2Frenzy Dodge]
Force Screen: 3/10
Rage: 1/7 (Die-hard while raging)

hustlertwo
2010-08-28, 09:01 PM
Psycho moves up to K-14 +105. Readied action: to move if Fingers ends his turn within LoS without a visible readied action, or if Psycho is attacked, hit or miss.

Stats:

HP: 8
AC: 19 (FF 15, Touch 16)
Equipped: Crossbow (offhand)
PP Remaining: 4/4
Position: K-14 +105
Bolts used: 2

Psionic Dog
2010-08-29, 06:51 AM
Your readied action triggers my readied action.

Sling Attack vs FF AC?
[roll0] [roll1]
This reveals Fingers in K-13.

Fingers
Whirling frenzy rage ends.
Fingers becomes fatigued. :smallfrown:
Free: Drop empty sling #3
Move: Down the stairs out of LoS and sneak back up to K-13, drawing another loaded sling.

[roll2]
Spot DC [hide + 8 distance] or next attack is against FF AC
[roll3] [roll4]

Done


Stats
HP: 15/15
AC: 19 [+4 armor +1 dex +4 shield]
Force Screen: 2/10
Fatigued

Amunition status:
In Hands:
3 empty slings
2 loaded slings

In Pack:
2 loaded slings
19 unloaded sling stones

hustlertwo
2010-08-29, 08:41 AM
Being attacked triggers Psycho's readied, and he moves to K-15 +110. On his turn, he shifts the crossbow to both hands, attacks [roll0] [roll1] and 5 foot steps to L-16 +115. He then reloads and shifts the crossbow back to the offhand.

Done.

Stats:

HP: 8
AC: 19 (FF 15, Touch 16)
Equipped: Crossbow (offhand)
PP Remaining: 4/4
Position: L-6 +115
Bolts used: 3

Psionic Dog
2010-08-29, 12:24 PM
That's a potential hit...
[roll0]

Fingers

Move: to J-13 breaking LoS, and sneak back to K-13
[roll1]

Spot DC [hide + 10 distance] or attack is against FF AC

[roll2] [roll3]
[roll4] [roll5]

Done

Stats
HP: 15/15
AC: 19 [+4 armor +1 dex +4 shield]
Force Screen: 2/10
Fatigued

Ammunition status:
In Hands:
4 empty slings
1 loaded slings

In Pack:
2 loaded slings
19 unloaded sling stones

hustlertwo
2010-08-29, 12:46 PM
So presumably the crossbow bolt hit, since you only had simple concealment.

Rolling your miss chance (I can't tell from the spell description if you need one or not), miss low:
[roll0]

Assuming that either passes or was not needed, yours hits as well, and Psycho takes 5 damage. A 20, a 19, and a 16, quite a nice bit of rolling.

Psycho fires at Fingers. [roll1] [roll2] Then reload and 5 foot again, to M-17 +115. Shift crossbow to off-hand.

Stats:

HP: 3/8
AC: 19 (FF 15, Touch 16)
Equipped: Crossbow (offhand)
PP Remaining: 4/4
Position: M-17 +115
Bolts used: 4

hustlertwo
2010-08-29, 12:47 PM
Crit confirm: [roll0] [roll1]

Probably will miss on the concealment. Blah.

hustlertwo
2010-08-29, 01:42 PM
Oh, something just struck me (well, aside from the sling bullet): where did your extra slings come from? Your sheet only shows one, and you didn't buy any other ones here.

Psionic Dog
2010-08-30, 06:53 AM
As noted in post #5 I purchased 9 extra slings and 10 extra sling stones in the previous match: I just never got around to updating my sheet before this match started.

On concealment: When Fingers is in column K Psycho does not have concealment against Fingers. It's the same situation as on the Clouds map when one player is standing just inside a cloud and the other is in the open.

Fingers
Move: Down the stairs to J-13 out of LoS, sneak back up the stairs to K-13.

[roll0]
Spot DC [hide + 11 distance] or next attack vs FF AC

[roll1] [roll2]

Done

Stats
HP: 15/15
AC: 19 [+4 armor +1 dex +4 shield]
Force Screen: 1/10
Fatigued

Ammunition status:
In Hands:
5 empty slings
0 loaded slings

In Pack:
2 loaded slings
19 unloaded sling stones

hustlertwo
2010-08-30, 07:30 AM
I thought so, just making sure (although I don't know where that precedent comes from, since nothing in the spell description establishes it). But all you have is simple concealment, right? Seeing as how if you didn't, we should have been using a lot more spoilers than we have so far. And if we have to rewind this match to when you first used the smokestick, I'm gonna scream.

Also, you still need to roll miss chance on my last attack.

Assuming it is ruled just to be simple concealment, Psycho shifts and fires his crossbow again, then reloads it, shifts it to the off-hand, and 5 foots to N-18 +120.

hustlertwo
2010-08-30, 07:32 AM
Forgot to roll the attack: [roll0] [roll1] I don't know if I can get within one range increment or not using the diagonals; if not, just take 2 off that.

If it is ruled to be full concealment, then Psycho double moves to N-21 +120. And we'll probably need a ref in here.

Psionic Dog
2010-08-30, 09:20 AM
Right, concealment (it wasn't a critical)
[roll0]

The latest 15 also missed.

It usually is simple concealment: It's only full concealment when there is 5ft or more of smoke between us. I've been breaking LoS by backing up into full concealment, but have only ended with full concealment once or twice so far.

Psionic Dog
2010-08-30, 09:29 AM
Yah, my readied action that triggered in Post #44 was the only time I've ended with total concealment inside the smoke cloud so far, but since I immediately moved back up to simple concealment I'm not sure it really counts.

Fingers
Free: Drop empty sling #4.
Move: Draw a potion.
Standard: Ready Action
Potion is Cure Light Wounds
5-ft step and drink potion if Psycho does any of the following:
- Readies an action
- starts to make an attack
- starts to manifest a power
- or ends turn

Done

Stats
HP: 5/15
AC: 14 [+4 armor +1 dex]
Fatigued

Ammunition status:
In Hands:
4 empty slings
0 loaded slings

In Pack:
2 loaded slings
19 unloaded sling stones

hustlertwo
2010-08-30, 10:24 AM
OK, so the concealment thing's all squared away.

Psycho moves to O-20+120 and shifts his crossbow to both hands. Readied action: to fire on Fingers if he attempts to leave LoS, or ends his turn visible, or readies an action while visible.

Done.

Stats:HP: 3/8
AC: 19 (FF 15, Touch 16)
Equipped: Crossbow (both hands)
PP Remaining: 4/4
Position: O-20 +120
Bolts used: 5

Psionic Dog
2010-08-30, 01:21 PM
Readied Action triggers my readied action.

Fingers 5-ft steps out of sight down the stairs.
Drink potion.
[roll0]

Waiting on an answer to a ref question before continuing.

@Refs
Reloading a sling requires 2-hands. Obviously this precludes other hand-exclusive tasks such as holding onto a cliff, welding a weapon, or gripping a large shield, but what about a hand currently holding an object?

Is a hand being used for loading a sling also be used to hold other objects?

Psionic Dog
2010-08-31, 08:29 AM
Onward then...

Free: Dump everything held except for two empty slings. Transfer one sling to mouth.

