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Nick_mi
2010-08-26, 02:33 PM
Be they powerfull, cute, cunning, or just overally awesome, what is your best thing you've made?

My example is going to suck as last night was the first time I actually ever MADE treasure, but I made a bow that enchanted it's arrows to deal an extra 1d6 non lethal damage, but against evil targets the damage is lethal. I feel it imparts strategy, as it also came along with a natural +3 to attack, so you could essentially take the negative and have all your damage be non lethal and just try to knock the person out, just kill them if they're evil, or just have a slightly stronger bow for normal folk you're trying to kill.

Also off topic so I don't have to create a new topic. Where is the factofum. can't find it's book.

Daelen
2010-08-26, 02:41 PM
I can't take full credit for this one but here goes:

A friend of mine and I were talking about the magnificent mansion and similar spells/items, and we're starting in a high seas campaign. So we came up with an idea together of a ship in a bottle that would, with a command word, create one of the ships that you can buy in either the DMG or the Stormwrack book.

Xefas
2010-08-26, 02:50 PM
Gavel of Infernal Bureaucracy
Price: 92,312gp (12 Warhammer + 300 Masterwork + 2,000 +1 + 90,000 for the special effect)

A +1 Warhammer that, on every strike, forces a DC 17 Will save or the target is damned to an eternity in a tiny cubicle in Dis, the Second Layer of Baator, where he is forced to fill out paperwork to submit for his release, but the paperwork is constantly being outdated before he can finish. All the while, his misery and frustration is being siphoned away to fuel Hell's war machine.

The only way to free the subject is to Plane Shift to Avernus, fill out the paperwork for a passport to the Second Layer, wait 2-6 months for that to be processed, barter for transportation down to Dis, find the Department of Bureaucratic Incarcerations Headquarters, Dis Branch (there are a number of decoys), and pay them 25,000gp for the release of the afflicted party.

Any disturbance of the peace will nullify the passport, and there will certainly be invisible imps dogging you wherever you go, waiting for the party Paladin to yell at some passing Cornugon for mutilating a baby or something.

---
Dunno if it's the best thing I've made (I made it right now), but I'm certainly proud.

Urpriest
2010-08-26, 02:58 PM
An intelligent glaive served as a recurring villain in one of my games. I'd have to say that thing was a very proud item. It really thought highly of itself.

Tyndmyr
2010-08-26, 03:03 PM
A cloak that, when donned, transports you to a coeterminous plane. It's exactly like the material plane, save for a complete lack of life or structures artificially created by life. Removing the cloak sends you back.

My players sold it for 2,000 gold. Fools.

jiriku
2010-08-26, 03:06 PM
Factotum is in Dungeonscape.

Figurines of wondrous power are boring. I made chickens of mystic might.

some guy
2010-08-26, 03:09 PM
Two of my items in a loose series of adventures (wich I DM as a sidetrack and mostly improvise as opposed to my main campaign):

A sword +1 wich is dripping colored ink:
the wounds it creates are colored a dimly color, after a succesfull hit the blade takes on a different color (on a d6: 1.red 2.blue 3.yellow 4.green 5.orange 6.purple). If a wounded creature is hit when the blade is the same color as its wounds, the color of the wounds become more intense and with each hit a cumulative +2 damage is dealt.
An example: a bugbear is hit when the blade is bluish, his wounds take on a light blue hue, after that the blade becomes yellow and it's wounds become yellowish. If the blade strikes the bugbear after the yellow hit with two more yellow hits, the second deals +2 and the third one deals +4 damage.
Though, mostly useless, it will create an edge when fighting multiple enemies (as you can see before your attack what color the blade has and then decide wich enemy you attack). Of course, one could argue that it's more efficient to deal with enemies one at a time instead of spreading their attacks. But I just wanted to create a weird weapon.

The second is a magical set of chess. Only willing creatures can play this particular chess set. Both chessplayers make a INT check, the winner gains 1 permanent hit point, the loser permanently loses 1 hit point.

Xefas
2010-08-26, 03:11 PM
My players sold it for 2,000 gold. Fools.

What? Good god. Maybe they were just level 1 peasants and really into character about how much a gold is worth to a dirt-farmer.

Random Merchant: "Woah, uh, how much would you be willing to sell that cloak for? That's pretty amazing, I'd pay just about anything for it."
Player 1: "Anythin'? Woooo-ee. Whatchu think, Jeb? One hun'ered, NO. One thooosand gold!"
Player 2: "Hugh, you nev'r did get the brains in the fam'ly. Two thooosand and you got yerself a deal, mister".
Random Merchant: :smalleek: ... :smallbiggrin:

Tyndmyr
2010-08-26, 03:14 PM
What? Good god. Maybe they were just level 1 peasants and really into character about how much a gold is worth to a dirt-farmer.

Random Merchant: "Woah, uh, how much would you be willing to sell that cloak for? That's pretty amazing, I'd pay just about anything for it."
Player 1: "Anythin'? Woooo-ee. Whatchu think, Jeb? One hun'ered, NO. One thooosand gold!"
Player 2: "Hugh, you nev'r did get the brains in the fam'ly. Two thooosand and you got yerself a deal, mister".
Random Merchant: :smalleek: ... :smallbiggrin:

Oh, no. It was the same adventure I mistakenly gave them a crystal ball in the mundane loot the greedy theives looted from a forsaken mage's tower. So, the great item turned out to be of mild help for them, but the flavor loot got them a giant heap of gold. Go figure.

arrowhen
2010-08-26, 03:28 PM
I gave the party Ranger a +1 longsword that went up to +3 when used "in defense of the forest". It was fun watching the player come up with all sorts of convoluted logic to try and get that extra +2 in any given circumstance.

Jarrick
2010-08-26, 03:32 PM
+3 Anarchic vicious Greateaxe. The random axe of violence.

some guy
2010-08-26, 03:35 PM
A cloak that, when donned, transports you to a coeterminous plane. It's exactly like the material plane, save for a complete lack of life or structures artificially created by life. Removing the cloak sends you back.

My players sold it for 2,000 gold. Fools.

How would it deal with enviroment moved by life? I mean: if they would don it in an artificially created dungeon would they be buried or would they be in the same hallway just without the walls and such?
Either way, it sounds like something you'd cling on to. It's awesome.

Greenish
2010-08-26, 03:35 PM
I gave the party Ranger a +1 longsword that went up to +3 when used "in defense of the forest". It was fun watching the player come up with all sorts of convoluted logic to try and get that extra +2 in any given circumstance.The Forest am I!

