Noctemwolf
2010-08-23, 10:52 PM
I have some homemade races I'm making for a campaign I plan on running when I get players near my area. Anyone wanna see if they would play them?
Please note: I mean to replace the normal races in the players handbook with these custom ones.
The Lupine
Half wolf, Half human creatures born from an explosion of magic at the end of the Great War.
Physical: Lupine usually stand between 5'6" to 6'6", and weigh between 145lbs and 165. The females are generally shorter and lighter than their male counterparts.
Being half-wolf, their fur color's tend to vary from blacks, grays, browns, and whites, with families and tribes having similar colorings. (Ex: tribe all have black spotched fur around eyes). Their eyes are almost always gold, but some rare members of the Race have blue, green, or even gray eyes.
Personality: Lupine are serious, survival oriented people. They are generally small in talk, big on emphasis. They are cautious, and bend neither towards optimism nor pessimism.
Culture: The Lupine Exist in two ways; those living farther to the south tend to live in tribes, existing as little more than primitives. Those that live farther north Live in towns and castles, existing for the most part similarly to their original human heritage.
Racial Traits:
+2 Dex, -2 charisma. The Lupine are dextrous, But their demenours often offset their relations with other races.
Base Land Speed: 30 ft.
Scent: The Lupine can track By Scent.
Low-Light Vision: Lupine can see in conditions where others would be nearly blind.
Cold resistance 2: The ice and snow of the northern regions has toughened the Lupines resistance to those elements.
Endurance feat for free at 1st Level.
+2 to listen checks, Notice secret doors within 5 ft.
+2 Intimidate Checks
Natural attack: The Lupine have a Natural Bite attack, treated as it's primary natural weapon.
Favoured Class: Fighter
Automatic Languages: Common, Lupine. Bonus Languages: (Human)Reigonals (Any), Diglian.
Humans:
Same as those presented in the players handbook, with the following exceptions:
Auto Languages: Common, (Human)Reigonal(Starting)
Asterlings
inquisitive, impish creatures.
Physical: Asterlings are between 3 and 3 1/2 feet tall, weighing in between 30 and 35 pounds. The small Creatures have bald, potato shaped heads and long pointed ears. Their skin varies in range, all the way from near pale to near black. (Those with Darker skin tend to live underground, But Asterlings care little; they see each other as comrades nontheless). They have no hair on their bodies, and their cat slit eyes come in nearly any color (Save pure black and white).
Personality: Asterlings are Merchants, Rogues, Tricksters, and Assassins. They are cunning, resourceful, and tricky, and are as varied in their personalties as humans in the good/evil/ spectrum, but tend toward chaos in the law/chaos spectrum.
Culture: The Asterling, as they are, Have no formal cities. They live amongst all the other races, Finding their niches whever they happen to be. They tend to either be wanderers or travelers. Some do band together in caravans that travel around looking for new experience or work.
Racial Traits:
+2 dex, -2 str. Asterlings are fast, but are not very strong due to their small size.
Small size
Base land speed: 30 ft.
Darkvision: Asterlings can see even in pure darkness.
+1 to all saving throws
+2 to spot and listen checks
+2 to all craft and profession checks: Asterlings are Merchants and Crafters at heart.
+2 to diplomacy, always a class skill
Spell-Like abilities: (As a caster equal to 1/2 their level): Faerie fire 2/day
Slippery: As a free action, an Astering can secrete a slippery substance from it's skin. This acts like a Grease spell cats upon the Asterling (+10 to escape artist checks).
Favoured Class: Rogue
Auto Languages: Common + 1 nonsecret of players choice: Asterlings have no formal language. They instead pick up the languages of where they live.
Bonus languages: Any nonsecret
Diglians
Good natured, But hard of shell.
Physical: Diglians stand between 3 to 3'4" tall. They weigh in between 40 to 55 pounds. Diglians look somewhat like armadillos, with hard shells that are almost always an earthy brown. Their eyes very in shades of brown, and their skin is somewhat leathery (Also brown). all colors about Diglians are generally mute in shade.
Personality: Diglians are generally good natured, honest, hardworking people of the earth. They prefer a no-nonsense method of approaching problems, practical and efficient in all their tasks.
Culture: Diglian culture is base on family and connection. Diglians live underground near volcanoes, figting with Afflicted for the best drinking water, and lava pools for fishing for lava fish. They trade for goods they otherwise would not get. Diglians do not live deep in the earth, but closer to the surface than some of them might prefer. At their worst, Diglian societies can be xenophobic at times, in order to keep themselves safe.
Racial Traits:
+2 Cons, -2 Str. Diglians are tough, but weak due to their smaller size.