Move: Reload Sling.
Free: Transfer loaded sling to mouth and unloaded to hand.
Move: Reload second sling.
5-ft step to K-13

[roll0]
Spot DC [hide + 12 distance?]
Fingers is in K-13 holding just two loaded slings.

Done

Stats
HP: 9/15
AC: 14 [+4 armor +1 dex]
Fatigued

Ammunition status:
In Hands:
2 loaded slings

In Pack:
2 loaded slings
17 unloaded sling stones

hustlertwo
2010-08-31, 09:36 AM
Psycho moves to P-22 +120.

Ready action: to fire on Fingers if he attempts to leave LoS, or ends his turn visible, or readies an action while visible

Stats:

HP: 3/8
AC: 19 (FF 15, Touch 16)
Equipped: Crossbow (both hands)
PP Remaining: 4/4
Position: P-22 +120
Bolts used: 5

Psionic Dog
2010-08-31, 01:58 PM
Fingers

Ready ActionSling attack if Psycho takes a standard action, full round action, or ends turn

Maintain Hiding.

Done

Stats
HP: 9/15
AC: 14 [+4 armor +1 dex]
Fatigued

Ammunition status:
In Hands:
2 loaded slings

In Pack:
2 loaded slings
17 unloaded sling stones

hustlertwo
2010-08-31, 02:42 PM
Assuming LoS is impossible due to distance...

Psycho moves to Q-24 +120. Ready action: to fire on Fingers if he attempts to leave LoS, or ends his turn visible, or readies an action while visible.

Stats:

HP: 3/8
AC: 19 (FF 15, Touch 16)
Equipped: Crossbow (both hands)
PP Remaining: 4/4
Position: Q-24 +120
Bolts used: 5

Psionic Dog
2010-09-01, 05:42 AM
Finger's readied action triggers when Psycho starts to ready an action.

[roll0] [roll1]
Fingers is then briefly visible in K-13 holding one empty sling and one loaded sling before he 5-ft steps west out of LoS.

Fingers

sneaky 5-ft step to K-14.
[roll2] +13 distance

Free: loaded sling to mouth.
Move: reload empty sling.
Standard: Ready Action
Sling attack if Psycho takes a standard action, full round action, or ends turn

Done

stats
HP: 9/15
AC: 14 [+4 armor +1 dex]
Fatigued

Ammunition status:
In Hands:
2 loaded slings

In Pack:
2 loaded slings
16 unloaded sling stones

hustlertwo
2010-09-01, 09:26 AM
Triggers Psycho's readied, he fires at Fingers [roll0] [roll1].

On his turn, Psycho reloads his crossbow, 5 foots to R-25 +120, and readies an action: to fire on Fingers if he attempts to leave LoS, or ends his turn visible, or readies an action while visible.

Stats:

HP: 3/8
AC: 19 (FF 15, Touch 16)
Equipped: Crossbow (both hands)
PP Remaining: 4/4
Position: R-25 +120
Bolts used: 6

hustlertwo
2010-09-01, 09:28 AM
Crit confirm: [roll0] [roll1]

Juuuust a bit outside. So, miss roll on that one.

Psionic Dog
2010-09-01, 11:29 AM
Um, maybe I wasn't clear but the 5-ft step out of LoS was part of Finger's readied action, and was triggered when Psycho began to ready an action, not when he ended turn.

Since Fingers was never in LoS of Psycho while Psycho had a readied action I'm curious as to what the exact trigger was.

hustlertwo
2010-09-01, 11:39 AM
Ah, looks like you're right. Well, doesn't matter, it's your turn anyhow.

Psionic Dog
2010-09-01, 04:42 PM
Fingers
Decline readied action since I can't take two 5-ft steps in a turn.

Maintain hiding.
Standard: Ready Action
Sling attack if Psycho takes a standard action, full round action, or ends turn

Done

Stats
HP: 9/15
AC: 14 [+4 armor +1 dex]
Fatigued

Ammunition status:
In Hands:
2 loaded slings

In Pack:
2 loaded slings
16 unloaded sling stones

hustlertwo
2010-09-01, 05:08 PM
Time for another tactic, since I can see where this is headed.

Psycho moves to T-26+125, and readies an action: to fire into whichever adjacent square of mist Fingers heads towards as soon as he becomes visible and then leaves LoS.

Oh, and I'm on a trip until Monday, so I will get on either very little or not at all in the interim.

Psionic Dog
2010-09-02, 08:21 AM
Psycho's act of readying an action triggers Fingers' readied action.

We look to be 145 ft apart, so -4 range with sling
[roll0] [roll1]
Fingers is briefly visible in K-14 before 5ft step down and north/west out of LoS to concluded the readied action.

Fingers

Move: Reload sling. Sneaky 5-ft step to K-13.
Standard: Total Defense

[roll2] +14 distance.

Done

Stats
HP: 9/15
AC: 19 [+4 armor +1 dex +4 dodge]
Fatigued

Ammunition status:
In Hands:
2 loaded slings

In Pack:
2 loaded slings
15 unloaded sling stones

hustlertwo
2010-09-04, 09:02 AM
On phone. Decline readied, move east twice (assuming this does not put me past Z, obviously I don't want to get a DQ because I cannot see the map). Done..

Psionic Dog
2010-09-04, 09:21 PM
Double move east... I guess that puts Psycho in X-26+125.

Fingers

[roll0] (including -6 range)
[roll1]

The attack reveals Fingers in K-13.

Move: west out of sight down the stairs once more.

And then back up to K-13 sneaky like.
[roll2] +15 distance?

Done

Stats
HP: 9/15
AC: 19 [+4 armor +1 dex +4 dodge]
Fatigued

Ammunition status:
In Hands:
1 loaded sling
1 unloaded sling

In Pack:
2 loaded slings
15 unloaded sling stones

hustlertwo
2010-09-05, 07:38 PM
Tough to do on phone. Shift to 2 hand, attack whatever spot you attacked from last, [roll0] damage if needed after miss roll if that even beats your AC. Reload, shift bow to off, 5 oot northeast.

Psionic Dog
2010-09-07, 09:44 AM
*blink* two days already?

[roll0]

Edit: Hit, roll damage.

hustlertwo
2010-09-07, 09:49 AM
Righty-o. [roll0] and crit confirm (yeah, right): [roll1]

Oh, and I would be at X-25+120, was what my statement about the 5 foot meant.

hustlertwo
2010-09-07, 11:10 AM
Oh, and your turn.

Psionic Dog
2010-09-07, 11:58 AM
Fingers

[roll0] [roll1]

A battered Fingers is revealed standing in K-13 holding two empty slings.

Move: down the stairs out of LoS
End in J-13 out of LoS

Done

stats
HP: 5/15
AC: 15 [+4 armor +1 dex]
Fatigued

Ammunition status:
In Hands:
0 loaded sling(s)
2 unloaded sling(s)

In Pack:
2 loaded slings
15 unloaded sling stones

hustlertwo
2010-09-07, 12:24 PM
OK, down the stairs. 1 out of 2 chance on which spot, so we'll roll for it. [roll0], 1 being J-13 and 2 being J-14. Then [roll1] damage if needed, reload, and 5 foot down to X-25 +115.

