Mordrigar
2010-08-25, 12:43 PM
Hi! As the title says, i need help (suggestions) for my DnD character.
I'm playing in FR campaign (Year: 1372 Kythorn) and have a character level 14. I'm planning to become one of the greatest spellcasters of that era. I know this is not an easy task but gonna try for it. As you see i'm playing with cliche: Ur Priest - Mystic Theurge. But after 3 levels (finishing MT class) i need to swap to another class. What should i choose?
I'm thinking about Incantrix (PgtF) but it seems i'm a bit late for it. And its free to use all "abuses", "bugs" and "tricks".
All 3.5e books (including dragon magazines but excepting Dragonlance, Eberron or Ravenloft Books) can be used.
Note: Party is really powerful at the moment: Cleric multiclass has +35 spot bonus and 45 AC also minimum 15 at each save, Druid/Sorc like class has better spot score than cleric and he can also cast spells while in wildshape etc etc.
Note 2: Alignment does not restricts class choosing. Feel free to advice "spesific alignment required" classes.
Thanks!
Here is my Character Sheet:
CHARACTER NAME ESCAD (RICHARD)
SURNAME
KNOWN AS
ALIGNMENT TRUE NEUTRAL
RELIGION FAITHLESS
RACE HUMAN
REGION WATERDEEP
TOTAL
ECL 14
HD 14
XP 102.199
CLASS( ES )
PALADIN OF FREEDOM (FALLEN) (1)
WIZARD (GENERALIST) (4)
UR-PRIEST (2)
MYSTIC THEURGE (7)
STR 10
DEX 10 +2 MAG = 12
CON 12
INT 18 +2 MAG = 20
WIS 15 +4 MAG = 19
CHA 8
LUCK 11
LANGUAGES
COMMON
CELESTIAL
DRACONIC
DWARVEN
INFERNAL
ELVEN
SKILLS 118 TOTAL
APPRAISE
BALANCE
BLUFF 6 - 1= 5
CLIMB 17 + 1 = 18
CONCENTRATION
CRAFT ( ALCHEMY )
CRAFT ( ARMORSMITH )
CRAFT ( MASONERY )
CRAFT ( WEAPONSMITH )
DECIPHER SCRIPT
DIPLOMACY
DISABLE DEVICE
DISGUISE
ESCAPE ARTIST
FORGERY
GATHER INFORMATION
HANDLE ANIMAL
HEAL 17 + 4 = 21
HIDE
INTIMIDATE
JUMP
KNOWLEDGE ( ARCANA ) 17 + 5 = 22
KNOWLEDGE ( FAIRYTALES ) 17 + 5 =22
KNOWLEDGE ( GEOGRAPHY )
KNOWLEDGE ( HISTORY )
KNOWLEDGE ( NATURE )
KNOWLEDGE ( PLANES ) 5 + 5 = 10
KNOWLEDGE ( RELIGION ) 17 + 5 = 22
KNOWLEDGE ( ROYALTY )
KNOWLEDGE ( LOCAL )
KNOWLEDGE ( LOCAL:ANAUROCH )
KNOWLEDGE ( LOCAL:CHULT )
KNOWLEDGE ( LOCALAMARA )
KNOWLEDGE ( LOCAL:NARFELL )
KNOWLEDGE ( LOCAL:VAASA )
KNOWLEDGE ( LOCAL:CORMYR )
KNOWLEDGE ( LOCALALELANDS )
KNOWLEDGE ( LOCAL:CORMANTHOR )
KNOWLEDGE ( LOCALRAGON COAST )
KNOWLEDGE ( LOCAL:EVERMEET )
KNOWLEDGE ( LOCAL:MOONSHAE ISLES )
KNOWLEDGE ( LOCAL:LAKE OF STEAM )
KNOWLEDGE ( LOCAL:AMN )
KNOWLEDGE ( LOCAL:CALIMSHAN )
KNOWLEDGE ( LOCAL:TETHYR )
KNOWLEDGE ( LOCAL:MOONSEA )
KNOWLEDGE ( LOCAL:HIGH FOREST )
KNOWLEDGE ( LOCAL:SILVER MARCHES )
KNOWLEDGE ( LOCAL:SWORD COAST )
KNOWLEDGE ( LOCAL:SWORD COAST NORTH )
KNOWLEDGE ( LOCAL:WATERDEEP )
KNOWLEDGE ( LOCAL:CHESSENTA )
KNOWLEDGE ( LOCAL:MULHORAND )
KNOWLEDGE ( LOCAL:UNTHER )
KNOWLEDGE ( LOCAL:SEMBIA )
KNOWLEDGE ( LOCAL:THE GREAT RIFT )
KNOWLEDGE ( LOCAL:HALRUAA )
KNOWLEDGE ( LOCAL:LUIREN )
KNOWLEDGE ( LOCAL:THE SHAAR )
KNOWLEDGE ( LOCAL:AGLAROND )
KNOWLEDGE ( LOCAL:IMPILTUR )
KNOWLEDGE ( LOCAL:RASHEMEN )
KNOWLEDGE ( LOCAL:THAY )
KNOWLEDGE ( LOCAL:THESK )
KNOWLEDGE ( LOCAL:UNDERDARK )
KNOWLEDGE ( LOCAL:THE VAST )
KNOWLEDGE ( LOCAL:CHONDATH )
KNOWLEDGE ( LOCAL:SESPECH )
KNOWLEDGE ( LOCAL:TURMISH )
KNOWLEDGE ( LOCAL:WESTERN HEARTLANDS )
KNOWLEDGE ( LOCAL:KARA-TUR )
KNOWLEDGE ( LOCAL:MAZTICA )
KNOWLEDGE ( LOCAL:ZAKHARA )
KNOWLEDGE ( PSIONICS )
LISTEN
MARTIAL LORE
MOVE SILENTLY
OPEN LOCK
PERFORM
PERFORM DANCING
PROFESSION
RIDE
SEARCH
SENSE MOTIVE 5 + 4 = 9
SLEIGHT OF HAND
SPEAK LANGUAGE
SPELLCRAFT 17 + 5 + 2 = 24
SPOT
SURVIVAL
SWIM
TUMBLE
USE MAGIC DEVICE
FEATS 5 BASE + 1 HUMAN
1 MALIGN SPELL FOCUS
2 IRON WILL
3 IMPROVED INITIATIVE
4 ENLARGE SPELL
5 SUDDEN MAXIMIZE
6 ESCHEW MATERIALS
INVENTORY 47880 MAGICAL 71820 COMMON
PERIAPT OF WISDOM +4
CLOAK OF RESISTANCE +4
HEADBAND OF INTELLECT +2
MITHRAL TWILLIGHT CHAINSHIRT +1
BAG OF HOLDING TYPE II
RING OF SUSTENENCE
GLOVES OF DEXTERITY +2
POTION OF CURE SERIOUS WOUNDS X4
RING OF NERVESKITTER
FAMILIAR HUMMINGBIRD ( +4 INIT)
BOOTS OF TELEPORT
ROD OF METAMAGIC (QUICKEN)
BASE ATTACK 7
GRAPPLE 7
AT ( MELEE ) "+7 / +2
ATTACK OPTIONS
DAM 1D6
DAMAGE OPTIONS
CRITICAL "20 X2
AT ( RANGE ) 8 + 3
ATTACK OPTIONS
DAM
DAMAGE OPTIONS
CRITICAL
AC 10 + 5 + 1= 16
TOUCH AC 10 + 1 = 11
FLAT FOOTED AC 10 + 5 = 15
DAMAGE REDUCTION
INI 4 + 4 + 5 + 1 = 14
HP 57
S VS FORT 5 BASE + 1 ABIL + 4 = 10
S VS REF 3 BASE + +1 ABIL 4 MAG = 8
S VS WILL 12 BASE + 4 ABIL + 2 FEAT + 4 MAG = 22
POWER TYPE
ARCANE - DIVINE
CASTER LEVEL // DC
11 / 15 + SL
14 / 14 + SL
SPECIAL ABILITIES
REBUKE UNDEAD
SCRIBE SCROLL
SUMMON FAMILIAR
DEFEATED MONSTERS
VARIES
If you wonder how do i play with my character (how does he think, how does he act generally), here is his short background
He is only loyal to his friends (some of other PC's in game) and can do anything for power. He don't hesitate killing people for his own aims. He is already planning to create his own demi-plane. But He will do with undead servants in his castle until he reaches that power.
First of all, he is interested in "Life, afterlife, death and undeath". Because of his mother's unfortunate death in his childhood, he developed an obsession of trying to revive her. But since her mum died because of old age, he couldn't do anything. (No one could helped him.) (These happened when he was a Paladin of Helm) So he asked himself that why he should follow a God that never helps him? He intentionally fell, since he questioned and then lost his belief to his God. And this changed his whole life...
(Paladin level 1, Chaotic Good)
He tried to learn Arcane arts to become powerful but his intend was not anything selfish. He wanted that power to save and protect the weak. He was not a Paladin but still something good was there in his heart. But he was not as polite as paladins were. He slaughtered bad who did non-good acts with no mercy. Praying for mercy or running from him didn't even work. Killed them with his blade, followed them with his spells and killed more of them with both his spells and sword this time. After years, he realised that he could become more powerful if he continued studying on Arcane Arts. But this times, he wanted that "power" only for himself.
(Gained 4 wizard levels, turned Chaotic Neutral)
After years of Arcane studies, he realised another mighty power in universe: Divine Magic. Because of his insatiable power-lust he wanted to learn the secrets of the mighty magic that can be created by the divine. But since he left his own God, just like his past life behind, he seeked for another way to reach that power. Thus, as a result of his researchs he learned the existance of Ur-Priests: A group of heretics that steal Gods' divine powers for themselves. He learned about this cult and then he became one of them. As an ur-priest he stole divinity from Gods' eternal powers.
(Gained 2 levels of Ur-Priest and became evil, neutral )
With both his divine and arcane powers he felt that he is near unbeatable among his equals. But that was not enough for him. Then he searched better and more as he did before. This time, his purpose was harder then others: Combining all powers that he has. He worked even more on his spells. Tried to understand nature of magic: It's rules, exceptions and capabilities...
(Got metamagic feats this way.) After years of experiments, as a result of his efforts, he find a way to increase his adaptability for both Divine and Arcane arts in same time. He didn't need to have divide his researches more.
(Gained levels on Mystic Theurge, turned to True Neutral because of his friends, memories old "good" days etc.)
Now his only purpose is become more powerful: even more than Gods. He can do anything for this intention, except hurting his friends. Because they never left him while these things happened. They tried help him but he refused also.
As you see he is into necromancy, all kinds of divine magic (heals, hurts, helps), evocation, conjuration and transmussion. He is generalist wizard so don't have any prohibited school.
Before i forgot: His God was "Helm" before he falls. He does not like him but even with this, he can do his favor just because of reward. He is just Greedy and power hungry...
Note: I posted this to another web-site too. Hope it's not a problem for anyone.
I'm playing in FR campaign (Year: 1372 Kythorn) and have a character level 14. I'm planning to become one of the greatest spellcasters of that era. I know this is not an easy task but gonna try for it. As you see i'm playing with cliche: Ur Priest - Mystic Theurge. But after 3 levels (finishing MT class) i need to swap to another class. What should i choose?
I'm thinking about Incantrix (PgtF) but it seems i'm a bit late for it. And its free to use all "abuses", "bugs" and "tricks".
All 3.5e books (including dragon magazines but excepting Dragonlance, Eberron or Ravenloft Books) can be used.
Note: Party is really powerful at the moment: Cleric multiclass has +35 spot bonus and 45 AC also minimum 15 at each save, Druid/Sorc like class has better spot score than cleric and he can also cast spells while in wildshape etc etc.
Note 2: Alignment does not restricts class choosing. Feel free to advice "spesific alignment required" classes.
Thanks!
Here is my Character Sheet:
CHARACTER NAME ESCAD (RICHARD)
SURNAME
KNOWN AS
ALIGNMENT TRUE NEUTRAL
RELIGION FAITHLESS
RACE HUMAN
REGION WATERDEEP
TOTAL
ECL 14
HD 14
XP 102.199
CLASS( ES )
PALADIN OF FREEDOM (FALLEN) (1)
WIZARD (GENERALIST) (4)
UR-PRIEST (2)
MYSTIC THEURGE (7)
STR 10
DEX 10 +2 MAG = 12
CON 12
INT 18 +2 MAG = 20
WIS 15 +4 MAG = 19
CHA 8
LUCK 11
LANGUAGES
COMMON
CELESTIAL
DRACONIC
DWARVEN
INFERNAL
ELVEN
SKILLS 118 TOTAL
APPRAISE
BALANCE
BLUFF 6 - 1= 5
CLIMB 17 + 1 = 18
CONCENTRATION
CRAFT ( ALCHEMY )
CRAFT ( ARMORSMITH )
CRAFT ( MASONERY )
CRAFT ( WEAPONSMITH )
DECIPHER SCRIPT
DIPLOMACY
DISABLE DEVICE
DISGUISE
ESCAPE ARTIST
FORGERY
GATHER INFORMATION
HANDLE ANIMAL
HEAL 17 + 4 = 21
HIDE
INTIMIDATE
JUMP
KNOWLEDGE ( ARCANA ) 17 + 5 = 22
KNOWLEDGE ( FAIRYTALES ) 17 + 5 =22
KNOWLEDGE ( GEOGRAPHY )
KNOWLEDGE ( HISTORY )
KNOWLEDGE ( NATURE )
KNOWLEDGE ( PLANES ) 5 + 5 = 10
KNOWLEDGE ( RELIGION ) 17 + 5 = 22
KNOWLEDGE ( ROYALTY )
KNOWLEDGE ( LOCAL )
KNOWLEDGE ( LOCAL:ANAUROCH )
KNOWLEDGE ( LOCAL:CHULT )
KNOWLEDGE ( LOCALAMARA )
KNOWLEDGE ( LOCAL:NARFELL )
KNOWLEDGE ( LOCAL:VAASA )
KNOWLEDGE ( LOCAL:CORMYR )
KNOWLEDGE ( LOCALALELANDS )
KNOWLEDGE ( LOCAL:CORMANTHOR )
KNOWLEDGE ( LOCALRAGON COAST )
KNOWLEDGE ( LOCAL:EVERMEET )
KNOWLEDGE ( LOCAL:MOONSHAE ISLES )
KNOWLEDGE ( LOCAL:LAKE OF STEAM )
KNOWLEDGE ( LOCAL:AMN )
KNOWLEDGE ( LOCAL:CALIMSHAN )
KNOWLEDGE ( LOCAL:TETHYR )
KNOWLEDGE ( LOCAL:MOONSEA )
KNOWLEDGE ( LOCAL:HIGH FOREST )
KNOWLEDGE ( LOCAL:SILVER MARCHES )
KNOWLEDGE ( LOCAL:SWORD COAST )
KNOWLEDGE ( LOCAL:SWORD COAST NORTH )
KNOWLEDGE ( LOCAL:WATERDEEP )
KNOWLEDGE ( LOCAL:CHESSENTA )
KNOWLEDGE ( LOCAL:MULHORAND )
KNOWLEDGE ( LOCAL:UNTHER )
KNOWLEDGE ( LOCAL:SEMBIA )
KNOWLEDGE ( LOCAL:THE GREAT RIFT )
KNOWLEDGE ( LOCAL:HALRUAA )
KNOWLEDGE ( LOCAL:LUIREN )
KNOWLEDGE ( LOCAL:THE SHAAR )
KNOWLEDGE ( LOCAL:AGLAROND )
KNOWLEDGE ( LOCAL:IMPILTUR )
KNOWLEDGE ( LOCAL:RASHEMEN )
KNOWLEDGE ( LOCAL:THAY )
KNOWLEDGE ( LOCAL:THESK )
KNOWLEDGE ( LOCAL:UNDERDARK )
KNOWLEDGE ( LOCAL:THE VAST )
KNOWLEDGE ( LOCAL:CHONDATH )
KNOWLEDGE ( LOCAL:SESPECH )
KNOWLEDGE ( LOCAL:TURMISH )
KNOWLEDGE ( LOCAL:WESTERN HEARTLANDS )
KNOWLEDGE ( LOCAL:KARA-TUR )
KNOWLEDGE ( LOCAL:MAZTICA )
KNOWLEDGE ( LOCAL:ZAKHARA )
KNOWLEDGE ( PSIONICS )
LISTEN
MARTIAL LORE
MOVE SILENTLY
OPEN LOCK
PERFORM
PERFORM DANCING
PROFESSION
RIDE
SEARCH
SENSE MOTIVE 5 + 4 = 9
SLEIGHT OF HAND
SPEAK LANGUAGE
SPELLCRAFT 17 + 5 + 2 = 24
SPOT
SURVIVAL
SWIM
TUMBLE
USE MAGIC DEVICE
FEATS 5 BASE + 1 HUMAN
1 MALIGN SPELL FOCUS
2 IRON WILL
3 IMPROVED INITIATIVE
4 ENLARGE SPELL
5 SUDDEN MAXIMIZE
6 ESCHEW MATERIALS
INVENTORY 47880 MAGICAL 71820 COMMON
PERIAPT OF WISDOM +4
CLOAK OF RESISTANCE +4
HEADBAND OF INTELLECT +2
MITHRAL TWILLIGHT CHAINSHIRT +1
BAG OF HOLDING TYPE II
RING OF SUSTENENCE
GLOVES OF DEXTERITY +2
POTION OF CURE SERIOUS WOUNDS X4
RING OF NERVESKITTER
FAMILIAR HUMMINGBIRD ( +4 INIT)
BOOTS OF TELEPORT
ROD OF METAMAGIC (QUICKEN)
BASE ATTACK 7
GRAPPLE 7
AT ( MELEE ) "+7 / +2
ATTACK OPTIONS
DAM 1D6
DAMAGE OPTIONS
CRITICAL "20 X2
AT ( RANGE ) 8 + 3
ATTACK OPTIONS
DAM
DAMAGE OPTIONS
CRITICAL
AC 10 + 5 + 1= 16
TOUCH AC 10 + 1 = 11
FLAT FOOTED AC 10 + 5 = 15
DAMAGE REDUCTION
INI 4 + 4 + 5 + 1 = 14
HP 57
S VS FORT 5 BASE + 1 ABIL + 4 = 10
S VS REF 3 BASE + +1 ABIL 4 MAG = 8
S VS WILL 12 BASE + 4 ABIL + 2 FEAT + 4 MAG = 22
POWER TYPE
ARCANE - DIVINE
CASTER LEVEL // DC
11 / 15 + SL
14 / 14 + SL
SPECIAL ABILITIES
REBUKE UNDEAD
SCRIBE SCROLL
SUMMON FAMILIAR
DEFEATED MONSTERS
VARIES
If you wonder how do i play with my character (how does he think, how does he act generally), here is his short background