[Edit]:
How would it deal with enviroment moved by life? I mean: if they would don it in an artificially created dungeon would they be buried or would they be in the same hallway just without the walls and such?
Either way, it sounds like something you'd cling on to. It's awesome.
It's a trap! There's not enough oxygen in the atmosphere of such a plane!

Tyndmyr
2010-08-26, 03:39 PM
How would it deal with enviroment moved by life? I mean: if they would don it in an artificially created dungeon would they be buried or would they be in the same hallway just without the walls and such?
Either way, it sounds like something you'd cling on to. It's awesome.

They had no idea. Yet. In seriousness, it was going to be there, just without the walls and such. Oh, I forgot one other minor trait. While living things and objects crafted by them did not exist in this world...their shadows did.

Starscream
2010-08-26, 03:39 PM
I wasn't the DM, but last campaign I played I invented a custom magic item that was pretty cool.

It was a "Ghostly Arm" undead graft, refluffed so that instead of a ghost arm it was my own shadow. It had a permanent Unseen Servant effect on it, a 1/day Servant Horde, and a 1/day Dimension Door.

So my shadow could move on its own, pick things up for me, deliver the occasional Sneak attack (I was a rogue), split into multiple shadows that would do whatever I wanted, and could even teleport me to safety.

Pretty dang neat. I was going to make it intelligent as well, but the guy actually making the item for me was Lawful Evil, so the shadow would have ended up that way as well. No fun having something that gives you a negative level permanently attached to you.

Eldan
2010-08-26, 03:45 PM
They had no idea. Yet. In seriousness, it was going to be there, just without the walls and such. Oh, I forgot one other minor trait. While living things and objects crafted by them did not exist in this world...their shadows did.

True, actually. The main problem would be that you would instantly suffocate. After all, oxygen was mainly produced by algae and later plants.

Perhaps it's different in a divinely created D&D world.

Vangor
2010-08-26, 03:49 PM
Deepspawning Chest, designed around the Deepspawn in Lost Empires of Faerun, is a small, darkwood chest painted with worn lacquer in various shades of browns and purples with two brass handles fashioned as tentacles ending in toothed jaws and a brass clasp in the shape of a bulbous eye. When opened (a standard action), the chest spawns a creature in a manner identical to the Spawn ability of the Deepspawn including d% to determine the spawn, fanatical loyalty (to whoever opened the chest), and the chest will only spawn once every 4d6 days.

The Deepspawning Chest otherwise functions as a 1'x6"x6" chest. The chest only spawns upon being opened, but time between spawning elapses normally open or closed.

-----

While others have extensively more lore, powers, effects, and overall detail, I am most proud of this due to the simplicity of the item and rules and the fairly unique ability.

Tyndmyr
2010-08-26, 03:49 PM
True, actually. The main problem would be that you would instantly suffocate. After all, oxygen was mainly produced by algae and later plants.

Perhaps it's different in a divinely created D&D world.

Let's just say that if you somehow manage to stay in that world without a cloak(hijinks involving extradimensional storage, perhaps), you make this discovery. It's an unfortunate place to be stranded.

valadil
2010-08-26, 03:51 PM
A guillotine in a portable hole in a box. It's been dubbed the murderbox. I think the players made it an honorary member of the party. Maybe I should give it class levels...

jiriku
2010-08-26, 03:53 PM
True, actually. The main problem would be that you would instantly suffocate. After all, oxygen was mainly produced by algae and later plants.

Perhaps it's different in a divinely created D&D world.

It is. The whole world would collapse, because it is flat and is suspended on the back of a vast celestial turtle. No turtle and it's curtains for you, bub.

Eldan
2010-08-26, 03:57 PM
Actually, I had a cubical world once. Not flat. Well, the players really only found out once they got to the moon.

Tyndmyr
2010-08-26, 04:03 PM
Other items made....

Bag of poles. A tiny bag, from which you could pull 10ft poles. 50 per day.

Decanter of Endless Butter.

Ringblade. As a free action, your ring can project the blade of a +1 dagger.

A marble that never missed it's target.

Swok
2010-08-26, 04:17 PM
The Key. It's a key that when put into a lock and turned changes the door into a portal into a demiplane similar to a Magnificent Mansion (but larger). It was also completely shut off from the rest of the multiverse, and will be the locus of most of what will happen in the campaign. (Half of which will probably be trying to figure out who/what made it.)

Greenish
2010-08-26, 04:22 PM
Ringblade. As a free action, your ring can project the blade of a +1 dagger.Hope there wasn't a soulknife in your party at the time. :smallamused:

subject42
2010-08-26, 04:24 PM
I had a very talkative and lever-pully player in one of my games once.

I made a cursed ring of prestidigitation. Whenever the wearer said "I", a six-inch jet of flame would blast out of the gem on the ring for a second or so.

The player in question almost lost his mind that night. Everybody else had a blast.

Tyndmyr
2010-08-26, 04:26 PM
I had a very talkative and lever-pully player in one of my games once.

I made a cursed ring of prestidigitation. Whenever the wearer said "I", a six-inch jet of flame would blast out of the gem on the ring for a second or so.

The player in question almost lost his mind that night. Everybody else had a blast.

Oh god. I have one of these. I'm so stealing this.

Nah, Greensh. No soulknives...the rogue kept it, though.

Cespenar
2010-08-26, 04:34 PM
Instant Tornado: A phial with clear glass, in which you can see a miniature tornado swirling endlessly. When you throw it, or otherwise it breaks, yeah, real tornado.

This was supposed to help the party overcome an otherwise overpowering encounter (a white Dragon), but the wizard holding the item totally forgot it. The dragon ended up hospitalizing an important mage NPC and bit off the arm of the ranger PC before finally being subdued by the mage who remembered and threw the phial.

Last I remember was the ranger planning to use his bow by holding it with his only hand and drawing the string his teeth. He was hopeful about this as well.

subject42
2010-08-26, 04:41 PM
Oh god. I have one of these. I'm so stealing this.

Just make sure that nobody give him the map.

"I think we need to go this way!"

FWOOOOSH!

"Crap. Does anybody remember what was on the map?"

MachineWraith
2010-08-26, 04:42 PM
The item-related thing I'm most proud of wasn't a new item, but rather a new way to use an existing item.

I made a system for Ring Gates to be used offensively. Basically, the player would catch attacks the enemy made and missed, and redirect them back at the enemy through the other ring. 'Twas great fun.

Nick_mi
2010-08-26, 05:31 PM
I really liked the item I just read about in this long journal. There were 2 six sided die that you could throw and it would randomly give you a swarm, a pair, a huge, etc on one dice and then rabbit bear tiger etc on the other die and when you threw them you got the animal(s) with no control over it.

dsmiles
2010-08-26, 05:36 PM
I once made a cursed bag of holding that spat out a random item (that was placed in it already) every turn 10 minutes (sorry, I still speak in AD&D sometimes). It made for some interesting combats when the time was up. :smallbiggrin:

Fax Celestis
2010-08-26, 05:37 PM
Be they powerfull, cute, cunning, or just overally awesome, what is your best thing you've made?

I made a player cry over an NPC's death.

dsmiles
2010-08-26, 05:40 PM
I made a player cry over an NPC's death.

I bow down and worship at your feet.

What are your commands?

Emmerask
2010-08-26, 05:43 PM
Two of my items in a loose series of adventures (wich I DM as a sidetrack and mostly improvise as opposed to my main campaign):

A sword +1 wich is dripping colored ink:
the wounds it creates are colored a dimly color, after a succesfull hit the blade takes on a different color (on a d6: 1.red 2.blue 3.yellow 4.green 5.orange 6.purple). If a wounded creature is hit when the blade is the same color as its wounds, the color of the wounds become more intense and with each hit a cumulative +2 damage is dealt.
An example: a bugbear is hit when the blade is bluish, his wounds take on a light blue hue, after that the blade becomes yellow and it's wounds become yellowish. If the blade strikes the bugbear after the yellow hit with two more yellow hits, the second deals +2 and the third one deals +4 damage.
Though, mostly useless, it will create an edge when fighting multiple enemies (as you can see before your attack what color the blade has and then decide wich enemy you attack). Of course, one could argue that it's more efficient to deal with enemies one at a time instead of spreading their attacks. But I just wanted to create a weird weapon

I like the idea behind the weapon I would change the mechanics a bit but the rest is awesome :smallsmile:

kestrel404
2010-08-26, 09:59 PM
In the last earthdawn game I ran, I started off as a PC armorsmith. When I took over running the game, I had 'plot happen' to the character to remove him from the party, but once the other characters had gotten to a respectable level, he sent them on a bunch of fetch-quests for materials for custom magic armor.

Every suit of armor was a custom item perfectly suited to the PC. The thief/ranged weapons specialist got a suit of silenced scalemail that was made entirely out of throwing knives. The spear wielding dwarven warrior got platemail that cast enlarge on him when he went into battle. Even the mages got magic armor that didn't interfere with casting and boosted 'caster level'.

But my favorite was the Illusionist's armor. Because it wasn't real - the armor itself was the illusion, but crafted in such a way as to offer real protection. Like all good illusions, the armor was built on misdirection - the basic idea was that the armor acted as a displaced image spell for the illusionist, making him appear to be somewhere he wasn't. And when he wanted it to work that way, that's how it worked. But the real trick was that the armor was actually projecting the illusory image of the illusionist to wherever he wanted it to be, and shifting the sights and sounds the illusion received back to the illusionist. Basically, the armor allowed the illusionist to astrally project his senses and image to where the PCs were, from anywhere. The illusionist would often sit in a room at a nearby inn as the party went adventuring, perfectly safe and still helping out. He regretted this decision on several occasions as he had to watch his friends being knocked unconscious and dragged away and not being able to physically stop the enemies, so this didn't last, but it was a very fun concept for both the player and me to work with. And while the armor could take any form the wearer desired, it's actual physical form was a ring.

IdleMuse
2010-08-26, 10:10 PM
The Key. It's a key that when put into a lock and turned changes the door into a portal into a demiplane similar to a Magnificent Mansion (but larger). It was also completely shut off from the rest of the multiverse, and will be the locus of most of what will happen in the campaign. (Half of which will probably be trying to figure out who/what made it.)

Ever seen The Lost Room miniseries? Because that's basically this, in a modern setting :smallbiggrin:

Also, it's a great series.

Cheesy74
2010-08-26, 10:26 PM
Cursed immovable rods.
"Overzealous" rods as they came to be known by my players.
They pushed back harder when a force was applied to them, so any use of them to hold something in place resulted in the object being pushed away.

One of my players, however, is a physics major. Long story short, after some ACTION SCIENCE, I agreed that pushing a door against it, even slightly, would eventually cause it to crash through the door (assuming the rod was harder than said door).

Mage Hand became our substitute for Knock after a few sessions.

HunterOfJello
2010-08-26, 10:35 PM
Everful Mug of Celestial Dwarven Ale

PCs went on a long quest for it to sell to a dwarven wizard. They sold it to him, got him drunk from the ale, and then attempted to steal it back from him. Unfortunately, they weren't adequately prepared to fight a lvl 15 wizard who had already seen their treachery coming from a mile away.

D Knight
2010-08-26, 10:39 PM
made an airship for my party that was crewed by War forged with a half iron golem half gold dragon Gnome (yes i did say Gnome). and yeah it was awesome ship it could fly and once my players got to a point it would be able to swim above and below the surface.

Tyndmyr
2010-08-26, 11:09 PM
The item-related thing I'm most proud of wasn't a new item, but rather a new way to use an existing item.

I made a system for Ring Gates to be used offensively. Basically, the player would catch attacks the enemy made and missed, and redirect them back at the enemy through the other ring. 'Twas great fun.

Oh, ring gates are fantastic. In my metasetting, spelljammer connects all settings together. There's a location that, for safety reasons, will hold and guard one side of a ring gate, while the other stays aboard ship. This is all kinds of helpful for travellers, but results in one room full of very many interesting potentials.

I never, ever should have ruled that the players could push one ring through another set of ring gates. Ever.

Dragonmuncher
2010-08-27, 12:23 AM
I made a player cry over an NPC's death.

Details? Were you the DM, or a player?

urbanpirate
2010-08-27, 12:43 AM
MADE a golem of an entire city. being a wizard was a residency requirement. every so often the city dug itself out of the desert sands and walked to a new place and dug itself in. come to think of it that city will be coming back if i run the game this winter.

vartan
2010-08-27, 01:59 AM
I really liked the item I just read about in this long journal. There were 2 six sided die that you could throw and it would randomly give you a swarm, a pair, a huge, etc on one dice and then rabbit bear tiger etc on the other die and when you threw them you got the animal(s) with no control over it.


I miss the Silverclawshift campaign journals = [

Kurald Galain
2010-08-27, 03:37 AM
Instant Tornado: A phial with clear glass, in which you can see a miniature tornado swirling endlessly. When you throw it, or otherwise it breaks, yeah, real tornado.

Oh, I used that in Paranoia: a box with colored circles on it and the label "Twister". It looks like the (treasonous!) party game called Twister, but it actually contains a tornado kind of twister.

derfenrirwolv
2010-08-27, 03:54 AM
A d20 modern campaign i ran had one of the characters as an Olympic fencer. While in china he won the gold medal, and afterwards helped beat up the people who were holding his rival under an offer they couldn't refuse. In gratitude the rival gave the party fencer his sword.

His Rival was wielding a wakazashi forged at lumbercamp 731. When the opponent was at less than half life, diseased, or otherwise dying the weapon became +2 and dealt an extra 1d6 damage.

The weapon however could NOT deal subdual damage. A drawback that came up for the fencer at a reaaaaly inopportune time.

Haarkla
2010-08-27, 04:08 AM
A golden Ioun Stone.

One of my players liked Ioun Stones so I created a solid gold Ioun Stone, that increased your spellcasting level (spells per day, spontaneous spells known, and caster level) by one.

It was theoretically valued at 100,000 gp.

Nick_mi
2010-08-27, 10:36 AM
A d20 modern campaign i ran had one of the characters as an Olympic fencer. While in china he won the gold medal, and afterwards helped beat up the people who were holding his rival under an offer they couldn't refuse. In gratitude the rival gave the party fencer his sword.

His Rival was wielding a wakazashi forged at lumbercamp 731. When the opponent was at less than half life, diseased, or otherwise dying the weapon became +2 and dealt an extra 1d6 damage.

The weapon however could NOT deal subdual damage. A drawback that came up for the fencer at a reaaaaly inopportune time.

Subdual???

Greenish
2010-08-27, 10:39 AM
Subdual?Nonlethal damage.

Nick_mi
2010-08-27, 11:43 AM
oh, ok. Is that an old term? I actually just came to that term while reading sword and fist's lasher and dagger whip, etc.

dsmiles
2010-08-27, 12:00 PM
oh, ok. Is that an old term? I actually just came to that term while reading sword and fist's lasher and dagger whip, etc.

That's a term from BD&D, AD&D and 2e.

Zen Master
2010-08-27, 01:22 PM
My best items have had long and widing histories - tales of how they were created, what imbued them with power, who wore or wielded them to what ends, the battles they were used in.

Their powers have always seemed entirely secondary.

For instance, the Coat of Anger was the skin of an ancient dire bear, the companion of an equally ancient druid who guarded a sacred grove against evil. In the very autumn of his life, the druid was finally bested, and died to a terrible poison. The bear, also poisoned, fought on thanks to it's terrible rage, and won, but didn't survive the poison either.

And so on. I remember the story - and from the story I also recall that it allowed the wearer to use rage maybe 3 times a day. I guess it had some poison resistance too?! I dunno.

The Rose Dragon
2010-08-27, 01:26 PM
That's a term from BD&D, AD&D and 2e.

Also 3rd Edition, as opposed to 3.5.

Ah, how quickly they forget.

Vantharion
2010-08-27, 01:38 PM
I love the term subdual!

Proudest item: The Box
The Box is an object of chaos, it does not directly connect to a single place or time, not even to a single reality. It is in effect, a gateway to elsewhere.
The only non chaotic parts of the box:
1. There is always a way back.
2. The location is always relavent to where you are. Your current time place and actions spawn the location you go to.

If you promise to pay a city back for a valuable artifact, and go into the box. You will pop out in a future where you didn't pay for the artifact... or you may go to the founding of the artifact... or you may go to the origin site of the city long before it was founded. You may go to where the money you would collect to give to the city is.

Its really really fun to come up with locations the box could send you.
The players of my game have gone twice into the box. It's always an enjoyable experience for them.

HenryHankovitch
2010-08-27, 01:56 PM
I haven't actually brought this into a game yet, but I like the idea:

The Backpack of Fiery Ascent

This well-crafted elather backpack features small gilded wings attached to each upper corner. It weighs and functions as a normal backpack. However, when worn the backpack provides a magical bonus to Jump checks, allowing the wearer to leap great heights and distances. When leaping, the pack emits a flash of fire and smoke, though the flame is momentary and harmless to anyone standing nearby.

This came from a player using a 40k Assault Marine mini on the table. I liked the idea of something that basically functioned like a Ring of Jumping, except thematically similar to a "rocket backpack." I haven't yet decided how much of an enhancement it would give, or whether to give it some form of flight ability. (Like, flight 1/day for X rounds, or whatever, blazing fire and smoke the whole time.)

Nick_mi
2010-08-27, 02:33 PM
I really like the jetpack idea. The first magical item I gave them was a ring of jumping, so that kinda seems like a sweet upgrade.

Nihb
2010-08-27, 03:09 PM
Tabi of Double-Jump
This set of ninja-shoes allows a character lifting as much as a light load to jump once while in mid-air as if it was solid ground. The user must touch the ground (walls and ceiling don't count, but a strong enough branch would) to reset the tabi.
Moderate transmutation; CL 10th; Craft Woundrous, levitate; Price 2,500 gp.

This item was popular with my group. One of the players always tried to end his turn in mid-air. Every campain I DM'd had them at some point. They were liked that much. "Hey, when are you planning to give us Double-jump shoes Patterns?"

Gauntlet of Thunderous Punches
This fully articulated gauntlet was made to replace a severed left hand. On such a stubby arm, the gauntlet becomes animated and gives a +2 competence on skills that uses hands (climbing, lockpicking, etc.). This item also doesn't take the arms slot. It also gives a combat option : the clenched fist can be launched as a off-hand light ranged weapon for 1d6+1 to up to 15 feet. A chain reels the hand for the next attack.
Strong Transmutation, CL 15th; Craft Woundrous, animate object, magic weapon; Price 12'500 gp

The same player took the gauntlet, went into the nearest hospital, put a good bag of gold coins and asked for his hand to be cleanly cut so he could use his last toy. He then used the hand to deliver explosive acorns, which couldn't do enough damage to overcome the hardness. He loves loopholes.

Dr Bwaa
2010-08-27, 03:19 PM
My players were in the City of Brass (somewhat accidentally). There, they went to the market, which I described as selling "anything you could possibly imagine a market for." A player went looking for a Decanter of Endless Flour, so I thought it through and ended up finding a devil to sell it to him because I have little self control. The fun he had with that thing...

I also gave my players in a weird dungeoncrawl adventure a Wand of Create Wand (50 charges), which they have yet to run out of entertaining uses for (they have learned that the created wands make for pretty volatile kindling, though :smallamused:).

