chaosblitz69
2010-09-01, 05:54 AM
Hi again i give you a new class
Warrior of the True Dark
[pathfinder]
http://i72.photobucket.com/albums/i180/sparksdemon90/Anime/ShadowWarrior4.jpg
The Warrior of the true dark is a initiate of a dark culture of the unlawful kind, warriors of the true dark are the underground special Force for the Hiruzen a underground mob family which disguises them self’s as traders, this mob family has only three leaders or as their called the true family and the warriors of the true dark are their bodyguards always taking orders from them obeying them immediately usually protection missions for the minor clan families the mob main area of control is the west sector of Kourukan.
Making a Warrior of the True Dark
Abilities: A Warrior of the True Dark is strength—Constitution—Wisdom
Races: Any race can become one
Alignment: Usually Chaotic Neutral but cannot be lawful
Starting Gold: 4d6 x 10 gp
Hit Die: d12
Class Skills: 4+Intellingence Modifier
Acrobatics(Dex), Climb(Str),Craft(Int), Intimidate(Cha), Knowledge(Int)arcana, Knowledge (Int)Planes Perception(Wis), Sense Motive(Wis), Stealth(Dex),Use magic device(Cha)
{table=head] level| bab| Fort| Ref| Will| Special| Darkness points (Dp)
1st| +1| +0| +0| +2| Ritual of the dark, Eye of darkness, Bonus feat| 0
2nd| +2| +1| +0|+3| Darkness blade(cold iron),improved initiative| 1
3rd| +3| +2| +1| +4| | 2
4th| +4| +3| +2| +5| | 4
5th| +5| +4| +3| +6| Darkness blade(Hiruzen Lock), channel dark energy| 8
6th| +6/+1|+5 |+4| +7| Darkness blade(+1 magic enhancement)| 16
7th| +7/+2| +6| +5| +8| Dark Aura, Weapon focus(darkness blade)| 32
8th| +8/+3| +7| +6| +9| Shadow Self, Darkness blade(+2 magic enhancement)| 64
9th| +9/+4| +8| +7| +10| Chaotic Swing| 128
10th| +10/+5| +8| +8| +11| Dark Energy Release| 256
11th| +11/+6/+1| +9| +7| +12| Darkness blade(brilliant energy) , Shadow dark strike| 256
12th| +12/+7/+2| +10| +8| +13| | 257
13th| +13/+8/+3| +11| +9| +14| Minor Dark energy blast, combat reflexes| 259
14th| +14/+9/+4| +12| +10| +15| Improved Weapon focus(darkness blade) Darkness blade(+3 magic enhancement)| 263
15th| +15/+10/+5 | +13| +11| +16| Medium dark blast, Form Over| 271
16th| +16/+11/+6/+1| +14| +12| +17| | 287
17th| +17/+12/+7/+2| +15| +13| +18| Dark infusion, Breaking Pressure| 319
18th| +18/+13/+8/+3| +16| +14| +19| Power of the Eye, Darkness blade(+4 magic enhancement)| 383
19th| +19/+14/+9/+4| +17| +15| +20| Major dark blast| 511
20th| +20/+15/+10/+5| +18| +16| +15| Dark Form, Will of the Eye, Darkness blade(+5 magic enhancement, and Vorpal) ,Dark Sacrifice, Scars of the dark, Bouhshui| 761[/table]
Class Features
Weapon and Armor Proficiency: Warriors of the true dark are proficient with all simple and martial weapons, light and medium armor not heavy, no shields except bucklers.
Ritual of the dark: A Warrior of the True Dark has to go through this ritual to be connected to the family this ritual infuses the power of darkness to their being allowing them to use dark points, dark points (Dp) are the power points for their future battles taping into the darkness takes up no points of dark points allowing them to use any abilities that day and dark points come back only after you level up points all points are stackable and if you hit the limit after that any unused points are gone and the maximum of how much points you can have at once is 800 or 1000 at level 20.
Eye of Darkness: A Mental Third Eye begins to open in the warriors psyche allowing them at the cost of 20 Dp After two hours of study can duplicate a move at 1/3 the power that you meet the prerequisite for any other information you will have to find on the move it self, also gives the warrior infravision of 70ft.
