Nu
2010-08-22, 11:16 PM
I'm running a 4th Edition D&D campaign and have been looking to have my party fight a young dragon at the end of an adventure they are about to embark upon. This is intended to be a difficult encounter, and for various reasons none of the dragons presented in the current books work for it.
So, I've decided to work up my own homebrew dragon to have the PCs face off against. It's designed as a hybrid of the catastrophic dragons from the MM3, and the preview of the young black dragon from Essentials. I'm looking for critique before I have the PCs fight it: the expected party level is level 3, and I'll probably add in some quest XP on top of the kill XP to make up for the fact that it's supposed to be a hard fight.
Mostly I'm looking for mechanical feedback, suggestions as to how I could improve or better implement it, and make sure I'm not going to slaughter the party.
Note that I take no credit for originality here. The idea of the monster is a necrotic dragon that transforms into a half-fire-elemental when bloodied. I hope the formatting is all right, I rather like how it turned out as similar to the MM entries. Oh, and the HP was based on using a 3x multiplier rather than the usual 4x for solos.
Young Fell Dragon (Level 4 Solo Brute) 875 XP
Large elemental magical beast (fire, necrotic, dragon)
Initiative +7
Senses Perception +6; Darkvision
HP 172; Bloodied 86
AC 17; Fortitude 18; Reflex 16; Will 17
Saving Throws +5, Action Points 2, Speed 6; fly 6 (clumsy)
Resist 5 necrotic, 5 fire
{table=head]TRAITS
Action Recovery
Whenever the dragon ends its turn, any dazing, stunning, or dominating effect on it ends.
Elemental Core ✦ Aura 1
Each enemy that ends its turn in the aura loses all fire and necrotic resistance until the end of its next turn.
Instinctive Action
The dragon can use a free action to charge or use bite on an initiative of its initiative check - 10. If the dragon cannot use a free action on this initiative count due to a dominating or stunning effect, then that effect ends instead of the dragon making its attack.
[/table]
{table=head]STANDARD ACTIONS
Bite (necrotic) ✦ At-Will
Attack: Basic Melee 2 (one creature) +9 vs. AC
Hit: 2d8 + 4 damage, and ongoing 5 necrotic damage (save ends).
Miss: 5 necrotic damage.
Claw ✦ At-Will
Attack: Melee 2 (one creature) +9 vs. AC. The dragon makes this attack twice, either twice against the same creature or one attack against two different creatures.
Hit: 2d6 + 5 damage.
Shadowflame Breath (fire, necrotic) ✦ Recharge [5] [6]
Attack: Close blast 5 (enemies in blast) +7 vs. Reflex
Hit: 2d8 + 3 necrotic damage, and the target is weakened (save ends).
Miss: Half damage.
Special: If the dragon is bloodied, the blast creates a zone of scorching flames until the end of the dragon's next turn. Each creature that enters or begins its turn in the zone takes 5 fire damage.
[/table]
{table=head]MINOR ACTIONS
Darkening Fire (fire) ✦ Recharge at the start of any turn when elemental core is aura 1
Effect: (The dragon must be bloodied) Elemental core expands to aura 3. At the start of the dragon's next turn, elemental core expands to aura 5. When the dragon uses instinctive action, if it is able to charge or use bite and elemental core is aura 5, it uses the following attack instead.
Attack: Close burst 5 (enemies in burst) +7 vs. Reflex
Hit: Ongoing 5 fire damage and the target is vulnerable 5 necrotic (save ends both).
Miss: 5 fire damage.
Effect: Elemental core reverts to aura 1.
[/table]
{table=head]TRIGGERED ACTIONS
Flail Spike ✦ At-Will
Trigger: An enemy moves into a position where it flanks the dragon.
Attack (Opportunity Action): Melee 3 (triggering enemy) +7 vs. Fortitude
Hit: 1d6 + 2 damage, and the target is pushed 1 square and knocked prone.
Flame Lash (fire) ✦ At-Will
Trigger: The dragon takes damage while bloodied.
Effect (Immediate Reaction): Each creature in the elemental core aura takes 5 fire damage.
Bloodied Breath ✦ Encounter
Trigger: The dragon is first bloodied.
Effect (Free Action): Shadowflame breath recharges, and the dragon uses it.