HenryHankovitch
2010-08-27, 04:09 PM
Everful Mug of Celestial Dwarven Ale

PCs went on a long quest for it to sell to a dwarven wizard. They sold it to him, got him drunk from the ale, and then attempted to steal it back from him. Unfortunately, they weren't adequately prepared to fight a lvl 15 wizard who had already seen their treachery coming from a mile away.

In one of the Penny Arcade D&D podcasts they refer a couple of times to Binwin (the dwarf) having some sort of magical ale mug which counted as a magical weapon when thrown at an enemy. I don't know if this refers to some specific item from a published book, but I'll probably steal this idea at some point.

I've thought of also making it "ever-frosting," referencing some obviously crazy dwarven craftsman-mage who decided that [non-dwarven?] ale had to be drunk cold.

RandomNPC
2010-08-27, 05:30 PM
A set of inteligent magic weapons that used to be an adventuring party.

When the party killed the dragon that put the partys minds in the weapons the weapons all broke, and the ghosts of the trapped people gave the people who were carrying the inteligent weapons the weapons as they were before their minds were locked in them. They were somewhat weaker due to some balance issues, but basicly the mind in the weapon and the powers the weapons could activate by virtue of being inteligent were all that was lost, and a +1 ability in one instance.

But it was an adventuring party, armed with an adventuring party.

Swok
2010-08-27, 05:43 PM
Ever seen The Lost Room miniseries? Because that's basically this, in a modern setting :smallbiggrin:

Also, it's a great series.

Looking it up I'm amazed I missed it. I would have expected at least someone I know would have told me about something original on sci-fi that doesn't suck.

Greenish
2010-08-27, 05:46 PM
I haven't actually brought this into a game yet, but I like the idea:

The Backpack of Fiery Ascent

This well-crafted elather backpack features small gilded wings attached to each upper corner. It weighs and functions as a normal backpack. However, when worn the backpack provides a magical bonus to Jump checks, allowing the wearer to leap great heights and distances. When leaping, the pack emits a flash of fire and smoke, though the flame is momentary and harmless to anyone standing nearby.

This came from a player using a 40k Assault Marine mini on the table. I liked the idea of something that basically functioned like a Ring of Jumping, except thematically similar to a "rocket backpack." I haven't yet decided how much of an enhancement it would give, or whether to give it some form of flight ability. (Like, flight 1/day for X rounds, or whatever, blazing fire and smoke the whole time.)You could use the SpC spell Updraft as a base for it. Updraft basically allows you to shoot up 10' per CL and then land softly as a swift action. You also get to move 5' while coming down (like stepping on roof or something). 1st level spell, too.

Nick_mi
2010-08-27, 11:49 PM
Yeah, that seems almost perfect. Though I feel like I would cap it at something. Though maybe a 100 feet at level 10 wouldn't be terrible.

Balain
2010-08-28, 12:59 AM
I had posted this item in another thread.

It wasn't my idea, but it has appeared in all of our campaigns at some point.

The Yeti Scrotum Bag of Holding and Sustenance.
A standard bag of hold made from a yeti scrotum that when sucked for at least 5 minutes a day acts as a ring of sustenance. One of the guys I play with got his sister from art school to draw us a picture of the item.

Roderick_BR
2010-08-28, 01:06 AM
I made 2 items for 3.0 that actually became items in splat books (I think I have levels in psyonics).
One was a pair of longswords that had allowed the owner to wield it as a small(light in 3.5) weapon for TWF purposes, meaning he could wield both without additional penalties. I found out the MIC had the balanced magic property.

Later, he found a magic glove that increased his strength with that hand, and was going to add more things as the campaign continues. Later I found out the Glove of Hextor.

Not D&D, but once when making video game fanart, I designed a sort of "power up armor" for Megaman, way before the Rush Adaptor armors and the Megaman X series.

My less than estellar magic items was a ring that could cast send and shield other, and a glove that cast magic missiles.

Drakevarg
2010-08-28, 01:27 AM
Not sure if it counts, but I once created a sewer system complete with poo-flinging pipes (that could flank you), slippery patches, waist-deep water, and places where the fumes could literally suffocate you.

Oh, and it was infested with Filth Fever and Blinding Sickness. I think the party's fighter nearly died of the latter.

BobVosh
2010-08-28, 05:51 AM
I made a table that when a masterwork map is placed upon it, it will cast a major image 3D of it. Then you can direct it to cast locate object or creature within the area of the map. It will place a dot upon the map on where that is.

Also made a scabbard for a player who really wanted to do poison. Basically you place one poison in it and every time you pull a weapon out of it the sheath will coat the weapon. So 1 dose lasts all day.

SpekterofDavid
2010-08-28, 07:18 AM
Made Zelda items, word for word.

Magnetic iron shoes (With enchanced magical weight).
A boomerang of wind,

The characters had allot of fun and figured out ways to use them.

Also a cloak that was a recuring villian and killed roughly 50 pcs.

BobSutan
2010-08-28, 08:01 AM
Be they powerfull, cute, cunning, or just overally awesome, what is your best thing you've made?

My example is going to suck as last night was the first time I actually ever MADE treasure, but I made a bow that enchanted it's arrows to deal an extra 1d6 non lethal damage, but against evil targets the damage is lethal. I feel it imparts strategy, as it also came along with a natural +3 to attack, so you could essentially take the negative and have all your damage be non lethal and just try to knock the person out, just kill them if they're evil, or just have a slightly stronger bow for normal folk you're trying to kill.

Also off topic so I don't have to create a new topic. Where is the factofum. can't find it's book.

1. I've made some impressive traps. One in particular was a door in a hallway and the PCs decided to check it. No traps on the outside so they open it up. Turns out it's an implosion trap and they had to make reflex saves or get sucked into what was basically a black hole. I didn't expect any of them to really fail and didn't know what would happen if they did, so thankfully none of them failed too horribly. Those who didn't make the save per se were just hanging onto the doorjamb and the rest of the group had to "rescue" them. Was pretty good.

2. Barbarian charges a beholder. Barbarian falls into the covered pit trap he didn't see. Barbarian takes damage from the fall and the spikes down below. Beholder floats over the opening to the pit, group kills the beholder, beholder falls on the Barbarian that had *almost* climbed out of the pit. Second beholder appears and the entire sequence repeated itself. We still talk about that one to this day.

