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MOLOKH
2010-08-26, 07:09 PM
Ravnica

The cityscape in Ravnica spreads as far as the eye can see. A prosperous city, but one filled with strife. For unknown millenia ten guilds that ruled the city have fought for total domination. Their warfare has destroyed countless lives and razed countless buildings, but each time the ravnicans pressed on, rebuilding their city on top of the ruins of their old homes and the corpses of their dead loved ones. Finally, the guilds realized that their conflict would eventually destroy the world so they decided to call a truce. They signed the Guildpact - an agreement that disallowed any open military actions from the guilds against eachother. It also forbade them to interfiere with other guilds' business. Almost 10 000 years passed but Ravnica was not peaceful. The guilds continued their war in secret and the world is in turmoil once again.

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The Boros Legion

The Boros are a completely militarized guild and have the most formidable and efficient army in Ravnica. They are the self-proclaimed peace-keepers of the metropolis, patrolling it's streets and arresting those that disturb the status quo. They believe that order must be kept by any means necessary and are brutally efficient when enforcing it, fueled by their absolute faith in their moral judgement and their passion for justice. However, the Boros are short-sighted and their military focus means they can't really stand up when a problem presents itself, that can't be solved with violence. They prefer open conflict and hate any kind of subturfuge or political disputes that tangle the mind and twist words. Without the other guilds to keep them busy and balance out their righteous fury, which often morphs into simple desire for vengance and punishment, the Boros would quickly evolve into a fanatical military dictatorship.
The Boros Legion has a strict hierarchy. On top of it are angels, which serve as inspiration for the common soldiers. The angels have their own hierarchy and most of those that are on top of it are rarely seen. Some of the lowly angles, however, are often sent to help the Legion in dangerous battles. At the very top of the hierarchy is the Archangel Razia - a being of fiery justice, said to be as swift and merciless as she is beautiful, founder of the guild in ancient times and still remembered and respected by all who join it. The Legion itself is split into many subsets with different purposes, the largest one being the League of Wojek, who serve as Ravnica's militia. Their commander is a human veteran named Agrus Kos, who is said to be over 100 years old and yet still continues to fight alongside his soldiers, but the truth about this is unknown.

Agrus and Razia

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The Boros legion exclusivley recruits people with martial training. They care little about race or the source of one's power, but require and enforce strict discipline. Apart from the standart races, in their ranks can be found goblinoids, minotaurs, half-giants, giants, ogres, fire elementals, trained griffins, hyppogriphs and birds of pray and many others. A very large portion of the legion is composed of martial classes - fighters, rangers, paladins, knights, warblades, crusaders, duskblades, monks and others. Barbarians rarely enter their ranks as they struggle with the strict military codes. The magic-weilding classes are not as numerous or diverse, but they are present in the Legion. Bards often accompany large Boros groups, as well as arcane casters that amplify the soldiers' strength and clerics that heal the wounded. The Boros guildmages are near the top of the hierarchy. The Boros occasionaly employ rogue-ish types to deliver information or track down suspects, but this is done in secret.
In the more civilized districts of Ravnica a Wojek legionaire can be seen standing guard at almost every street corner. However, the Boros rarely go deeper into the underground ruins of Ravnica, preferring large open spaces where they can maneuver their armies and be prepared against ambushes.
Those of the Boros Legion wear distinct ornate armor and weapons and long flowing clothes and capes in whites, reds, yellows and gold, all carrying their symbol - a fiery fist, symbolizing their strength and the purification of Ravnica through fire.
Boros members tend to Law on the Law-Chaos axis and to Neutral on the Good-Evil axis.

Boros soldiers

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Numerous Boros barrackses, training grounds, watchtowers and guildhalls are spread across Ravnica, but they are always clumped together, as the Legion prefers not to leave singular units exposed to the other guilds. The largest and oldest guildhouse, which is said to have been build by the angels themselves is called Sunhome, Fortress of the Legion.


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House Dimir

House Dimir does not exist. At least not officially - when the Guildpact was signed, one of it's clauses stated that none of the other guilds could ever reveal the existence of House Dimir to the people of Ravnica, thus protecting it's anonymity and at the same time forcing it to remain hidden. The Ravnicans do indeed believe that only nine guilds exist. A few know that there was a tenth guild once, but think it dissolved thousands of years ago. The other guilds know about House Dimir, but are forbidden to speak of it to the common folk and it is a taboo even amongst guildmembers, never being openly discussed.
House Dimir always works in secrecy, dealing with espionage and counter-intelligence, smuggling, theft, assassinations, political manipulations and other illegal activities. The people who employ the Dimir are often not aware who is actually working for them. In fact, most of the guild's agents aren't aware who they are working for either. The high-ranking members of the guild, on the other hand, are very well-informed about the happenings in Ravnica. House Dimir's main trade is information. A vast net of spies constantly updates the guild's higher-ups with information about any important political, social, religious or cultural changes, about other guilds' and normal peoples' activities and even trivial gossips. By spreading such knowledge or keeping it a secret, eliminating key political figures and spreading propaganda and fear, the guild's leaders hope to destabalize Ravnica enough to eventually be able to take it over in one swift strike.
The Dimir are obsessed with discovering and exploiting secrets. They are cold and ruthless when dealing with enemies, emlpoying various scare tactics, mind games and psychic assaults. Their tactics include overly complex and elaborate plots and conspiracies, which slowly wither away at one's consciousness if they want the victim to suffer, or can directly destroy it's psyche. They are the guild that makes greatest use of psionic abilities, while their arcane casters usually specialize in enchantment or necromantic magic.
The leader of the Dimir is the psychic vampire Szadek, who was one of the leaders who signed the original Guildpact almost 10 000 years ago and has managed to survive and keep control of his guild all this time. Very few, even in his own guild know about his existance.

Szadek

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Szadek only reveals himself to the powerful mages that run the inner workings of the guild. They in turn sometimes reveal themselves to lower ranking mages or spies and give out orders. Through a complex net of middle-men the orders reach an army of rogues and other thugs who operate on the streets of Ravnica on behalf of some shadowy figure.
Amongst the lower ranks of the guild can be found numerous rogues, who gather and distribute information, fighters and other martial characters who are used as bouncers - protecting the information dealers, and lowly mages, specializing in mind-affecting spells. While the guild employs mercenaries to protect itself from most common threats, it's higher-ranking members use undead soldiers to keep anyone from discovering their lairs and secrets. These undead are the perfect soldiers, as they can't be captured and interrogated and are usually associated with the Golgari guild, which takes the blame for many of the Dimir's activitties. Often shades and wraiths are called upon to sneak into particularly hard to reach places or to sow fear in the hearts of men. Shadowy assassins, both human and undead, lurk in the hidden guildhalls of the Dimir and sometimes venture to the surface districts, carrying out their missions with deadly precision and ruthlessness. The guild also employs clerics, mostly to raise and augment their undead soldiers.
People from House Dimir's spy network carry no distinctive items or clothes, as they are mostly unaware of the Dimir themselves. Those higher in the hierarchy - usually powerful wizards, psions, beguilers, shadowdancers, assassins etc. wear dark clothes in black, dark-blue and gray with hoods and often wrap their faces in shawls, but carry no distinct features. The more powerful members of the guild allow themselves to wear tattoos of the guild's symbol - a spider with an eye on it's back, as they are certain they will never be seen or caught. The assassins in the guild cloak their faces and often wear armor and weapons made from or ornamented with human bones and skulls. The Dimir also use powerful monsters as guards and killers - stone gargoyles or magically enhanced beasts, as well as vampires and demons. At the top of House Dimir are Archmage- and Loremaster-Liches, incredibly powerful Psions, as well as Psychic Vampires and even Beholders and otherworldy spawn.
Usually the Dimir are the ones who seek out their members. If they see potential in a lowly thug or mage they will keep a close eye on him and if they approve of his abilities he will be invited to join. Almost everybody accepts such an offer, as refusal means death - once someone is made aware of the Dimirs' secrets they'll make sure he never reveals them one way or another.
Dimir members tend to Neutral on the Law-Chaos axis and to Evil on the Good-Evil axis.

Dimir soldiers and mages

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House Dimir makes the old crumbling ruins upon which Ravnica is constantly being rebuild it's base of operations. The dark and shifting corridors of those long-abandoned structures make ideal places to hide from annoying interlopers, as they are easy to get lost in and perfect for setting traps and ambushes. No one knows how far down the Dimir have expanded their reach. In the bowels of their dark realm lies their main guildhall - Duskmantle, the House of Shadow, where their most precious secrets, their most important tomes and their most powerful artifacts lie guraded by unfathomable horrors. The guild also has numerous hiding places and meeting spots on the surface areas of Ravnica, although few know of them and basically every shadow can hide a member of the House.

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The Golgari Swarm


The Golgari show the dark part of nature. They strongly believe that death is a part of life, but the cycle shouldn't stop there. They are obsessed with power and they mean to gain it through the unlimited expansion and growth of their guild. The Golgari literally recycle their dead, combining their corpses with parasitic plants to create twisted abominations that mock both life and death. With it's constantly growing ranks augmented by necromancy, this is easily the largest of the guilds. The Goglari spread slowly and endlessly across Ravnica in hopes that one day they will cover all of it like a giant fungus.
Their goal, however, is hindered by the guild's own internal conflicts. The guild's hierarchy is simple - the strong feed on the weak. It's members feed not only on Ravnica's lush life, but on themselves. They are paranoid and lack the vision of a community most of the other guilds have, instead giving into their predatory instincts and selfish desires for complete domination. Many fractions of the Golgari rebel and fight against each other for control over the guild. Such is the case at the moment, with it's current leaders - a trio of Gorgon sisters known as The Sisters of Stone Death being challenged by the drow Savra who calls herself Queen of the Golgari.

Savra and the Sisters of Stone Death

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The Golgari invade inhabited districts of Ravnica and feast on the life there, after which they raise the dead to join their ranks. They are not all about death though. They are in fact one of the main food suppliers for poorer districts of Ravnica, cultivating and distributing edible fungi and plants. They are grown in the so called "rot farms", literally sprouting from heaps of rotting corpses. They are also in charge of cleaniing up waste and carrion from demolished parts of the city, but are often challenged in this by the Orzhov Syndicate, who frequently claim ownership of peoples' corpses because of unpaid "debts".
The Golgari ranks are formed mainly by undead abominations and semi-sentient plants as well as combinations of the two. All sorts of wurms, imps, nature elementals, trolls etc. are drawn by the death and decay caused by the guild. These beings are controlled mostly by druids who believe nature should be unrestricted in it's growth, clerics who revere gods of death, and powerful necromancers. Living warriors are not as common amongst the Golgari, who instead rely on masses of skeletons and zombies for protection and expansion.
Golgari members tend to Neutral on the Law-Chaos axis and to Evil on the Good-Evil axis.

Golgari plant-life

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When they are not razing parts of Ravnica and sucking the life from it's citizens, the Golgari remain stationary and turn the desolate streets they occupy into lush jungles filled with deadly plants, where one's lungs might rot in minutes from the toxic spores that are spewed in the air. And even then there is always the danger that a corpse or even a tree might suddenly burst forth and attack mindlessly. It is said that the Golgari's main guildhall - Svogthos, the Restless Tomb, is in fact a living being that follows the largest part of the Swarm on it's conquests.


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The Orzhov Syndicate


The Orzhov Syndicate is composed of lawyers, politicians and businessman, working in high government positions as a corrupt and well-organised crime group but simultaneously mascarading as a religiuos and humanistic order. They believe that everything has it's price, even a man's soul, and that any kind of trade, no matter how sacreligous, should be allowed. The Orzhov are in essence a traders guild, controlling the flow of income through their monopoly over Ravnica's religous life. They work to make the rich in the city richer and keep the poor as they are. They are not all evil though. They keep the city laws in check and protect the right's of it's citizens. They expect, however, that their services are repaid with generous interest. Those who do not pay their tithes or debts to the Orzhov are persecuted and doomed to a fate worse than death, as even death offers no escape from the Syndicate. They are the best necromancers in Ravnica and accept their payments not only in gold, but in souls and corpses as well.
While they claim that they are pious, few of the Orzhov admit to worshipping a certain god. They allow all religions to spread their teachings and build temples of worship, and in fact sponsor such endeavours and offer protection to the temples. In return they demand a percentage of the temples' income and force them to abide by their rules and laws. Forming cults without the Orzhovs' approval results in merciless persecution.
In the eyes of the public the Syndicate is governed by high-ranking bureaucrats. Few know that the real leaders of the guild are the spirits of some of it's most powerful former patriarchs, who have transcended death and kept their power beyond it's veil so they can continue to rule. Their names are long since forgotten and they are knwon simply as the Ghost Council of Orzhova.

The Ghost Council

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The goals of those who join the Orzhov are to amass wealth and power, to keep and spread their control over Ravnica's citizens, usually by means of intimidation, extortion and fear, and to find a way to enjoy their gains beyond death. It's not rare that the guild offers eternal life to people in return for their services and many join it for that reason alone. While a majority of the guild are simple, if ambitious lawyers, it's more influential members are usually clerics and other divine spellcasters that claim a connection to gods. The Orzhov are protected not only by richly paid and thus very loyal mercenaries, but by many paladins as well - there are those in the guild that believe with a pure heart that they are working for the good of Ravnica and the cunning Orzhov do what is needed to hide their dark side and protect the purity of such powerful allies. Amongst their ranks are also Grey Guards and Black Guards, Assassins and (Shadowbane) Inquisitors and many others that are tempted by the giulds fortunes and promises of power or blinded by their zealous faith. When dealing with menial tasks that disrupt their rich and gluttonous lifestyle the Orzhov use imp-like creatures known as thrulls to do their bidding. While their clerics and necromancers are very powerful, they usually prefer to send undead minions, shadowy conjured beasts and spirits to fight in their stead. There are also rumors that they have even been able to tempt and trick some of the righteous angels into joining their side.
Orzhov members tend to law on the Law-Chaos axis and to Neutral on the Good-Evil axis.

Orzhov Thrulls, Clerics and Warriors

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A lot of Orzhov members have apartments or estates in the rich parts of Ravnica. They also own and control many mercantile districts and have innumerable offices around the city. In the temple of every god can also be found Orzhov clerics, tax collectors and guards. The Orzhov also have small temples dedicated to the guild itself, where they deal with "legal activity", funeral rites, blessings, donations, healing etc. The biggest one, where common people are rarely allowed, is a massive cathedral, nick-named Orzhova, the Church of Deals. No one is sure what really goes on in there but there are rumors that it is gate to the afterlife itself.



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The Izzet League


The best way to describe most memebers of the Izzet is as mad scientists. This guild is home to masters of theoretical science, invention, and spellcraft. Their nature is a passion for discovery and knowledge, reckless curiosity, and a fascination with anything unknown as well as an unresistable desire to take it apart or set it aflame. The Izzet are brilliant, but their tendence to jump from one idea to another causes them to take shortcuts in their studies, often with catastrophical results. The guild is always recruiting new members with fresh ideas not only to futher it's research, but because most of it's members are short-lived. The Izzet are extreme individualists, every one of them taking great risks and toying with forces he probably can't control in order to be the one to make the next brakethrough. For them practicality is always second to innovation and they rarely revisit old discoveries. They are not only incredibly gifted mages, but marvelous engineers as well. They are the ones who designed and built the massive dams and aqueducts that feed Ravnica's water supply as well as the labyrinths of pipelines that form the city's heating and sewer systems. While it appears as though the Izzet are only interested in their research and not actual domination of Ravnica, if they are not stifled by the other guilds they can very well destroy the whole metropolis on their own. Giant craters, remnants of failed Izzet experiments litter the face of this world, and the Izzet themselves consider a few lives a small price to pay for their scientific advancements.
The guild is run by Niv-Mizzet, called "The Firemind" - an ancient, flippant and extremely narcissistic dragon whose brilliance is matched only by his short-temperedness. He is the most intelligent being on this world and probably one of the most intelligent beings in the whole universe. He believes he can easily overthrow the other guilds and rule Ravnica, but that would simply be too boring. He enjoys the entertainment that the conflict provides him with and entertainment is the reason he formed the Izzet league in the first place - to serve as his guinea pigs and amuse him.

Niv-Mizzet
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Many of the Izzet are Wizards, Sorcerers and other arcane spell-casting classes, but they are obsessed with their magic powers to the point of caring for nothing else. Spellblades and similar classes as well as Psions, Wilders and Artificiers are also present in their ranks. They mostly specialize in destructive(Evocaton) magic, or magic that changes substance(Transmutation). Not many mercenaries agree to work for this guild, because they know that trouble usually comes from the Izzet themselves mostly in the form of uncontrollable jets of flame or fireballs. Many Izzet laboratories are guarded by weirds - freakish elementals created by Niv-Mizzet himself, that defy nature by combining opposing elements like fire and water or water and lightning into one semi-sentient creature.
Izzet mages and soldiers wear flamboyant uniforms in bright reds and blues, mimicking the colors of the scales of their leader. Their clothes are usually decorated with shiny metals and they often carry around gizmos and machines that are supposed to augment their magics.
Izzet members tend to Chaos on the Law-Chaos axis and to Neutral on the Good-Evil axis.