Bonus Feats: At 1st level a warrior takes one bonus feat as like a fighter class, also at 2nd level Improved initiative, 7th level weapon focus(darkness blade), 13th level combat reflexes,14th improved weapon focus (darkness blade).
Darkness blade: A Blade of Darkness the warriors shaping the blade takes 5+ ½ level DP to form their favorite bladed weapon at 2nd level it gains the cold iron effect, at 5th level it gains the Hiruzen Lock which allows any of the Hiruzen family to control their will( DC will check of 75 to resist) [the only reason a clan member would do this would be only if they intended to harm the family], the blade gets magic enhancements at 6th +1, 8th +2, 14th +3, 18th +4, 20th +5, at 11th level it gains the brilliant energy effect, and 20th level it becomes Vorpal.
Channel Dark Energy: at 5th level they gain the ability to use their dark points to channel healing energy throughout their body at the cost of 5 Dp per hit die of healing (roll 1d6/5 Dp)Example: Kui uses 20 Dp to heal 4d6 health as a minor action.
Dark Aura: at 7th allows them to gain Dp 1/day back for their use, also gives the displacement of 25% in darkness, and fear effect DC 10 + ½ level against non-combatants (I.e. towns people, farmers, shop keepers, etc) or be frighten for 2d6 rounds
.
Shadow Self: Starting at 8th level once a week a warrior will fight the shadow form taking his body the shadow forms its self in the warriors soul continuing to try to devour his soul DC Will 10 + WTD level (WTD = Warrior of the True Darkness)or be corrupted and kill everyone that’s close to you. For 100 Dp can lower the check to just 10 taking his level out of the problem.
Chaotic Swing: at 9th level a WTD can swing wildly through enemies giving the Great Cleave Feat Against Lawful enemies at 30 Dp per swing as a standard action.
Dark energy release: Allows you to Channel Healing Energy into non-lawful allies.
Shadow Dark Strike: at 50 Dp a WTD can draws in the surrounding shadows to your blade which gives it power 1d6 per surrounding shadows can only be used under the moonlight, under a full moon it gains 1d10 instead of 1d6, on a Harvest moon it gains bleed effect, Crescent moon gains keen ability, Gibbous it gains knock back 50ft, disseminating moon it gains 3d6 cold damage.
Dark Blast: at 13th level as a standard action a WTD can shoot a minor dark energy blast from their hands dealing 5d4 + ½ level + Wis Mod of shadow damage, at 15th level it becomes medium size and power dealing 5d8 + ½ level + Wis Mod, and at 19th level it becomes major in power and large in size dealing 5d12 + ½ level + Wis Mod.
Form Over: at 15th level at 20 Dp as a minor action it allows your darkness blade around another blade of your choosing giving the chosen weapon the abilities of your darkness blade and adding it on to your new weapon for 6hrs giving it double the damage die (I.e. 1d10 weapon damage to 2d10 or 3d4 to 6d4) critical is the same as wielded weapon and if wielded weapon has a plus it adds (I.e. +4 weapon plus the +5 from the darkness blade equals a +9 weapon).
Dark Infusion: at 17th level you learn how to control the darkness a little allowing the WTD to be able to use some of the darkness to increase their power At 100 Dp as a standard action a WTD can double their stats for 1hr draining them of their power and they pass-out cold on the floor for 10d10 rounds.
Breaking Pressure: at 17th level, If a WTD uses the Dark infusion ability more then 2/day then their own wills dips too much into the darkness and the shadow self tries to take your body again at a higher DC 20 + WTD level).
Power of the Eye: at 18th level at the cost of 20 Dp as a Minor Action a WTD can gain 4 more Dp Per Day (5 in total)
Dark Form: at 20th level at the cost of 100Dp as a minor action allows the darkness to surround yourself allowing you to pass through shadows as like shadow walk, you gain a temporary 50 Damage resistance, a 50% concealment, 2 sizes larger (shadow form), and all your abilities are doubled (not your stats), and go into a rage swinging at anything that gets in to his way for 4hr and at the end will save of 30 + WTD level or die
Will of the Eye: at 20th level learning how to completely use the third eye you gain the ability to drain enemies for Dp after you defeat them draining them of all their bad deeds which grants you 1 Dp per bad deed but takes away 5 from your base will save permanently as seen in chart above.