3. Dobbie. I had a book from my AD&D days with a small statue in it that comes to live and does your bidding for so many hours in a day. I made it so that the elf was basically Dobbie the House Elf from Harry Potter. While he could feel pain, he was indestructable and could take infinite damage. It might take him a year, but he'll eventually heal it all back up. The wizard basically used him much like a familiar and if they ever had to open a door they weren't srue about, see point #1, they'd throw him at the door or have him open in.

"Hey Dobbie, go down that dark scary tunnel and tell us what you find."
:spoken with much regret: Okay...master. :runs down tunnel: "Aaaaaaaghhhh! Teeth!!! Lots and lots of TEEEEEETH!!!!!" :splurch! crunch!:

Party kills the monster, guts it to get Dobbie out, and eventually he heals up. Remember they didn't keep him around in alive form most of the time as he was a purely magical invention and was toted as a tiny little statue.

SilverClawShift
2010-08-28, 07:11 PM
I miss the Silverclawshift campaign journals = [

I actually want to start up a new one...

I feel bad not finishing the Faceless Threats one first though, so I suppose I'll try to do that. But we're starting a homebrew-heavy campaign, and I was thinking it'd be the kind of thing that'd make a good journal...

Greenish
2010-08-28, 07:14 PM
I actually want to start up a new one...

I feel bad not finishing the Faceless Threats one first though, so I suppose I'll try to do that. But we're starting a homebrew-heavy campaign, and I was thinking it'd be the kind of thing that'd make a good journal...Just a moment, I'll fetch the champaign...

Drakevarg
2010-08-28, 07:16 PM
Just a moment, I'll fetch the champaign...

Was the typo intentional? It's apt.

Greenish
2010-08-28, 07:21 PM
Was the typo intentional? It's apt.I shall maintain that it is. There was no error, move along folks.

oxybe
2010-08-28, 07:55 PM
the "kobold cannon"

a magical object shaped like a dragon's mouth would normally requiring 2 teeny kobold hands to use properly, will allow any base-ball sized object shot from it ignored X amount of hardness (i don't remember it off-hand, something like 15 or 20. it chewed through stone like a flaming sword through butter) and dealt 2d6 bludgeoning damage + 1d6 fire.

it was made by the kobolds to help destroy hard stone in the caves (via use of rubble) without resorting to large explosives or manual labor that could be used in other sections in the caverns.

that group's PC ogre used it as a necklace and jury-rigged it as a pistol-like object that could sunder objects.

Jack_Simth
2010-08-28, 08:26 PM
A cloak that, when donned, transports you to a coeterminous plane. It's exactly like the material plane, save for a complete lack of life or structures artificially created by life. Removing the cloak sends you back.

My players sold it for 2,000 gold. Fools.

Very, very useful item, that. Bypass walls? Check. Doors? Check. Guards? Check. Beats Invisibility for most things, but fails in that you can't just use a command word - you have to actually put it on or take it off. Similar to a Cloak of Etherealness, really, but better duration.


One of the ones I made: An Artifact:


The Iron Monkey.

Anyone picking it up would hear a voice in their head saying "Make a Wish for the Next".

Anyone making a Wish would have the previous person's Wish come true for the person making the current Wish. Then the monkey would vanish, leaving an empty shell behind. The monkey re-appears elsewhere, one pound heavier and slightly larger.

Oh yes, and they're all monkey-paw Wishes, of course.

Kish
2010-08-29, 12:32 AM
3. Dobbie. I had a book from my AD&D days with a small statue in it that comes to live and does your bidding for so many hours in a day. I made it so that the elf was basically Dobbie the House Elf from Harry Potter. While he could feel pain, he was indestructable and could take infinite damage. It might take him a year, but he'll eventually heal it all back up. The wizard basically used him much like a familiar and if they ever had to open a door they weren't srue about, see point #1, they'd throw him at the door or have him open in.

"Hey Dobbie, go down that dark scary tunnel and tell us what you find."
:spoken with much regret: Okay...master. :runs down tunnel: "Aaaaaaaghhhh! Teeth!!! Lots and lots of TEEEEEETH!!!!!" :splurch! crunch!:

Party kills the monster, guts it to get Dobbie out, and eventually he heals up. Remember they didn't keep him around in alive form most of the time as he was a purely magical invention and was toted as a tiny little statue.
I hope the wizard's name was Malfoy.

Nick_mi
2010-08-29, 03:42 AM
Don't even care anymore. Another campaign journal sounds awesome. :)

Greenish
2010-08-29, 07:25 AM
a glove that cast magic missiles.Isn't that in MIC too?

Tyndmyr
2010-08-29, 07:39 AM
Gloves of the Starry Sky, yup. Part of the Rainment of Four. An excellent set for any sorcerer. They also do light, and they're cheap. Usually a great first item for any caster.

Morph Bark
2010-08-29, 02:56 PM
I made a whole bunch of magic pants for my players, because the only magic thing DnD doesn't have is pants.

Since the first time, magic pants have been highly popular amongst my players. One of them discarded a shirt with crazy boosts (for his level) so he could wear some magic pants.

The_JJ
2010-08-29, 03:13 PM
I actually want to start up a new one...

I feel bad not finishing the Faceless Threats one first though, so I suppose I'll try to do that. But we're starting a homebrew-heavy campaign, and I was thinking it'd be the kind of thing that'd make a good journal...

Either or both will do me just fine. :smallwink:

BobSutan
2010-08-29, 04:23 PM
A cloak that, when donned, transports you to a coeterminous plane. It's exactly like the material plane, save for a complete lack of life or structures artificially created by life. Removing the cloak sends you back.

My players sold it for 2,000 gold. Fools.

It was more like 20,000. That's why we all got 8000 instead of 6000 something. And now that I think about it we forgot to halve the sale price and used the full price we estimated it to be per the DMG or MIC or whatever it was we found something it translated to.

Realms of Chaos
2010-08-29, 06:13 PM
The best thing I've ever made is a yellow bag of tricks, also known as the bag of illusory elephants. :smallbiggrin:

Shade Kerrin
2010-08-30, 10:57 PM
I have made 1 item.....Prescription glasses of Truth

Permanent True Seeing effect, any aside from the original user is nauseated

Kami2awa
2010-08-31, 04:31 AM
Also a cloak that was a recuring villian and killed roughly 50 pcs.

How did it do that?

Vknight
2010-09-27, 09:31 PM
The Story of Bob.
-Bob eats the components used to make other magic items or even other items. The rouge of our party was using Bob well in a room which walls were made of it.
-Rouge touches Bob to the wall I calculate everything Bob went from a +1 to a +3 sentient longsword :smalleek:. Bob's wielders always died 1-2 sessions after acquiring him so they decided to sell him after 3 deaths.
-Sadly for them Bob made his way into the hands of a supposed to be reoccurring villain. First time them meet him he dies. The rouge goes to take the awesome katana the guy was wielding. After picking up Bob he says good to be back. The party realized who it was instantly & ran.:smallbiggrin:
-Bob is coming back in the current campaign which is set 200-250years later. Why is this important because the party spread legend of a black katana that gives you power in exchange for your obedience {Which was lost after the first bard} :smallsigh:
-So now everyone in the worlds knows about some ancient sword that can make you on par with the kings guard. The party caused 2 wars because of people searching for him.:smallsigh:
-In the current campaign Bob has ended up in the parties hands again.

Apophis
2010-09-27, 10:25 PM
While I never actually used it, me and one of my players (who loves puns) came up with "The Axe of Random Kindness". Basically, it was a battleaxe that could randomly cast "Sanctuary".

Nick_mi
2010-09-30, 05:00 PM
Lol, I feel like you could make more acts of kindness randomly happen

Gobidobo
2010-09-30, 07:53 PM
In my Risus game, my group was going through an ancient Egyptian tomb, back in the 4th dynasty... I made up a bunch of Egyptian themed "treasures" that they could find, that gave bonus pips or would take some away... The most funny one that I made was the Mask of Toot'n-Caugh'n, which anyone that put it on had some issues with their bowels and coughed a lot... I also liked my "Sphinx-ter" idol, which gave the user the strength, speed, reflexes & etc of a cat--- but at the most inopportune times, they would break impressively loud wind... Imagine mission impossible type skills... But right at the most critical moment, they break wind.. lol Another fun one was the Pharaoh's Sandals of Stupendous Speed... Which had the side effect of possibly squeaking loudly on any surface, and depending on how I rolled would give the wearer "lead foot" (if they were driving), or make them unable to start moving or stop moving.. All kinds of funny stuff happened because of that gear. lol I also had some other fun stuff.. Anubis' Hell hounds that I dubbed "little smokies" lol Delilah's Bedazzled Scissors... Whoever picked them up was instantly bald & had no strength.. The Golden Staff of Renenutet (Egyptian Serpent God), which would turn into a real cobra at random times.. Fun stuff. lol :) The Pharoah's Canopic Jar Set was pretty funny, too.. I said one jar was filled with brill cream, another with High Karate (cologne) and another with super pheromone enhanced body butter... TEE HEE! Oh.. There was also the sacred amulet of Nut, the mother of Horus... her symbol was a sow, feeding her piglets... So whoever wore the amulet had to operate at 1/2 speed, was very aggressive and hostile and had the appearance of being severely obese.. the catch was that they weren't aware of any of that. lol

boomwolf
2010-09-30, 08:39 PM
"Stabby", an intelligent longsword that can be considered cursed because of it's behavior. I actually gave this +5 sword to a level 7 guy, he tried hard to get rid of it. it didn't quite match his style (despite being an evil party and all, they were more of "silent evil")

In addition to being a +5 sword it casts Suggestion 3/day. usually ON THE USER, attempting to convince him to attack pretty much whoever is closest ATM. also it can teleport itself 1/day, and can fly 5 ft./round (flying into you is an attack.) so it kept coming back.

They finally got rid of it by gifting it to an orc warchief, and the sword worked better for him because he kept getting into fights with pretty much everyone anyway, so it directed it's powers on others.

Too bad part is that the next time they encountered him was with their next party, a good one that is. as a repeating small villain. the sword gave them tons of troubles. (suggestions on them if they get stabbed, and it can teleport itself anywhere, including inside your chest for an auto-hit critical.) or attacking on it's own accord, even after the warchief is disabled.

What? not MY fault that I set out every new party of old in the same world, beginning up to 1 year after last game ends (usually TPK, it happens eventually to all adventurers.) and they chose to go to the same area of the world. (neither games started there. they just traveled, without even a plot hook leading there.)

Roga
2010-10-01, 04:07 AM
Rod of the Universal Sovereign.
This rod is regal in bearing, with many carvings of faces of ancient kings of all races.

Each end of this metallic rod unscrews. One end revealing a brush (think basting brush) that exudes Universal solvent at will. The other end reveals a nozzle that exudes 1 oz of Sovereign Glue as a full Round action.
15,000g

The misguiding name is only half the fun, permanently gluing things to comical effect whenever you want? Priceless.

Tattoos of storing
A broad patch of skin is completely covered with a magical tattoo pigment, which disappears once the creation is complete. These do not take up an item slot, and come in greater and lesser versions.
Lesser - You may touch an unattended object, tiny size or smaller and no more then 15 pounds, as a standard action to store it. The object vanishes and your tattoo forms into a depiction of the item. It can be conjured to your hand as a free action, and the depiction disappears, and the tattoo is ready to store a new item. 4000g
Greater - As lesser, but has a weight limit of 200 pounds and can be up to your size or smaller. 22000g

Iceforge
2010-10-12, 05:34 AM
A cloak that, when donned, transports you to a coeterminous plane. It's exactly like the material plane, save for a complete lack of life or structures artificially created by life. Removing the cloak sends you back.

My players sold it for 2,000 gold. Fools.

1. Find long time mined-out, now abandoned gold/diamond/silver/platinium/adaminium/what-ever-that-is-value-able-mine
2. Get a pick-axe
3. Use cloak
4. PROFIT

panaikhan
2010-10-12, 07:48 AM
I came up with two Items of Legacy - "The Sword of Fire and Ice", and "The Shield of Moon and Star" (The Shield of Earth and Air didn't sound so good :smallamused:)
The sword gave several combat options, based around heat and cold damage.
The shield gave defensive options, such as encasing the wearer in living stone or giving the ability to fly.

SilverLeaf167
2010-10-12, 09:10 AM
I gave my players a small, intelligent blob of goo named Bob (same as the katana mentioned above). It can transform into anything Small or smaller and also change its weight at will. The players asked it to turn into a slinky, sent it going towards an orc, and when it was right on top of the orc's foot, it changed into a 100 kg weight. The orc was seriously hurt and disabled.

Jolly
2010-10-12, 02:56 PM
A cursed dagger that convinced the weilder it was a Dagger of Speed but was actually a Dagger of Slow, and you attacked once every 2 rounds. Through a bit of failed Will saves I got two of my PC's to spend a day stabbing each other testing the properties. Hilarity ensued.