Small Size
Fire Resistance 2
Darkvision
+2 natural armour bonus, due to their shell and leathery skin.
Curl: As a standard action, a diglian can curl into a ball. This Grants him an additional +2 to his natural armour bonus, as well as granting him a damage reduction of 1/- and additonal bonus to hiding in rocky areas (+5). They can roll around at their land movement speed, but cannot attack or cast spells.
Spell Like abilities (as caster of 1/2 level): Light 1/day, Heal Minor wounds 2/day
Stonecunning: As the Dwarven ability of the same name.
+1 on attack rolls against afflicted (My worlds version of orcs).
Favoured class: fighter
Auto languages: common, diglian
Bonus languages: (Human)Regional, Lupine, afflicted.
Avian
Thin, Feathery, and vastly intelligent.
Physical: Avian are unusually tall, standing at 5'11" at their shortest, and extending all the way to 7'7". Weight is about the same as humans. their scaled legs blend seamlessly into the skin of their upper bodies, which range from a light pale to a light tan. Their skin generally have a similar hue to their feather color. Feathers adorn their bodies in the same way hair might accompany a human. Colour is both an indicator of clan and class. their long fingers are adorned with small claws instead of fingernails. A pair of wings grow from their shoudlers. (No beaks; they seem almost like humans who had been on the stretching rack for too long. No beards of feathers; the feathers are short).
Personality: Avian question everything, from the color of the sky to what exist deep below the ocean. They are generally shy and close-minded to those they do not trust. They are studious and can sometimes be stuffy.
Culture: Their culture focuses on the mind over the body. They welcome spellcasters and fighters to them with equal awe, for both thirst for knowledge, albeit in different ways. They look to learn and understand their world, and live alongside it. Their cities are very organic and natural looking.
Racial Traits:
+2 Int, -2 Cons. Avian are smart, but not as tough as other races.
Low-light vision
+2 to spot, always a class skill
+2 to climb, always a class skill
Immune to sleep effects
Iron will feat for free at 1st level
Gain the ability to fly ay 6th level (Good manuverablity, 60 ft.)
Natural attack: Rake (Feet claws, secondary natural weapons).
Favoured Class: Wizard
Auto Languages: Common, Avian
Bonus: Any (nonsecret)
This list is incomplete. To be added:
Half-Afflicted
Timeclocks
Edit:
Asterlings grease changed.
Please note: I mean to replace the normal races in the players handbook with these custom ones.
The Lupine
Half wolf, Half human creatures born from an explosion of magic at the end of the Great War.
Physical: Lupine usually stand between 5'6" to 6'6", and weigh between 145lbs and 165. The females are generally shorter and lighter than their male counterparts.
Being half-wolf, their fur color's tend to vary from blacks, grays, browns, and whites, with families and tribes having similar colorings. (Ex: tribe all have black spotched fur around eyes). Their eyes are almost always gold, but some rare members of the Race have blue, green, or even gray eyes.
Personality: Lupine are serious, survival oriented people. They are generally small in talk, big on emphasis. They are cautious, and bend neither towards optimism nor pessimism.
Culture: The Lupine Exist in two ways; those living farther to the south tend to live in tribes, existing as little more than primitives. Those that live farther north Live in towns and castles, existing for the most part similarly to their original human heritage.
Racial Traits:
+2 Dex, -2 charisma. The Lupine are dextrous, But their demenours often offset their relations with other races.
Base Land Speed: 30 ft.
Scent: The Lupine can track By Scent.
Low-Light Vision: Lupine can see in conditions where others would be nearly blind.
Cold resistance 2: The ice and snow of the northern regions has toughened the Lupines resistance to those elements.
Endurance feat for free at 1st Level.
+2 to listen checks, Notice secret doors within 5 ft.
+2 Intimidate Checks
Natural attack: The Lupine have a Natural Bite attack, treated as it's primary natural weapon.
Favoured Class: Fighter
Automatic Languages: Common, Lupine. Bonus Languages: (Human)Reigonals (Any), Diglian.
Humans:
Same as those presented in the players handbook, with the following exceptions:
Auto Languages: Common, (Human)Reigonal(Starting)
Asterlings
inquisitive, impish creatures.
Physical: Asterlings are between 3 and 3 1/2 feet tall, weighing in between 30 and 35 pounds. The small Creatures have bald, potato shaped heads and long pointed ears. Their skin varies in range, all the way from near pale to near black. (Those with Darker skin tend to live underground, But Asterlings care little; they see each other as comrades nontheless). They have no hair on their bodies, and their cat slit eyes come in nearly any color (Save pure black and white).
Personality: Asterlings are Merchants, Rogues, Tricksters, and Assassins. They are cunning, resourceful, and tricky, and are as varied in their personalties as humans in the good/evil/ spectrum, but tend toward chaos in the law/chaos spectrum.
Culture: The Asterling, as they are, Have no formal cities. They live amongst all the other races, Finding their niches whever they happen to be. They tend to either be wanderers or travelers. Some do band together in caravans that travel around looking for new experience or work.
Racial Traits:
+2 dex, -2 str. Asterlings are fast, but are not very strong due to their small size.
Small size
Base land speed: 30 ft.
Darkvision: Asterlings can see even in pure darkness.
+1 to all saving throws
+2 to spot and listen checks
+2 to all craft and profession checks: Asterlings are Merchants and Crafters at heart.
+2 to diplomacy, always a class skill
Spell-Like abilities: (As a caster equal to 1/2 their level): Faerie fire 2/day
Slippery: As a free action, an Astering can secrete a slippery substance from it's skin. This acts like a Grease spell cats upon the Asterling (+10 to escape artist checks).
Favoured Class: Rogue
Auto Languages: Common + 1 nonsecret of players choice: Asterlings have no formal language. They instead pick up the languages of where they live.
Bonus languages: Any nonsecret
Diglians
Good natured, But hard of shell.
Physical: Diglians stand between 3 to 3'4" tall. They weigh in between 40 to 55 pounds. Diglians look somewhat like armadillos, with hard shells that are almost always an earthy brown. Their eyes very in shades of brown, and their skin is somewhat leathery (Also brown). all colors about Diglians are generally mute in shade.
Personality: Diglians are generally good natured, honest, hardworking people of the earth. They prefer a no-nonsense method of approaching problems, practical and efficient in all their tasks.
Culture: Diglian culture is base on family and connection. Diglians live underground near volcanoes, figting with Afflicted for the best drinking water, and lava pools for fishing for lava fish. They trade for goods they otherwise would not get. Diglians do not live deep in the earth, but closer to the surface than some of them might prefer. At their worst, Diglian societies can be xenophobic at times, in order to keep themselves safe.
Racial Traits:
+2 Cons, -2 Str. Diglians are tough, but weak due to their smaller size.
Small Size
Fire Resistance 2
Darkvision
+2 natural armour bonus, due to their shell and leathery skin.
Curl: As a standard action, a diglian can curl into a ball. This Grants him an additional +2 to his natural armour bonus, as well as granting him a damage reduction of 1/- and additonal bonus to hiding in rocky areas (+5). They can roll around at their land movement speed, but cannot attack or cast spells.
Spell Like abilities (as caster of 1/2 level): Light 1/day, Heal Minor wounds 2/day
Stonecunning: As the Dwarven ability of the same name.
+1 on attack rolls against afflicted (My worlds version of orcs).
Favoured class: fighter
Auto languages: common, diglian
Bonus languages: (Human)Regional, Lupine, afflicted.
Avian
Thin, Feathery, and vastly intelligent.
Physical: Avian are unusually tall, standing at 5'11" at their shortest, and extending all the way to 7'7". Weight is about the same as humans. their scaled legs blend seamlessly into the skin of their upper bodies, which range from a light pale to a light tan. Their skin generally have a similar hue to their feather color. Feathers adorn their bodies in the same way hair might accompany a human. Colour is both an indicator of clan and class. their long fingers are adorned with small claws instead of fingernails. A pair of wings grow from their shoudlers. (No beaks; they seem almost like humans who had been on the stretching rack for too long. No beards of feathers; the feathers are short).
Personality: Avian question everything, from the color of the sky to what exist deep below the ocean. They are generally shy and close-minded to those they do not trust. They are studious and can sometimes be stuffy.
Culture: Their culture focuses on the mind over the body. They welcome spellcasters and fighters to them with equal awe, for both thirst for knowledge, albeit in different ways. They look to learn and understand their world, and live alongside it. Their cities are very organic and natural looking.
Racial Traits:
+2 Int, -2 Cons. Avian are smart, but not as tough as other races.
Low-light vision
+2 to spot, always a class skill
+2 to climb, always a class skill
Immune to sleep effects
Iron will feat for free at 1st level
Gain the ability to fly ay 6th level (Good manuverablity, 60 ft.)
Natural attack: Rake (Feet claws, secondary natural weapons).
Favoured Class: Wizard
Auto Languages: Common, Avian
Bonus: Any (nonsecret)
This list is incomplete. To be added:
Half-Afflicted
Timeclocks
Edit:
Asterlings grease changed.