Izzet soldiers and mages

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The Izzet spend most of their time away from their homes, cooped up in laboratories and leaving only when the necessity of an experiment demands it. It is noticable how people in distrcits with such laboratories are quick to leave their homes behind and search for safer living quarters. The epitome of the League's architectural genius is their guildhall, where their leader also resides, Nivix, the Aerie of the Firemind - a cluster of fragile towers, somehow standing perfectly erect and stretching over 5000 feet into the sky.


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The Azorius Senate


The Senate's purpose in Ravnica is to create laws and ensure that everyone abides by them. It's members are extremely aloof and believe in the omniscience and totality of these laws and that they are the only thing that keeps the metropolis from falling apart. As such they make all their laws overly complex and restrictive so that no one but the Azorius themsleves can understand and fight the machine of state. Thus, they are deeply loathed by Ravnica's common folk. The Senate hates and fears all forms of change and progressive thinking and works hard to stifle it so they can maintain their absolute authority and keep the status quo.
As a guild that strives to create a utopian society, the Azorius see the benefits of working with other guilds when it suits their interests. They employ the Boros Legion and the Selesnya Conclave to enforce their laws and the Orzhov Syndicate often provides them with skillful and experienced advocates.
The Senate is run by bureaucrats and politicians who unanimously choose a representive figurehead called the Grand Arbiter. Their current leader is an elderly human by the name of Augustin lV. He is aided by his most trusted advisor, the sphynx Isperia, who claims she always speaks the truth.

Augustin and Isperia

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Many of the high-ranking Azorius are powerful wizards and psions, who call themselves lawmages. Lower-ranking members include arcane spellcasters and clerics that specialize in mind-controlling magics and spells that hinder and restrict both thoughts and physical movement. Many of them are superb at neutralizing spellcasters either with counterspelling or by disrupting the mages' very connection with his powers (Spellthieves, Occult Slayers). The senate is guarded by an army of knights and paladins in the absolute conviction that upholding the law is the only way a peaceful society can exist. Other martial classes are also found in their ranks, but they mostly share the paladins' views. Many mounted guards, including ones flying on trained griffins patrol the streets and skies around the Azorius' courts and castles together with conjured air elementals and spirits. The races that join the Senate are usually law-abiding ones - humans, dwarves, vedalken and loxodon.
Azorius members tend to Law on the Law-Chaos axis and to Neutral on the Good-Evil axis

Azorius knights and lawmages

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The Azorius build and reside in heavily fortified castles and towers of white marble that serve as both courts and prisons. The seat of their power is a large fortress composed of several smaller buildings and is called Prahv, the Spires of Order.



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The Simic Combine


According to the Guildpact, the Simic were originally one of the guilds tasked with the preservation of nature in Ravnica. They failed in this, however, with the complete urbanization of the whole planet. Dissatisfied with the way things turned out, the Simic adopted a new purpose - to enhance and improve what little was left of nature so that the plants and wildlife have a chance to fight back against the industrialization. They went about this in quite a drastic way, combining their superb knowledge of magic and nature with successfull, but monstrous results. Their experiments with biomancy have bred horrific mutants that twist the laws of life to their braking point. The Simic see themselves and their beasts as far superior to other ravnicans and costantly work to improve and modify their bodies so they can become the rightful rulers of Ravnica. They want to master evolution but their arrogance blinds them to the fact that they are dealing with forces beyond their control. While their creations are frightfully efficient at what they're supposed to do - be the pinnacle of evolution, it is not rare that they turn on their own creators and destroy them.
While most ravnicans distrust the Simic and think they are crazy, none can deny their genius and the fact that they have greatly improved Ravnica's medical sciences - they are the best physicians of Ravnica, treating all kinds of diseases and injuries with their radical methods.
The one who changed the guild's vision and role is Momir Vig - a brilliant elven biomancer, who has managed to sustain his life over 3000 years through the alterations he constantly makes on his body.

Momir Vig

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Momir's endless research has recently been rewarded with a scientific brakethrough - he has invented a bio-magical substance called cytoplast, that has unique properties - it can memorize and transfer the genetical information of living beings it comes in contact with. It can be used to heal wounds, regenerate limbs, increase one's physical and mental abilities manyfold and if augmented by a skilled enough biomancer, even be used to kill or control another being. (note: Cytoplast will be in the campaign, although probably very rare at low levels. I'm not entirely sure how it will work, but it will most likely be based on the Mother Cyst feat from Libris Mortis.) The Simic blur the lines between magic, nature and artifice. They are mostly druids, clerics, wizards and artificiers obsessed with their reasearch. They specialize in healing and enhancing magic. Their secret laboratories are usually guarded by the mutated beasts they create.
Simic members tend to Neutral on both the Law-Order axis and the Good-Evil axis.

Simic mages and mutants

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The Simic are mostly concerend with themselves and their research and shy away from people and politics, for wich the people themselves are grateful. The guilds laboratories are not open to the public, but they manage many medical clinics with reputable doctors. They do so not because of altruistic urges, but because they need the funding for their experiments. One of their greatest biomantic successes has become their main headquarters - it is a hybrid building of living matter and sculpted stone, held aloft by thick vines that keep it isolated from the rest of Ravnica. It is called Novijen, the Heart of Progress and it is where Momir Vig concocts some of his greatest and probably most dangerous experiments in secret.

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The Selesnya Conclave


Depending on one's point of view, the Conclave is either a selfless, nurturing, spiritual group or a brainwashing nature cult. Although it is easily the most peaceful, altruistic and generally "good" of the guilds, it's members are also self-righteous, single-minded and naive. The Selesnyans are devoted to peace, life, nature and community and constantly spread their dogma across Ravnica. They are the least warlike of the guilds and instead rely on their guild's constant growth and the assimilation of new members. The Conclave is always bolstering it's ranks by bringing new recruits into it's fold rather carelessly. Somewhat similar to the Golgari, they literally grow new members as well - some of the greatest druids of Ravnica breathe life into saprolings and treants, who gladly serve their masters. Those in the Conclave work in unison, providing shelter for ravnicans, trying to sustain the city's plant life by building parks and gardens, and expanding Selesnya's influence wherever possible.
The guild claims a communal leadership by all members, but it is no secret that a gathering of dryads, known as the Chorus of the Conclave are the ones who usually make the important decisions that most passive and humbled members are unable to make. Selesnya's defensive force is led by an experienced elven ranger, named Tolsmir Wolfblood, who is never seen without his closest ally - a giant wolf called Voja.

The Chorus and Tolsmir

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While they are hard and slow to anger, Selesnya is home to some of the most powerful Rangers and Paladins of Ravnica, as well as many other martial classes and a multitude of tamed beasts, that fight blindly when defending their home and it's peaceful, monotonous existence. Selesnya's wrath is indeed a sight to behold. The spellcasting classes are represented mainly by Druids and Clerics who revere nature and peace. The races that join the Conclave are usually ones that have an attachment to nature - elves, gnomes, loxodon, dryads, centaurs and many others. Much of the wildlife surviving in Ravnica has found shelter under Selesnya's wing - from wild animals, that guard the guild's homes, to mystical beasts like pegassuses, griffins, elementals, even giant wurms.
Selesnya members tend to Law on the Law-Chaos axis and to Good on the Good-Evil axis.

Selesnya warriors and beasts

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http://img97.imageshack.us/img97/7917/gwstyle1.jpg
http://img148.imageshack.us/img148/7162/watchwolf.jpghttp://img821.imageshack.us/img821/538/mtgcomdailybs32picmaine.jpg
http://img72.imageshack.us/img72/8067/newpicture4x.pnghttp://img24.imageshack.us/img24/3319/newpicture5k.png


Selesnya guildhalls are called sanctuaries and every current or prospective member is always welcome there. The most important of Selesnya's buildings and groves is Vitu-Ghazi, the City Tree - the largest tree in Ravnica. It's trunk houses millions of Selesnya members and is where the Chorus consults.



http://img265.imageshack.us/img265/2555/rakdoscrest.jpg
The Cult of Rakdos


It is debatable whether or not one can actually call the Rakdos a "guild". They are composed of outlaws, lowlives, thieves, killers, beggers and virtually anyone can declare he is of the Rakdos and join in thier quest to spread mayhem and death across Ravnica. Every being in this guild is single-mindedly obsessed with inflicting as much pain and suffering and being as sadistic as possible. They are thrill-killers, without any moral restraints and believe that life is meaningless, so they should be free to do what they like, whenever they like, without any regrets. These tendencies take the form of mass killing sprees and literal orgies of death and fire as the Cult's members rampage through the streets of Ravnica. The Rakdos have as little remorce for other members as they do for ravnicans, they have no concept of loyalty or honor, companionship or compassion and they are happy to sacrifice anyone or anything to achieve their aims. They believe that when enough blood is shed, their leader and founder of the cult, the demon Rakdos, the Defiler, will rise again as he did in ages past and smother Ravnica in an ocean of blood and brimstone. Unbeknwonst to most of them, Rakdos is actually in Ravnica, having decided for reasons of his own to make this world his permanent home. While the Cult is chaotic and disorganized, it does have it's spiritual leaders, the highest-ranking of them currently being Lyzolda, the Blood Which - a wicked human Sorceress, who is not an actual ruler, but instead incites her followers' bloody frenzies.

Rakdos and Lyzolda

http://img841.imageshack.us/img841/1073/934rakdosimage.jpg
http://img130.imageshack.us/img130/1189/1066lyzolda.jpg


The other guilds have their reasons for tolerating the Rakdos. They are mostly used for manual labor, even selling themselves or being sold by others into slavery, working as servants or miners. One of the guild's members' assets is thier combat prowess and desire for violence. Many martial classes that revel in combat are part of the Cult - Warriors, Rogues, Assassins, Barbarians, Frenzied Berserkers and others. Other guilds often secretly hire Rakdos merceneries when they need to take care of something without getting their hands dirty and the Rakdos are happy to oblige. Rakdos spellcasters are usually Sorcerers, Clerics, Warlocks, Necromancers and other classes that rely on charisma and tend to use distructive magic. They often summon imps and minor demons or devils to prove their power and for the amusement of the masses. Many undead horrors and vile creatures are drawn by the death and destruction the guild sows. A secret purpose of the Rakdos is to constantly destablize Ravnica so the other guilds can clean up after them and prove to the public that the guilds are, in fact, needed.
Rakdos members tend to Chaos on the Law-Chaos axis and to Evil on the Good-Evil axis.

Rakdos warriors and mages

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http://img80.imageshack.us/img80/8070/nihilisticglee.jpghttp://img834.imageshack.us/img834/4560/295drakdos.jpg
http://img801.imageshack.us/img801/6558/3266vbn.jpghttp://img340.imageshack.us/img340/4889/goblinspikeknuckles.jpg
http://img225.imageshack.us/img225/1254/ragamuffyn.jpghttp://img51.imageshack.us/img51/6023/squealingdevil.jpg
http://img836.imageshack.us/img836/6865/wallpaperdemonfire800x6.jpg


The Rakdos don't have homes or territories to call their own, but hey are happy to sleep and reside in those districts of Ravnica they ravage. They do have temples of worship, which resemble slaughterhouses and boneyards. A few of their most high-ranking members know that deep underground lies a dark fortress, known as Rix Maadi, the Dungeon Palace, filled with fiendish monsters and hellish flames, where Rakdos himself resides under a pool of molten lava in a state cimilar to hibernation



http://img205.imageshack.us/img205/1189/gruulcrest.jpg
The Gruul Clans


Before and for a short time after the signing of the Guildpact, the Gruul Clans were a wild and noble guild charged with maintaining the wild places on Ravnica. They were supposed to keep civilization in check. Civilization and the other nine guilds, however, overran every wild place on the planet. This changed the Gruul. As the wilds were torn down, so too were the Gruul's responsibilities taken from them. The Simic claimed jurisdiction over nature's future. The Selesnya preached about nature in order to bring it into the Conclave. With their responsibilities taken over by others, they were seen as outside of the Guildpact and the Azorius began to write them out of the law. Outside the law, the Boros were not required to protect them and the Orzhov were free to enslave them. The Gruul decentralized, losing any sort of real leadership. The guild became nothing but a loose affiliation of clans. However, they remained proud warriors and when they are not fighting amongst themselves or scavenging for food, they battle against the other guilds, trying to prove their strength to them and defend their honor.
While the clans themselves are disorganized, they do have their charismatic leaders, the leader of the largest clan being the cyclops Borborygmos. While he is not their official ruler, when he speaks, the clans listen and obey.

Borborygmos

http://img704.imageshack.us/img704/8388/ravnicacyclops.jpg


The Gruul are a diverse bunch - from beggers to gladiators, from scavengers to raiders, from slaves to shamans. Many martial classes are found amongst the Gruul, but they are usually ones that rely on brute strength like the Barbarian, rather than ones that rely on discipline like the Warblade. There is a notable lack of Wizards in their ranks, but Sorcerers, Shamans, Clerics, Druids and Warlocks are not uncommon. They rely on offensive spells and it is said that the most powerful can raise the very earth to fight for them. The races that are part of or join the Clans are wild ones, who usually have an attachement to nature - goblinoids, centaurs, orcs, trolls, half-giants, giants, ogres, viashino etc. The Gruul often befriend and battle alongside wild beasts. who share their destructive urges.
Gruul members tend to Chaos on the Law-Chaos axis and to Neutral on the Good-Evil axis.

Gruuls Warriors and Shamans

http://img713.imageshack.us/img713/263/gruulstyleimage3.jpg
http://img707.imageshack.us/img707/2338/mtgcomarcana1005pic2en.jpg
http://img62.imageshack.us/img62/8033/wildcantor.jpghttp://img829.imageshack.us/img829/1992/gruulguildmageparente.jpg
http://img821.imageshack.us/img821/7205/skarrganskybreaker.jpghttp://img824.imageshack.us/img824/1447/burningtreeshaman.jpg


The Gruul consider any part of Ravnica they invade and manage to capture their territory. The lesser members of the Clans manage to survive in some of the more civilized districts as beggers, thieves, servants and mercenaries. One place of note that the Gruul consider sacred is Skarrg, the Rage Pits - a large desolate vale filled with geysers and volcanic activity, where powerful Gruul shamans seek enlightenment and strength.




Aaaand because it appears the post becomes too long, double-post.

MOLOKH
2010-08-26, 07:10 PM
Lix Lorn

Emily is attending one of the gatherings of the Izzet League - an event that usually strikes fear in the hearts of normal ravnicans, as many members use the stage given to them to demonstrate and brag about their inventions and theories in front of a large audience. Most of these inventions and theories are concerned with emulating and controlling the raw forces of nature and it is not rare that overzealous and ignorant newbies would blow themselves up in front of everyone just to prove a point.
The front rows of the Arcane University's giant circular hall, usually used for lectures in high arcana, architecture and thermodynamics, are empty, whereas the back ones are rather cramped. Many of the Izzet are not even paying attention to the people who are called on stage, but instead are shouting at each other and arguing over their scientific views.
The announcer is a rather short and pudgy human named Jarek - a high-ranking Izzet mage as well as a professor from the university, who Emily is rather familiar with. He is trying to outshout the restless crowd as he lists the issues the League is currently dealing with - implementing the new steam-propelled jetpack technologies into everday life, the sudden fade of the itencity of some of the weird's electro-magical fields, the shortage of funds and the lack of donations for research, and in-between he is calling on spokesmen for a detailed explanation or a demonstration. Emily has only attended two such meetings thus far, being a relatively new member, but she can judge this one as profoundly boring in comparison to the previous.
"Next, Item 27, Arone is scheduled to present his essay on the polymerization of nickel-mithral alloys! Mister Arone, please!" Jarek eyes the crowd. "Mister Arone, would you please get on stage! ... Oh, for the love of thunderstone..." He looks around the hall again and his gaze falls on Emily. Even as he shouts she can hardly hear him, but she makes out what he is saying. "Emily! Is your father still not done with his research? He was supposed to turn in his results three weeks ago!"
I believe I mentioned that I may do this. Emily's father will indeed be Arone, an Izzet mage and metallurgist and also the one who practically got her into the University in the first place. Emily is not all that close with him, as he, like most Izzet, is more interested in his research than any other aspect of his life. She doesn't get to see him too often, but for almost two months now she has lost all contact with him. If you are not okay with that say so and I'll think up something else.