Lateral
2010-10-12, 03:16 PM
The Cursed Decanter of Endless Acid. I had one incredibly annoying, rules-lawyering, munchkining ass of a player once- he would do ridiculous things and justify them with a little selective lawyering. So, one time, the party got some loot. There was a Decanter of Endless Water in there, so he takes it and, using some spell he found in a third-party sourcebook, turned it into a Decanter of Endless Acid, dealing hundreds-d6 acid damage using the geyser setting. So, I let him get away with it for a few fights, then, about the sixth or seventh time he attempted to use it, it didn't work. So, he figured 'My Craft skill is 1337, I'll just fix it.' After the battle he said, "I try to fix the Decanter.

I smirked. "You look in it to try and determine the problem. You poke it. It fires a geyser of acid in your face. Take max damage, no save. That's... hmm... over 1000 damage, you're dead.

He sputters. "No fair!"

"Rule zero trumps all."

Mikal
2010-10-12, 04:17 PM
Shieldbreaker

Yes, THIS Shieldbreaker (http://en.wikipedia.org/wiki/Twelve_Swords_of_Power#Shieldbreaker)

To wit: It's a weapon that utterly destroys anything that attacks the wielder. And it's entirely RAW made too, though it would cost 1.22 million gp to make.

You just combine Mystic Shield (Aunuroch: Empire of Sands) and Starmantle (Book of Exalted Deeds) onto a +1 sword.

You now have a sword that makes you immune to level 6 or less spells cast at you, strips weapons of enhancement bonuses and special abilities when used against you, makes you immune to the now mundane weapons, and destroys said weapons.

It's better as an artifact, as it's not worth the GP price (utterly epic, where you can spend the money on much more effective things), as well as due to the fluff. Still working on statting the other 12 swords.

TheThan
2010-10-12, 06:43 PM
So One day I was hanging out with some friends. We decided to stop at a fast food restaurant to pick up some food. I happen to notice some (well endowed) woman sitting over there, suddenly reached down into her cleavage and pulled out her blackberry to answer it. For some reason that image just stuck in my mind, sorta rolled around in the ol’ noggin for a bit and eventually this item item poped out.

The brassiere of holding

Not only does it provide lift and support, it also holds items as a bag of holding type I. The brassiere of holding is useful for characters that want to carry a lot of gear; but don’t want to deal with the bulk of bags or backpacks. Its popular with sorceress of all races, as well as elves and humans.

Il_Vec
2010-10-12, 09:48 PM
The Gauntlets of the Usurper.

It was the signature item of an antagonist necropolitan Ur-Priest.

While worn, the gauntlets have a constant Divine Power on the wearer. And they conjure Slay Living on the user every round.

Katana_Geldar
2010-10-12, 10:40 PM
Does a gazebo count?

Scow2
2010-10-12, 10:48 PM
The Cursed Decanter of Endless Acid. I had one incredibly annoying, rules-lawyering, munchkining ass of a player once- he would do ridiculous things and justify them with a little selective lawyering. So, one time, the party got some loot. There was a Decanter of Endless Water in there, so he takes it and, using some spell he found in a third-party sourcebook, turned it into a Decanter of Endless Acid, dealing hundreds-d6 acid damage using the geyser setting. So, I let him get away with it for a few fights, then, about the sixth or seventh time he attempted to use it, it didn't work. So, he figured 'My Craft skill is 1337, I'll just fix it.' After the battle he said, "I try to fix the Decanter.

I smirked. "You look in it to try and determine the problem. You poke it. It fires a geyser of acid in your face. Take max damage, no save. That's... hmm... over 1000 damage, you're dead.

He sputters. "No fair!"

"Rule zero trumps all."

...Everyone hates Rule 0.

You should have just hummed the Looney-Tunes theme.
"Whaddaya know, one geyser left"

Shyftir
2010-10-12, 11:03 PM
Miranda, Bane of All Things.

It was a +1 greatsword, with a very special ability at the beginning of each day you rolled randomly on a chart (based on the ranger favored enemy chart) for the remainder of that day it had the bane property on the resulting creature type.)

It was given to a friend just because it was fitting for his character, not for any real mechanical reasons.

Eakin
2010-10-12, 11:13 PM
I made a whole bunch of magic pants for my players, because the only magic thing DnD doesn't have is pants.

Since the first time, magic pants have been highly popular amongst my players. One of them discarded a shirt with crazy boosts (for his level) so he could wear some magic pants.

please please PLEASE tell me you have an exceptionally baggy variety that let's the user survive falls from great distances

Katana_Geldar
2010-10-12, 11:15 PM
If there were magic pants in my game, they would be a kind that could not be stolen while being worn. Even with a critical.

Scarey Nerd
2010-10-13, 01:55 AM
I am in the process of creating 12 artifacts for a major NPC in my campaign, the Pirate King. I only have a couple (Flail_Master/Sarquion, keep out or believe me, I WILL demote you a level each):

The Anduan Mirror: An ornate mirror inlaid with ancient runes, can cast sending from it an unlimited number of times per day without the material component.

The Compass of Knowledge: A fairly ordinary looking compass, but it can answer any direction-based question, such as "Which way to the nearest port" or "Where is the rum?!"

Amulet of Storms: A bit of a misnomer, this amulet actually allows the user to cast Weather Control once per day, for a boost to escape pursuers, or to send lightning bolts at enemy ships.

Tvtyrant
2010-10-13, 02:18 AM
A steel warship that had slits in the bottom. The bow was ten feet forward of the closest slit (this parts the awesome part!).

The enemy wizard would fill the slits with tenser's floating disks to make it float (he was level ten with a ring of wizardry, so they each carried 1000 pounds and there were 10 of them, carrying capacity of 10,000 pounds together). Then he would stand on the bow, and the disks would try to get the requisite 5 feet from him, powering the iron ship.

I called it Tenser's City Taking Ship.

holywhippet
2010-10-13, 05:09 AM
One my former DM mentioned giving to one of his former groups.

It was a ring with 2 functions - it could cast augury at will and had an enchantment (I forget what it's called) that lets anyone scry on the person who is carrying the ring without any spell being able to block it.

Catch is, this was a 3.0 game - the identify spell only identifies the lowest level effect of an item, which is in this case was the augury at will effect. Since this is such an awesome power they were never going to sell or otherwise offload it.

The person who arranged for them to have the ring was the BBEG, a ghost sorceress who used the unblockable scrying to keep track of them. Whenever they set out to try and find a way to stop her she'd just scry out their plan, then get to their destination and steal whatever MacGuffin they were after.