Stats:

HP: 3/8
AC: 19 (FF 15, Touch 16)
Equipped: Crossbow (both hands)
PP Remaining: 4/4
Position: X-25 +115
Bolts used: 8

Psionic Dog
2010-09-07, 12:55 PM
Filler go here

Psionic Dog
2010-09-07, 12:59 PM
Miss.

Fingers

Move: Reload sling.
Move: Reload sling.
Free: 5-ft step to K-14
[roll0]
Free: Drop prone.

Done

Edit:Oh and DC 13? spot to view:
See Dare prone in K-14

stats
HP: 5/15
AC: 15 [+4 armor +1 dex ]
Fatigued, Prone

Ammunition status:
In Hands:
2 loaded sling(s)
0 unloaded sling(s)

In Pack:
2 loaded slings
13 unloaded sling stones

hustlertwo
2010-09-07, 01:43 PM
Rats. I know it would have hit, but don't know if the miss was due to concealment or simple lack of presence.

Psycho moves to X-26 +120. Readied action: to move if attacked or damaged, or if Fingers leaves LoS after it has been established, or if Fingers ends his turn within LoS.

Done.

Stats:

HP: 3/8
AC: 19 (FF 15, Touch 16)
Equipped: Crossbow (both hands)
PP Remaining: 4/4
Position: X-26 +120
Bolts used: 8

Psionic Dog
2010-09-07, 05:21 PM
This would be much much easier if the vast majority of my attack rolls weren't below '10'.

Fingers

Move: Stand up.
[roll0]

Standard: Ready Action
Sling attack if Psycho takes a standard action, full round action, or ends turn

Done

Stats
HP: 5/15
AC: 15 [+4 armor +1 dex ]
Fatigued, Prone

Ammunition status:
In Hands:
2 loaded sling(s)
0 unloaded sling(s)

In Pack:
2 loaded slings
13 unloaded sling stones

hustlertwo
2010-09-07, 09:40 PM
Well yeah, although to be fair a lot of your earlier Hide rolls, back when I was still close enough to make 'em necessary, were good. I probably have done slightly better in overall rolls, but not by much. Attack rolls, though, bigger difference. This is part of why I don't like to do more rolls than are necessary.

Well, my readied action does not go off; what I expected to happen did not. But I think it will this time.

For my turn, no move action. Readied action: to fire at whatever square of mist Fingers entered when Psycho's turn ends.

Stats:

HP: 3/8
AC: 19 (FF 15, Touch 16)
Equipped: Crossbow (both hands)
PP Remaining: 4/4
Position: X-26 +120
Bolts used: 8

Psionic Dog
2010-09-08, 09:26 AM
Probably. Your readied action triggers Finger's readied action.

[roll=Attack]1d20-4[/roll ] [roll0]
Fingers was in K-14 and is now holding one loaded and one empty sling.
Continue readied action with a 5-ft step down to J-13 out of sight.

Fingers

Standard: total defense.
Move: reload sling.
Free: 5-ft step back up to... K-14.
Free: Drop to kneel.
[roll1] +16? distance

Done

Stats
HP: 5/15
AC: 19 [+4 armor +1 dex +4 total defense]
Fatigued, Prone

Ammunition status:
In Hands:
2 loaded sling(s)
0 unloaded sling(s)

In Pack:
2 loaded slings
12 unloaded sling stones

Psionic Dog
2010-09-08, 09:27 AM
*ehem*
[roll0]

Psionic Dog
2010-09-08, 09:29 AM
Ooo natural 20 on an attack. After rolling almost every number from 1-10 I've been waiting for him.

[roll0]
[roll1]

hustlertwo
2010-09-08, 09:33 AM
Wow, the confirmed crit. The odds against it were extremely high (I want to say 1 in 250, but I'm not sure), but it happened anyhow. Proves that no plan can account for blind bloody luck. Well, your turn.

hustlertwo
2010-09-08, 09:39 AM
Oh, wait, I guess it's mine. Your turn must be in the spoilers.

Psycho shifts his bow, draws a potion, and drinks it (meaning he heals 9 HP, since you already know what it is). He then drops the vial, and assuming this can be done in the air, assumes a kneeling position (and after that, shifts his bow back to both hands).

Done.

Stats:

HP: 2/8
AC: 19 (FF 15, Touch 16)
Equipped: Crossbow (both hands)
PP Remaining: 4/4
Position: X-26 +120
Bolts used: 8
Consumable report: Used 1 Force Screen Power Stone, 1 Faith Healing potion

hustlertwo
2010-09-08, 11:29 AM
And while the kneeling thing is hashed out, I'd say go on with your turn. It only matters if you attack me and roll another 19, or if I move. Otherwise, it's irrelevant.

Psionic Dog
2010-09-08, 05:34 PM
Fingers

Spectator comments
I'm down to 16 sling stones. I'll make another 6 attacks or so, but I'm probably going to have to save the last 10 in hopes that he come closer. I wounder how draws work in this exhibition...

Move: Stand up.
[roll0] +15? distance

Standard: ready action
Sling attack if Psycho completes an attack, starts to perform an action that requires concentration, starts to ready an action, ends turn, or 'stands up' from that flying kneel.

Done

stats
HP: 5/15
AC: 15 [+4 armor +1 dex]
Fatigued, Prone

Ammunition status:
In Hands:
2 loaded sling(s)
0 unloaded sling(s)

In Pack:
2 loaded slings
12 unloaded sling stones


Edit:
Say, I thought Faith Healing potions were only good for 8 hp?

TheFallenOne
2010-09-08, 05:38 PM
8+1/CL
10chars

Sallera
2010-09-08, 06:02 PM
Fingers:Draws get you half a point each.

TheFallenOne
2010-09-08, 06:09 PM
Fingers
since we have no bracketing system draws actually work here if the players agree to it. Ranking is determined by final score

hustlertwo
2010-09-08, 07:23 PM
Psycho uses his move action to fart in Fingers' general direction. Then he readies an action: to fire into whatever square of mist Fingers is last seen entering whenever Psycho's turn ends.

Done.

Psionic Dog
2010-09-09, 06:29 AM
Readied action triggers Finger's readied action.

[roll0] [roll1]
Fingers is in K-14, but concludes readied action 5-ft stepping out of sight to J-13.

Fingers
5-ft sneaky step to K-13.
Move: Reload sling
Standard: total defense
Free: drop prone.
[roll2] +15 distance?

Done

Stats
HP: 5/15
AC: 19 [+4 armor +1 dex +4 total defense]
Fatigued, Prone

Ammunition status:
In Hands:
2 loaded sling(s)
0 unloaded sling(s)

In Pack:
2 loaded slings
11 unloaded sling stones

hustlertwo
2010-09-09, 08:59 AM
Psycho's readied is triggered as well, firing into J-13. [roll0] damage if needed.

On his turn, Psycho reloads the crossbow, and readies an action: to stand up if attacked.

Yeah, damage is probably not needed. I'd say the disparity between our attack rolls has been largely addressed by the last couple turns.

Psionic Dog
2010-09-09, 11:15 AM
Hey hustlertwo, we just past the Round 30 mark (I think) and are the last group still going. What would you say to just declaring this a draw?

Neither of us would gain the XP or GP for winning (a shame) but we'd each get a 1/2 point to our final score. Since we're commuted to a 4 round tourny I think we'd each technically still have a chance at winning the round.


but for now,
Fingers

Move: Sneaky 'Stand up'.
Standard: Fighting Defensively ready an action
Sling attack if Psycho completes an attack, starts to perform an action that requires concentration, starts to ready an action, or ends turn.

[roll0] +15 distance

Done

Stats
HP: 5/15
AC: 17 [+4 armor +1 dex +2 fighting defensive]
Fatigued

Ammunition status:
In Hands:
2 loaded sling(s)
0 unloaded sling(s)

In Pack:
2 loaded slings
11 unloaded sling stones

hustlertwo
2010-09-09, 12:21 PM
Appreciate the thought, and I'm aware the match is holding up proceedings. But even when defeat is looking more likely than victory, I can't throw in the towel. It's just a shame you're rarely on for long periods; if you were, we could try to hammer out a few rounds instead of the 1-2 a day we tend to get.

Psycho readies an action: to fire into whatever square of mist Fingers is last seen entering whenever Psycho's turn ends.

Done.

Stats:

HP: 2/8
AC: 19 (FF 15, Touch 16)
Equipped: Crossbow (both hands)
PP Remaining: 4/4
Position: X-26 +120, kneeling
Bolts used: 9
Consumable report: Used 1 Force Screen Power Stone, 1 Faith Healing potion

Edit: It does seem to me that if you're willing to accept a draw, you might then just be willing to concede. There is virtually no difference between them, since you could win this tournament with a 3-1 record too.

Psionic Dog
2010-09-09, 01:45 PM
Alright. Offer stands until I next deal damage, but be warned that when my ammunition count gets sufficiently low/nonexistent enough I'll eventually have to start readying action against Pscho coming closer.

But for now,
Your readied action triggers my readied action.
[roll0] [roll1]
5-ft step from K-13 out of sight to J-13.

Fingers

Move: Reload sling.
Free: sneaky 5-ft step back to K-13
Free: drop to kneel
Standard: Fighting defensively Ready Action
Sling attack if Psycho completes an attack, starts to perform an action that requires concentration, starts to ready an action, or ends turn.
[roll2]

Done

Stats
HP: 5/15
AC: 17 [+4 armor +1 dex +2 fighting defensive]
Fatigued

Ammunition status:
In Hands:
2 loaded sling(s)
0 unloaded sling(s)

In Pack:
2 loaded slings
10 unloaded sling stones


Edit: No, not quite ready yet to concede. Possibly eventually, but not yet.
@V: Right, still technically possible but much less likely.

TheFallenOne
2010-09-09, 01:49 PM
Edit: It does seem to me that if you're willing to accept a draw, you might then just be willing to concede. There is virtually no difference between them, since you could win this tournament with a 3-1 record too.

There is a big difference. Assuming no one gets four victories, which is entirely possible(if you draw, there'd be only two chars with 2 points now, only one with 3 points after next round with one match remaining, meaning 0-1 four pointers are possible), you guys with 3,5 points, assuming you win the other matches, would be next in line for Round victory

hustlertwo
2010-09-09, 02:14 PM
Precisely my point. If whoever has 3 points going into the final round wins, it didn't matter (something of a likelihood, since they've won up to that point, same way that people in the winner's bracket spot of the finals win that round more often than not). If Psionic loses again, it didn't matter (2.5 won't have a shot at winning any more than 2 would). Things have to align pretty much perfectly for that .5 point to be of value.

Anyhow, Psycho's readied is triggered. [roll0] damage as needed.

Why was your attack mod -6? There's no added range mods between us, no matter where you are in the cloud.

Oh, and while it has not been said, I figure if somehow we do end up with a tie at the end of this, instead of figuring it out with some sort of stat-based tiebreaker, how about a fight between those who are tied?

hustlertwo
2010-09-09, 02:15 PM
Oh, for my turn, reload, and same readied.

hustlertwo
2010-09-09, 02:20 PM
I think I'll roll for the readied attack now, open spoiler if triggered: [roll0] that way you can roll miss chance while you're still here.

Psionic Dog
2010-09-09, 03:00 PM
Not true. As bad as the odds of someone 3-0-1 (W/L/D) winning are, they are still significantly better than the odds of a 3-1-0 W/L/D winning would be. Neither give a particular good chance of victory (the odds are fairly poor), but it is the difference between bad and worst.

Anyway, if it comes out as a tie for first I say the tie break should be based on strength of opposition faced rather than a finally grand championship being played.

As far as the -6, my bad. It should have been -8. Fingers was fighting defensively since he needs a natural 20 to hit either way.


Finally, your readied action triggers another readied action for Fingers.
[roll0] [roll1]

This time you see Fingers end kneeling in K-13, with no following movement.

Fingers
Free: Drop prone.
Standard: total defense.
Move: crawl out of LoS to J-13.
Done

stats
HP: 5/15
AC: 15+ [+4 armor +1 dex +defensive stances when applicable]
Fatigued

Ammunition status:
In Hands:
2 loaded sling(s)
0 unloaded sling(s)

In Pack:
2 loaded slings
10 unloaded sling stones

I haven't a clue if I need a miss chance or not, so here are two if needed.

If needed:
Not counting the 6 that missed anyway...
[roll2]
[roll3]

hustlertwo
2010-09-09, 03:39 PM
What are you holding when I see you?

And I'd say absolutely not to that tiebreaker. People didn't get to choose who they fought. So having it as a decider would be pretty absurd.

Psionic Dog
2010-09-09, 03:49 PM
You last saw me holding... one loaded, one unloaded sling.

Sallera
2010-09-09, 04:01 PM
Sum of opponents' scores is actually a common tiebreaker in Swiss, but yeah, around here, a tiebreaker match seems more likely. Especially since we've got so few players.

hustlertwo
2010-09-09, 04:39 PM
I'm sure that is a frequent way to do it, but that's because tournaments of other things that use this system don't have the leeway we have. There's nothing really at stake, it's just a game. So there's no reason not to have a deciding match.

Although if the two people tied already fought once, then the tiebreaker fight probably wouldn't be necessary. Let the outcome of their first fight be the determiner.

Psycho reloads, and readies an action: to fire into whatever square of mist Fingers is last seen entering whenever Psycho's turn ends.

Done.

Stats:

HP: 2/8
AC: 19 (FF 15, Touch 16)
Equipped: Crossbow (both hands)
PP Remaining: 4/4
Position: X-26 +120, kneeling
Bolts used: 10
Consumable report: Used 1 Force Screen Power Stone, 1 Faith Healing potion

Psionic Dog
2010-09-09, 07:47 PM
Fingers

Guess I'll do this once more before entering Amo Conservation mode.

Move: Reload.
5-ft sneaky step to... K-14.
[roll0]
Free: drop to kneel
Standard:Fighting defensively ready an action.
Sling attack if Psycho completes an attack, starts to perform an action that requires concentration, starts to ready an action, or ends turn.



Done

Stats
HP: 5/15
AC: 15+ [+4 armor +1 dex +defensive stances when applicable]
Fatigued, kneeling

Ammunition status:
In Hands:
2 loaded sling(s)
0 unloaded sling(s)

In Pack:
2 loaded slings
9 unloaded sling stones

hustlertwo
2010-09-09, 09:17 PM
Psycho readies an action:
to fire into whatever square of mist Fingers is last seen entering whenever Psycho's turn ends. [roll0] The dice gods have spoken. They tell me I must lose. I still will trudge onward, but it hurts to know they have forsaken me.

