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2010-08-22, 09:55 PM
Major wall of text. Basically i came up with these due to popular demand in our gaming groups. There are 1000 possible achievement points if you add up general, role, and class. Any of the 'proofs' are roleplay oriented and decided on by the DM (i use the example of insanity being reason with a slaad and peace being stop a war) and bonus points. The title's unlock items, special rewards etc. Our reward for said achievements is nifty extras from our reoccurring merchant character (Resident Evil 4 anyone?)
These are geared towards our main gaming group but perhaps someone else may get some use out of them
Without further ado:
General Achievements:
(5) Class I:
No Rest for the Wicked: Succeed on a death saving throw
Back to the Basics: Use no encounter or daily attack powers in a fight
Underdog: Kill a monster at least 5 levels higher than you
First Blood: Take an enemy to bloodied hp in a single attack
Enter the Matrix: Get attacked by at least 3 enemies and take no damage in a round
Heavy Handed: Use no at-will powers in an encounter
Finishing Move: Kill an enemy with a crit
Student of All, Master of None: Roll a 20 on a skill check and not succeed.
I Rise, You Fall: Save against a status a creature applied and then apply your own to the same foe
Lamb to Slaughter: An enemy moves adjacent to you, misses, and you kill it within a turn
(10) Class II:
Valiant Effort: Succeed on a death saving throw with no healing surges
SOL: Fail a saving throw 3 times in a row
Master of Defense: An enemy’s crit is made a normal attack
I’m Out of Your League: Hit an enemy on a 2
Deadeye: Go an entire battle without missing (must attack every round)
Focus Fire is for Noobs: Deal damage to every enemy in an encounter (must be at least 3 non-minion monsters present)
Thick Skinned: Survive a coup de grace
I Have the High Ground: Maneuver an opponent off a ledge so that they take damage
Ace in the Hole: Please an artifact
Death from Above: Defeat an opponent that was on a lower altitude when your turn began
(15) Class III:
One in 400: 2 crits on 2 consecutive dice rolls
Double Kill: Kill 2 non-minions in one round
The Universe Laughs: fail a saving throw 5 times in a row
Resilient: Save from three or more effects in a round
Perfection: Take no damage and kill at least one monster in an encounter
“It’s a Trap!”: Get knocked unconscious from full hp in one turn
Mo-Bile, A-Gile, Hos-Tile: End at least 2 squares away from where you began every turn for an encounter
Trust the Force, Luke: Kill an enemy you can’t see
Long Day at the Office: Have a negative effect on you every round (not necessarily on your initiative pass)
It’s Called Teamwork: Dodge an elite/solo’s attack only to be hit a standard/minion the same round
(20) Class IV:
The Damned Return: Succeed on death saving throws twice in one encounter
Livin’ on A Prayer: Get reduced to one hp from death
Resurgence: Be reduced from full hp to 0 and end at full again.
Untouchable: Go 3 encounters without spending a healing surge
One Hit Wonder: Kill a non-minion enemy in one turn
Overkill: Crit a minion
Light Sleeper: Avoid a coup de grace
My Tactics are Superior: defeat an opponent with a damage type its weak to
If I Go, You’re Coming with Me: Defeat an opponent the round before you go unconscious from ongoing damage
That’s Why this is My Story: Defeat a named NPC with a crit
(25) Class V:
One Man Army: Kill every monster in an encounter (must be more than one monster)
One in 8000: Crit 3 times on 3 consecutive attacks
Triple Kill: Kill 3 non-minions in one round
Last Man Standing: Win an encounter as the last standing party member
So Long, and Thanks for the all the Experience: Kill an opponent before it acts
You Called Down the Thunder…: Crit an enemy who critted you last round
Subtlety is for the Weak: Defeat an enemy with a damage type it resists
Early Bird Gets the Worm: Move first in initiative and crit an enemy
The End is Near: Have an opponent miss you, action point, miss again and then defeat it the next round.
