shadow_archmagi
2010-08-28, 09:55 AM
FLUFF
Urist Vunomonul was born in the dwarf fortress "Melonbutter the Ale-Hammered of Justice." He was a pariah of dwarven society, an outcast, one who lived only because no one had quite decided whether his existence or his murder was a more gruesome thought.
He was born with this hideous defect: HE HAD NO BEARD.
He was born with this powerful strength: DETERMINATION
One day, with no warning, he rushed the forges and claimed them for his own, menacing anyone who came near. One tried, and received a beating for his attempts.
Urist began to work. The blacksmiths had taken their hammers with them; no matter. He forged with his bare hands. Gold, iron, steel, even fish scales went into his construction. After four days of continuous work, it was finished. "Duraddurad DuradDuradDurad Durad" or "Beardbeards the Bearded Bearded Beard of Beards"
As awe-inspiring as it was magnificent, the beard menaced with spikes and glowed with mystic power. Urist then proclaimed
"I am Urist Vonomul no more. My name has done me no good. I am Duraddurad DuradDuradDurad Durad, and this is my Duraddurad DuradDuradDurad Durad."
The greatest of the smiths approached, looked upon work, and nodded appreciation.
Everyone knew what was to happen next: Urist was given a sack full of mead roasts, a barrel of mead, and set off into the wilderness to seek his glory.
CRUNCH:
I want an artificer who focuses on only one magic item. How to achieve this? I realize that there are rules for tacking multiple effects onto one item, but they're not very friendly. Furthermore, I'd be a huge-sunder magnet. Are there prestiege classes and special things that allow me to boost my creation's HP?
Also, I think this is the one case ever in the world where Item Familiar could be justified.
Urist Vunomonul was born in the dwarf fortress "Melonbutter the Ale-Hammered of Justice." He was a pariah of dwarven society, an outcast, one who lived only because no one had quite decided whether his existence or his murder was a more gruesome thought.
He was born with this hideous defect: HE HAD NO BEARD.
He was born with this powerful strength: DETERMINATION
One day, with no warning, he rushed the forges and claimed them for his own, menacing anyone who came near. One tried, and received a beating for his attempts.
Urist began to work. The blacksmiths had taken their hammers with them; no matter. He forged with his bare hands. Gold, iron, steel, even fish scales went into his construction. After four days of continuous work, it was finished. "Duraddurad DuradDuradDurad Durad" or "Beardbeards the Bearded Bearded Beard of Beards"
As awe-inspiring as it was magnificent, the beard menaced with spikes and glowed with mystic power. Urist then proclaimed
"I am Urist Vonomul no more. My name has done me no good. I am Duraddurad DuradDuradDurad Durad, and this is my Duraddurad DuradDuradDurad Durad."
The greatest of the smiths approached, looked upon work, and nodded appreciation.
Everyone knew what was to happen next: Urist was given a sack full of mead roasts, a barrel of mead, and set off into the wilderness to seek his glory.
CRUNCH:
I want an artificer who focuses on only one magic item. How to achieve this? I realize that there are rules for tacking multiple effects onto one item, but they're not very friendly. Furthermore, I'd be a huge-sunder magnet. Are there prestiege classes and special things that allow me to boost my creation's HP?
Also, I think this is the one case ever in the world where Item Familiar could be justified.