Done.

Stats:


HP: 2/8
AC: 19 (FF 15, Touch 16)
Equipped: Crossbow (both hands)
PP Remaining: 4/4
Position: X-26 +120, kneeling
Bolts used: 10
Consumable report: Used 1 Force Screen Power Stone, 1 Faith Healing potion

Psionic Dog
2010-09-10, 12:31 PM
Readied Action Triggered when Psycho readies an action.
Fighting Defensive sling attack!
[roll0] [roll1]
Fingers is kneeling in K-14 holding one loaded sling and one empty sling.

Fingers
Free: Drop prone.
Move: Crawl back out of LoS to J-13
Crawl again to J-14
[roll2]

Done

Stats
HP: 5/15
AC: 15+ [+4 armor +1 dex +defensive stances when applicable]
Fatigued, prone

Ammunition status:
In Hands:
1 loaded sling(s)
1 unloaded sling(s)

In Pack:
2 loaded slings
9 unloaded sling stones

hustlertwo
2010-09-10, 01:24 PM
Psycho reloads, and readies an action: to fire into whatever square of mist Fingers is last seen entering whenever Psycho's turn ends.

Stats:

HP: 2/8
AC: 19 (FF 15, Touch 16)
Equipped: Crossbow (both hands)
PP Remaining: 4/4
Position: X-26 +120, kneeling
Bolts used: 10
Consumable report: Used 1 Force Screen Power Stone, 1 Faith Healing potion

Psionic Dog
2010-09-10, 03:43 PM
Fingers

More spectator comments:
Ok, I'm done throwing away ammunition. All Psycho has to do is just stay put and he has a ridiculously high chance of forcing a draw by amo loss. I don't think a freak double-twenty critical would win it for me, unless it was a max-damage critical. That's like, a 1:6400 chance.

But wait! you say, any two max damage hits would work (maybe) and you have more than one sling stone left. Using ever last piece of amo for two max hits? 1:105 odds.

I'm willing and have played the long odds before, but even this is getting ridiculous. I stuck with that tactic all the way down to the 1% success mark, but I'm going to have to wait for him to move closer.

Maintain Hiding
Standard: Total Defense
(I don't think this requires a new hide roll, will Re-Roll hide if necessary)

Done

Stats
HP: 5/15
AC: 19 [+4 armor +1 dex +4 total defense]
Fatigued, prone

Ammunition status:
In Hands:
1 loaded sling(s)
1 unloaded sling(s)

In Pack:
2 loaded slings
9 unloaded sling stones

hustlertwo
2010-09-10, 04:26 PM
Psycho readies an action: to fire into whatever square of mist Fingers is last seen entering whenever Psycho's turn ends.

Done.

Stats:

HP: 2/8
AC: 19 (FF 15, Touch 16)
Equipped: Crossbow (both hands)
PP Remaining: 4/4
Position: X-26 +120, kneeling
Bolts used: 10
Consumable report: Used 1 Force Screen Power Stone, 1 Faith Healing potion

Psionic Dog
2010-09-10, 05:57 PM
Fingers



Maintain Hiding
Standard: Total Defense
(I don't think this requires a new hide roll, will Re-Roll hide if necessary)

Done

Stats
HP: 5/15
AC: 19 [+4 armor +1 dex +4 total defense]
Fatigued, prone

Ammunition status:
In Hands:
1 loaded sling(s)
1 unloaded sling(s)

In Pack:
2 loaded slings
9 unloaded sling stones

hustlertwo
2010-09-10, 09:52 PM
Ready action:

to fire into whatever square of mist Fingers is last seen entering whenever Psycho's turn ends.

Done.

Stats:
HP: 2/8
AC: 19 (FF 15, Touch 16)
Equipped: Crossbow (both hands)
PP Remaining: 4/4
Position: X-26 +120, kneeling
Bolts used: 11
Consumable report: Used 1 Force Screen Power Stone, 1 Faith Healing potion

Psionic Dog
2010-09-11, 07:29 AM
Fingers



Maintain Hiding
Standard: Total Defense
(I don't think this requires a new hide roll, will Re-Roll hide if necessary)

Done

Stats
HP: 5/15
AC: 19 [+4 armor +1 dex +4 total defense]
Fatigued, prone

Ammunition status:
In Hands:
1 loaded sling(s)
1 unloaded sling(s)

In Pack:
2 loaded slings
9 unloaded sling stones[/QUOTE]

hustlertwo
2010-09-11, 10:02 AM
Ready action:


to fire into whatever square of mist Fingers is last seen entering whenever Psycho's turn ends.


Done.

Stats:

HP: 2/8
AC: 19 (FF 15, Touch 16)
Equipped: Crossbow (both hands)
PP Remaining: 4/4
Position: X-26 +120, kneeling
Bolts used: 11
Consumable report: Used 1 Force Screen Power Stone, 1 Faith Healing potion

Psionic Dog
2010-09-11, 11:33 AM
Fingers



Maintain Hiding
Standard: Total Defense
(I don't think this requires a new hide roll, will Re-Roll hide if necessary)

Done

Stats
HP: 5/15
AC: 19 [+4 armor +1 dex +4 total defense]
Fatigued, prone

Ammunition status:
In Hands:
1 loaded sling(s)
1 unloaded sling(s)

In Pack:
2 loaded slings
9 unloaded sling stones

hustlertwo
2010-09-11, 01:46 PM
Ready action:



to fire into whatever square of mist Fingers is last seen entering whenever Psycho's turn ends.



Done.

Stats:


HP: 2/8
AC: 19 (FF 15, Touch 16)
Equipped: Crossbow (both hands)
PP Remaining: 4/4
Position: X-26 +120, kneeling
Bolts used: 11
Consumable report: Used 1 Force Screen Power Stone, 1 Faith Healing potion

Psionic Dog
2010-09-11, 02:54 PM
Fingers



Maintain Hiding
Standard: Total Defense
(I don't think this requires a new hide roll, will Re-Roll hide if necessary)

Done

Stats
HP: 5/15
AC: 19 [+4 armor +1 dex +4 total defense]
Fatigued, prone

Ammunition status:
In Hands:
1 loaded sling(s)
1 unloaded sling(s)

In Pack:
2 loaded slings
9 unloaded sling stones

hustlertwo
2010-09-12, 02:15 AM
Ready action:




to fire into whatever square of mist Fingers is last seen entering whenever Psycho's turn ends.




Done.

Stats:



HP: 2/8
AC: 19 (FF 15, Touch 16)
Equipped: Crossbow (both hands)
PP Remaining: 4/4
Position: X-26 +120, kneeling
Bolts used: 11
Consumable report: Used 1 Force Screen Power Stone, 1 Faith Healing potion

Psionic Dog
2010-09-12, 06:57 AM
Fingers


Maintain Hiding.

Take no action.

((Fingers intends to remain peacefully prone, calmly watching Psycho while taking no action until Psycho does something new or Fingers recovers from his fatigue. If Fingers will never recover from fatigue then that's how long the stalemate will last unless Psycho does something new.))


