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Talbot
2010-08-27, 08:03 PM
Is there a way to move and make a ranged full attack?

Ranos
2010-08-27, 08:04 PM
Travel devotion is the closest I can think of.

heymejack
2010-08-27, 08:05 PM
buy a horse.

Snake-Aes
2010-08-27, 08:06 PM
The free-movement emulation for full attack + move works equally for either mode.

Pounce is specifically full attacking when using the Charge maneuver. If you have a ranged equivalent for that, go ahead.
The only thing that comes to mind is mounted combat...but rangeds already get to full attack while it moves and melee doesn't get it as easily.

HunterOfJello
2010-08-27, 08:07 PM
There's a feat somewhere that lets you do a ranged attack as long as you move 10 ft. It might be a flying feat though.

Talbot
2010-08-27, 08:09 PM
The only thing that comes to mind is mounted combat...but rangeds already get to full attack while it moves and melee doesn't get it as easily.

How does ranged get to full attack while it moves?

Greenish
2010-08-27, 08:11 PM
Picking from the list (http://www.giantitp.com/forums/showthread.php?t=103358), for ranged we have:

1: Falling is a free action. Be creative.
1: Buy a wagon or chariot. Have an animal companion, special mount, hired NPC, or party member pull it.
1: Travel Devotion feat (Swift Action movement every round for 1 minute, once per day and can burn Turn/Rebuke Undead for more uses, Complete Champion)
1: Dimension Hop psionic power (Swift Action, 10 feet movement that can be augmented for more, Complete Psionic)
1: Benign Transposition spell (Standard Action, switch places of any two willing allies, Spell Compendium)
1: Sudden Leap Tiger Claw maneuver (Swift Action movement based on Jump check, Tome of Battle)
1: Wizard 1 (Give up Familiar for Immediate Action 10 ft teleport, Player's Handbook II).
2: Threefold Mask of the Chimera (limited extra Move, Magic of Incarnum)
3: Hustle power (Swift Action movement, Expanded Psionics Handbook)
3: Celerity, Lesser spell. (Immediate action to gain free move action, Dazed next round. Spell Compendium)
3ish: Anklet of Translocation (Swift Action 10 ft movement, 2/day, Magic Item Compendium)
4: Marshal 4 (free movement for every ally but not you, Miniatures Handbook)
5: White Raven Tactics, White Raven maneuver (change initiative order for one ally, essentially giving them 2 turns in one round, Tome of Battle)
5: Flicker mystery (move 5' per mystery-user level as an immediate action. Standard Action to cast, lasts rounds/level. Tome of Magic)
5ish: Sparring Dummy of the Master (10 ft step instead of 5, requires 1 level of Monk, Arms and Equipment Guide)
6: Cunning Evasion feat (when you successfully use Evasion you get an Immediate Action 5 ft step and Hide check, PHBII)
6ish: Belt of Battle (extra actions, limited charges per day, Magic Item Compendium)
7: Celerity spell (Immediate action to gain free standard action, Dazed next round. Spell Compendium)
7ish: Magic Roller Skates (10 ft step instead of 5, 3 per day, Online)
8: Factotum 8 (extra Standard Action, Dungeonscape)
8: Evasive Skitter: Kobold Rogue 8 alternate class feature (Free movement outside of blast radius of Reflex Save spell/effect. Races of the Dragon).
9: Press the Advantage White Raven stance (extra 5 ft step, Tome of Battle)
9ish: Psicrown of the Evader (Hustle, others, Expanded Psionics Handbook)
9ish+: Twin Power (two powers at once)
9ish+: Quicken Power (Swift Action power)
9ish+: Quicken Spell (Swift Action spell)
10: Vanus vestige (Standard Action, grants an ally a free Move action and Freedom of Movement until the end of your turn. WotC article)
10ish: DC 40 Tumble Check (10 ft step, Oriental Adventures)
11: Temporal Acceleration power (1 free round)
11: Inconsistent Location psionic power (Swift action teleport every round, Comp Psionic)
12: Elocator (extra 5 ft step, Expanded Psionics Handbook)
12: Nightsong Infiltrator 5 (free movement for every ally but not you, Comp Adventurer)
13: Quicksilver Motion Diamond Mind boost (Tome of Batttle).
13: Shadow Blink Shadow Hand maneuver (Swift Action teleport, Tome of Battle)
13: Blade of Orien 10 (Whenever you use Dimension Leap, which is a Move Action, Dragonmarked)
14: Swiftblade 9 (extra actions, Swiftblade 10 grants variant Time Stop)
15: Celerity, Greater spell. (Immediate action to gain free full-round action, Dazed next round. Spell Compendium)
17: Time Stop spell (1d4+1 free rounds)
19: Threefold Mask of the Chimera (extra Standard, no action on next turn, Magic of Incarnum)
20: Eternal Blade 10 capstone, Island in Time. Once per encounter, take your turn as an Immediate Action without changing your place in the Initiative count (it, you get two turns in one round, Tome of Battle)

Frosty
2010-08-27, 08:19 PM
For more core stuff that gives you somewhat simnilar results, you can always take Manyshot.

Master_Rahl22
2010-08-27, 10:17 PM
Manyshot and Greater Manyshot are it, other than free movement like has already been mentioned.

Andion Isurand
2010-08-27, 10:52 PM
Attack while mounted.

Evard
2010-08-28, 08:19 AM
Attack while mounted on the back of a raging barbarian.

Fixed that for you :smallbiggrin: