Temotei
2010-08-30, 12:17 AM
Marvelous Pigments
Each of these pigments (stored in 2 oz. vials) affects a single item, dyeing it the given color. Minor benefits go along with each color. Only one pigment's effect can be active at one time, though a single item could have more than one pigment applied to it. In this case, multiple pigments would mix to dye an item a mix of all the colors used, but the effects would still be chosen from which dyes were applied. Switching pigment effects on an item requires a swift action.
If the item a pigment is being applied to is considered armor and a weapon at the same time (a shield, for example), the applicator must choose which effect to give the item.
Certain mixed pigments will create special effects different from the pigments that made it, giving a more powerful, singular effect. This new effect overlaps all previous effects granted from pigments, stopping their effects completely and disallowing their use. The following are such pigments: Magenta, pink. The price for these pigments is given below in case the character buys the pigment straight up instead of mixing other pigments. By each of these special mixed pigments' names, in parentheses, are the pigments most commonly used to make it.
Red
The red pigment grants fire resistance 2 when applied to any worn item. If applied to a weapon, the weapon deals 1 fire damage on top of its normal damage.
Orange
The orange pigment grants acid resistance 2 when applied to any worn item. If applied to a weapon, the weapon deals 1 acid damage on top of its normal damage.
Yellow
The yellow pigment grants electricity resistance 2 when applied to any worn item. If applied to a weapon, the weapon deals 1 electricity damage on top of its normal damage.
Green
The green pigment, when applied to any worn item, grants a +1 bonus on saves against poison and disease. If applied to a weapon, any poison applied to that weapon gains a +1 bonus to its DC twice per day.
Blue
The blue pigment grants cold resistance 2 when applied to any worn item. If applied to a weapon, the weapon deals 1 cold damage on top of its normal damage.
Indigo
The indigo pigment grants a +1 bonus against mind-affecting spells and effects if applied to a worn item, as well as against stunning effects. If applied to a weapon, the wielder is able to stun with it once per day for 1 round, with a DC 15 Fortitude save to avoid the stunning. Activating the stunning effect is a swift action.
Violet
The violet pigment grants a +1 bonus to all saves once per day for 3 rounds as an immediate action if applied to a worn item. If applied to a weapon, the weapon applies a -1 penalty to all saving throws for 3 rounds as a free action, once per day.
White
The white pigment, when applied to a worn item, grants resistance 2 against all energy types (acid, cold, electricity, fire, sonic). If applied to a weapon, the weapon deals 1 damage of each energy type (acid, cold, electricity, fire, sonic) on top of its normal damage.
Black
The black pigment grants concealment as a free action once per day for 3 rounds when applied to a worn item. If applied to a weapon, the wielder is able to blind with it once per day (the effect is permanent), with a DC 15 Fortitude save to avoid the blindness. Activating the blinding effect is a swift action.
Magenta (Red x3 + Blue x3)
The magenta pigment grants fire and cold resistance 5 when applied to a worn item. If applied to a weapon, the weapon deals 1 fire and cold damage in addition to its normal damage, and one round after it hits, the target takes an additional 1 fire and cold damage.
Pink (Red x5 + White)
The pink pigment grants resistance to all energy types (acid, cold, electricity, fire, sonic) 2. As well, once per day, as an immediate action, the item can be called upon to grant immunity to mind-affecting spells and effects for 1 round. These effects are applied to worn items. If applied to a weapon, the wielder gains the ability to use dominate person with a caster level equal to their class levels once per day. This effect is combined with a single, standard-action attack.
Minor abjuration and evocation; CL 5th; Craft Wondrous Item, color spray; Price 400 gp (red, orange, yellow, green, blue, indigo, violet), 900 gp (black), 4,500 gp (white), 3,000 gp (magenta), 7,500 gp (pink).
Each of these pigments (stored in 2 oz. vials) affects a single item, dyeing it the given color. Minor benefits go along with each color. Only one pigment's effect can be active at one time, though a single item could have more than one pigment applied to it. In this case, multiple pigments would mix to dye an item a mix of all the colors used, but the effects would still be chosen from which dyes were applied. Switching pigment effects on an item requires a swift action.
If the item a pigment is being applied to is considered armor and a weapon at the same time (a shield, for example), the applicator must choose which effect to give the item.
Certain mixed pigments will create special effects different from the pigments that made it, giving a more powerful, singular effect. This new effect overlaps all previous effects granted from pigments, stopping their effects completely and disallowing their use. The following are such pigments: Magenta, pink. The price for these pigments is given below in case the character buys the pigment straight up instead of mixing other pigments. By each of these special mixed pigments' names, in parentheses, are the pigments most commonly used to make it.
Red
The red pigment grants fire resistance 2 when applied to any worn item. If applied to a weapon, the weapon deals 1 fire damage on top of its normal damage.
Orange
The orange pigment grants acid resistance 2 when applied to any worn item. If applied to a weapon, the weapon deals 1 acid damage on top of its normal damage.
Yellow
The yellow pigment grants electricity resistance 2 when applied to any worn item. If applied to a weapon, the weapon deals 1 electricity damage on top of its normal damage.
Green
The green pigment, when applied to any worn item, grants a +1 bonus on saves against poison and disease. If applied to a weapon, any poison applied to that weapon gains a +1 bonus to its DC twice per day.
Blue
The blue pigment grants cold resistance 2 when applied to any worn item. If applied to a weapon, the weapon deals 1 cold damage on top of its normal damage.
Indigo
The indigo pigment grants a +1 bonus against mind-affecting spells and effects if applied to a worn item, as well as against stunning effects. If applied to a weapon, the wielder is able to stun with it once per day for 1 round, with a DC 15 Fortitude save to avoid the stunning. Activating the stunning effect is a swift action.
Violet
The violet pigment grants a +1 bonus to all saves once per day for 3 rounds as an immediate action if applied to a worn item. If applied to a weapon, the weapon applies a -1 penalty to all saving throws for 3 rounds as a free action, once per day.
White
The white pigment, when applied to a worn item, grants resistance 2 against all energy types (acid, cold, electricity, fire, sonic). If applied to a weapon, the weapon deals 1 damage of each energy type (acid, cold, electricity, fire, sonic) on top of its normal damage.
Black
The black pigment grants concealment as a free action once per day for 3 rounds when applied to a worn item. If applied to a weapon, the wielder is able to blind with it once per day (the effect is permanent), with a DC 15 Fortitude save to avoid the blindness. Activating the blinding effect is a swift action.
Magenta (Red x3 + Blue x3)
The magenta pigment grants fire and cold resistance 5 when applied to a worn item. If applied to a weapon, the weapon deals 1 fire and cold damage in addition to its normal damage, and one round after it hits, the target takes an additional 1 fire and cold damage.
Pink (Red x5 + White)
The pink pigment grants resistance to all energy types (acid, cold, electricity, fire, sonic) 2. As well, once per day, as an immediate action, the item can be called upon to grant immunity to mind-affecting spells and effects for 1 round. These effects are applied to worn items. If applied to a weapon, the wielder gains the ability to use dominate person with a caster level equal to their class levels once per day. This effect is combined with a single, standard-action attack.
Minor abjuration and evocation; CL 5th; Craft Wondrous Item, color spray; Price 400 gp (red, orange, yellow, green, blue, indigo, violet), 900 gp (black), 4,500 gp (white), 3,000 gp (magenta), 7,500 gp (pink).