Done

Stats
HP: 5/15
AC: 19 [+4 armor +1 dex +4 total defense]
Fatigued, prone

Ammunition status:
In Hands:
1 loaded sling(s)
1 unloaded sling(s)

In Pack:
2 loaded slings
9 unloaded sling stones

hustlertwo
2010-09-12, 08:43 AM
Ready action:





to fire into whatever square of mist Fingers is last seen entering whenever Psycho's turn ends.





Done.

Stats:




HP: 2/8
AC: 19 (FF 15, Touch 16)
Equipped: Crossbow (both hands)
PP Remaining: 4/4
Position: X-26 +120, kneeling
Bolts used: 11
Consumable report: Used 1 Force Screen Power Stone, 1 Faith Healing potion

Psionic Dog
2010-09-12, 10:04 AM
Fingers


Maintain Hiding.

Take no action.

((Fingers intends to remain peacefully prone, calmly watching Psycho while taking no action until Psycho does something new or Fingers recovers from his fatigue. If Fingers will never recover from fatigue then that's how long the stalemate will last unless Psycho does something new.))


Done

Stats
HP: 5/15
AC: 19 [+4 armor +1 dex +4 total defense]
Fatigued, prone

Ammunition status:
In Hands:
1 loaded sling(s)
1 unloaded sling(s)

In Pack:
2 loaded slings
9 unloaded sling stones

hustlertwo
2010-09-12, 10:19 AM
Ready action:





to fire into whatever square of mist Fingers is last seen entering whenever Psycho's turn ends.





Done.

Stats:




HP: 2/8
AC: 19 (FF 15, Touch 16)
Equipped: Crossbow (both hands)
PP Remaining: 4/4
Position: X-26 +120, kneeling
Bolts used: 11
Consumable report: Used 1 Force Screen Power Stone, 1 Faith Healing potion

Psionic Dog
2010-09-12, 11:07 AM
Fingers


Maintain Hiding.

Take no action.

((Fingers intends to remain peacefully prone, calmly watching Psycho while taking no action until Psycho does something new or Fingers recovers from his fatigue. If Fingers will never recover from fatigue then that's how long the stalemate will last unless Psycho does something new.))


Done

Stats
HP: 5/15
AC: 15 [+4 armor +1 dex]
Fatigued, prone, hiding

Ammunition status:
In Hands:
1 loaded sling(s)
1 unloaded sling(s)

In Pack:
2 loaded slings
9 unloaded sling stones

hustlertwo
2010-09-12, 11:11 AM
Ready action:






to fire into whatever square of mist Fingers is last seen entering whenever Psycho's turn ends.






Done.

Stats:





HP: 2/8
AC: 19 (FF 15, Touch 16)
Equipped: Crossbow (both hands)
PP Remaining: 4/4
Position: X-26 +120, kneeling
Bolts used: 11
Consumable report: Used 1 Force Screen Power Stone, 1 Faith Healing potion

TheFallenOne
2010-09-12, 11:18 AM
Refs
they've been in this stalemate with the same actions for 8 turns now. I'd say we should urge them into action and in case of failure to comply issue double DQ or, since without the bracketing system we have that option, a forced draw. Because that's exactly what this is since none of them wants to break the passive cycle

Sallera
2010-09-12, 12:06 PM
Refs:Aye, I was waiting for them to hit the 10 round mark, but this is close enough.

Your lack of activity has drawn the attention of the meteor... 5 rounds until draw.

hustlertwo
2010-09-12, 12:19 PM
Define activity. And, for that matter, clarify the rest of what you just said.

Since things have stagnated, I was figuring I'd just offer to fast-forward through these rounds where nothing happened until we got to the point where it did. Fortunately, PD and I are not in a true Mexican standoff, since the smoke cloud that envelops him will not last forever. If he isn't going to do anything until it dissipates, why post each of those rounds? Why not jump to that point right now?

Sallera
2010-09-12, 12:29 PM
Since both of you are repeating the same action ad infinitum, the match isn't ever going to end if you continue. And the smokestick will not dissipate without wind, that's in our precedents list; if it would, this wouldn't be a problem. So, under the old meteor rules, if neither of you takes any action toward continuing the fight, you'll both be killed, and the match will end in a draw.

hustlertwo
2010-09-12, 12:32 PM
Fog Cloud spell lists 10 min./round. Is there any reason the precedent goes over RAW in this instance?

Sallera
2010-09-12, 12:37 PM
I don't recall the exact particulars of the discussion, but while the smoke behaves like a fog cloud spell, it is natural smoke, not conjured, and thus does not rely on magic to retain its existence. As it has no duration listed, it does not dissipate without wind by RAW.

TheFallenOne
2010-09-12, 12:38 PM
yeah, that precedent was already there when I started Arena I think. So if none of you does any offensive actions the match will end in a draw

Meteor for draws instead of the DQ lightning is a nice touch btw

hustlertwo
2010-09-12, 12:47 PM
I don't recall the exact particulars of the discussion, but while the smoke behaves like a fog cloud spell, it is natural smoke, not conjured, and thus does not rely on magic to retain its existence. As it has no duration listed, it does not dissipate without wind by RAW.

Not sure where the RAW is to support that, but OK. So basically we each have to trade unlikely-hitting ranged shots until one of us, presumably him, runs out of ammo, or one of us scores a hit and the other dies.

TheFallenOne
2010-09-12, 12:50 PM
you have to take actions that can result in an end of the game. What both of you currently did didn't serve that purpose. How you do it doesn't matter, ranged attacks, melee, bull rushing into the lava, as long as it breaks the stalemate

Psionic Dog
2010-09-12, 01:38 PM
Star light, star bright,
The first star I see tonight;
I wish I may, I wish I might,
Have victory this...

... Wait, that isn't a star is it?

Fingers


Standard: Total Defense.
Move: stand up
Free: Drop to kneel.
[roll0]

Done

stats
HP: 5/15
AC: 19 [+4 armor +1 dex +4 total defense]
Fatigued, kneeling, hiding

Ammunition status:
In Hands:
1 loaded sling(s)
1 unloaded sling(s)

In Pack:
2 loaded slings
9 unloaded sling stones

hustlertwo
2010-09-12, 02:11 PM
Well, unfortunate as Inattentive as been this match, at least I didn't take Murky-Eyed. Seen that one sink people enough times to know it was a bad idea. I'm going to have a go at this smokestick thing, since I can't find any RAW to support it, but until then...

Ready action:


to fire into whatever square of mist Fingers is last seen entering whenever Psycho's turn ends.

Done.

Stats:

HP: 2/8
AC: 19 (FF 15, Touch 16)
Equipped: Crossbow (both hands)
PP Remaining: 4/4
Position: X-26 +120, kneeling
Bolts used: 11
Consumable report: Used 1 Force Screen Power Stone, 1 Faith Healing potion

Psionic Dog
2010-09-12, 02:49 PM
A smokestick is consumed in just one round. The smoke, however, lingers like any other item but can be rendered useless by scattering/dissipating. By RAW the only way to scatter/dissipate the smoke from a smokestick is with moderate or stronger wind. Since none of the current arenas include wind the smoke will last indefinitely without player interference.

Fog Cloud by contrast is a Conjuration. Conjurations, with limited exceptions, call an item to you and then send the item back when the magic expires/is dispelled. Mundane smokesticks don't have an expiration like this.