Amphetryon

Savran is making his way through the murky waters of the labyrinth-like sewer system of Ravnica and, as per instructed by Dorsal, the chief-druid who serves as a leader for the Golgari in this part of the metropolis, observes and watches over the various algae and fungus that somehow manage to thrive in this lifeless place, as if to spite nature itself. The dark and slimy plant-like masses of undistinguishable color seem to spread ever faster and Savran, satisfied, swims up a chute that leads to the pipe-filled corridors of the upper sewers. Lifeless, indeed, is the way this place can be best described - no living, sentient being could survive long down here, but the Golgari are different. They can spread anywhere and everywhere, just like the algae he just left. Where there is but a speck of life, they can feed on it, exploit it, and thrive, breed death from the life, and new life from death. And so the cycle begins anew.
A strange tingling runs through him, like the cold shudder of death he is not unfamiliar with.
Give me Spot and Listen checks.


Nanoblack
Clay walks through the back alleys of Ravnica, trying to keep to the shadows. He was forced to abandon his latest lucrative scheme, as the people he was decieving got a bit too suspicious for his liking. He makes his way to one of the hideouts he uses. Nothing fancy - just a couple of big rooms in an abandoned appartment building, which he happens to own the key for. Only the bare essentials for living can be found here - a small table, a chair, a hard bed and some blankets. But it does make a good hiding spot either for him or for the small treasure he has amassed over the years. Walking around Ravnica with so much money is usually not very wise.
The key clics as Clay lock the door behind him. The room is rather dark,as only thin streaks of light can make their way through the planks of the nailed up windows. But in this dimness, a small square shape is almost glowing on the table. It looks like a piece of paper - a piece Clay is certain was not there the last time he was here.


Selenir

Kesheros is on his way to complete a simple mission from Dorsal, the chief-druid who serves as a leader for the Golgari in this part of the metropolis - he only needs to account to the local Azorius authorities for the number of exhumed and confiscated corpses and the amount of food rations the Golgari need to distribute to the populace. He is making his way out of the slum-like backalleys of Ravnica, heading for tha mian street, where the Azorius and Orzhov bureaucrats position their offices, when he notices a sudden change in the atmosphere.
As one of the Golgari, he was used to people fearing and mistrusting him - it was one of the privelleges, actually. As he was walking along crowds in front of him opened a path for him to pass, people avoided him, some hid themselves. But he notices that some follow him. Even more noticable and pretty hard to ignore is the mob of about 20 ravnicans in front of him, who slowly but surely make their way towards him and stop about 30 feet away. Judging by their clothes, they are obviously peasants, beggers and generally plebians, but many of them carry staves, knives and even a pitchfork. They murmur around for a few seconds and then one of them steps forth and yells at Kesheros: "Stop right there! Your type aren't welcome around here anyomre! Go back to that festering hellhole you freaks call home and tell the rest of them that we're sick of it all!"

Kyeudo

Davall is patiently wating in the long, spotless and perfectly chiseled marble hall of the Prefectorate - an Azorius institution, where lawmages and advocates of all kind would spend many years learning the finer points of politics, public speaking and reading into the law. Rolan, a member of the Prefect and Davall's monitor ever since he was enrolled here after college, has requested a meeting with him. At precisely the specifed time, the door to his cabinet is opened by a vedalken in civilian clothing, who motions to Davall to enter and walks away.
The small room is decorated with strict and impeccable taste - a large desk occupies most of the room and shelves of perfectly arranged tomes and scrolls hide the walls. Rolan sits behind the desk in a simple but elegantly carved wooden chair, almost buried in heaps of books and papers. He's a human of about 40, with a clean shaven head and face and incredibly white clothes that seem to almost sparkle. He waves with his hand at Davall, indicating that he should sit in a similar chair in front of the desk, then unceremoniously starts talking, without even looking up from the document he has been reading the whole time. "Punctuality is the kindness of kings. I'm glad to see you retain your virtues. I'll just get to the point. It is high time you started applying your skills in an actual environment. Theoretical dissections of the law are a good exercise for the mind, but what kind of lawmage wouldn't be able to form a simple non-disclosure agreement protocol? Treat this as your first official task for our government. Now then... We have recieved a few reports from district 43.a about unusual Golgari activity. There have been complaints of dissappearances, attacks from those horrible little plant-monsters both the Golgari and Selesnya are so fond of, and spillings of large quantities of some unknown, but apparently poisonous substance from the sewer trenches. File a list of the complaints and make a report about the happenings in the area. It's rather far. You might want to catch a griffin ride" He pulls a sheat of paper, writes something on it and stamps it with small golden seal before pushing it in front of Davall. "There should be quite a few on the roof at this time of day. I'm expecting results from you soon."


DMofDarkness

The perpetual summer of Ravnica is not at all to Durkon's displeasure. The streets of the metropolis, bustling with colorful life, make him appreciate the subtle irony that ravnicans are, in fact, walking literaly on the corpses of their own - beneath their feet lay the rot farms, were death breeds a cycle just as hectically beautiful, but much more sinister. Instead of merchants or artisans or mothers with their children playing, the bowels of Ravnica are filled with squirming monsters, undead and cruel, arrogant and power-hungry people. Durkon reminds himself, however, that the deadliest flowers that grow in those gardens of decay, that could paralize or kill with but a whiff of their petals, are no less beautiful than the ones that grow in the sun.
His conundrum is interrupted by shrieks and running crowds. As he turns in the direction they are coming from, he is greeted by a sight he was beginning to forget and, he realizes, is not all that happy to see again. A shambling skeleton makes it's way along the street, heading right towards him. It is definitely of the Golgari - Durkon recognizes the way the bones are stripped clean of any kind of flesh and polished almost to a gleam - a mark of Dorsal, the chief-druid, who serves as a leader for the Swarm in this part of Ravnica. The skeleton stops about 40 feet away from Durkon, seemingly looking at him with it's empty eye sockets, if not for the fact that he knew such undead can't actually see. It's boney arm arches backwards unnaturaly an it stays perfectly still, it's phalanges pointing in the direction it came from.

Nanoblack
2010-08-26, 07:39 PM
@MOLOKHHe reflexively shifts to randomize his features and become unrecognizable. His eyes carefully search the darkness for whoever might have left the paper.

Spot: [roll0]

He moves over to the paper and casts detect magic and if it registers, read magic. After one last look around the room he finally settles to read it.

Lix Lorn
2010-08-26, 07:49 PM
Emily blinked.
"Haven't the foggiest." she called, loudly. "Sorry. I dunno where he's gone, either-he's vanished recently. Probably forgot it was today."

MOLOKH
2010-08-26, 08:21 PM
Nanoblack

Clay's eyes, still adjusting to the sudden change in the lighting, can spot mostly darkness, but noting out of the ordinary.
The piece of paper eminates a weak magical aura of no particular school. As soon as he determines this, Clay starts to feel the aura fading away. As he picks the sheet up, he sees only a single word is written on it with what appears to be rusty-red ink - Balack. What catches his eye, however, is a strange glowing rune on the paper that quickly fades away and dissappears. At this point the sheet no longer seems to be magical, but Clay can still see the symbol in front of him, as if he was staring at the sun for a long time - it looked like an eye with eight legs sprouting from it.


Lix Lorn

Jarek slaps his forehead with his hand and looks at his list again. "Alright then, next, Item 28, Lina will be demonstrating her... Dragon-what?!"
The items continue for quite some time and at one point Emily is close to falling asleep even with all the shouting around her.
'Item 62, a leakage in the sewer pipes in district 43. Huh... Those are barely two hundred years old. One would expect them to last longer. Okay, Parfy, this looks like a job for you. Take that weird-a-ma-jig of yours and hop to it!" A yellow-ish goblin with rediculously large goggles and shoulderpads leaps up on the desk and yells "OH, YEAAAAH!" Jarek shakes his head and continues: "That place is pretty close to Golgari domains. Emily! You beter go with him! Who knows what crawls down in those sewers! And, please, don't weld our engineers to the pipelines this time!"

Nanoblack
2010-08-26, 08:35 PM
@MOLOKHHe focuses his vision on the image of the symbol up until it fades away completely. "Balack?" He tosses the loot from his last venture to the floor, keeping a pair of platinum pieces on his person just in case. Shifting into a more handsome visage, he steps outside and locks the door behind him.

He heads out to question his slew of informants, starting with the local tavern owner and eventually working his way up to guildies. "Balack... Balack, Balack, Balack..."

Lix Lorn
2010-08-26, 08:39 PM
Emily jerked back to wakefulness, rising to the bait.
"Hey, those engineers deserved it!"

Fable Wright
2010-08-26, 10:15 PM
Seeing the messenger that the guild sent him, he sighs. If only they knew. And then he proceeds to walk in the direction the zombie pointed, waiting for it to, as usual, act as an escort.

Kyeudo
2010-08-26, 11:33 PM
Davall spends only a few moments seated before his monitor finishes and he finds himself back on his feet. "I'll get right on that, sir." He picks up the sheet of paper and excuses himself from the room. As he rides the lift to the rooftop level, he scans the sheet to see just what sort of document it might be.

MOLOKH
2010-08-27, 08:30 AM
Nanoblack
Give me a Gather Information check.

Lix Lorn

"Don't get testy with me, missy! You're going there to keep Parfy out of trouble." He points at the goblin, who has already made his way through the crowded rows of bickering Izzet and is tugging what looks like a metal backpack up the stairs leading to the hall's massive gate entrance.

DMofDarkness

The skeletons walks in front of Durkon and leads him down the now empty street. It turns into one of the many branching cul-de-sacs, that lead deep into Ravnica's slums. Somewhere far behind him comes a yell: "Hey, you!" and he sees the orange lustre of the bronze armor of two Boros legionnaires. They have bared their swords, but are not advancing and Durkon knows they would never dare to tread this close to Golgari domains.
More yelling in front of him catches his attention and behind the next corner he finds a rather unusual sight - a mob of peasants, beggers and generally plebians, judging by their clothing, are standing about 30 feet away from a white-haired elf, who Durkon recognizes as one of the Golgari. The 20 or so people are carrying staves, knives and even a pitchfork and are waving them around and yelling at the elf. "We're sick of it all!" is what he manages to understand from their screaming.

Kyeudo

The paper is, as Davall expected, an authorization for the use of a griffin mount and a suitable handler. It has a 24-hour expiration.
Contrary to Rolan's estimation, only three griffin riders are stationed on the roof, one not even being of the Azorius. The griffin's spikey and flamboyant red armor quicklly gives away that it is of the Boros sky patrols. It's rider, a human woman with short auburn hair and wearing a bronze scale mail with the insignia of a fiery fist, is chatting away with an Azorius hussar in the shadow of one of the Prefectorate's towers. The third rider, also an Azorius hussar, is furiously polishing his mount's armor plates. The two soldiers halt their conversation as they spot Davall. "Can I assist you in any way?" asks the man, while the woman crosses her arms and turns away.

Fable Wright
2010-08-27, 08:37 AM
What seems to be the problem here? Durkon asked, continuing to follow the skeleton.

Nanoblack
2010-08-27, 08:39 AM
@MOLOKHGather Information:[roll0]

Lix Lorn
2010-08-27, 09:17 AM
"Fine. Whatever." scowled Emily, getting up and following after the goblin.

Selenir
2010-08-27, 09:33 AM
@MOLOKH
Upon seeing the assembled masses, Kesheros smiles, revealing teeth filed to sharp points. "It seems that I've found new... recruits for the rot-farms. We've been running low on zombies recently anyway," he states matter-of-factly, strolling forward without breaking his stride.

Intimidate: [roll0] (Hoping to scare them off)

Kyeudo
2010-08-27, 11:25 AM
"I need transpot to district 43A immediately. Prefect Rolan's orders." Davall hands the authorization paper over to the rider so concerned with the quality of his gear.

MOLOKH
2010-08-27, 03:33 PM
DMofDarkness and Selenir

The ravnicans are all visibly shaken by the fact that the lone elf in front of them doesn't back down and even threatens them and steps forth, seemingly to engage them. The fear in their eyes turns to terror as a second member of the Golgari, a human who appears to be a skilled warrior, but even more menacingly, is escorted by a walking skeleton, appears behind them and asks what is going on. Obviously their superior numbers were what was giving them the courage to stand up to a guild member, but when they suddenly find themselves surrounded by Golgari, they panic and back away against the wall, a couple of them making a run for it back into the slums.
The skeleton walks past them as if they didn't exist.
The man who was shouting at the elf manages another drop of courage and stutters: "P-please, don't kill us! We just can't live like this anyomre! That stuff you leaked poisoned our water and our homes, and because of those plant-monsters we're scared to go out. Please, just spare us! We never did anything to you!"
At this point the skeleton has went past the elf and is now standing still, facing the human he was with and pointing down the street.
DMofDarkness and Selenir, feel free to interact with each other. Oh, and what the man speaks of seems off, as both Durkon and Kesheros know the Golgari haven't expanded this far out into this area. Yet.


Nanoblack
Neither the local tavern owner, nor any other tavern owner Clay knew could tell him of this Balack. Neither could the rogues, thieves and street bums he was keeping close to and using as a private intelligence network. Even one of his friends, who had connections to the Orzhov Syndicate, couldn't dig anything up.
"Nope. Sorry man, don't know the guy." The shady figure of his informant dissappears into Ravnica's backalleys and Clay is thinking of giving up for the night, when a raspy voice speaks: "You want to know of Balack? I can help you, young man." He turns around and sees an old begger woman on the ground, resting her head on the wall behind her. Her milky-white eyes are dry and lifeless and her hand, stretched out from the rags she is covered with, is shriveled and dotted with dark patches of skin. "But everything has it's price. Have pity on an old blind woman. With a measily ten gold pieces I can live out what little I have left in some luxury."
Clay remembers seeing her beg in this exact place every time he has passed through here, but he's never given her money or spoken with her.


Lix Lorn

Parfy runs surprisinlgly quick for a goblin with such a heavy load, the metal backpack firmly secured to his back. His mouth, however, runs just as fast. "Yeah, fix the pipes! The pipes are fixed! Those are the fixest pipes ever! You'll see! I'm telling you, when they see how effective my weirder-welder is, they're gonna make me a guildmage for sure!" It's not quite clear if he is speaking to Emily, himself, or maybe even to Jarek back in the University, but he doesn't shut up for a second.
Emily is glad the district they are assigned to is rather close. In about an hour they are walking along the main street of district 43. The street itself seems less lively than usual, and she is not certain it's because of the Izzet duo. About 200 feet away from them she notices a large crowd surrounding a couple of Boros legionnaires and shouting something she can't make out.
Alright, where are them leaks at? I'll weld holes in them, just you wait!" Parfy glances around, but sees nothing but the chiseled plates of the walkway and the offices, shops and appartments around them. "Where are the leaks, Emi?" He looks up at the young woman, but something in the air above him obviously catches his attention and his head arches back as he follows it across the sky with an open mouth. Well, no matter! He snaps back spontaneously. It's a sewer leak, right? It won't be hard to find if we just use our noses!" The goblin runs across the street, stops in front of a sewer grate and sticks his rather large nose in it. This one's not very smelly!" He continues to run around and sniff the sewer grates.

Kyeudo

The soldier who qestioned Davall shrugs and returns to his previous conversation as the Azorius mage, completely ignoring him, hands the document to the other hussar. The man, almost a boy actually, stares at the piece of paper with a blank expression for some time, then all of a sudden jumps up and crosses his arms, his fists touching his shoulders - the official Azorius military greeting. "Yessir, of course! Me and Layla here are at your service. Just a minute, if you will." He tucks the rag he was polishing with in his armor, then circles the giant griffin, that has quitely laid on it's side until now, and starts pushing it up. "Come on, Layla, we're going for a stroll. Get up!" The beast seemingly yawns, then slowly stands up and spreads it's massive wings. The hussar secures it's saddle then hops on it and offers his hand to help Davall climb on. "You said area 43A, right? We'll be there in no time. Hold on tight. And, if you take my advice, don't talk or open your mouth while we're flying - you might swallow a bug."
The griffin charges the roofedge and jumps off, beating with it's wings and rapidly ascends in the azure sky. The Prefectorate shrinks quickly in front of Davall's eyes until it looks just like a dollhouse. The cityscape of Ravnica flashes bellow him as the griffin smoothly glides along the wind currents.
In about 20 minutes the hussar steers his mount towards the ground. He points to a long and wide alley with many shops and appartments, as well as many little branching streets going to it's sides. "There it is, that's district 43. I don't know which of those little streets leads to 43A, though. It's too cramped for Layla to fly through there anyway. Sooo, just say where you wan't me to... Hey, what's going on down there?" Following the hussar's gaze, Davall notices a large crowd surrounding a couple of Boros legionnaires and shouting something he can't make out.

Fable Wright
2010-08-27, 03:42 PM
It's not us. We have not gone to this area of this city yet. We have no interest in killing people or poisoning water. Why would we kill you off when we provide food to those who cannot afford it? You're mistaken about the source of the poisoning. Good day. Durkon says, trying to get the skeleton to continue leading him to his destination.

Lix Lorn
2010-08-27, 03:42 PM
"Mizzet's wings, do you EVER shut up?" complained Emily, holding her nose already as she waited-after all, this was HIS job.

Nanoblack
2010-08-27, 03:49 PM
@MOLOKHHe reaches into his pocket and retrieves a platinum piece, but before handing it to her, he presents a warning. "I don't take kindly to being lied to, so please make this worth my time." He tosses he the coin and looks at her expectantly.

Amphetryon
2010-08-27, 08:18 PM
DM:
Listen[roll0]
Spot[roll1]

Selenir
2010-08-27, 08:56 PM
It's not us. We have not gone to this area of this city yet. We have no interest in killing people or poisoning water. Why would we kill you off when we provide food to those who cannot afford it? You're mistaken about the source of the poisoning. Good day. Durkon says, trying to get the skeleton to continue leading him to his destination.

"My guildmate speaks the truth, citizen," Kesheros says, his voice suddenly calming, dropping the menacing tone from moments before. "What you speak of sounds like the work of another loose Simic plague... perhaps one they intend to blame upon the Swarm." The Golgari elf sounds thoughtful as he says this. "We thank you for bringing us this information... rest assured, the Golgari will handle it. We've no desire for unnecessary death so far from our domain." Without another word, Kesheros falls into step beside Durkon, seeming to completely forget about the guildless commoner.

"What brings you to the overcity, friend?" inquires Kesheros, curious about Durkon's presence. "Another task from Dorsal, perhaps?"

Fable Wright
2010-08-27, 09:01 PM
I was just enjoying the fresh air, the sunlight, and the latest Simic and Izzet experiments. Today was supposed to be my day off, but I guess I'm required for duty. (I better be paid overtime for this...) :smallsigh: Well, we better see what Dorsal wants.

Selenir
2010-08-27, 09:44 PM
I was just enjoying the fresh air, the sunlight, and the latest Simic and Izzet experiments. Today was supposed to be my day off, but I guess I'm required for duty. (I better be paid overtime for this...) :smallsigh: Well, we better see what Dorsal wants.

Kesheros smiles slightly. "The call of duty can indeed be swift and unexpected. And I've learned it's best not to displease Dorsal too often."

Kyeudo
2010-08-27, 11:58 PM
"Find someplace near there to drop me off. This is just the sort of thing I was sent to document." Davall holds tight to the saddle's straps. The ride over here was not exactly smooth and it promises to get worse manuvering in such tight quarters.

MOLOKH
2010-08-28, 07:31 AM
Lix Lorn

"Peeeew! I bet it's that one!" The hyperactive goblin points to an alley branching to the side of the main street and runs into it. A few hundred feet further Emily finds him bashing the screws of a big metal lid that lais to the side of the walkway with a little hammer. After sufficiently loosening it up, he tries to slide the lid away. "Gah! Help me with this!"

Amphetryon

Savran never did get very used to the way things sound under and above the water. Even if he doesn't hear it, however, he does catch a glimpse of a shadow dissappearing behind one of the corners of the sewer. This is strange to him, as he knows that the Golgari don't usually send minions or patrols here, as they don't want to be held responsible for the pipes and corridors, which are technically Izzet property.

Nanoblack

The old woman slowly closes her hand around the coin and it seems like she is weighing it. "The Golgari." She is almost whipsering. "They have troubles and this Balack has something to do with it. But you shouldn't get involved with them. Such a kind young man like you, it'd be such a pity if you fall in their clutches."


Selenir and DMofDarkness
The citizens are frozen in shock and can't manage to say another word.
The skeleton continues shambling forward, leading the two deeper into the domains of the Golgari Swarm. At first it is almost unnoticable - a few weeds grow in cracks in the chiseled plates of the walkways and ivy vines cover the clustered walls. The farther down the dim corridors and halls they walk, the more prominent the flora is. Lichen cover almost everything and black, twisted trees sprout where thin streaks of light manage to slither through the cracks of the buildings overhead. The ground becomes ever softer and more moist and eventually turns to compost. Many skeletons, zombies and saprolings start appearing, going about their everyday chores - tending to the plants. The smell of the rot farms reaches here, but the skeleton in front of the two leads away from them, heading towards the grove where the Golgari have their rare council meetings. Other guild members can be seen headed there, some similarly escorted by undead.
The grove is unusually bright, considering how far down beneath Ravnica it is located. Light shines through a large opening in the buildings overhead, but is partially blocked by the tall pale trees that are lined against the walls. The small glade is overgrown with giant weeds, bushes and puffy flowers and is crowded by an unusually high number of Golgari.
http://img713.imageshack.us/img713/8328/nausicaa8.jpg


Kyeudo

"Your call." answers the soldier and the griffin dives down. As it descends, Davall notices the outstandingly bright red-blue uniform of the Izzet - a small goblin is running around the street, sticking it's head in the sewer grates, then it turns in a branching alley near where the crowd is. A young woman in similar clothing follows him shortly.
The griffin smoothly lands on the street.

Lix Lorn
2010-08-28, 08:59 AM
"Ick." said Emily in disgust, but she reached down and went to help.

Nanoblack
2010-08-28, 11:13 AM
@MOLOKHAfter eyeballing the woman for a sufficient amount of time, he turns on his heel and begins his journey into Golgari territory. Along the way, he stop in an alley and shifts his features to that of a dusty, half-elven, man.

He hadn't been down here in years, so he decides to just observe for now.

Kyeudo
2010-08-28, 12:07 PM
Davall dismounts and smooths out his robe. There simply must be better ways to fly out there.

Now that he has his feet back on the ground, he moves to the mouth of the alleyway to see if the goblin can still be seen. An Izzet goblin down on the streets is an unusual sight, two Izzet in such a place doubly so, and Davall's curiosity is piqued. After taking a glance to see what the pair is doing, he turns back to the crowd, to see just what the fuss is about the Boros legionaires.

Selenir
2010-08-28, 12:27 PM
@MOLOKH
Kesheros lets out a low whistle in surprise. "I suppose my paperwork can wait. If the council is gathering, something dire must be afoot. Perhaps we'll learn about that... 'poison leak' and the 'plant monsters' that apparently have been terrorizing the overcity."

Fable Wright
2010-08-28, 01:20 PM
Yeah. That's probably what we're being called here for. Durkon says, as he tries to find a seat.

MOLOKH
2010-08-29, 08:51 AM
Lix Lorn

The lid turns out to be lighter than it looks and the two Izzet slide it away. It reveals a metal ladder leading down a shaft deeper into Ravnica's sewer system. Parfy wastes no time and starts climbing down. The walls of the underground corridors are lined with bundles of copper pipes that reflect the light, coming from the grates above, and fill the sewer with a soft orange glow. A slight smell of decay fills the air.
http://img541.imageshack.us/img541/3789/sewer.jpg

"There's one!" shouts the goblin and points to a thin streak of water pouring on the floor from one of the pipes. "That's just what the weirder-welder is for!" he continues as he uncoils a thin metal hose, attached to the side of his metal backpack. "See, I've bottled a small gelectrode weird inside and I've attached this stick to the container." He points to a metal rod with a wooden handle, sticking from the other side of his contraption. "So when you start churning, the weird gets really angry and starts spewing plasma everywhere! Then you just need something to direct the flame! Isn't it genius?!" He starts thrusting the metal rod into the backpack and a small orange flame does indeed burst from the end of the hose. Parfy points it at the almost invisible crack in the pipe and puts on his goggles.
I need a d20 roll.


Nanoblack

Clay knows an area where the Golgari are quite prominent, but they uncharacteristicly prefer to keep to themselves and rarely deal with citizens or other guildmembers. As he is walking along the main street of the district, he notices it is surprisingly less lively than usual. What catches his attention right away is a large griffin, flying above the wide walkway. It is obviously of the Azorius Guard. It descends near where a large crowd is surrounding a couple of Boros legionnaires and shouting something. A young, red-haired man jumps from the saddle of the beast and smooths out his robe, which carries the distinct orderly markings of the Azorius. He approaches a close by alley, which branches off from the main street, while the soldier, who was actually flying the griffin, leads his mount to the side where it won't hinder traffic.
Give me a Spot check.


Kyeudo

The hussar leads his gaint mount away from the main walkway, where it won't hinder traffic.
As Davall approaches the street the Izzet duo went into, he hears metal hitting on metal. A few hundred feet away he can see the two of them sliding away a metal lid, that lais on the ground, and dissappearing into the hole it covered.
The crowd is yelling incoherently at the Boros legionnaires and Davall can make out things like "Do something about it!", "We can't live like this anymore!", "They're running around the streets now!"


DMofDarkness and Selenir

The mindless undead minions leave to the sides of the grove and the murmurs of the crowd come to a sudden halt as Dorsal himself appears and stands in the center. The cowl of his robe covers most of his face, as it always does, hiding his race and his features.
"We have traitors among us. Someone is challenging the balance we have sought to keep and is undermining our forces and our reputation. Many of our saprolings have been destroyed or stolen and the Boros have sent us a message, claiming that we have breached the Guildpact by attacking soldiers and civilians. It is a Golgari's duty to know where his place is in the cycle of life and death. I expect from you all to find the renegades and show them exactly where their place is!" His mouth twists in a viscous scowl. "Lentir, take a groodion and make it search the boneyards in the upper city. Michael, revive a couple of shells and use them to hack away the vines that hide that abandoned temple to the east." He continues barking orders to other members and eventually points to Kesheros and Durkon. "You two! Go and see if you can find any leads down the sewers. Keep an eye out for Savran - I sent him down there some time ago. He might be able to help - you'll know him when you see him."

Selenir
2010-08-29, 10:38 AM
@MOLOKH
"Yes, Chief-Druid!" intones Kesheros, and sets off for the sewers, an area he knows well from playing as a child. Turning to Durkon, he says, "So it was a Golgari... whoever it is must pay!" He grins once more, his pointed teeth looking especially menacing in the half-lit area. "I am eager to find this traitor... and put an end to him. Permanently."

Nanoblack
2010-08-29, 11:01 AM
@MOLOKH"Boros AND Azorius in Golgari territory?! Something important must be happening..."

Spot: [roll0]

He decides to tail the Azorius going through the alley. Something I'd be a fool to miss...

Fable Wright
2010-08-29, 11:02 AM
Agreed. Let's go. Durkon says, heading towards the sewers.

Lix Lorn
2010-08-29, 05:12 PM
This seemed to catch her attention.
"Could you make it on a larger scale? You could burn things without needing to use your mana." she said, excitedly.


[roll0]

Kyeudo
2010-08-30, 12:36 AM
What are the Izzet doing in the sewers? That's Golgari territory. With a sigh, Davall turns away from the mystery and gets back to the job at hand, aproaching one of the people on the edge of the crowd. "Excuse me, but what is going on here?"

MOLOKH
2010-08-30, 02:28 PM
Kyeudo and Nanoblack

Nanoblack

The Azorius peeks at something in the alley, then decides to turn his attention to the crowd surrounding the Boros soldiers. Following his gaze, Clay catches a glimpse of the flamboyant red-blue uniforms of the Izzet - two members of the eccentric guild dissappear down a hole in the ground a few hundred feet further into the narrow street.

The crowd suddenly quiets down and opens a path as the Azorius member approaches the Boros legionnaires and asks what is going on. The two soldiers, both human and clad in the Legion's bronze armor, narrow their eyes as they examine him. Nothing we can't handle. Some undead Golgari monsters were walking around here and gave the people a scare. Our reinforcements are on their way. There won't be a need for the Azorius to get involved in this.


Selenir and DMofDarkness

Contrary to popular belief, the upper sewers of Ravnica are not exactly Golgari territory. Although they are of the few who dare tread in these corridors, they rarely station minions or patrols here, as they don't want to be held risponsible for anything that might happen to the bundles of copper pipes, which make up the city's water distribution system and are technically Izzet property. The lower parts of the sewers, on the other hand, are a haven for the Swarm. Here they are the only conquerers and rulers. The waste waters, which seep through the ruins of the city above, form bog-like lakes and fowl streams, where unusal plants and vermin thrive and serve as research material for the Golgari.
Considering how far below the ground the infested grove is, the two would actually have to climb their way up through the underground labyrinth to make it to the upper parts of the water canals from their current location, or find some route deeper into the dark and damp bowels of the Golgari domains.
I need a d20 roll from both of you.


Lix Lorn

Parfy doesn't appear to pay attention to Emily's question, focused entirely on his current task and grinning widely as the metal melts under his flame and seeps down, closing the crack.
A light shudder passes through Emily, as if the ground under her feet trembled for a second.

Lix Lorn
2010-08-30, 02:31 PM
"Hey, listen to me!" she demanded, paying as little attention to the world as he did to her.

Kyeudo
2010-08-30, 02:52 PM
Davall tucks both hands into the sleeves of his robes and draws himself up to his full height. The display is less than impressive, given his young age and spindly stature, but few things are perfect. "I am merely here as an observer. As long as things are handled properly, the Azorious won't get involved."

Nanoblack
2010-08-30, 03:35 PM
@MOLOKH Clay heads out of sight for a moment and casts disguise self to alter his clothing to resemble that of an Elven Orzhov representative. He knows that his spell will only last ten minutes, so he is only altering the clothing hidden by his cloak and accenting it with illusionary documentation in the form of a silent image (not cast yet) if questions are raised later.

Disguise: [roll0]

A slender elven man approaches the Azorius and the pair of legionnaires. His cloak looks plain but underneath are the fine silk garments and oppressive signet-emblazoned jewelry typical of an Orzhov. "It seems we've got quite a gathering here."

Kyeudo
2010-08-30, 05:29 PM
Davall looks about as pleased as the Boros Legionair to see the Orzhov adherent, another lawmage by the looks of him. "I would say so. What brings you here?"

Nanoblack
2010-08-30, 05:37 PM
"The same reason everyone else is here." He says this knowingly, casually looking over the crowd standing in the street. "Is there anyone else due to arrive?"

Selenir
2010-08-30, 08:20 PM
@MOLOKH
[roll0]

"We could take the route through the tunnels, but it would be faster if we climbed through the labyrinth. That's the route I'm most familiar with as well."

Fable Wright
2010-08-30, 08:23 PM
Yes, we may as well. It's a more direct route to the water supply, anyway.
[roll0]

Kyeudo
2010-08-30, 08:54 PM
Davall ignores the Orzhov's question and turns back to the legionaire. "Now, what sort of Golgari monstrosity is it that was sighted around here?"

MOLOKH
2010-08-31, 10:03 AM
Lix Lorn

What? Parfy raises his goggles and turns to the young woman. Did you say something? We can't chat now, Emi. We've got work to do! Without giving her a second glance, the goblin runs down the corridor, which bends to the right about 50 feet further, and dissappears behind the corner. WHOA! I'm gonna need a bigger weird to fix all that!
The way opens up in a T-section in the sewer, and the corridor running perpendicular to the one the two Izzet are in, is submerged in ankle-deep water.
Give me a Listen check.


DMofDarkness and Selenir

Durkon and Kesheros rather quickly manage to find a tunnel in the underground ruins that branches off into the sewer systems. They climb up a couple of ladders that lead up chutes to the pipelines above.
Give me listen checks.
DMofDarkness
Give me a Survival check as well.


Nanoblack and Kyeudo

It was some kind of walking skeleton, along with one of their members. - responds one of the soldiers. Both of them don't take their gaze off the Orzhov newcomer. They dissappeared in this alleyway here. He points to the small street next to them. We've had other reports of disturbances here. Once our squadron arrives, we'll march in there and demand an explanation and, if needed, retribution. Until then, I suggest you stay put. You hear that? - he shouts at the crowd. The situation is under control. Disperse! The ravnicans waste no time and back away from the legionnaires.
Kyeudo
Give me two d20 rolls.

Lix Lorn
2010-08-31, 10:19 AM
"Ugh." she said in disgust, following him.

[roll0]

Kyeudo
2010-08-31, 11:08 AM
Davall does not look impressed. "Really? Only a skeleton caused this disturbance? Did it even attack anyone?"


[roll0]
[roll1]

Selenir
2010-08-31, 11:36 AM
@MOLOKH
Go, go, elven hearing powers!

Listen Check: [roll0]

Fable Wright
2010-08-31, 11:44 AM
Listen: [roll0]+2
Survival: [roll1]+6

MOLOKH
2010-08-31, 04:55 PM
Lix Lorn
Man, it's a flood! Let's go see where it's coming from! - yells Parfy and runs in the right part of the T-section corridor, where the water seems to come from. Lightning blast and thunderclap! Will ya look at that!
The goblin seems truly dumbfounded for the first time. He is knee-deep in the murky water and scratches his head as he observes the cause of the leak - a large pipe has been smashed through and is pouring it's contents down the sewer corridors. It appears strange, not only because the pipe is 4 inches thick, but also because there are no signs of fire or an explosion, that could have caused this - the pipe has been simply bashed open. I'm gonna need some material to plug this up... I bet I can tear down some of these other pipes and use them!
Standing in the water, Emily can feel monotone vibrations, like a slow and steady heartbeat.


