Kyrthain
2010-08-23, 06:14 AM
I was looking through saga edition, planning for a refluffed campaign using its rules, and noticed that there were no stats for shotguns. This may make sense for a star wars campaign, but I felt like the world I was designing might have them. Seeing that the shotguns in D20 Modern are pretty lame, I decided to design my own. I have just one type statted, but I may think up more.
Shotgun: Large weapon, requiring rifle proficiency to use. It does 4d8 damage, and has 1/2 the range of a pistol. In addition to becoming less accurate with each increment, it also loses 1 die of damage. Feats, items, and talents that increase range or mitigate range penalties, do not work with shotguns, nor can you benefit from aiming. An attack with a shotgun is treated as an area attack, but only covers one square. The wielder makes an attack against the reflex defense of anyone in the square, dealing half damage on a miss. Because the shotgun's blast is actually a number of projectiles, each die of damage is treated as a separate attack for the purpose of dealing with DR and shields. The wielder can apply their damage bonus to whichever die they choose. For the purpose of overcoming damage thresholds, the blast is treated as one attack, as normal.
Anything you think I should change? Anyone else with homebrew shotgun ideas feel free to post 'em
Shotgun: Large weapon, requiring rifle proficiency to use. It does 4d8 damage, and has 1/2 the range of a pistol. In addition to becoming less accurate with each increment, it also loses 1 die of damage. Feats, items, and talents that increase range or mitigate range penalties, do not work with shotguns, nor can you benefit from aiming. An attack with a shotgun is treated as an area attack, but only covers one square. The wielder makes an attack against the reflex defense of anyone in the square, dealing half damage on a miss. Because the shotgun's blast is actually a number of projectiles, each die of damage is treated as a separate attack for the purpose of dealing with DR and shields. The wielder can apply their damage bonus to whichever die they choose. For the purpose of overcoming damage thresholds, the blast is treated as one attack, as normal.
Anything you think I should change? Anyone else with homebrew shotgun ideas feel free to post 'em