Before I go could I get a finding on the distance between Psycho (X-26/+120 I think) and the K13/k14 squares of the smoke cloud?

I originally thought they were 155ft apart, but now I'm starting to wounder if that was an overstatement with the squares/cubes as little as 140 ft apart.

Also: @Refs
Does the indestructible wall or stair provide cover to J-14 against X-26/+120?

Sallera
2010-09-12, 03:26 PM
Hm, I get 165 by my usual method, but I'm not sure it holds up at distances this large.

Fingers:Yes, the stairs would be at +5, so the wall provides cover.

hustlertwo
2010-09-12, 05:00 PM
Well, are talking weapon-wise, or just distance? Meaning whether we have to count diagonals twice (which I guess you do with ranged weapons).

I was never able to find the RAW that said such smoke only dissipated through winds. I looked, but nothing I saw about fog mentioned it. And it says it is as the effect Fog Cloud; I know it also says the smoke dissipates naturally, but while there may be an entry to spell out what that means, I didn't come upon it in a couple of cursory searches (which is not to say it isn't there, of course). And if there is nothing there, then there's no reason to treat it differently than the spell.

Sallera
2010-09-12, 07:16 PM
The distance measurement is the same either way; the only time it changes is in the specific case of a creature with 5ft reach wielding a reach weapon.

A Fog Cloud doesn't dissipate either; it only vanishes when the effect ends. How do you plan on assigning a duration of 10min/CL to an effect that doesn't have a caster level?

hustlertwo
2010-09-12, 08:44 PM
It is as the Fog Cloud spell. Ergo, the same as a Fog Cloud spell scroll: CL 3. Certainly less of a stretch than making it last forever just because there are no actual rules for the natural fog dispersal alluded to. And I don't see anything that says the fog winks out of existence at the end of time. It is simply a posted time limit, not elaborated on beyond that.

And in that case, I had the distance down as something in the low 200s, factoring in for every other square in the diagonal movement being double. But I freely admit I may be in error.

Does that mean range distance for spells works the same way, with diagonal movement but every other spot taking up double?

Sallera
2010-09-12, 08:47 PM
Of course. That's why area of effect spells are round.

Edit: On the Fog Cloud vanishing: "A creation spell manipulates matter to create an object or creature in the place the spellcaster designates (subject to the limits noted above). If the spell has a duration other than instantaneous, magic holds the creation together, and when the spell ends, the conjured creature or object vanishes without a trace." From here (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#creation).

hustlertwo
2010-09-12, 08:53 PM
I swear I had heard something else before, a long time ago. Maybe that had just been in relation to that same bit about reach weapons getting a pass (even if it turns out to only be for a single square).

I know smokesticks have long been a source of confusion; in fact, I think it was you who once ruled that one I had used in a match dissipated after a single round (which threw my strategy for a loop; not unlike this time, for that matter, even if my strategy here was basically wait it out). It seems like the answer is somewhere in between 1 round (which made them virtually useless), and forever (which is absurd, for 20 gp).

Still waiting for Psionic to go.

Psionic Dog
2010-09-13, 09:42 AM
Still trying to figure out if you are 145ft or 165ft or some other distance away from the closest (K14) smoke square.

If I can't get a consensus at the waiting room by the end of today I'll just post turn assuming Sallera's 165ft number.

hustlertwo
2010-09-13, 10:26 AM
Including the double diagonal thing, I come up with 209. Less without it, of course, but since that apparently is what matters in all forms of attack or movement, I don't know why the real distance would concern anyone.

Sallera
2010-09-13, 10:42 AM
How do you get that, anyway? That's actually greater than the distance you'd get if you went straight over on one diagonal and then straight down from there, so it doesn't make much sense.

hustlertwo
2010-09-13, 02:19 PM
The formula for plotting the shortest line of distance between two points on a 3D plane is, to the best of my recollection, the square root of ((x2-x1)squared+(y2-y1)squared+(z2-z1)squared),. Which I think came up with 139 or something for K-14 (the coordinates being (24, 0, 24) for me and like (11, 13, 3) for Psionic, although I am writing those without looking at the map, so I may have misremembered the digits a bit. I multiply that result by 5 for the final answer before accounting for diagonals). And like I said, I wasn't sure how to account for the diagonal thing, so I just multiplied it by 1.5, which probably isn't all that accurate, but was the best I could come up with that didn't involve trying to count out each space or something.

By the way, I love how well the ploy for moving the match along has worked so far. We were moving faster when we weren't moving at all.

Sallera
2010-09-13, 02:36 PM
Well, yeh, if you're already using a mathematical formula to calculate the distance, you wouldn't multiply by anything afterward, just round to the nearest 5. The 1.5 only comes into play if you're counting by individual squares.

hustlertwo
2010-09-13, 05:08 PM
Right, but the actual distance is irrelevant. My goal was to find the D&D actual distance, meaning the one that matters for moving, attacking, things like that. That's where the 1.5 came in. To the best of my knowledge, there's nothing where that 139 (or 140, if it rounds up; I wasn't sure if the always round down thing applied here or not) would actually be 140.

Sallera
2010-09-13, 05:58 PM
There's nowhere it would be 200+, either. My method is probably near the top end of the potential range, and it only gives 165. Ignoring diagonals in both dimensions entirely and just alternating between the horizontal directions as you descend still only gives 170.

Psionic Dog
2010-09-13, 06:01 PM
The 1.5 thing is a simplification that takes the place of the square root of the squares in the D&D world. The two are not to be used together.

K14/+15 and X26/+120 are 65ft, 60ft, and 105ft apart in the x,y,z directions respectively.

There are two common schools of thought on 3D-distances that give different numbers.

I've been using what I guess could be called the remapping method.
Firsts, find the 2-D separation along the XY plane: 12 diagonals +1step = 95ft.
Second, remap the XY diagonal distance as the new X separation and the Z distance as the new Y separation and repeat. 19 diagonals + 2 steps = 150 ft.

Sallera has been using the approximation that every 2nd diagonal adds +5ft to D&D distances beyond the 5ft squares covered. The longest distance is 105ft, with each 5ft in the other directions corresponding to a diagonal.
So, we are 105ft apart vertically, including 13 diagonal steps in x direction and 12 diagonal steps in the y direction. Or: 105ft base + 30ft + 30ft = 165ft of separation.


Since I asked for an official distance finding I'll be using Sallera's method for the rest of the match.


Fingers - Round Thirty-something?

Oh, yah. Now I remember why I stopped attacking Psycho: His inevitable readied counter attacks are 500x more likely to kill Fingers than Finger's sling stones are to kill Psycho.

Hmm. Still one last thing I want to try before waiting for Psycho to come closer, but I'll be taking that cover to do it.

Standard: Fighting-Defensively Sling attack
Move: [roll0] (including -20 snipe, +17 distance)
Free: Drop Prone.

[roll1]
[roll2]
[roll3]
[roll4]

DC 9 Spot (including distance) to see:
You see Fingers drop prone in J-14 from a kneeling stance holding two empty slings.

Done

stats
HP: 5/15
AC: 19 [+4 armor +1 dex +4 total defense]
Fatigued, kneeling, hiding

Ammunition status:
In Hands:
0 loaded sling(s)
2 unloaded sling(s)

In Pack:
2 loaded slings
9 unloaded sling stones

hustlertwo
2010-09-13, 06:24 PM
Spot: [roll0]

I guess we're determining the turn from there.

hustlertwo
2010-09-13, 06:32 PM
More flying blind...I almost hope I get Rageclaws activated in a later match, just so I can justify picking it instead of the feat I pondered when I saw we had invisible people showing up.

