Rixx
2010-08-21, 07:02 PM
Most of us know that in 3.5, spellcasters outpace warriors fairly quickly. One of the ways this is commonly solved is to use the "E6" variant, which limits spellcasters to third level spells only - and (in Pathfinder at least, where the change takes place later) that seems to do the trick.
However, I noticed that in the Pathfinder advanced player's guide, a lot of the warrior class variants get really cool abilities at later levels - abilities that would be cooler if you didn't get them at a point where the spellcasters have more or less outmoded you.
So I was wondering - has anyone ever reduced or halted the spellcasters' spell progression in order to keep their power level more in line with the standard warrior classes? How did it work out? At what level to spells start appearing that are overpowered and ridiculous?
However, I noticed that in the Pathfinder advanced player's guide, a lot of the warrior class variants get really cool abilities at later levels - abilities that would be cooler if you didn't get them at a point where the spellcasters have more or less outmoded you.
So I was wondering - has anyone ever reduced or halted the spellcasters' spell progression in order to keep their power level more in line with the standard warrior classes? How did it work out? At what level to spells start appearing that are overpowered and ridiculous?