OMG PONIES
2010-08-31, 12:19 PM
Okay, you quirky novelty optimizers...I'm trying to put together a character who doesn't take chances as a thought exercise. I want to see if there's a way to build a character who never needs to roll a single die. Right now, I've got the following:
Changeling Rogue 1/Wizard 3/Master Specialist 2/Warblade 1/Jade Phoenix Mage 3/Exemplar 8/Jade Phoenix Mage +2
He can forego rolling the following:
Initiative: instead, he uses Aura of Perfect Order (gained as stance at JPM 5)
Attacks: instead, he uses Aura of Perfect Order or falls back on spells that don't require attack rolls. Who doesn't love Magic Missile?
Skills: Due to the Changeling Rogue substitution level and 8 levels in exemplar, if we assume 18 starting INT+1 age bonus+5 levels, we can take 10 on 20 skills
Saves: one of our skills will be Concentration, so we can use the Diamond Mind maneuvers to replace our saves with Concentration checks. Of course, we need a way to regain maneuvers.
Damage: Maximize Spell, naturally.
Caster level checks: Arcane Mastery
Stabilization checks: Tempting Fate can be used sometimes--only if the attack takes you from positive HP to dead.
Miss chance: True Strike.
What other feats/classes/gear are available to let me take 10, take 11, or forego rolls? Also, what other things will this character have to roll?
Changeling Rogue 1/Wizard 3/Master Specialist 2/Warblade 1/Jade Phoenix Mage 3/Exemplar 8/Jade Phoenix Mage +2
He can forego rolling the following:
Initiative: instead, he uses Aura of Perfect Order (gained as stance at JPM 5)
Attacks: instead, he uses Aura of Perfect Order or falls back on spells that don't require attack rolls. Who doesn't love Magic Missile?
Skills: Due to the Changeling Rogue substitution level and 8 levels in exemplar, if we assume 18 starting INT+1 age bonus+5 levels, we can take 10 on 20 skills
Saves: one of our skills will be Concentration, so we can use the Diamond Mind maneuvers to replace our saves with Concentration checks. Of course, we need a way to regain maneuvers.
Damage: Maximize Spell, naturally.
Caster level checks: Arcane Mastery
Stabilization checks: Tempting Fate can be used sometimes--only if the attack takes you from positive HP to dead.
Miss chance: True Strike.
What other feats/classes/gear are available to let me take 10, take 11, or forego rolls? Also, what other things will this character have to roll?