[/table]
Skills Endurance +10
{table=head]Ability|Score|Modifier|Modifier + 1/2 Level
Strength|
19|
+4|
+6
Constitution|
17|
+3|
+5
Dexterity|
16|
+3|
+5
Intelligence|
13|
+1|
+3
Wisdom|
18|
+4|
+6
Charisma|
16|
+3|
+5
[/table]
So, I've decided to work up my own homebrew dragon to have the PCs face off against. It's designed as a hybrid of the catastrophic dragons from the MM3, and the preview of the young black dragon from Essentials. I'm looking for critique before I have the PCs fight it: the expected party level is level 3, and I'll probably add in some quest XP on top of the kill XP to make up for the fact that it's supposed to be a hard fight.
Mostly I'm looking for mechanical feedback, suggestions as to how I could improve or better implement it, and make sure I'm not going to slaughter the party.
Note that I take no credit for originality here. The idea of the monster is a necrotic dragon that transforms into a half-fire-elemental when bloodied. I hope the formatting is all right, I rather like how it turned out as similar to the MM entries. Oh, and the HP was based on using a 3x multiplier rather than the usual 4x for solos.
Young Fell Dragon (Level 4 Solo Brute) 875 XP
Large elemental magical beast (fire, necrotic, dragon)
Initiative +7
Senses Perception +6; Darkvision
HP 172; Bloodied 86
AC 17; Fortitude 18; Reflex 16; Will 17
Saving Throws +5, Action Points 2, Speed 6; fly 6 (clumsy)
Resist 5 necrotic, 5 fire
{table=head]TRAITS
Action Recovery
Whenever the dragon ends its turn, any dazing, stunning, or dominating effect on it ends.
Elemental Core ✦ Aura 1
Each enemy that ends its turn in the aura loses all fire and necrotic resistance until the end of its next turn.
Instinctive Action
The dragon can use a free action to charge or use bite on an initiative of its initiative check - 10. If the dragon cannot use a free action on this initiative count due to a dominating or stunning effect, then that effect ends instead of the dragon making its attack.
[/table]
{table=head]STANDARD ACTIONS
Bite (necrotic) ✦ At-Will
Attack: Basic Melee 2 (one creature) +9 vs. AC
Hit: 2d8 + 4 damage, and ongoing 5 necrotic damage (save ends).
Miss: 5 necrotic damage.
Claw ✦ At-Will
Attack: Melee 2 (one creature) +9 vs. AC. The dragon makes this attack twice, either twice against the same creature or one attack against two different creatures.
Hit: 2d6 + 5 damage.
Shadowflame Breath (fire, necrotic) ✦ Recharge [5] [6]
Attack: Close blast 5 (enemies in blast) +7 vs. Reflex
Hit: 2d8 + 3 necrotic damage, and the target is weakened (save ends).
Miss: Half damage.
Special: If the dragon is bloodied, the blast creates a zone of scorching flames until the end of the dragon's next turn. Each creature that enters or begins its turn in the zone takes 5 fire damage.
[/table]
{table=head]MINOR ACTIONS
Darkening Fire (fire) ✦ Recharge at the start of any turn when elemental core is aura 1
Effect: (The dragon must be bloodied) Elemental core expands to aura 3. At the start of the dragon's next turn, elemental core expands to aura 5. When the dragon uses instinctive action, if it is able to charge or use bite and elemental core is aura 5, it uses the following attack instead.
Attack: Close burst 5 (enemies in burst) +7 vs. Reflex
Hit: Ongoing 5 fire damage and the target is vulnerable 5 necrotic (save ends both).
Miss: 5 fire damage.
Effect: Elemental core reverts to aura 1.
[/table]
{table=head]TRIGGERED ACTIONS
Flail Spike ✦ At-Will
Trigger: An enemy moves into a position where it flanks the dragon.
Attack (Opportunity Action): Melee 3 (triggering enemy) +7 vs. Fortitude
Hit: 1d6 + 2 damage, and the target is pushed 1 square and knocked prone.
Flame Lash (fire) ✦ At-Will
Trigger: The dragon takes damage while bloodied.
Effect (Immediate Reaction): Each creature in the elemental core aura takes 5 fire damage.
Bloodied Breath ✦ Encounter
Trigger: The dragon is first bloodied.
Effect (Free Action): Shadowflame breath recharges, and the dragon uses it.
[/table]
Skills Endurance +10
{table=head]Ability|Score|Modifier|Modifier + 1/2 Level
Strength|
19|
+4|
+6
Constitution|
17|
+3|
+5
Dexterity|
16|
+3|
+5
Intelligence|
13|
+1|
+3
Wisdom|
18|
+4|
+6
Charisma|
16|
+3|
+5
[/table]