Dark sacrifice: at 20th level a WTD can sacrifice all his current Dp to revive a ally that the character has deemed worthy of a friend as a resurrection spell and the WTD has to make a fort save of 50 or pass out for 3d4 rounds.
Scars of the Dark: at 20th level, since the WTD has been in the darkness so much that he has learned to control it and no longer needs to fight the shadow self once a week and turns it into once a year but powers the shadow up to 40 + WTD level + Con Mod will save to defeat it and you fain the ability to go up to 1000Dp held at once.
Bouhshui: at 20th level the WTD gains the honor of protecting one of the higher clan families and the Bouhshui will help the WTD by being a conduit of Darkness so the WTD can take 50 Dp a day from the Bouhshui.
please don't forget to comment i need feed back
A Bouhshui
http://foto.pk/images/wwetweets.jpg
A Bouhshui is a companion character you get to 20th level in warrior of the true dark
{table=head] level| special| darkness points
1st|dark aura, allow dark help, my life is your life| 20
2nd| gain more darkness| 40
3rd| the sweet and innocent| 60
4th| what a lovely daughter| 80
5th| kill for your life| 100
6th| cry baby| 120
7th| jump rope of doom| 140
8th| piggy back ride of power| 160
9th| re-power| 180
10th| Dark Transformation, Lolita complex| 200 [/table]
A Bouhshui is a small noble Human girl that seems just like a regular noble girl unless you get a little closer, then it seems that little girl you saw before was just an illusion and the true nature of the creature before you, the Bouhshui are the incarnations of the dark goddess Shuieran only dividing her soul amongst these children whom her actions are not noble A small noble family came across this scheme and gathered up the women how are to bare these chosen women which are called Bouhuine the children that are born live sheltered life’s until a suitable warrior is assigned to one to protect them from the goddess herself who sends multiple minions after her incarnations.
Dark Aura- the aura that’s pours for the girl’s body which gives her the power she gets from the goddess which takes a Dc 25 perception to detect.
Allow Dark Help- allows a warrior of the true dark to absorb their daily dark power which every level of dark points is there daily dark points and as long as shes around you don't have to fight your shadow self.
My Life Is Your Life- A Bouhshui taps into the ritual in which a warrior of the true dark gets his power by sealing their bond with a kiss.
The sweet and the innocent- they look so adorable that it distracts people from the dark aura she gains +100 to the perception check to people who are specifically looking for them or + 200 Dc to people who aren’t looking for them.
What a lovely daughter- gives a +50 to disguise checks to persuade other people that you are daughter and parent.
Kill for your life- If your character ever comes close to death 3/month a Bouhshui will grab your weapon even if it’s in your hand and at a +50 to attack strikes at a vital area of the enemy to kill them.
Cry Baby- A bouhshui will cry if any enemy comes close which distracts the enemy Dc 50 Will save to resist or be stunned for 1d2 turns and powers up your character giving him triple his stats but hurts him ¼ his health each turn ignoring their wounds to protect their Bouhshui and ignore anything else and going into a rage against anyone near the girl and pass out before her feet at the end for 1d6 rounds.
Jump rope of doom- the Bouhshui can now defend herself a little bit they gain a +10 brilliant energy, vorpal jump rope of speed which does 2d4 17-20 x2.
Piggyback ride of power- a Bouhshui will climb up to your back and force you to give her a piggyback ride and when you are you can only use one hand and you gain a +20 to strength and the ability to ignore hardness and overcome damage resistance Dc 20 balance check while traveling and Dc 35 balance check in battle.
Re-power- if a warrior of the true dark ever reach’s 0 Dp the Bouhshui 1/month can completely restore their Dp to Max.
Dark Transformation- the Bouhshui gains the ability to transform into a hybrid form of the goddess 1/year a Bouhshui gains the power of her mother the power of a god and she jumps on your back like the piggyback of power but you can use your other hand since she is holding on tight the dark energy flows into you and powers 4 times stronger for 2d8 rounds but as long as you stay in that mode the faster the goddess can find you she gains a 5000 mile radius of your whereabouts each time it’s used she narrows down by 1000 more miles more (I.e. uses 2 times she knows where you are within 4000 miles) and sends twice the amount of minions at that 5000 miles.
