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View Full Version : Drolyt20: Generic Spells



Drolyt
2010-08-26, 06:04 PM
Okay, as per here (http://www.giantitp.com/forums/showthread.php?t=165661), I am experimenting with a system where you make your own spells based on a few base spells. The idea I'm working on right now is that it will work like Psionics and Power Points, you have a base spell that costs so many points and you can modify it however you like. I'm thinking that, at least for most spellcasters, this isn't something you do on the fly. A Sorcerer, Wizard, Cleric, Druid, etc. would learn a given spell pre-built and be unable to change it (except maybe with metamagic) without learning a whole new spell. The question now though is how many of these "basic spells" (let's just call them spells for now) do I need?

Off the top of my head I can think of several:
A spell for elemental damage attacks.
A summoning spell.
A polymorph spell.
A healing spell.
A buffing spell.
A debuffing spell.
A mezzing spell.
A teleportation spell.
A scrying spell.
A divination spell.
A barrier spell.
A telekinesis spell.
An enchantment spell.
A create undead spell.
A create construct spell.

Anything I missed (there must be, I'm a bit tired)? What does everyone think?