Back With a Vengeance: Regain consciousness, and within the next round, defeat the foe that knocked you down
Controller:
Class I
Kill 2 minions in a single round
Inflict a different negative status effect 2 rounds consecutively
Class II
Kill 3 minions in a single round
Inflict a different negative status effect 3 rounds consecutively
Class III
Kill 4 minions in a single round
Inflict a different negative status effect 4 rounds consecutively
Class IV
Kill 5 minions in a single round
Inflict a different negative status effect 5 rounds consecutively
Class V
Kill 6 minions in a single round
Inflict a different negative status effect 6 rounds consecutively
Striker:
Class I
Kill 2 non-minion enemies in an encounter
Deal 60 damage in a round
Class II
Kill 3 non-minion enemies in an encounter
Deal 120 damage in a round
Class III
Kill 4 non-minion enemies in an encounter
Deal 180 damage in a round
Class IV
Kill 5 non-minion enemies in an encounter
Deal 240 damage in a round
Class V
Kill 6 non-minion enemies in an encounter
Deal 300 damage in a round
Defender:
Class I
Mark 2 different enemies in a round
Punish a marked enemy 2 rounds consecutively
Class II
Mark 3 different enemies in a round
Punish a marked enemy 3 rounds consecutively
Class III
Mark 4 different enemies in a round
Punish a marked enemy 4 rounds consecutively
Class IV
Mark 5 different enemies in a round
Punish a marked enemy 5 rounds consecutively
Class V
Mark 6 different enemies in a round
Punish a marked enemy 6 rounds consecutively
Leader:
Class I
Buff a successful ally attack 2 times in an encounter
Heal one ally 40 hp in one round
Class II
Buff a successful ally attack 3 times in an encounter
Heal one ally 80 hp in one round
Class III
Buff a successful ally attack 4 times in an encounter
Heal one ally 120 hp in one round
Class IV
Buff a successful ally attack 5 times in an encounter
Heal one ally 160 hp in one round
Class V
Buff a successful ally attack 6 times in an encounter
Heal one ally 200 hp in one round
Avenger:
Raven Queen’s Vengeance: Crit and kill an opponent with the Undead keyword
Kord’s Honor: Be the only person to damage a non-minion and kill them
Ioun’s Sagacity: Get your censure bonus 3 rounds in a row
Bahamut’s Protection: Kill an oathed opponent that downed an ally last turn
Pelor’s Brilliance: Kill a radiant vulnerable enemy with a radiant attack
Avandra’s Favor: an ally crits on their Divine Guidance roll
Zehir’s Shadows: Kill a foe that can’t see you
Moradain’s Resolve: Get the final kill in a battle with less than surge value hp
Sehanine’s Ardor: Never let your oath target end adjacent to an ally for a whole fight
Bane’s Supremacy: Hit the oathed target 3 rounds in a row and not be hit by them for the same 3 rounds
Ranger:
World Demon: Kill 20 enemies with the aberrant or natural origin
Astral Enmity: Kill 20 enemies with the elemental or immortal origin
Twilight Slayer: Kill 20 enemies with the shadow or fey origin
Closing for the Kill: Have prime shot 3 rounds consecutively
Fastest in the Land: Kill an enemy as an immediate interrupt
Cover Fire: Kill two enemies flanking an ally in a round
Lone Ranger: End the encounter with at least one kill and always more than 5 squares away from an ally
Full Salvo: Attack more than 10 times in a round
Perfect Quarry: Deal max damage with hunter’s quarry (N/A in heroic)
Ender’s Quarry: Kill an opponent with quarry damage
Sorcerer:
Pyroclasm: Kill 3 enemies with 3 different powers with 3 different damage types in an encounter
Daggermaster is Overrated: Crit two enemies with one attack
Party-Friendly WMD’s: Target at least 25 squares with an attack and hit no allies and at least 2 enemies
I Have a Summer Home there: Kill a solo with the elemental keyword
Constraint is for Wizard’s: Use every encounter and at least 1 daily power and hit at least 1 enemy with each
Xykon would be Proud: Kill a non-minion (all damage must come from you) using only one power
Healthy Enthusiasm: Kill a target before a power’s secondary damage effect comes into play
Natural Selection: Kill another with sorcery in their veins.
Distant Onslaught: Attack every turn and remain at least 5 squares away from all enemies for an encounter
Learned it from the Best: slay a dragon
Fighter:
Float like a Butterfly: Mark two skirmisher or lurker types in the same round
Sting like a Bee: Fell an opponent as it tries to shift away
Aggro Whore: Take your bloodied value in damage and 2 status effects in one round
Cunning Footwork: Damage two prone foes in a turn
Klutch Killer: Kill a foe with an opportunity attack as it strikes a bloodied ally
Stalwart Guardian: Stop a foe from moving adjacent to an unconscious ally
Watching their Back: Score the highest perception when spotting oncoming opponent
Mercy has its Place: Knock a foe unconscious
…so does Efficiency: Kill a disarmed opponent/noncombatant
The Weapon Master: Crit on 19 twice during an encounter
Cleric:
Death’s Doorman: Revive 2 unconscious allies in the same encounter
Necromantic Bane: Score a critical hit with Turn Undead
Right the Balance: Remove a status effect from an ally and inflict one on an enemy in the same round
Surge Friendly: Roll the maximum value on healing word (N/A in heroic)
It’s what Strikers are for: Deal no damage for one encounter
The Unsung Hero: Win a level +2 encounter with no allies falling unconscious
Someone should have Multi-classed Artificer: Have two party members fall unconscious and have no surges left in the same encounter
Or I could just do Everything: Stabilize at least two allies with no surges left in one encounter
The Gods have Taught me Much: Heal 42 hit points in one round
Adventuring is my Day Job: Cure a Disease
Proof of Character: 15 points each
Proof of Compassion
Proof of Vigor
Proof of Talent
Proof of Belief
Proof of Hatred
Proof of Hope
Proof of Greed
Proof of Order
Proof of Silence
Proof of Anarchy
Proof of Valor
Proof of Purity
Proof of Might
Proof of Sacrifice
Proof of Trust
Proof of Love
Proof of Truth
Proof of Freedom
Proof of Lust
Proof of Glory
Proof of Strife
Proof Serenity
Proof of Wealth
Proof of Reform
Proof of Peace
Proof of Leadership
Proof of Divinity
Proof of Deception
Proof of Terror
Path of the Savior:
Proof of Hope
Proof of Glory
Proof of Peace
Proof of Divinity
Proof of Serenity
Proof of Valor
Proof of Belief
Proof of Freedom
Proof of Sacrifice
Proof of Truth
Proof of Love
Proof of Trust
Proof of Compassion
Path of the Prophet:
Proof of Belief
Proof of Leadership
Proof of Divinity
Proof of Peace
Proof of Hope
Proof of Compassion
Proof of Serenity
Proof of Freedom
Path of the General:
Proof of Leadership
Proof of Strife
Proof of Might
Proof of Talent
Proof of Glory
Path of the Knight:
Proof of Compassion
Proof of Sacrifice
Proof of Valor
Proof of Purity
Proof of Might
Path of the Angel:
Proof of Divinity
Proof of Glory
Proof of Valor
Proof of Compassion
Proof of Belief
Path of the Duke:
Proof of Wealth
Proof of Leadership
Proof of Order
Path of the Diplomat:
Proof of Reform
Proof of Peace
Proof of Trust
Proof of Freedom
Path of the Scoundrel:
Proof of Reform
Proof of Anarchy
Proof of Talent
Proof of Lust
Path of the Headhunter:
Proof of Greed
Proof of Might
Proof of Strife
Path of the Thief:
Proof of Silence
Proof of Anarchy
Proof of Greed
Path of the Martyr:
Proof of Belief
Proof of Sacrifice
Proof of Hope
Path of the Monster:
Proof of Strife
Proof of Hatred
Proof of Greed
Proof of Lust
Proof of Anarchy
Proof of Terror
Path of the Warmaster:
Proof of Glory
Proof of Talent
Proof of Vigor
Proof of Strife
Proof of Might
Path of the Trickster:
Proof of Vigor
Proof of Anarchy
Proof of Deception
EDITED FOR FORMATTING
These are geared towards our main gaming group but perhaps someone else may get some use out of them
Without further ado:
General Achievements:
(5) Class I:
No Rest for the Wicked: Succeed on a death saving throw
Back to the Basics: Use no encounter or daily attack powers in a fight
Underdog: Kill a monster at least 5 levels higher than you
First Blood: Take an enemy to bloodied hp in a single attack
Enter the Matrix: Get attacked by at least 3 enemies and take no damage in a round
Heavy Handed: Use no at-will powers in an encounter
Finishing Move: Kill an enemy with a crit
Student of All, Master of None: Roll a 20 on a skill check and not succeed.
I Rise, You Fall: Save against a status a creature applied and then apply your own to the same foe
Lamb to Slaughter: An enemy moves adjacent to you, misses, and you kill it within a turn
(10) Class II:
Valiant Effort: Succeed on a death saving throw with no healing surges
SOL: Fail a saving throw 3 times in a row
Master of Defense: An enemy’s crit is made a normal attack
I’m Out of Your League: Hit an enemy on a 2
Deadeye: Go an entire battle without missing (must attack every round)
Focus Fire is for Noobs: Deal damage to every enemy in an encounter (must be at least 3 non-minion monsters present)
Thick Skinned: Survive a coup de grace
I Have the High Ground: Maneuver an opponent off a ledge so that they take damage
Ace in the Hole: Please an artifact
Death from Above: Defeat an opponent that was on a lower altitude when your turn began
(15) Class III:
One in 400: 2 crits on 2 consecutive dice rolls
Double Kill: Kill 2 non-minions in one round
The Universe Laughs: fail a saving throw 5 times in a row
Resilient: Save from three or more effects in a round
Perfection: Take no damage and kill at least one monster in an encounter
“It’s a Trap!”: Get knocked unconscious from full hp in one turn
Mo-Bile, A-Gile, Hos-Tile: End at least 2 squares away from where you began every turn for an encounter
Trust the Force, Luke: Kill an enemy you can’t see
Long Day at the Office: Have a negative effect on you every round (not necessarily on your initiative pass)
It’s Called Teamwork: Dodge an elite/solo’s attack only to be hit a standard/minion the same round
(20) Class IV:
The Damned Return: Succeed on death saving throws twice in one encounter
Livin’ on A Prayer: Get reduced to one hp from death
Resurgence: Be reduced from full hp to 0 and end at full again.
Untouchable: Go 3 encounters without spending a healing surge
One Hit Wonder: Kill a non-minion enemy in one turn
Overkill: Crit a minion
Light Sleeper: Avoid a coup de grace
My Tactics are Superior: defeat an opponent with a damage type its weak to
If I Go, You’re Coming with Me: Defeat an opponent the round before you go unconscious from ongoing damage
That’s Why this is My Story: Defeat a named NPC with a crit
(25) Class V:
One Man Army: Kill every monster in an encounter (must be more than one monster)
One in 8000: Crit 3 times on 3 consecutive attacks
Triple Kill: Kill 3 non-minions in one round
Last Man Standing: Win an encounter as the last standing party member
So Long, and Thanks for the all the Experience: Kill an opponent before it acts
You Called Down the Thunder…: Crit an enemy who critted you last round
Subtlety is for the Weak: Defeat an enemy with a damage type it resists
Early Bird Gets the Worm: Move first in initiative and crit an enemy
The End is Near: Have an opponent miss you, action point, miss again and then defeat it the next round.
Back With a Vengeance: Regain consciousness, and within the next round, defeat the foe that knocked you down
Controller:
Class I
Kill 2 minions in a single round
Inflict a different negative status effect 2 rounds consecutively
Class II
Kill 3 minions in a single round
Inflict a different negative status effect 3 rounds consecutively
Class III
Kill 4 minions in a single round
Inflict a different negative status effect 4 rounds consecutively
Class IV
Kill 5 minions in a single round
Inflict a different negative status effect 5 rounds consecutively
Class V
Kill 6 minions in a single round
Inflict a different negative status effect 6 rounds consecutively
Striker:
Class I
Kill 2 non-minion enemies in an encounter
Deal 60 damage in a round
Class II
Kill 3 non-minion enemies in an encounter
Deal 120 damage in a round
Class III
Kill 4 non-minion enemies in an encounter
Deal 180 damage in a round
Class IV
Kill 5 non-minion enemies in an encounter
Deal 240 damage in a round
Class V
Kill 6 non-minion enemies in an encounter
Deal 300 damage in a round
Defender:
Class I
Mark 2 different enemies in a round
Punish a marked enemy 2 rounds consecutively
Class II
Mark 3 different enemies in a round
Punish a marked enemy 3 rounds consecutively
Class III
Mark 4 different enemies in a round
Punish a marked enemy 4 rounds consecutively
Class IV
Mark 5 different enemies in a round
Punish a marked enemy 5 rounds consecutively
Class V
Mark 6 different enemies in a round
Punish a marked enemy 6 rounds consecutively
Leader:
Class I
Buff a successful ally attack 2 times in an encounter
Heal one ally 40 hp in one round
Class II
Buff a successful ally attack 3 times in an encounter
Heal one ally 80 hp in one round
Class III
Buff a successful ally attack 4 times in an encounter
Heal one ally 120 hp in one round
Class IV
Buff a successful ally attack 5 times in an encounter
Heal one ally 160 hp in one round
Class V
Buff a successful ally attack 6 times in an encounter
Heal one ally 200 hp in one round
Avenger:
Raven Queen’s Vengeance: Crit and kill an opponent with the Undead keyword
Kord’s Honor: Be the only person to damage a non-minion and kill them
Ioun’s Sagacity: Get your censure bonus 3 rounds in a row
Bahamut’s Protection: Kill an oathed opponent that downed an ally last turn
Pelor’s Brilliance: Kill a radiant vulnerable enemy with a radiant attack
Avandra’s Favor: an ally crits on their Divine Guidance roll
Zehir’s Shadows: Kill a foe that can’t see you
Moradain’s Resolve: Get the final kill in a battle with less than surge value hp
Sehanine’s Ardor: Never let your oath target end adjacent to an ally for a whole fight
Bane’s Supremacy: Hit the oathed target 3 rounds in a row and not be hit by them for the same 3 rounds
Ranger:
World Demon: Kill 20 enemies with the aberrant or natural origin
Astral Enmity: Kill 20 enemies with the elemental or immortal origin
Twilight Slayer: Kill 20 enemies with the shadow or fey origin
Closing for the Kill: Have prime shot 3 rounds consecutively
Fastest in the Land: Kill an enemy as an immediate interrupt
Cover Fire: Kill two enemies flanking an ally in a round
Lone Ranger: End the encounter with at least one kill and always more than 5 squares away from an ally
Full Salvo: Attack more than 10 times in a round
Perfect Quarry: Deal max damage with hunter’s quarry (N/A in heroic)
Ender’s Quarry: Kill an opponent with quarry damage
Sorcerer:
Pyroclasm: Kill 3 enemies with 3 different powers with 3 different damage types in an encounter
Daggermaster is Overrated: Crit two enemies with one attack
Party-Friendly WMD’s: Target at least 25 squares with an attack and hit no allies and at least 2 enemies
I Have a Summer Home there: Kill a solo with the elemental keyword
Constraint is for Wizard’s: Use every encounter and at least 1 daily power and hit at least 1 enemy with each
Xykon would be Proud: Kill a non-minion (all damage must come from you) using only one power
Healthy Enthusiasm: Kill a target before a power’s secondary damage effect comes into play
Natural Selection: Kill another with sorcery in their veins.
