Fax Celestis
2010-08-25, 09:33 PM
Evasive Dodge [Investing]
Prerequisites: Dexterity 13, Dodge
Benefit: You may substitute a 5' step for an attack of opportunity. This action still consumes your attack of opportunity for the round (or one of them if you have a feat that grants you multiple attacks of opportunity in a round like Combat Reflexes).
Investing: For every ten points invested in this feat, increase the range of your 5' step by 5', so that if you have 10 points invested in this feat and you utilize its ability, you may immediately move 10' as if you had used two 5' steps in rapid succession.
Normal: You may only make a single melee attack as an attack of opportunity.
Lightning Dodge [Investing]
Prerequisites: Dexterity 13, Dodge, Lightning Reflexes
Benefit: If you are attacked by the target of your dodge feat in melee and still may make an attack of opportunity this round, you may forgo your attack of opportunity this round (or one of them for this round if you have the Combat Reflexes feat) and make a 5' step.
Investiture: If you have at least 8 points of prowess invested in this feat, you may instead teleport to the other side of your attacker, directly into a position that would have provided flanking for your original space. When you do this, your body becomes like a living spark and you pass through your target, dealing 1d6 points of electricity damage per four points of prowess invested in this feat. A successful Reflex save (DC 10 + 1/2 the prowess invested in this feat + your Constitution modifier) negates this damage. Using this feat in this fashion is a supernatural ability.
Special: You may only use this feat once per round, even if you have a feat like Combat Reflexes that grants you the ability to take multiple attacks of opportunity in a round.
Sidestep [Investing]
Prerequisites: Dexterity 13
Benefit: Once per round, when you succeed on an attack against an opponent, you may immediately take a 5' step even if you have already used your 5' step for this round, have already moved in this round, or it is not currently your turn.
Investing: For each six points invested in this feat, you may use it one additional time per round.
Normal: You may only 5' step once per round, and only on your turn.
Prerequisites: Dexterity 13, Dodge
Benefit: You may substitute a 5' step for an attack of opportunity. This action still consumes your attack of opportunity for the round (or one of them if you have a feat that grants you multiple attacks of opportunity in a round like Combat Reflexes).
Investing: For every ten points invested in this feat, increase the range of your 5' step by 5', so that if you have 10 points invested in this feat and you utilize its ability, you may immediately move 10' as if you had used two 5' steps in rapid succession.
Normal: You may only make a single melee attack as an attack of opportunity.
Lightning Dodge [Investing]
Prerequisites: Dexterity 13, Dodge, Lightning Reflexes
Benefit: If you are attacked by the target of your dodge feat in melee and still may make an attack of opportunity this round, you may forgo your attack of opportunity this round (or one of them for this round if you have the Combat Reflexes feat) and make a 5' step.
Investiture: If you have at least 8 points of prowess invested in this feat, you may instead teleport to the other side of your attacker, directly into a position that would have provided flanking for your original space. When you do this, your body becomes like a living spark and you pass through your target, dealing 1d6 points of electricity damage per four points of prowess invested in this feat. A successful Reflex save (DC 10 + 1/2 the prowess invested in this feat + your Constitution modifier) negates this damage. Using this feat in this fashion is a supernatural ability.
Special: You may only use this feat once per round, even if you have a feat like Combat Reflexes that grants you the ability to take multiple attacks of opportunity in a round.
Sidestep [Investing]
Prerequisites: Dexterity 13
Benefit: Once per round, when you succeed on an attack against an opponent, you may immediately take a 5' step even if you have already used your 5' step for this round, have already moved in this round, or it is not currently your turn.
Investing: For each six points invested in this feat, you may use it one additional time per round.
Normal: You may only 5' step once per round, and only on your turn.