He is only loyal to his friends (some of other PC's in game) and can do anything for power. He don't hesitate killing people for his own aims. He is already planning to create his own demi-plane. But He will do with undead servants in his castle until he reaches that power.
First of all, he is interested in "Life, afterlife, death and undeath". Because of his mother's unfortunate death in his childhood, he developed an obsession of trying to revive her. But since her mum died because of old age, he couldn't do anything. (No one could helped him.) (These happened when he was a Paladin of Helm) So he asked himself that why he should follow a God that never helps him? He intentionally fell, since he questioned and then lost his belief to his God. And this changed his whole life...
(Paladin level 1, Chaotic Good)
He tried to learn Arcane arts to become powerful but his intend was not anything selfish. He wanted that power to save and protect the weak. He was not a Paladin but still something good was there in his heart. But he was not as polite as paladins were. He slaughtered bad who did non-good acts with no mercy. Praying for mercy or running from him didn't even work. Killed them with his blade, followed them with his spells and killed more of them with both his spells and sword this time. After years, he realised that he could become more powerful if he continued studying on Arcane Arts. But this times, he wanted that "power" only for himself.
(Gained 4 wizard levels, turned Chaotic Neutral)
After years of Arcane studies, he realised another mighty power in universe: Divine Magic. Because of his insatiable power-lust he wanted to learn the secrets of the mighty magic that can be created by the divine. But since he left his own God, just like his past life behind, he seeked for another way to reach that power. Thus, as a result of his researchs he learned the existance of Ur-Priests: A group of heretics that steal Gods' divine powers for themselves. He learned about this cult and then he became one of them. As an ur-priest he stole divinity from Gods' eternal powers.
(Gained 2 levels of Ur-Priest and became evil, neutral )
With both his divine and arcane powers he felt that he is near unbeatable among his equals. But that was not enough for him. Then he searched better and more as he did before. This time, his purpose was harder then others: Combining all powers that he has. He worked even more on his spells. Tried to understand nature of magic: It's rules, exceptions and capabilities...
(Got metamagic feats this way.) After years of experiments, as a result of his efforts, he find a way to increase his adaptability for both Divine and Arcane arts in same time. He didn't need to have divide his researches more.
(Gained levels on Mystic Theurge, turned to True Neutral because of his friends, memories old "good" days etc.)
Now his only purpose is become more powerful: even more than Gods. He can do anything for this intention, except hurting his friends. Because they never left him while these things happened. They tried help him but he refused also.
As you see he is into necromancy, all kinds of divine magic (heals, hurts, helps), evocation, conjuration and transmussion. He is generalist wizard so don't have any prohibited school.
Before i forgot: His God was "Helm" before he falls. He does not like him but even with this, he can do his favor just because of reward. He is just Greedy and power hungry...
Note: I posted this to another web-site too. Hope it's not a problem for anyone.