Kyeudo and Nanoblack
The Golgari should know better than to show their wretched faces here! The main streets are public domains and fall under our jurisdiction - the Boros serve to protect citizens from those freaks! They call themselves a guild. Ha! If they weren't part of the Guildpact, we'd have cleansed all of them long ago! If they think they can terrorize people and mock us by sending forces out here, they've got another thing coming! Go about your business, lawmages. I told you already, the legion has it under control.

Kyeudo
The Boros soldier's zeal is not surprising. Davall, however, knows that Golgari use skeletons for just about any task - soldiers, guards, laborers, messengers, gardeners, etc. Also, feel free to ask anything else about skeletons.

Selenir and DMofDarkness
While they are making their way through the lower sewers, Kesheros and Durkon notice that they are soggier than usual - water seeps and pours from above and forms little pools before slowly draining away further down into the ruins.
Once the two make their way to the pipelines, they see why - in many places the upper sewer corridors are filled with murky ankle-deep water. The passages are lined with bundles of copper pipes, that reflect the light, coming from grates above, and fill the place with a soft orange glow. A slight smell of decay can be sensed in the air even here.
http://img33.imageshack.us/img33/3789/sewer.jpg

Selenir
Standing in the water, Kesheros can feel monotone vibrations, like a slow and steady heartbeat.
DMofDarkness
Durkon is surprised to see how much the sewers have shifted and changed since the last time he was here. Hardly anything is the same.

Fable Wright
2010-08-31, 05:05 PM
Something's wrong. The sewer's been changed over time, and it shows. There might be something hidden in the sewers; possibly the source of the infection. What do you think?

Lix Lorn
2010-08-31, 05:05 PM
"That's weird..." she murmured to herself. "Hey, do you feel that? In the water?"

Selenir
2010-08-31, 05:21 PM
Kesheros holds up a hand. "Wait. Do you feel that? It's like a... heartbeat. Some sort of vibration." He frowns. "You're right, something is very wrong here. Be on your guard... I feel like something might be waiting for us here."

Kyeudo
2010-09-01, 01:49 AM
Davall stands his ground. "I am going about my buisness. My buisness is to assess the situation and give a report. I'm assessing the situation, and frankly it doesn't look too good. Boros legionairs frightened of simple skeletons definately won't please my superiors."

Amphetryon
2010-09-01, 07:20 AM
@MOLOKH
Savran pauses to peer closer in the direction of the movement he spotted, pulling the trident he carries from its holder. "very odd. I don't think I'm trespassing on any rival guild's turf right now....".

MOLOKH
2010-09-02, 12:11 PM
Amphetryon

Savran notices a small thin dark figure, about 3-feet tall, dissappear into a sloped canal, some 30 feet away from him. Water is pouring down from it and draining down the crossections of the sewer.

DMofDarkness and Selenir

As Durkon and Kesheros walk along the flooded corridors, they both start to notice the vibrations. They are intensifying and are resounding not only in the water, but in the pipes and walls as well. It is as if someone is bashing away with a giant sledgehammer.


Nanoblack and Kyeudo

Frightened?! - yell the legionnaires almost in unison and reach for the hilts of their weapons. They quickly regain their composure and let go of them, but if they were looking with annoyance at the Azorius before, now their eyes are filled with scorn and anger. And what would you Azorius sloths know about the perils of Ravnica? Cooped up in those towers of yours all day long, giving orders around and making laws, and then expecting us to inforce them and see to it that they are upheld! Why don't you go down there, oh mighty and all-knowing lawmage, and resolve our little crisis. Then, when our battalion marches in there we'll make sure to look for your corpse and burn it at a proper pyre! Tcheh! For your information, we're following protocol - not engaging in a perilous situation unless there is immediate danger to the public or the guilds. Now move along, before we arrest you for interference with official militia business!

Yeah, you kind of struck a nerve there.


Lix Lorn

Feel what? - asks the goblin, who has laready climbed on the pipes and is bashing them with his tiny hammer. He doesn't manage to dislodge a pipe, but he does open up another small leak in a crossection of it. Bah, I can't get them out! Let's go see if we can find something else to plug the hole! I bet I can cut out the shutters of the valve control systems and use that! He jumps in the water and starts slowly making his way through it.
Farther down the corridor the vibrations intensify and Emily can feel them resounding not only in the water, but in the pipes and the walls as well. It is as if someone is bashing away with a giant sledgehammer.

Lix Lorn
2010-09-02, 12:24 PM
"Vibrations... in the water... like... really big footsteps?" said Emily, panicking slightly. Ignorance worried her.

Selenir
2010-09-02, 02:33 PM
"I am not comfortable staying here for long," says Kesheros tersely. "We should hurry!" The Golgari elf picks up the pace, jogging forward down the tunnel, looking for any turn-off or exit from the tunnels.

Fable Wright
2010-09-02, 03:20 PM
Wait. It seems as if this vibration is getting more intense. We're getting closer to it. I say that we should follow it to it's source. Durkon says, continuing up the path.

Nanoblack
2010-09-02, 03:32 PM
"Calm yourselves officers. The Boros aren't the only ones with business here. Why not accept some extra help?" He speaks with his best impression of sympathy and tries to diffuse the situation here.

Diplomacy: [roll0]

MOLOKH
2010-09-03, 01:53 PM
Selenir and DMofDarkness

The vibrations are now clearly distinguishable - the pipes are trembling and clinking under the blows of something heavy.
Along the path it becomes obvious where all the water is pouring from - one of the pipes ha been bashed open and is spewing it's contents. This seems rather disturbing, mostly because the pipe is about 4 inches thick.


Lix Lorn

Nah. Probably just static from the sodium filtering aggregates. Parfy doesn't seem to pay much attention to the situation, and is instead searching for something along the walls.
The vibrations are now clearly distinguishable - the pipes are trembling and clinking under the blows of something heavy.


Kyeudo and Nanoblack

Help is on the way. - the soldier answers with a calm, but firm tone - There is nothing for Orzhov or the Azorius - he shoots a glance at Davall - to do in the situation. The Legion will resolve it all in due time.

Lix Lorn
2010-09-03, 02:09 PM
"If you don't pay attention on me, I'll set you on fire." she said frankly. "I'm not an idiot, and something BAD is happening."

Kyeudo
2010-09-03, 03:27 PM
"Let's hope that is the case." Davall finds some place to sit down and wait to see just what the Boros Legion's response will be. He pulls a quill, a few sheets of paper, and a bottle of ink from his bag and begins to take notes about the situation so far, including the Boros Legion's lack of cooperation.


Sorry for not taking the bait, but I'm playing a bureaucrat with a job to do, not a sewer inspector.

MOLOKH
2010-09-05, 05:34 AM
Lix Lorn

Just be careful not to damage the welder. The outside pressure might cause the gelectrode to go nova. - answers Parfy, not particularly threatened. Hey, who's hitting the pipes? - he asks, placing a finger on the thrumming piplines. Do you feel that? I'll go see what's up! - he exclaims and starts running down the corridor, that branches off to the left.


Nanoblack an Kyeudo

The two legionnaires shoot another angry glance at the Azorius, then shake their heads and walk to the other side of the street, murmuring something under their breaths.

The events around everybody are occuring almost at the same time and the others are dealing with stuff every second, so if I don't update, assume you are currently waiting.

Lix Lorn
2010-09-05, 08:28 AM
"You idiot!" she shouted, running after him.

Selenir
2010-09-05, 12:29 PM
Kesheros hesitates a moment, then says, "We need to find an Izzet to repair this! My magic is useless here." He continues down the tunnel, hurrying to find an exit.

MOLOKH
2010-09-06, 06:00 AM
Lix Lorn

AIIIIEEEEEE!!! - Parfy's screech comes from behind the bend of the corner.
It quickly becomes clear what was making the noises now - about 60 feet down the corridor stands a huched over humanoid in ragged clothing. His skin is a sickly gray and is wrinkled and dry. His features are deformed and twisted and his sunken eyes are yellow and lifeless. His most prominent feature is his right arm, which doesn't end with a hand, but instead with a large clump of tumour-like growths. He obiously used that to bash away at the pipes, but now he has stopped and he's locked his gaze on the little goblin.
I need an Initiative roll.


DMofDarkness and Selenir
AIIIIEEEEEE!!! - a terrified high-pitched screech echoes somewhere near by and the vibrations suddenly stop.


Amphetryon
AIIIIEEEEEE!!! - a terrified high-pitched screech echoes from somewhere inside the tunnel the shadow disappeared into.

Fable Wright
2010-09-06, 06:02 AM
Durkon rushes to the source of the noise, trying to stop a horrible death. Or at least claim the corpse for questioning, and then reanimation.

Lix Lorn
2010-09-06, 06:57 AM
Emily gave a cry of shock, and immediately, as soon as she could, ran forwards and focussed her desire for flame, launching a ray of it at the creature.

[roll0]

On my turn, I move 30ft towards the creature, unless it's already within 30ft by then, and manifest Energy Ray.
[roll1]
[roll2]

Selenir
2010-09-06, 04:51 PM
Kesheros follows close behind Durkon, intensely curious about what's going on in these tunnels.

MOLOKH
2010-09-08, 03:12 PM
Lix Lorn

Parfy's Initiative - [roll0]
Thingy's Initiative - [roll1]

The corridor is about 60 feet long and 12 feet wide, not counting the pipes, which take away roughly 2 feet on each side. Emily and Parfy are at one end, the thingy is at the other. If you want a map say so and I'll see what I can do.

Edit: Emily closes in on the creature and almost instinctively hurls a fiery arrow (feel free to describe it if you want), which strikes it squarely in the chest, leaving a large burnt spot. It staggers for a moment, but then starts lumbering forward slowly and awkwardly.
Parfy snaps back from his panick attack as he sees how his companion has wounded it and yells SO IT BURNS, EH? I'LL SHOW YOU! then proceeds to run past Emily, stopping between her and the thing. He points the hose at it and wildly churns the metal rod of his machine. STAND BACK EMI! The small orange flame grows large and bright yellow.
Emily's turn again.
OOC: This post will be edited based on initiative, because I forgot to roll it in the previous one.

Lix Lorn
2010-09-08, 04:04 PM
Emily began to charge, and stopped. On second thoughts, she didn't want to be up close to that thing.
She concentrated, and fired a second ray of flame.

I R SQUISHEH.
[roll0]
[roll1]

...
I do more damage with my spear.

Lix Lorn
2010-09-08, 04:06 PM
OMG
CRIT

[roll0]

MOLOKH
2010-09-08, 04:50 PM
Lix Lorn

A second fiery blast burns it's face to a crisp. Most people would be if not dead, at least discomforted by something like that, but the gruesome creature doesn't stop and swats with it's massive arm at the first thing it can reach - in this case, Parfy, who is almost poking his flame-spewing hose n the thing's belly.

By the way, after you all moved forward the thingy is about 10 feet away from Emily and Parfy is just in front of it.
Lesse here if the goblin will live to take his action... attack[ roll]1d20+5[/roll], dmg [roll0]
Edit: Damn, I hate it when that happens. See roll in OOC thread.

MOLOKH
2010-09-08, 05:46 PM
Lix Lorn

The creature's arm lands on Parfy with earth-shattering force - it crushes the poor goblin's head like a ripe pumpkin and actually manages to smash through the metal backpack-like machine. Blood and pieces of bone and metal fly everywhere, but just a second after that electricity starts running across the desroyed contraption.

PZZZKCHFWOOOOSHHH!

A large burst of yellow fire and lightning shoots from the weirder-welder, engulfing the creature and singing it, melting the flesh from it's bones.
The ground trembles and there is a blinding flash of light. The echo of the explosion deafens Emily.
Even as her head spins, she notices two more shadows appearing behind the bend of the corner behind the thing.

I need a Reflex and Fortitude save.


Selenir and DMofDarkness
More screams, this time sounding like a woman's, come from behind the bend of a corner.
Turning around it, Kesheros and Durkon are greeted by a most unusual sight - as if to spite Kesheros' earlier comment, a young girl in the flamboyant Izzet uniform is indeed down in the sewers, standing about 30-35 feet away from them. Between her and the two are also a small yellowish goblin, also in Izzet uniform and wearing rediculously large shoulderpads, goggles, and what appears to be a big metal backpack, and a strange zombie-like creature. The two Golgari immediatly notice it has a strange feature - it's right arm ends with a large clump of tumour-like growths, instead of a hand. They don't recognize it as one of their own.
The woman screams again and shoots a fiery arrow at the zombie, hitting it square in the face and almost melting it's head off, but the resilient creature doesn't back down and raises it's deformed appendage, then slams it on top of the goblin with earth-shattering force. The poor thing's head is crushed like a ripe pumpkin and the zombie even manages to bend and smash it's metal backpack. Immediately electricity starts running across it's metal plates.

PZZZKCHFWOOOOSHHH!

A large burst of yellow fire and lightning shoots from the destroyed contraption, engulfing the zombie and singing it, melting the flesh from it's bones.
The ground trembles and there is a blinding flash. The echo from the explosion deafens Durkon and Kesheros.

I need Fortitude saves from both of you.


Nanoblack and Kyeudo
About 15 minutes pass and nothing happens. The Boros soldiers are standing on the opposite side of the street and take a peek at the other two guildmembers from time to time.
Suddenly the ground trembles, as if a giant shudder passes through it, and the faint sound of a far away explosion can be heard coming from the direction of the street the Golgari supposedly dissappeared in.

Lix Lorn
2010-09-08, 06:20 PM
Emily gave a wince.
I am in SO much trouble...

[roll0]
[roll1]

MOLOKH
2010-09-08, 06:29 PM
Lix Lorn
Suddenly Emily realises she is in pain - her whole face is scraped and burnt and some metal shards have ripped thier way through her clothes and armor. (She takes [roll0] damage.) Her ears are also ringing. (She takes a -4 penalty to Listen checks for 10 minutes.) Even if she can't hear the two newcomers very well, she can see them - they appear to be from the Golgari guild.

Edit: Lix Lorn, Selenir and DMofDarkness
Fell free to interact. If you have any hostile intentions post an Initiative roll as well

Lix Lorn
2010-09-08, 06:40 PM
Emily cried out in pain, hands going to her face.

Fable Wright
2010-09-08, 07:33 PM
[roll0]+4
Durkon charges towards the deformed creature, sword in hand, and, taking some ashes out of his spell component pouch, thrusts them towards the undead and throws them towards it. Making some simple gestures and speaking a few muttered words, the fire that had once engulfed the ashes flare to life, causing a fiery orb to impact the foe.

Nanoblack
2010-09-08, 08:39 PM
I go running toward the source of the explosion.

Something odd is happening today and I WILL find out what...

MOLOKH
2010-09-09, 05:00 AM
Selenir, DMofDarkness and Lix Lorn
The charred remains of the creature crumble to the ground as another fire blast, albeit not as powerful as the explosion, slams into it. It is as if it only needed to be pushed down to fall. Not much remains from it except shattered bones and singed tendons. The strange deformed lumps on it's arm, however, are mostly intact, if a bit burnt. The smell of scorched flesh fills the air and blood from the mashed goblin corpse fills the water and drains away down the corridor.

DMoDDurkon's ears are ringing from the echo of the explosion. (He takes -4 on Listen checks for 10 minutes.)


Nanoblack
About 200 feet down the street Clay sees where the two Izzet must have dissappeared - a metal ladder leads down a large square shaft to the side of the walkway. It's metal lid has been obviously bashed open and is laying next to the opening.
The explosion did sound muffled, as if it came underground.
The street is empty.

Kyeudo
2010-09-09, 12:50 PM
The response time of the Boros Legion to potential crisies leaves much to be desired, Davall writes into his notes just before the street shudders, causing a blot on the lawmage's carefully penned page of notes. Davall frowns, then looks up to see what the Boros soldiers are doing, just in time to see the Orzhov lawmage take off running for the alleyway.

An Orzhov running towards trouble? How very strange. Davall stoppers his ink bottle, wipes the nib of the pen clear, and carefully folds his notes before stowing them all in his bag. He stands, shoulders his bag, and calls over to the Boros legionaires "So, does this yet constitute an 'immediate danger to the general public'?"


I'm trying to make them look bad in front of the people nearby if they don't go to investigate.
If it matters, here's my Diplomacy roll: [roll0]

Fable Wright
2010-09-09, 01:59 PM
Durkon begins investigating the odd lumps on the creature's arm.

Selenir
2010-09-09, 03:34 PM
Fortitude Save: [roll0]

Kesheros would have attempted to rebuke the strange undead, but Durkon and the Izzet girl destroyed it too quickly. He walks forward and kneels down, examining the strange lumps and utterly ignoring the goblin and Izzet. "It looks vaguely Simic..." he mutters, trying to recall anything about this phenomenon.

Knowledge Rolls:
Arcana: [roll1]
Nature: [roll2]
Religion: [roll3]

Selenir
2010-09-09, 03:41 PM
Kesheros also searches what's left of the body, looking primarily for a guild insignia, though he doesn't expect to find the mark of the Golgari as he would on a normal zombie.