Since the man's got me down, I guess it's time to...get down. Can I run while flying? Losing Dexterity bonus hardly matters when I'm always flat-footed. I saw the Fly spell doesn't allow for it, but haven't seen any mention of it for natural fliers, or those with perfect maneuverability.

Barring that, can I simply cease to fly and fall, and then fly again at a lower height?

Sallera
2010-09-13, 06:45 PM
Yes, you can run while flying (http://www.d20srd.org/srd/specialAbilities.htm#fly).

hustlertwo
2010-09-13, 06:53 PM
Psycho stands up, and moves to Y-25 +100.

Psionic Dog
2010-09-13, 08:02 PM
Fingers

... I seem to be fresh out of slings.
Move: Reload sling.
Move: Stand up.
[roll0] +distance

Done

stats
HP: 5/15
AC: 15+ [+4 armor +1 dex +defensive stance when applicable]
Fatigued, hiding

Ammunition status:
In Hands:
1 loaded sling(s)
1 unloaded sling(s)

In Pack:
2 loaded slings
8 unloaded sling stones

hustlertwo
2010-09-13, 08:23 PM
Since the kneeling thing was allowed, should it be assumed prone while flying is also allowable?

Sallera
2010-09-13, 08:41 PM
I don't recall kneeling being allowed, but even if it was, I don't think prone would work. Creatures flying under the influence of magic can't be tripped, and creatures flying naturally stall instead of falling prone, so quite aside from your relative orientation not making much difference when you're flying, it doesn't seem to be supported in the rules, either.

hustlertwo
2010-09-13, 08:42 PM
Oh, well, then if I wasn't kneeling, instead of getting up last turn I'll just run to X-25 +40.

Weren't you the one who claimed kneeling and prone were similar enough to not really be distinguished, Sallera?

Sallera
2010-09-13, 08:47 PM
Yes. I also don't think you should be able to kneel while flying. :smalltongue: And the similarities are mostly in action types, anyway, since weapon use is different between the two.

hustlertwo
2010-09-13, 08:49 PM
Though this does mean if kneeling were allowed, prone comes along for the ride as well. In any case, Psionic can change his turn if he wants, since I'm now a lot closer.

Psionic Dog
2010-09-14, 08:24 AM
Fingers - Revision

Move: stand up.
Free: drop one empty sling into K13
Move: to K14, drawing loaded sling as part of movement.
Do all this sneaky like: As rolled previously, Hide: 9+distance

Stats
HP: 5/15
AC: 15+ [+4 armor +1 dex +defensive stance when applicable]
Fatigued, hiding

Ammunition status:
In Hands:
1 loaded sling(s)
1 unloaded sling(s)

In Pack:
1 loaded sling
9 unloaded sling stones

hustlertwo
2010-09-14, 08:33 AM
Psycho runs diagonally through the air to X-21 +...0. Terra firma, it's been so long.

Stats:

HP: 2/8
AC: 19 (FF 15, Touch 16)
Equipped: Crossbow (both hands)
PP Remaining: 4/4
Position: X-21+0
Bolts used: 11
Consumable report: Used 1 Force Screen Power Stone, 1 Faith Healing potion

Psionic Dog
2010-09-14, 09:02 AM
Fingers pops out of his mist like a Jack-In-The-Box clown from K-14.

Free: drop empty sling.
Free: transfer loaded sling to teeth
Move: to Q-14, drawing a glave as part of movement.
Glave goes to two-hand grip.

Standard: Ready Action
Move if Psycho approaches within 25ft, takes a standard action, or ends turn.

Done

stats
HP: 5/15
AC: 15+ [+4 armor +1 dex +defensive stance when applicable]
Fatigued, hiding

Ammunition status:
In Hands: Glave
1 loaded sling(s) (mouth)
0 unloaded sling(s)

In Pack:
1 loaded sling
9 unloaded sling stones

hustlertwo
2010-09-14, 11:02 AM
Let's get this decided, then.

Psycho shifts crossbow, draws a Faith Healing potion, and moves that to his mouth. He then shifts the crossbow back to his off hand.

Ready action: to perform a Wild Surge Mind Thrust upon Fingers. Triggers: he comes within range and LoE, he ends his turn, he performs a standard action, he moves within 25 feet of Psycho or the wall segment he is next to.

Stats:

HP: 2/8
AC: 19 (FF 15, Touch 16)
Equipped: Crossbow (both hands)
PP Remaining: 4/4
Position: X-21+0
Bolts used: 11
Consumable report: Used 1 Force Screen Power Stone, 1 Faith Healing potion

Psionic Dog
2010-09-14, 01:17 PM
Readied action triggers when Psycho readies his action. Fingers moves to U-17.

Fingers

Standard: Ready Action
Move if Psycho takes a standard action, 2nd move action, full round action, or ends turn.

Done

Stats
HP: 5/15
AC: 15+ [+4 armor +1 dex +defensive stance when applicable]
Fatigued, hiding

Ammunition status:
In Hands: Glave
1 loaded sling(s) (mouth)
0 unloaded sling(s)

In Pack:
1 loaded sling
9 unloaded sling stones

hustlertwo
2010-09-14, 03:51 PM
Hopefully this is allowed...

Psycho's readied triggers at the end of Fingers' turn. He 5 foot steps to Y-22+5, and attempts to hit Fingers with a Mind Thrust, which fizzles. He then moves to Z-23+15, and assumes a total defense stance.

Psionic Dog
2010-09-14, 06:03 PM
Hmm. I guess it's legit. Fizzled out-of-range castings/manifestations have been permitted before.

However since your readied action seems to have triggered after Finger's Ready Action was made, the Standard-Action to manifest triggers Finger's just-readied action in turn.

Fingers moves 30 ft to Y-20.


The good news is Figners is now a valid target.
The bad news is you're now provoking an AoO...

I'll borrow a tactic (http://www.giantitp.com/forums/showthread.php?p=8763264#post8763264) from TheFallenOne and make my AoO a grapple attempt.
[roll0]
[roll1]
[roll2]

If that fails then
[roll3]

If we're both still standing I guess you'd be free to revise your turn.


Edit: *whimper* :eek:

hustlertwo
2010-09-14, 07:12 PM
Wow, lots just happened. So I guess this could be match, if I luck out on the damage.

[roll0]

hustlertwo
2010-09-14, 07:13 PM
Yeah, I don't know what your potion healed, but since I already did 15 HP damage, that should definitely end it. What a marathon that was; has to be my longest match ever by rounds. Good show, Psionic.

Psionic Dog
2010-09-14, 10:19 PM
Shouldn't that only be 1d10? I thought that wasn't a wild-surged blast.

But yah, roll well and we have match.

Sallera
2010-09-14, 10:23 PM
The specified readied action was actually wild-surged, he just didn't roll his enervation, so it looks like I can finally update the exhibition. I'm not going to count, but I think you two might have matched Rusty and Quork's record for rounds spent uselessly slinging ammunition at each other. :smalltongue:

Psycho Mantis manages a long-delayed victory.