Distant Onslaught: Attack every turn and remain at least 5 squares away from all enemies for an encounter
Learned it from the Best: slay a dragon
Fighter:
Float like a Butterfly: Mark two skirmisher or lurker types in the same round
Sting like a Bee: Fell an opponent as it tries to shift away
Aggro Whore: Take your bloodied value in damage and 2 status effects in one round
Cunning Footwork: Damage two prone foes in a turn
Klutch Killer: Kill a foe with an opportunity attack as it strikes a bloodied ally
Stalwart Guardian: Stop a foe from moving adjacent to an unconscious ally
Watching their Back: Score the highest perception when spotting oncoming opponent
Mercy has its Place: Knock a foe unconscious
…so does Efficiency: Kill a disarmed opponent/noncombatant
The Weapon Master: Crit on 19 twice during an encounter
Cleric:
Death’s Doorman: Revive 2 unconscious allies in the same encounter
Necromantic Bane: Score a critical hit with Turn Undead
Right the Balance: Remove a status effect from an ally and inflict one on an enemy in the same round
Surge Friendly: Roll the maximum value on healing word (N/A in heroic)
It’s what Strikers are for: Deal no damage for one encounter
The Unsung Hero: Win a level +2 encounter with no allies falling unconscious
Someone should have Multi-classed Artificer: Have two party members fall unconscious and have no surges left in the same encounter
Or I could just do Everything: Stabilize at least two allies with no surges left in one encounter
The Gods have Taught me Much: Heal 42 hit points in one round
Adventuring is my Day Job: Cure a Disease
Proof of Character: 15 points each
Proof of Compassion
Proof of Vigor
Proof of Talent
Proof of Belief
Proof of Hatred
Proof of Hope
Proof of Greed
Proof of Order
Proof of Silence
Proof of Anarchy
Proof of Valor
Proof of Purity
Proof of Might
Proof of Sacrifice
Proof of Trust
Proof of Love
Proof of Truth
Proof of Freedom
Proof of Lust
Proof of Glory
Proof of Strife
Proof Serenity
Proof of Wealth
Proof of Reform
Proof of Peace
Proof of Leadership
Proof of Divinity
Proof of Deception
Proof of Terror
Path of the Savior:
Proof of Hope
Proof of Glory
Proof of Peace
Proof of Divinity
Proof of Serenity
Proof of Valor
Proof of Belief
Proof of Freedom
Proof of Sacrifice
Proof of Truth
Proof of Love
Proof of Trust
Proof of Compassion
Path of the Prophet:
Proof of Belief
Proof of Leadership
Proof of Divinity
Proof of Peace
Proof of Hope
Proof of Compassion
Proof of Serenity
Proof of Freedom
Path of the General:
Proof of Leadership
Proof of Strife
Proof of Might
Proof of Talent
Proof of Glory
Path of the Knight:
Proof of Compassion
Proof of Sacrifice
Proof of Valor
Proof of Purity
Proof of Might
Path of the Angel:
Proof of Divinity
Proof of Glory
Proof of Valor
Proof of Compassion
Proof of Belief
Path of the Duke:
Proof of Wealth
Proof of Leadership
Proof of Order
Path of the Diplomat:
Proof of Reform
Proof of Peace
Proof of Trust
Proof of Freedom
Path of the Scoundrel:
Proof of Reform
Proof of Anarchy
Proof of Talent
Proof of Lust
Path of the Headhunter:
Proof of Greed
Proof of Might
Proof of Strife
Path of the Thief:
Proof of Silence
Proof of Anarchy
Proof of Greed
Path of the Martyr:
Proof of Belief
Proof of Sacrifice
Proof of Hope
Path of the Monster:
Proof of Strife
Proof of Hatred
Proof of Greed
Proof of Lust
Proof of Anarchy
Proof of Terror
Path of the Warmaster:
Proof of Glory
Proof of Talent
Proof of Vigor
Proof of Strife
Proof of Might
Path of the Trickster:
Proof of Vigor
Proof of Anarchy
Proof of Deception
EDITED FOR FORMATTING