Search Check: [roll0]

When he finishes, and no sooner, he stands and looks directly at the Izzet girl. "There is a badly damaged pipe down that tunnel, pouring out a great quantity of water. It needs to be fixed. Either repair it yourself, or send for someone immediately." He indicates the direction he and Durkon came from.

Lix Lorn
2010-09-09, 04:17 PM
She scowled.
"Fixing things isn't my department." she said.

Selenir
2010-09-09, 04:37 PM
She scowled.
"Fixing things isn't my department." she said.

"Then whose is it? This poses a clear and direct threat to several districts who might be cut off from their water supply, and to anyone in the lower tunnels which could become flooded." The elf sounds stern, his needle-sharp teeth looking all the more menacing in the half-light. "This must be resolved now."

Lix Lorn
2010-09-09, 04:53 PM
"Oh, well, I'll just use my psychic link to Niv-Mizzet and request someone. OMMMMMMMMMMM." she said sarcastically, putting a finger to her temple and making a grotesque face.

Fable Wright
2010-09-09, 04:56 PM
Look, we can do this later. Right now, we need to stem the water flow, at least for a time. Emily, can you help me try to weld the pipe closed until someone from maintenance gets here to permanently fix it?

Lix Lorn
2010-09-09, 05:20 PM
She nodded slowly.
"Is that flame tool that thingy was using still around?" she asked, looking for the welding thing.

Selenir
2010-09-09, 05:25 PM
Kesheros responds in an acidic tone, "Oh, you're a low-ranked Izzet, who hasn't earned the power to summon the guild's aid? My apologies, I thought you were someone useful." He turns to Durkon. "See if you can seal the leak... perhaps the girl can assist you. I will further examine this specimen," he says, indicating the corpse and kneeling beside it once more. He again seems to have completely forgotten about her. "If you can't, we need to get a message to the surface quickly. However, this... thing might be exactly what we came here to find."


Look, we can do this later. Right now, we need to stem the water flow, at least for a time. Emily, can you help me try to weld the pipe closed until someone from maintenance gets here to permanently fix it?

OOC: Do you actually know her name?

Fable Wright
2010-09-09, 05:26 PM
OOC: It's on her name tag.

Lix Lorn
2010-09-09, 05:28 PM
"Who the hell do you think you are!" she shouted, anger almost a tangible sensation coming off her in waves. She gripped the spear across her back tightly, glaring.

Selenir
2010-09-09, 05:32 PM
"Who the hell do you think you are!" she shouted, anger almost a tangible sensation coming off her in waves. She gripped the spear across her back tightly, glaring.

Kesheros pokes and prods at the lumpy substance on the corpse's arm, muttering under his breath, "Very resilient... flame retardant..." Several seconds later he looks up at Emily, an utterly placid expression on his face. "Hmm? Were you saying something?"

Lix Lorn
2010-09-09, 05:42 PM
She growled in anger, seemingly too furious to speak.

Fable Wright
2010-09-09, 05:48 PM
Sighing, Durkon decided to end the argument in the best way he knew. He concentrated on his innate attunement to arcane powers, creating some dancing lights in the shape of a small blue orb with wings, and an annoying ghost sound coming from it, repeatedly saying, Hey! Listen! Hey! Listen! Hey! Listen! over and over again until they stopped.

Lix Lorn
2010-09-09, 05:56 PM
She growled louder, very nearly drawing the spear.

Nanoblack
2010-09-09, 08:37 PM
He peers down the hole and only climbs down if it seems whatever caused the commotion has left the immediate vicinity.


OOC@DMoD: *facepalm*

Selenir
2010-09-09, 09:26 PM
Sighing, Durkon decided to end the argument in the best way he knew. He concentrated on his innate attunement to arcane powers, creating some dancing lights in the shape of a small blue orb with wings, and an annoying ghost sound coming from it, repeatedly saying, Hey! Listen! Hey! Listen! Hey! Listen! over and over again until they stopped.

OOC: I agree, this is DEFINITELY the best way to prevent anger. Definitely.

Kesheros continues to pay no attention to Emily, and in fact turns his back to her as he studies the corpse.

Fable Wright
2010-09-09, 09:32 PM
OOC:It's not to prevent anger. It's to redirect it. Emily gets so annoyed at the annoying fairy-thing, that she stops being annoyed at you. Seriously, it's hard to remain concentrated on being angry on something while that annoying voice is talking. Then, after she has wound up completely ignoring Kesheros, the fairy disappears, and we move on with life.

Selenir
2010-09-09, 09:47 PM
OOC:It's not to prevent anger. It's to redirect it. Emily gets so annoyed at the annoying fairy-thing, that she stops being annoyed at you. Seriously, it's hard to remain concentrated on being angry on something while that annoying voice is talking. Then, after she has wound up completely ignoring Kesheros, the fairy disappears, and we move on with life.

OOC: Clever...

Lix Lorn
2010-09-10, 04:12 AM
Genius. XD

Emily seemed to still be annoyed at the mage himself, but that fairy was getting incredibly annoying...

MOLOKH
2010-09-10, 01:51 PM
DMofDarkness, Lix Lorn and Selenir

Not much remains from the creature or the machine. The charred metal plates are shattered and meshed with crispy pieces of goblin, which get caught up in the light current of the water and float down the corridor, where the two Golgari came from.
The pipe behind them, which the creature was bashing at, is bent, but not cracked or leaking.

Selenir

It is hard to conduct a proper investigation when there is so little remaining from the zombie. The fact that Kesheros' ears are also still ringing from the echo of the blast doesn't help either. (He takes a -4 penalty to Listen checks for 10 minutes.) Judging mostly from the glimpse he got of it before the explosion, it was definitely a reanimated corpse, but it appeared to be in a rather bad condition - it wasn't particularly well preserved and that showed in it's clunky movements and exceptional susceptability to fire - it just looked like a sloppy and rushed reanimation job.
Even if there was a Golgari mark on it once, which wouldn't be all that surprising, there is too little of the corpse to identify it.
The strange tumours on it's arm are another thing. Whle the clumps are mostly centered where the zombie's hand once was, they seems to have spread throughout it's whole arm, infecting the bones and merging with them. They are extremely hard and heavy, yet have a somewhat wooden texture to them. Kesheros doesn't recall seeing anytihing exactly like that amongst their specimens, yet it feels like the work of a Golgari.

DMofDarkness

It is hard to conduct a proper investigation when there is so little remaining from the zombie. It definately looked like a reanimated corpse, apart from the strange tumours on it's arm, which are extremely hard and heavy, yet have a somewhat wooden texture to them.



Kyeudo

The Boros soldiers don't bother responding to Davall, although they do glare angrily at him again. Even though they try to keep their cool, he can sense that they are troubled by the way they constantly shift their weight from one leg to the other and looking down the main street, as if expecting something.
Not many people have gathered on the street since the two legionnaires ordered the civilians to disperse, but a few heads can be seen poking out from the windows of the near by buildings, staring curiously at the scene.


Nanoblack

There is no one down the shaft.
The walls of the underground sewer corridors are lined with bundles of copper pipes that reflect the light, coming from the grates above, and fill the sewer with a soft orange glow. A slight smell of decay fills the air.
http://img541.imageshack.us/img541/3789/sewer.jpg

I need a Listen check.
Also, I think you should note that your Disguise spell should have ended by now.

Selenir
2010-09-10, 04:55 PM
OOC: What color(s) are the lumps?

And the leaking pipe we were talking about is the one back down the tunnel, which is pouring out water, several posts back.

MOLOKH
2010-09-10, 05:14 PM
Selenir

The clumps are currently burnt black, but they were a mixture of reddish and gray-browns before the zombie was scorched.
The broken pipe that was pouring is way back down the way you came. This one is just a bit dented and is going along the corridor you were following before turning behind a corner to find the Izzet and the monster. The corridors are forming a T-section.

Selenir
2010-09-10, 05:45 PM
Selenir

The clumps are currently burnt black, but they were a mixture of reddish and gray-browns before the zombie was scorched.
The broken pipe that was pouring is way back down the way you came. This one is just a bit dented and is going along the corridor you were following before turning behind a corner to find the Izzet and the monster. The corridors are forming a T-section.


OOC: Can I take a sample of the lumpy material, or is it too durable to break/cut a piece off?

If it's possible to, Kesheros takes a sample and stows it in a belt pouch. He stands, dusting off his hands.

The elf turns to Durkon and says, "Perhaps we should continue our search, and send for a repair crew when we can reach the surface. Time is of the essence, and the breach is far down the tunnel." Addressing Emily, he inquires calmly, "What is your mission here?"

Nanoblack
2010-09-10, 10:36 PM
Splashing down to the sewer floor he looks around for any sign of the cause of the explosion.

Listen: [roll0]

Lix Lorn
2010-09-11, 10:58 AM
"I was sent to guard that stupid goblin while he fixed the pipe. He then ignored me trying to warn him and then got himself killed." she growled in annoyance.

Selenir
2010-09-11, 01:28 PM
"I was sent to guard that stupid goblin while he fixed the pipe. He then ignored me trying to warn him and then got himself killed." she growled in annoyance.

"Sometimes I wonder why the Izzet keep goblins around at all... they've always struck me as both reckless and useless."

MOLOKH
2010-09-11, 04:41 PM
Selenir
After quite a bit of scratching and scraping Kesheros manages to collect a small sample of the clumps.


Nanoblack
The sewer is not exactly the cleanest or driest place Clay has been, but by far not the worst. The corridor extends hundreds of feet further down the street, twisting and bending all the way. At one ponit the sound of gushing water can be heard, and in the next section of the corridor Clay stumbles upon a flood - this part of the sewers is filled with murky, ankle-deep water. It's source is easily detectable by sound - a bit further a large crack in one of the pipes is causing it to spill it's contents. This is rather disturbing, mostly because the pipe is 4 inches thick and there are no indications of an explosion or anything else, that might have caused this - the pipe has been simply bashed open.

Kyeudo
2010-09-12, 04:16 PM
Davall is not pleased by the situation. Details on this sort of thing would be expected in his report. Waiting too long could mean missing the source of the sudden tremor and that would not be looked well upon by his superiors, especially in his first field assignment, but the legionaires still are unwilling to investigate. The only option now appears to be investigating himself.

He walks down the alleyway to where the sewer opening is uncovered and peers down into the darkness. Not seeing anything immediately about to kill him, Davall musters his courage and descends the ladder. Hiking up his robes to avoid the worst of the water, he steps down into the sewer tunnel.

MOLOKH
2010-09-13, 10:05 AM
Kyeudo

The sewer is actually rather dry, if a bit unclean. The walls of the underground corridors are lined with bundles of copper pipes that reflect the light, coming from the grates above, and fill the sewer with a soft orange glow. A slight smell of decay fills the air.
http://img541.imageshack.us/img541/3789/sewer.jpg
The sewer appears empty, but somewhere deeper echo footsteps, which Davall reasons might belong to the elf from earlier. After some time the steps are muffled by the sound of running water up ahead.


Nanoblack
Clay hears the sound of footsteps, somewhat muffled by the sound of the running water, coming from behind him.

Kyeudo
2010-09-13, 11:41 AM
Davall sloshes forward, the cold, fetid water soaking through his shoes filling his head full of unpleasant possibilities of what may have died in it and, worse, what may still be living in it. Stop thinking about leeches. Stop thinking about leeches. Dang it, I'm thinking about leeches.

Nanoblack
2010-09-13, 11:56 AM
The Orzhov turns around and smirks. "So the Azorious do things themselves sometimes after all. The explosion definitely came from here but since then it seems its moved further down the tunnel." The overwhelming arrogance of a typical lawmage is not apparent in his voice at the moment.

Selenir
2010-09-16, 12:55 AM
Kesheros stows the sample in a belt pouch, and asks, "What now?"

OOC: Seriously, something better happen soon.

MOLOKH
2010-09-16, 03:33 AM
Nanoblack and Kyeudo

Kyeudo
This part of the sewer is submerged in murky, ankle-deep water. It's source is easily detectable by sound - following along, Davall sees a large crack in one of the pipes, causing it to spill it's contents. This is rather disturbing, mostly because the pipe is 4 inches thick, and there are no signs of an explosion or anything else, that might have caused this - the pipe has been simply bashed open.
A bit further he can see the silhouette of the person to whom the footsteps belonged.


Nanoblack
The Azorius, who was arguing with the two Boros soldiers, appears behind Clay.
[OOC: You might want to describe your current visage to him.]


There are voices coming from further down the corridor. They are muffled and undistinguishable, but they sound like people shouting.

[OOC: Feel free to interact with each other.
If you take any aggressive actions, post an initiative roll as well.]


Selenir, DMofDarkness, Lix Lorn

All the shouting fills the sewers with a resounding and painfully annoying echo.

[OOC: The PCs are just standing there, yelling at each other. What are you expecting to happen under such sircumstance?]

Lix Lorn
2010-09-16, 05:39 AM
"We should do something." said Emily suddenly. "Should we, I dunno, alert the Legion?"

Selenir
2010-09-16, 03:09 PM
[OOC: The PCs are just standing there, yelling at each other. What are you expecting to happen under such sircumstance?]
[/spoiler]

OOC: I meant that there'd been no posts in the thread for like two days.

Kesheros scoffs at Emily's suggestion. "The Legion? Hardly. They'd fill this tunnel with their bustle and noise and accomplish nothing. This is a matter for the Izzet - these are your tunnels, are they not? I suggest that you return to the surface, report the death of the goblin, and request that a repair crew be sent." The sinister elf sighs, and continues, "Durkon and I have another mission which we must complete, though perhaps..." Kesheros ponders. "Perhaps we should accompany you. There may be more of these creatures... and I've love to get the chance to examine one of them while it's still moving." He grins, showing his pointed teeth.

Nanoblack
2010-09-16, 03:52 PM
The Orzhov heads down the tunnel toward the voices, hoping that they aren't going to blow him up. As he turns away from the Azorious, he gestures for him to follow.

Move Silently:[roll0]

Lix Lorn
2010-09-16, 05:03 PM
"Maybe I'm just strange, but going about alone ain't appealing right now." said Emily, nodding her agreement.

Selenir
2010-09-17, 01:52 AM
"Maybe I'm just strange, but going about alone ain't appealing right now." said Emily, nodding her agreement.

Kesheros looks to Durkon, awaiting his reply.

Fable Wright
2010-09-17, 07:22 AM
Let's go. he says, not elaborating.

Kyeudo
2010-09-17, 09:59 AM
Davall follows the elf, splashing through the water and making alot of noise.

Nanoblack
2010-09-17, 02:52 PM
He stops for a moment to turn back towards the Azorious. "Do you realize that there was an explosion down here large enough to rock the ground at street level? Those who caused it are likely still down here and I'm not one to die due to carelessness." Chastising an Azorious felt good for a change.

Kyeudo
2010-09-17, 03:20 PM
"Perhaps they taught the proper way to slog through water without making noise wherever you studied law, but I wasn't taught in a sewer. We actually spent time on important matters."

MOLOKH
2010-09-19, 12:57 PM
Lix Lorn, Selenir, DMofDarkness
So, what are the PCs doing, exactly?

Selenir
2010-09-19, 12:59 PM
Lix Lorn, Selenir, DMofDarkness
So, what are the PCs doing, exactly?

Not waiting any longer, Kesheros continues down the tunnel in the direction from which Emily came.

MOLOKH
2010-09-20, 04:09 PM
Kyeudo, Nanoblack
The voices are getting louder - they comment on how they need to get going and then there is the splash of footsteps in the water. The people who were talking appear from behind the bend of a corner about 50 feet away. There are three of them - an elf with white hair, wearing the Golgari insignia on his robes, a handsome and athletic man in battle gear, also seemingly from the Golgari, and a young woman with red-brown hair, clad in a light armor in the colors of the Izzet guild - her face is covered in burns and bruises and her clothes are also somewhat torn and damaged.
They turn in the direction of the two lawmages and obviously notice them.

Lix Lorn, Selenir, DMofDarkness
When the shouting stops the splashing of someone's footsteps in the water can be heard - behind the bend of the next corner, about 50 feet down the corridor are standing a couple of figures - one is a red-haired man in robes, carrying the insignia of the Azorius, and the other appears to be a cloaked elf. They are headed in the direction of the two Golgari and the Izzet and obviously notice them.

everyone
Feel free to interact with everyone. If you take any aggressive actions, post an initiative roll as well.

Selenir
2010-09-20, 04:52 PM
The white-haired elf looks to the newcomers and calls out, "Hail, strangers! State your business here! I am Kesheros of the Golgari." His tone is neither friendly nor threatening, but simply neutral.

Nanoblack
2010-09-20, 05:38 PM
He raises his hands to show that he is unarmed and approaches. "I am looking for a man called Balack. I was told to look for him in the Golgari territory. I assumed that one so mysterious would be attracted to trouble and came down here to investigate."

Selenir
2010-09-20, 10:33 PM
He raises his hands to show that he is unarmed and approaches. "I am looking for a man called Balack. I was told to look for him in the Golgari territory. I assumed that one so mysterious would be attracted to trouble and came down here to investigate."

