Albonor
2010-08-23, 01:11 AM
You read right.
After le conclusion of the last campaign in my homebrewed world, the player said they like the universe but the power-levelof 3.5 made it a little hard to care about the NPCs. As the paladin put it: " why should I invest 16 000gp of my treasure to start an order of knights when could put that cash on a right of protection that will have a much greater effect in defeating the Balor?"
So I went looking for a new system and snce the next chapter will be set at a technological level around 1870, I wanted to use the storyteller system.
Now, why not simply Exalted with guns? The rule of cool and over-the-topinness of Exalted would not get rid of the problem. Why not E6? Class system is not a favorite here.
so nWoD it is but what should I be warry of? The players cannot be monsters (or aim for it but I night throw a bone or two) but I wanted to look for advice and warnings about the power levels of various templates and books. There will be 5 of us and I already own Vampire and the WoD rulebook so we can all chip in for a book each.
Main Questions (but feel free to throw ideas and warnings):
1- How much do Mages break the game and how do I limit that?
2- What can I give to a normal human to make him badass normal?
3- I'll use a merit to justify them not dying from a bad roll outside of a dramatic combat. Is there a better way?
4- Are divine casters better emulated by Mages or Hunters or something else?
Thanks in advance!
After le conclusion of the last campaign in my homebrewed world, the player said they like the universe but the power-levelof 3.5 made it a little hard to care about the NPCs. As the paladin put it: " why should I invest 16 000gp of my treasure to start an order of knights when could put that cash on a right of protection that will have a much greater effect in defeating the Balor?"
So I went looking for a new system and snce the next chapter will be set at a technological level around 1870, I wanted to use the storyteller system.
Now, why not simply Exalted with guns? The rule of cool and over-the-topinness of Exalted would not get rid of the problem. Why not E6? Class system is not a favorite here.
so nWoD it is but what should I be warry of? The players cannot be monsters (or aim for it but I night throw a bone or two) but I wanted to look for advice and warnings about the power levels of various templates and books. There will be 5 of us and I already own Vampire and the WoD rulebook so we can all chip in for a book each.
Main Questions (but feel free to throw ideas and warnings):
1- How much do Mages break the game and how do I limit that?
2- What can I give to a normal human to make him badass normal?
3- I'll use a merit to justify them not dying from a bad roll outside of a dramatic combat. Is there a better way?
4- Are divine casters better emulated by Mages or Hunters or something else?
Thanks in advance!