Obrysii
2010-08-25, 04:36 PM
http://img.photobucket.com/albums/v492/obrysii/pangolincopy.jpg
Dire Pangolin
Huge Animal
Hit Dice: 12d8+36 (84 hp)
Initiative: +0
Speed: 20ft., Climb 10ft., Burrow 10ft.
Armor Class: 26 (-2 size + 18 natural)
Base Attack/Grapple: +8/+23
Attack: Claw +13 (2d6+10)
Full Attack: 2 Claws +13 (4d6+10)
Space/Reach: 15ft./15ft.
Special Attacks: Armored Body 1d4+7, Tail Sweep
Special Qualities: Defensive Curl, DR 10/adamantine
Saves: Fort +11, Reflex +8, Will +8
Abilities: Str 25, Dex 10, Con 16, Int 1, Wis 10, Cha 4
Skills: ?
Feats: Track, Improved Natural Attack (claws), Awesome Blow(b)
Environment: Warm temperate
Organization: Solitary
Challenge Rating: 10
Treasure: None
Alignment: Always Neutral
Advancement: 13 – 16 HD (Gargantuan)
Level Adjustment: -
A large, heavily armored quadruped slowly moves towards you, its scales shifting with each movement, providing a sturdy defense. It is brown in color, with its scales somewhat golden in the sunlight. As you approach it, it uses its long tail to stabilize it as it raises up onto its hind legs.
Dire pangolins are gigantic versions of the somewhat more common pangolin – a type of heavily armored ant-eater. Dire pangolins are even more heavily armored and can often go unimpeded by attempts to attack it.
Dire pangolins hunt mostly for monstrous ants, termites, and also consume bark.
Combat
Dire pangolins are passive creatures that would rather avoid any conflict if possible. When forced to fight, they strike with strong claws. When injured, a dire pangolin rolls into a curled form and attempts to flee. During combat, a dire pangolin constantly flexes its skin muscles, which causes its armored scales to move – damaging any melee combatants who strike at it.
Armored Body (ex): A dire pangolin is covered entirely entirely with a thick and sharp suit of armor; this armor is similar to, but stronger than, the material of human hair or nails. During combat, a pangolin flexes its skin's muscles, causing the armor plates to wiggle. Enemies who strike a dire pangolin in melee range take 1d4 plus the pangolin's strength modifier in slashing damage with each attack they make.
Defensive Curl (ex): A dire pangolin at less than two thirds of its HP will curl up tightly into a ball as a move action, attempting to use its heavy hide as an escape mechanism. While curled, a dire pangolin cannot attack or even see, although it does not gain the penalties associated with blindness; while curled, a pangolin's natural armor class increases by +10 and the pangolin's move speed doubles.
Tail Sweep (Ex): A dire pangolin who is currently flanked does not take the normal -4 attack penalty when using the Awesome Blow feat.
What does everyone think?
Dire Pangolin
Huge Animal
Hit Dice: 12d8+36 (84 hp)
Initiative: +0
Speed: 20ft., Climb 10ft., Burrow 10ft.
Armor Class: 26 (-2 size + 18 natural)
Base Attack/Grapple: +8/+23
Attack: Claw +13 (2d6+10)
Full Attack: 2 Claws +13 (4d6+10)
Space/Reach: 15ft./15ft.
Special Attacks: Armored Body 1d4+7, Tail Sweep
Special Qualities: Defensive Curl, DR 10/adamantine
Saves: Fort +11, Reflex +8, Will +8
Abilities: Str 25, Dex 10, Con 16, Int 1, Wis 10, Cha 4
Skills: ?
Feats: Track, Improved Natural Attack (claws), Awesome Blow(b)
Environment: Warm temperate
Organization: Solitary
Challenge Rating: 10
Treasure: None
Alignment: Always Neutral
Advancement: 13 – 16 HD (Gargantuan)
Level Adjustment: -
A large, heavily armored quadruped slowly moves towards you, its scales shifting with each movement, providing a sturdy defense. It is brown in color, with its scales somewhat golden in the sunlight. As you approach it, it uses its long tail to stabilize it as it raises up onto its hind legs.
Dire pangolins are gigantic versions of the somewhat more common pangolin – a type of heavily armored ant-eater. Dire pangolins are even more heavily armored and can often go unimpeded by attempts to attack it.
Dire pangolins hunt mostly for monstrous ants, termites, and also consume bark.
Combat
Dire pangolins are passive creatures that would rather avoid any conflict if possible. When forced to fight, they strike with strong claws. When injured, a dire pangolin rolls into a curled form and attempts to flee. During combat, a dire pangolin constantly flexes its skin muscles, which causes its armored scales to move – damaging any melee combatants who strike at it.
Armored Body (ex): A dire pangolin is covered entirely entirely with a thick and sharp suit of armor; this armor is similar to, but stronger than, the material of human hair or nails. During combat, a pangolin flexes its skin's muscles, causing the armor plates to wiggle. Enemies who strike a dire pangolin in melee range take 1d4 plus the pangolin's strength modifier in slashing damage with each attack they make.
Defensive Curl (ex): A dire pangolin at less than two thirds of its HP will curl up tightly into a ball as a move action, attempting to use its heavy hide as an escape mechanism. While curled, a dire pangolin cannot attack or even see, although it does not gain the penalties associated with blindness; while curled, a pangolin's natural armor class increases by +10 and the pangolin's move speed doubles.
Tail Sweep (Ex): A dire pangolin who is currently flanked does not take the normal -4 attack penalty when using the Awesome Blow feat.
What does everyone think?