OOC: I'm going to assume my character has no idea who that is. If, in fact, he does know who that is, he'll be lying through his teeth. :P

The elf appears interested in your words, and responds, "Balack? A name I've not head before. Is he affiliated with the Golgari? We're here to search for someone as well, though we know not what he is called. Perhaps we're also seeking Balack."

Nanoblack
2010-09-20, 11:13 PM
"Perhaps... but first, if you don't mind me asking, what just happened down here that caused the explosion? We could feel it at street level." He continues approaching until he is just out of arms reach.

Kyeudo
2010-09-20, 11:47 PM
Davall keeps quiet for the moment. The elf is asking most of the questions he'd care to have answered anyway.

MOLOKH
2010-09-21, 03:58 AM
DMofDarkness, Selenir
Choose two numbers between 1 and 12, then give me a d12 roll. Put everything in a spoiler and don't look at the roll afterwards.

Fable Wright
2010-09-21, 10:51 AM
7, 3, [roll0], ten characters

Selenir
2010-09-21, 02:25 PM
4, 6, [roll0]

Selenir
2010-09-26, 02:13 PM
OOC: Do we need to wait to find out what those rolls meant before we continue...?

MOLOKH
2010-09-26, 03:16 PM
OOC: No. If it were something you need to know, I would have posted it already. Carry on.

Selenir
2010-09-26, 07:40 PM
"Hardly surprising. Ms. Emily of the Izzet here brought with her a goblin in an attempt to repair a damaged sewer pipe, which managed to explode itself in a rather devastating conflagration. I can easily imagine the shockwaves would reach the surface levels."

Selenir
2010-10-02, 01:43 AM
OOC: Is this dead?

MOLOKH
2010-10-02, 02:01 AM
I am still around and willing to continue, but it appears that most players have lost interest.

Fable Wright
2010-10-02, 02:13 AM
Waiting on you, here...

MOLOKH
2010-10-02, 02:42 AM
There isn't much for me to do since the PCs are not acting.

Nanoblack
2010-10-02, 05:51 AM
"You may want to turn your attention topside if you are finished down here. The legionnaires are becoming impatient and have began to use their usual heavy-handed crowd control measures." He takes a moment to study the scene of the battle, but quickly turned back the way he came. "Once that is settled, we may speak of this man you are seeking."

EDIT: There... I got things moving, but I honestly don't know where to go from there, unless you want us to start acting on what little information we were given in the initial post?

Selenir
2010-10-02, 02:37 PM
"You may want to turn your attention topside if you are finished down here. The legionnaires are becoming impatient and have began to use their usual heavy-handed crowd control measures." He takes a moment to study the scene of the battle, but quickly turned back the way he came. "Once that is settled, we may speak of this man you are seeking."

EDIT: There... I got things moving, but I honestly don't know where to go from there, unless you want us to start acting on what little information we were given in the initial post?

OOC: I just like to post something if the game is slowing - all we needed was a reply.

"I agree. To the surface, and quickly - we must summon a repair crew to fix damage to these pipes." Kesheros heads to the surface, hopefully followed by everyone else.

MOLOKH
2010-10-03, 07:10 AM
Am I to assume everyone follows?

Nanoblack
2010-10-03, 07:58 AM
Unless there is an obvious reason to stay, I would assume everyone follows for the sake of progress.

Lix Lorn
2010-10-03, 08:46 AM
I follow! XD

Kyeudo
2010-10-03, 10:45 AM
Still here, and yes, I follow.

Selenir
2010-10-03, 12:25 PM
OOC: Alright! What happens next? ^_^

MOLOKH
2010-10-03, 03:36 PM
The strange group splashes through the sewers and eventually climb their way out through the manhole, emerging into an empty alley.
Selenir, DMofDarkness
On their way out Kesheros and Durkon notice another similarly broken pipe gushing water everywhere.
The alley is the same one where the two Golgari met the mob.
Just 200 feet away is the main street, now bustling with life. Many of the civilians turn and stare at the diverse and unlikely bunch of five when they set foot on the main walkway, then proceed to quickly scamper away.
Kyeudo, Nanoblack
The Boros soldiers are nowhere in sight.
It is now very late in the afternoon, judging by the orange sun about to go down behind some of the taller buildings.

Everyone give me a Spot check.

Lix Lorn
2010-10-03, 03:38 PM
"So... now what?" said Emily. "Do we go to the azorius and try to report this, or do we go to the Izzet and explain just hor badly this has all messed up?"

Fable Wright
2010-10-03, 04:22 PM
If the Azorius get all tangled up in this, it will cause endless amounts of red tape. No one aside from us has actually seen the culprit, and we would be drafted in an investigation. We all have guild work that needs to get done. If we take care of this, it will be done quicker.

Lix Lorn
2010-10-03, 04:48 PM
"Good plan." she nodded decisively. "Whadda we do?"

Fable Wright
2010-10-03, 04:53 PM
Probably investigate the corpse. It was a zombie; some of the Swarm might know who made it, or at least have some information about it. If push came to shove, we might have to deal with the Orzhov, but I'd prefer to avoid that, if possible. Durkon says, shuddering.

Selenir
2010-10-03, 08:55 PM
"We go to the Izzet and the Swarm. Best to keep this within our own guilds, not involve another unnecessarily." The white-haired elf turns to Emily. "Izzet first. That pipe won't fix itself. Lead on."

Lix Lorn
2010-10-04, 04:58 AM
"Gotcha." nodded Emily decisively, and started towards the nearest Izzet outpost that she knew of.

MOLOKH
2010-10-05, 09:59 AM
The most prominent Izzet facility nearby, not counting a few solitary reasearch laboratories, is the Arcane University - a prestigeous and highly respected establishment, where mages and engineers alike recieve tutelage, funding and ground to develop their skills.
The soft orange glow of the city slowly fades and turns to blue as the sun sets. Some of the shops are closing down for the night and numerous street lamps flare alight. Combined with the lights coming from the buildings to the sides, the main street is almost as brightly lit as it was during the day. It is noticable that there do not appear to be any Boros militia along the way.
After walking for about an hour the group makes it to the large and rather imposing structure of the University - it is hard to determine it's exact shape as many towers and wings have obviously been added and rebuilt constantly over the years. The tallest towers reach out over 150 feet into the air and they twist and turn in different directions, somehow defying the laws of physics and not toppling over. The campus appears to be just a large stone yard, surrounded by a tall, if simple metal fence. Numerous lamps illuminate both the yard and the structure itself, but there do not appear to be flames burning inside of them. There are people in Izzet uniforms scurrying around in the yard and chattering something that can't be made out. Apart from the lamps, the yard is also illuminated by freqent bursts of fire, lightning, smoke and sparks, ranging in all colors from green to pink. The large gate in the metal fence is open and a straight path leads to a large stairwell and the massive double gate entrance of the University.
Two Izzet, clad in heavily decorated armor that seems rather impractical and only for show, stand at the gate. One is carrying a large and broad sword over his back, and the other is holding a tall halberd. Their helmets have visors of blue glass that hide their features.
When the group of five nears the gate, they twitch and step forth to intercept them.
Whoa there! Where do you think you're going? And what in the name of pyrostatics are all you guildies doing here? This is a government sanctioned Izzet institution - no outside parties allowed!
It's not clear which of the two is actually speaking.

Lix Lorn
2010-10-05, 10:05 AM
"I AM Izzet, you idiots!" said Emily, standing to her full height-not that that was much-and glaring at them. "There was an explosion on a sewage pipe, the goblin who was working on it was killed by some thing. We need to get something done."

...I think her self esteem is higher level than her. XD

Selenir
2010-10-05, 11:16 AM
Kesheros, for once, hangs back and lets the young Izzet do the talking. He knows that the Izzet guards, like the rest of the city, likely have a healthy fear for the Swarm, and will respond much better to one of their own.

MOLOKH
2010-10-06, 11:08 AM
The guard with the sword suddenly leans forward towards Emily, almost bumping his helmet into her head, and yells in her face: I NOTICED that you are! - it appears he was the one who was talking. He backs away and continues with a calm and a little bit mocking tone - Which makes this all that much weirder. You are free to go in, sugar, but I'll have to ask the rest of you to leave. Unless you have an appointment. Which I doubt.

Lix Lorn
2010-10-06, 11:56 AM
She almost growled, not backing down, and pushed past him to go inside.

Fable Wright
2010-10-06, 03:43 PM
We're with her. We have information that she might need, and so we're coming in with her.

MOLOKH
2010-10-06, 04:27 PM
Really, now? I've heard better ones, honestly. - the one with the halberd looks after the girl, who's just strided past him - I don't suppose you can get her to at least vouch for you?

Fable Wright
2010-10-06, 04:41 PM
Durkon calls after Emily, Hey! Emily! Could you get the guard to let us past?

Lix Lorn
2010-10-06, 04:48 PM
Emily stopped, and turned, and glared at the guards.
"If they weren't WITH me we wouldn't have tried to get IN together." she said, forcefully. "We have important information and your bureaucracy is in the WAY."

I have no idea how to spell beurocracy. I know that's not it, tho.
V Thank you.

MOLOKH
2010-10-06, 05:56 PM
The two soldiers look at each other, then at Emily. You of all people should know about the trouble we're having with industrial spies, even without other guilds meddling in our affairs. Security is there for a reason. Hold on. I'll ask the Headmaster about this. Everyone could swear the two are using the exact same voice and it's indistinguishable who's actually talking.
The guards just stand there silently for about half a minute.
Emily, is it? Professor Jarek says he wants to speak with you. You should meet him in his cabinet in the east wing. And bring your friends too. And you! - they both turn to the rest of the group - Keep out of trouble! They'll be sending bouncers to look after you. Eh, who knows? Maybe we can get some drama out of this. Nothing interesting ever happens around here anyway.

FWOOOSHH! - one of the windows of a tower far to the side bursts open along with a big chunk of the wall around it, releasing into the dimming sky a surge of bright blue-white flames that briefly take the form of a winged serpent and illuminate the University and everything around it like a small sun.

Go on, then.

Fable Wright
2010-10-06, 06:00 PM
... I must look into dual-guild membership laws. Durkon mutters to himself, while entering the building.

Lix Lorn
2010-10-06, 06:06 PM
Emily stares at the fiery discharge in awe for a moment, then shakes herself.
"Thanks." she says to the guards, unconvincingly.

Selenir
2010-10-07, 01:52 AM
The white-haired elf gazes up at the animated explosion and grins. Nothing interesting indeed, he muses, following along with the group.

MOLOKH
2010-10-08, 12:14 PM
The inside of the University is no less glamourous than the outside - the double gate leads to a massive circular hall with multiple staircases leading to hallways in all directions. Thin transparent tubes, that let out soft glows in different colors, cover the walls, the massive support beams and the ceiling, providing illumination and turning the place, crowded with frantic Izzet, into a kind of kaleidoscope. Many people turn and look with astonishment at the newcomers, but quickly lose interest and proceed with their own tasks.
Emily, obviously knowing the way, confidently leads the group up a staircase to the right. They walk along a winding corridor on the second floor for quite some time before coming at it's end. Directly in front of them is a big, wooden double door, and there is another one in the right side wall, which Emily designates as the one leading to Jarek's cabinet.
As they approach they hear trashing and something breaking inside and then a man yells - Aaaaaargh!
The door to the right bursts open and a tiny creature jumps out. It is about 2 feet long and has a 3-foot tale, a long neck and leathery wings. It's covered in shiny sky-blue scales, with it's underbelly being white, it's head is bullet-shaped and has tiny, almost invisible black eyes, and it's mouth is filled with small sharp teeth.
It looks around confused, then turns and starts running towards the group just as a fat man with wide trousers and a tunic with the Izzet insignia runs out of the room and yells - No! Catch it! Don't let it get away!


http://img221.imageshack.us/img221/3180/newpicture1o.png

1 square = 5 feet

The creature is about 30 feet away from you. Choose a sqaure for your location and roll Initiative.

Tiny Creature In - [roll0]

Nanoblack
2010-10-08, 12:41 PM
Guess I'll be in R4
Initiative: [roll0]

Kyeudo
2010-10-08, 02:38 PM
The sudden appearance of the winged drakeling startles Davall, but he quickly regains his composure. He speaks one word of Truespeak, locking the creature into its location in the cosmos for a moment.


Inititive:[roll0]

Knowledge (Arcana?) to identify the creature:[roll1]

I'm going to speed things up and declare my first round's actions. Davall will speak a reversed inertia surge on the creature. If it moves beyond 60 feet, Davall will move closer before speaking. If it moves to threaten, Davall will 5 ft step out of range before speaking.

Truespeak:[roll2] - DC is 17 + the Creature's CR.
If the roll succeeds, the creature can't leave its current square for one round.

Selenir
2010-10-08, 06:16 PM
Kesheros glances about the room, silently cursing the lack of vegetation and plants with which to work his magic. He sighs, taking a step back, hoping to block the creature's path if it comes his way. Don't think I'll be much help here, he thinks.

Initiative: [roll0]

Kesheros is in R5.

Fable Wright
2010-10-08, 09:33 PM
Seeing the drake, and wondering if he could keep it, Durkon dashes toward it and begins to hold on, trying to cause the creature to pass out, rather than putting it to rest.
I'm in L5, I guess. Moving adjacent to the creature.
Init: [roll0].
Grapple stuff:
Touch attack: [roll1]+5
Grapple check: [roll2]+5
Damage: [roll3]+4

MOLOKH
2010-10-13, 12:25 PM
OOC: Sorry for the lack of updates, but I've been rather busy lately.

Lix Lorn: To speed things a little I'm putting Emily in N7 and her initiative is [roll0] .

Kyeudo: I'm putting Davall in O6.
Davall quickly recognizes the creature as a very young drake - a distant relative of the dragons, which are believed to be extinct in Ravnica. Such beasts are sometimes used as pets or guards by the Azorius, and the Izzet and Simic take a much greater scientific interest in them. They are adaptable and diverse beings, and can have breath weapons akin to dragons. This one appears to be of the fire-breathing kind. They also share their legendary relatives' immunity to sleep and paralysis. Unlike dragons they are not very smart, but in the right environment they can develop telepathic abilities and communicate basic thoughts with other beings.

Initiative order:

Nanoblack - 18
Selenir - 15
Creature - 12
DMofDarkness - 9
Kyeudo - 7
Lix Lorn - 5

Map
http://img232.imageshack.us/img232/1552/newpicture1.gif

Also inform me if and how everyone has introduced themselves to the others as it may be relevant.

Kyeudo
2010-10-13, 02:52 PM
My actions are listed above with my initiative roll, my utterance imposes immobility and not paralysis so there should be no problem there, and no one has bothered to even ask Davall his name. All the disparaging comments about the Azorious are definitely going into Davall's report.

Nanoblack
2010-10-13, 03:29 PM
I'll ready my action to attack if the drake comes within striking range.

Selenir
2010-10-14, 12:05 PM
Kesheros moves to O2, attempting to block the creature's means of retreat.

Lix Lorn
2010-10-14, 12:29 PM
Emily stands there with no idea what to do. She doesn't really have a way of stopping it without harming it...

MOLOKH
2010-10-14, 03:03 PM
The blue critter scurries across the corridor, trying to avoid everyone. The white-haired elf moves in to intercept it, while the man from the Golgari jumps after it and tries to grab it, almost snatching it's tail, but it slips from his fingers in the last moment. The Azorius member chants some kind of strange incantation and the beast suddenly stops in it's tracks and shakes it's head, hissing.

map
http://img836.imageshack.us/img836/8848/izzetbattle1.gif

Lix Lorn is up. If you're not going to act, next round begins.

Lix Lorn
2010-10-14, 03:07 PM
...I can't think of anything helpful to do. DXD

Fable Wright
2010-10-14, 05:06 PM
Seeing as the creature can no longer move, Durkon jumps on top of it, trying to pin it until someone else got a container to hold the drake in.

Touch attack: [roll0]+5
Grapple check: [roll1]+5
Nonlethal Damage: [roll2]+4

Nanoblack
2010-10-14, 05:17 PM
Now that the beast is in range, I quickly begin chanting and with a flick of my wrist, I batter the drakes mind.

Casting Whelm
DC-13 will save vs [roll0] nonlethal damage

MOLOKH
2010-10-15, 06:52 AM
Monster's Will save [roll0]

Kyeudo
2010-10-15, 12:37 PM
Davall speaks again, continuing to try to hold the drake in place with the power of his words alone, but he slurs a syllable and the magic comes unraveled.


Again speaking a reversed inertia surge.
Truespeak:[roll0] - DC is 19 + the drake's hit dice.

EDIT: Looks like I miss unless it somehow doesn't have any hit dice.

MOLOKH
2010-10-17, 11:57 AM
Still waiting for Selenir's actions.

Selenir
2010-10-17, 12:50 PM
OOC: My apologies! I totally thought I'd posted. >_<

The grapple rules confuse me... is it possible that I could join the grapple if Durkon already succeeded in starting one?

In any case...

Kesheros sighs, thinking, Guess I'm going to have to get my hands dirty on this one... The thin elf rolls up his voluminous sleeves and jumps onto the creature, attempting to assist Durkon.

Touch attack: [roll0]
Grapple check: [roll1]
Nonlethal Damage: [roll2]

MOLOKH
2010-10-17, 01:58 PM
As the elf tries to grab the creature it snaps it's jaws at him and...

[roll0]
[roll1]


edited

...manages to latch on to his hand, piercing his glove and biting into his hand. He staggers from the sudden pain and flinches back, unable to grab hold. (Kesheros takes 3 damage.)
The thing, seeing itself surrounded, then squats down on it's hind legs, folds it's wings closely to it's body and hisses menacingly.

DMofDarkness, Kyeudo: do I still go with your posted actions?

Kyeudo
2010-10-17, 03:01 PM
I see no better thing for Davall to do. Trying to take it alive limits my options.

Selenir
2010-10-18, 04:53 AM
OOC: >_> And my rolls were so nice.

Fable Wright
2010-10-18, 07:26 AM
Why wouldn't you?:smallconfused:

MOLOKH
2010-10-18, 05:10 PM
OOC: I ask because other people's actions could alter the battle state and cause the player to choose another course of action (it's what initiative is for, after all). Speaking of which, I realised I made quite the blunder last round. DMofDarkness' previous attack should have actually hit - I was looking only at the bolded die roll and forgot to factor in the added bonus behind it. My bad, I apologize. Please attribute this to a lack of expirience and sleep. We can either rewind to see how the battle should have actually gone, or I can just allow his attack to succeed this round. The drake fails the opposed grapple check anyway. On the other hand, I did also miss it's aoo, so who knows what might have happened?

Fable Wright
2010-10-18, 06:40 PM
It's fine. We'll just have his attack this round hit, and the grapple start...

MOLOKH
2010-10-19, 02:52 AM
Durkon uses the tiny monster's distraction to lean over and grab hold of it. It sqeuals and trashes around - quite strong for something of it's size - but can't shake the man off.
Careful! It's learned how to use it's fire breath! - yells the fat Izzet guy - Damn it, where are those guards when you need them! He presses his fingers against his forehead.

Selenir
2010-10-19, 05:23 AM
Kesheros spits a curse at the drake, nursing his injured hand. He summons memories of the root-forests of the Golgari to mind almost by reflex, pouring green mana into his wound. "Villiri extas," he states firmly, sealing the spell. A soft, green glow surrounds his hand as the cuts partially close.

Kesheros casts Cure Minor Wounds on himself, dropping one of his prepared Light spells to do so.

MOLOKH
2010-10-20, 12:18 PM
Kyeudo can still change his course of action. After that Lix Lorn is up, then new round.

Kyeudo
2010-10-20, 02:26 PM
I do not wish to change my action.

Lix Lorn
2010-10-20, 02:54 PM
I still can't do anything. My psionics would kill it, and if I try to grapple I'll probably go below zero hp. DXD

MOLOKH
2010-10-23, 03:27 PM
cough*Nanoblack*cough

Nanoblack
2010-10-23, 06:42 PM
Frustrated at the creatures resistance to the spell the first time, he repeats his incantation to incapacitate the drake.

Casting Whelm DC13 will vs [roll0] nonlethal damage

MOLOKH
2010-10-24, 09:58 AM
Kesheros is somewhat relieved of the pain.
The creature is enraged and thrashes furiously. It arches it's neck and faces the man holding it, then opens it's mouth and a conic blast of red flames swirls around and behind Durkon.


monster's Will save vs Whelm - [roll0]

flame breath damage at Durkon - [roll1]
flame breath recharge - [roll2]

Durkon can make a DC12 Reflex save for half damage.

map(forgot Kesheros moved)
http://img836.imageshack.us/img836/3139/izzetbattle2.gif


DMofDarkness is up.

Fable Wright
2010-10-24, 12:29 PM
Irritated by the creature's squirming and fire breathing, Durkon clamps on tighter, attempting to cause the creature to just get get up.

Reflex: [roll0]
Grapple: [roll1]+5
Grapple damage: [roll2]+4

MOLOKH
2010-10-24, 04:44 PM
creature's grapple (not that it can win) [roll0]

Kyeudo is up.

Selenir
2010-10-24, 05:08 PM
Kesheros steps to N2, hoping to avoid any further fire blasts.

Kyeudo
2010-10-24, 05:26 PM
"Looks like you have the beast well in hand. If you would hurry and subdue it before anyone else gets burned, that would be appreciated." Davall takes a few steps back, just to be safe.


Moving to Q9 and calling that my turn. Anything I do is liable to kill it and its not going anywhere for the moment.

MOLOKH
2010-10-27, 02:48 PM
There on their way! Just hold it down a little longer! - cries the man, sill pressing his fingertips against his forehead.

(Lix Lorn is up, then new round. You dont have to wait for me to say it's ok to act - just post when you come up on initiative.)

Selenir
2010-11-07, 05:59 PM
OOC: Is anyone still interested in this?

Kesheros again does nothing, not really able to help in a non-lethal manner.

Lix Lorn
2010-11-07, 06:08 PM
I am, but there is literally nothing I can do.

Fable Wright
2010-11-07, 06:18 PM
Durkon, once again, attempts to subdue the creature.
Grapple: [roll0]+5
Damage: [roll1]+4

Kyeudo
2010-11-07, 06:29 PM
OOC: Is anyone still interested in this?


OOC: I'm still here, but Davall's usefulness in this fight is at an end.

Nanoblack
2010-11-07, 06:45 PM
OOC: Yep and I'm about out of spells...

MOLOKH
2010-11-08, 06:07 AM
OOC: Alright then, I'm assuming everyone will be holding their actions while Durkon strangles the poor thing.

The creature tries to bite the man holding it, but it's teeth only get caught up in the steel rings of his chain mail.
It is rather tough and resilient for such a small being, but Durkon can feel it is slowly going limp as he tightens his grip on it.


Attack vs Durkon - [roll0]
Damage -[roll1]
Opposed grapple check - [roll2]

http://img340.imageshack.us/img340/2088/battlel.gif


Everyone can hear the echoing of running footsteps coming from somwhere down the corridor.

MOLOKH
2010-11-08, 05:34 PM
OOC: Silly me, the drake is first on initiative.

The winged beast lashes weakly in Durkon's iron grip, but it manages to face him and muster another small fireball aimed at the man.

flame breath damage at Durkon - [roll0]
flame breath recharge - [roll1]
Reflex DC12 for half.

DMofDarkness is up, unless someone wants to intervene.

The footsteps are getting closer and closer. The man from the Izzet yells Over here! Quickly! - as he clutches his arm.

Fable Wright
2010-11-08, 05:50 PM
Rolling with the drake, Durkon tries to maneuver around the fireball without relinquishing his grasp.
Reflex: [roll0]+2
Grapple: [roll1]+5
Damage: [roll2]+4

MOLOKH
2010-11-08, 06:43 PM
The creature, seeing that the man doesn't back away even after being so badly burnt and even tightens his hold, lets out an angry hiss and madly bites at him with some of its last reserves of strength.

pointless grapple check - [roll0]
attack vs Durkon - [roll1]
damage - [roll2]


A half-elf in armor similar to that of the gate guards with a bared sword and shield runs into view around the bend of the corridor and stops suddenly, taking a moment to assert the situation. The fat Izzet guy's pointing at the creature and yelling - Get it! Get it! - seem to make up his mind for him as he sheaths his weapon and prepares to cast some kind of spell while shouting at Durkon - Hold it down!
A couple of other figures in red-blue armor appear behind him.

Fable Wright
2010-11-08, 06:46 PM
I'm trying! Durkon says, attempting to pin the creature so that the professionals can extract the poor creature without hurting it.
Grapple check: [roll0]+5

MOLOKH
2010-11-08, 08:14 PM
The creature desperately tries to escape, but to no avail.
The other Izzet stand still as the half-elf motions in the air and mumbles his incantation. A large, semi-transparent hand clunched in a fist appears over Durkon and the beast.
opposed grapple check - [roll0]
brake pin - [roll1]

some rolls I need:
[roll2]
[roll3]

Watch out! - says the half-elf and sweeps downward across the air with a swift and decisive motion of his arm, which causes the ghostly fist to strike down as well, landing on the creature's head with a resounding 'Thump!'-sound. It goes limp and stops struggling after that and just lays in Durkon's arms, still breathing and occasionally twitching. The hand dissappears. (OOC: You are all out of combat.)
A fine mess. We told you torch drakes are too dangerous to keep as pets, Jarek.
Bah! How the hell was I supposed to know they manifest their breath powers at such an early age? And why'd you take so long to get here anyway, huh? What if this was a parallectric feedback on the hypervolt bearings? The whole block would've been blown sky-high by the time you arrived! - the fat man steps forward, sill clutching his right arm. You all notice the skin on his hand is reddened and his sleeve is burnt.
We weren't even responding to you. We were sent to look after your... guests. - the half-elf eyes the group.
Whatever... Take the drakeling to the kennels and don't disturb us. - he turns around and heads back to the cabinet.
With all due respect, we have orders to stand guard, professor. - the half-elf motions to one of the guards accompanying him to the unconscious drake, then stands stoically in the middle of the hallway with his hands behind his back.
The man, a young human with shaggy hair and a burn scar on his face picks up the critter and carries it away. The last guard, a woman with obviously bleached blonde hair, shrugs then leans against the wall and crosses her arms.
Jarek faces the group - Sorry about that. Those drakes can be unpredictable sometimes. But I guess I've got some more data on them at least. Do come in - I have some things I'd like to ask you. - he gestures towards the open door, walks past the group and enters the cabinet.

Fable Wright
2010-11-08, 09:14 PM
Durkon follows, a bit tired from the tussle with the drakeling, but still energetic from the adrenaline rush.

Selenir
2010-11-08, 10:17 PM
OOC: Likewise. This is going on for pages and only one person can participate.

Lix Lorn
2010-11-09, 03:52 AM
She follows as well, a little irritated at her ineffectuality.

Kyeudo
2010-11-09, 01:22 PM
Attempting to use Minor Word of Nurturing on Durkon.
Truespeak Check:[roll0] DC to affect Durkon should be 18.
He gains fast healing 1 for 5 rounds.

Davall chants a few, convoluted words as he follows. A vibrant, green glow suffuses Durkon's burns, the damage healing rapidly.

MOLOKH
2010-11-09, 03:56 PM
The first thing you notice as you enter is a large mosaic depicting the Izzet League's leader - the dragon Niv Mizzet - embedded in the wall directly in front of you. The cabinet is rather large, but still feels claustrophobic as there are only a couple of small windows to the sides of the mosaic. Light comes from several glass lanterns lined along the walls with flickering and pulsing flames inside them.
The room is a mess - sheets of paper, books, scrolls, furniture, glass bottles, vials, pitchers and various items are scattered all over the floor. The large desk taking up the center of the room is almost completely buried under a pile of papers. Next to it lays a small cage with its door swinging open.
To the left are several bookcases with tomes unceremoniously piled over eachother, and a few drawer cabinets. In the far side of the left wall is a simple wooden door. A table is lined next to the right wall, supporting what appears to be various alchemical sets - vials, beakers and flasks containing bubbling chemicals, test tubes connected through metal wires or hoses, magnifying glasses, funnels, pipettes and tons of trinkets with unknown functions and uses. The plaster on the wall behind the laboratory bears many cracks and burnt spots.
Just sit anywhere, make yourselves at home. It's not everyday we have visitors like you. Jarek waves with his hand at two chairs next to the door. There are also just enough short stools scattered around for everyone to take a seat. He then opens a few drawers and takes out a tall ceramic jug, some glasses and a metal tray, working mostly with his left hand. But that doesn't mean we're devoid of hospitality. You can call me Jarek. It'd be nice if you gave me some way of addressing you as well. He carries the tray with a couple of glasses and a few beakers over to the desk, knocks over a pile of documents with his elbow to make room for it, then pours a crystal clear blue liquid from the jug into one glass. Help yourselves. Now then... - he sits behind the desk - Emily, I was informed that you had some serious trouble on your little task and something's happened to Parfy. By your look I see it's true. Care to tell me what happened? He downs his drink in one shot, cringes and twitches like he was having a seizure, but immediately regains his composure and stares at the young woman.

Lix Lorn
2010-11-09, 04:01 PM
Emily is initially transfixed by the mosaic; but manages to pull herself together to answer.
"Yessir. The place was flooded, so Parfy tried to fix it-and this huge THING came along. I tried to warn him, but he wouldn't listen. Then it got close... he went to attack it and missed. I shot fire at it.... then it squished his head." she says very quickly.

MOLOKH
2010-11-09, 04:11 PM
I see. Couldn't have been pleasant. And what happened with that gizmo of his that he was so very proud of?

Lix Lorn
2010-11-09, 04:17 PM
"I... he tried to attack the monster with it." she frowned.

MOLOKH
2010-11-09, 04:24 PM
Aha! It really worked then? So it's not a complete loss after all! Did you bring it back with you? We can probably improve the design and replicate it later on.

Lix Lorn
2010-11-09, 04:32 PM
"I didn't think to..." she said apologetically. "I guess I could go back to check."

MOLOKH
2010-11-09, 04:54 PM
Yes, please do. Now, what was all that about a monster attacking? I'm guessing it has something to do with your new friends here?

Lix Lorn
2010-11-09, 04:56 PM
"It attacked us. I fought it, and they came to help."

Fable Wright
2010-11-09, 05:06 PM
We believe that it was the source of damage to the pipes, Durkon says. It was an undead, of a sort. Possibly a zombie. But it has a growth on it's arm that was unlike anything I've ever seen before.

MOLOKH
2010-11-09, 05:18 PM
Well, you have the League's gratitude, gentlemen, for aiding one of our own in a dire moment. But, an undead you say? Isn't that, you know, more in the Golgari's field of expertise? And your domains are fairly close. Care to explain that? And bear in mind that we have a representitive of the Azorius here. The way you're putting it it sounds very much like this attack was a breach of the Guildpact in the first place, even though you helped in stopping it.

Fable Wright
2010-11-09, 05:52 PM
Annoyed, Durkon says, Although it remains the Swarm's area of expertise, it would be best for all parties involved to know everything they possibly can. We believe that this might be a rogue Golgari member, though we can't be certain. We decided to head here first, as the pipe was in dire need of fixing.

MOLOKH
2010-11-11, 03:12 PM
Jarek leans back in his chair. He'd been polite, or at least was trying to be, but since the mentioning of the zombie his gaze had become cold and accusing.
I am not privy to your internal strifes. But your presence here supports your claims somewhat. Now, I can't judge about the severity of that flood or whatever, but I won't risk sending another crew until I'm sure there won't be any more 'renegade' Golgari ambushing them. We will have to petition the Senate to deploy a squadron from the Boros to scour the duct trenches, which I need not remind you are Izzet property. And knowing the Legion's reluctance to do underground missions and some of the legal forms that need to be filled out... - he glances over to the red-haired man from the Azorius - I'm afraid that could take a while. Sorry, but you'll probably be getting your feet wet unless you can contain your... um... stray members.

Kyeudo
2010-11-14, 03:59 PM
"So, while the proper procedures to deploy the Boros Legion are conducted, we are left with rogue Golgari monstrosities causing a large enough disturbance that I was sent to investigate. Something should be done in the mean-while. I suggest we appeal to the Azorious to send a squad of justicars to deal with the immediate problems until the Boros can be convinced to sweep the tunnels for the vermin."

MOLOKH
2010-11-15, 05:06 AM
Jarek shrugs. By all means, sir Lawmage, any assistance on the Senate's part would be appreciated. Our own concerns aren't really with the Golgari's control over their members or lack thereof, but rather with the complications that may arise from a compromised sewage. You know, if things down there are so bad, there is something you could do to stem the flood a bit. If you can go back and find the main control valves for that part of the water system, you could use them to at least relieve some of the pressure in the pipelines and tone down the leakage. It's not really according to protocol though, as this is technically the League's job.

Kyeudo
2010-11-15, 07:26 PM
"Then protocol should be followed. If a squad of justicars can be brought in on emergency deployment to deal with the immediate threat, then the League can begin repairs immediately."

MOLOKH
2010-11-16, 08:32 AM
It was just a suggestion - answers the Izzet indifferently - I mentioned it because you seemed rather distressed about the whole thing. Anyway, we'll try to put our petition to the Azorius through as soon as possible. I'm sure they'll be able to sort things out in a matter of weeks.

Selenir
2010-11-16, 08:35 PM
OOC: I'm really sorry everyone, but I'm not going to be able to continue this campaign. Real life, and final exams, are consuming all of my spare time.

I feel terrible for dropping out, but I don't have the time anymore. Good luck to everyone, and thanks. It's been a fun one!