Lolita Complex- your character gains a Lolita complex. (hehehehe)
Warrior of the True Dark
[pathfinder]
http://i72.photobucket.com/albums/i180/sparksdemon90/Anime/ShadowWarrior4.jpg
The Warrior of the true dark is a initiate of a dark culture of the unlawful kind, warriors of the true dark are the underground special Force for the Hiruzen a underground mob family which disguises them self’s as traders, this mob family has only three leaders or as their called the true family and the warriors of the true dark are their bodyguards always taking orders from them obeying them immediately usually protection missions for the minor clan families the mob main area of control is the west sector of Kourukan.
Making a Warrior of the True Dark
Abilities: A Warrior of the True Dark is strength—Constitution—Wisdom
Races: Any race can become one
Alignment: Usually Chaotic Neutral but cannot be lawful
Starting Gold: 4d6 x 10 gp
Hit Die: d12
Class Skills: 4+Intellingence Modifier
Acrobatics(Dex), Climb(Str),Craft(Int), Intimidate(Cha), Knowledge(Int)arcana, Knowledge (Int)Planes Perception(Wis), Sense Motive(Wis), Stealth(Dex),Use magic device(Cha)
{table=head] level| bab| Fort| Ref| Will| Special| Darkness points (Dp)
1st| +1| +0| +0| +2| Ritual of the dark, Eye of darkness, Bonus feat| 0
2nd| +2| +1| +0|+3| Darkness blade(cold iron),improved initiative| 1
3rd| +3| +2| +1| +4| | 2
4th| +4| +3| +2| +5| | 4
5th| +5| +4| +3| +6| Darkness blade(Hiruzen Lock), channel dark energy| 8
6th| +6/+1|+5 |+4| +7| Darkness blade(+1 magic enhancement)| 16
7th| +7/+2| +6| +5| +8| Dark Aura, Weapon focus(darkness blade)| 32
8th| +8/+3| +7| +6| +9| Shadow Self, Darkness blade(+2 magic enhancement)| 64
9th| +9/+4| +8| +7| +10| Chaotic Swing| 128
10th| +10/+5| +8| +8| +11| Dark Energy Release| 256
11th| +11/+6/+1| +9| +7| +12| Darkness blade(brilliant energy) , Shadow dark strike| 256
12th| +12/+7/+2| +10| +8| +13| | 257
13th| +13/+8/+3| +11| +9| +14| Minor Dark energy blast, combat reflexes| 259
14th| +14/+9/+4| +12| +10| +15| Improved Weapon focus(darkness blade) Darkness blade(+3 magic enhancement)| 263
15th| +15/+10/+5 | +13| +11| +16| Medium dark blast, Form Over| 271
16th| +16/+11/+6/+1| +14| +12| +17| | 287
17th| +17/+12/+7/+2| +15| +13| +18| Dark infusion, Breaking Pressure| 319
18th| +18/+13/+8/+3| +16| +14| +19| Power of the Eye, Darkness blade(+4 magic enhancement)| 383
19th| +19/+14/+9/+4| +17| +15| +20| Major dark blast| 511
20th| +20/+15/+10/+5| +18| +16| +15| Dark Form, Will of the Eye, Darkness blade(+5 magic enhancement, and Vorpal) ,Dark Sacrifice, Scars of the dark, Bouhshui| 761[/table]
Class Features
Weapon and Armor Proficiency: Warriors of the true dark are proficient with all simple and martial weapons, light and medium armor not heavy, no shields except bucklers.
Ritual of the dark: A Warrior of the True Dark has to go through this ritual to be connected to the family this ritual infuses the power of darkness to their being allowing them to use dark points, dark points (Dp) are the power points for their future battles taping into the darkness takes up no points of dark points allowing them to use any abilities that day and dark points come back only after you level up points all points are stackable and if you hit the limit after that any unused points are gone and the maximum of how much points you can have at once is 800 or 1000 at level 20.
Eye of Darkness: A Mental Third Eye begins to open in the warriors psyche allowing them at the cost of 20 Dp After two hours of study can duplicate a move at 1/3 the power that you meet the prerequisite for any other information you will have to find on the move it self, also gives the warrior infravision of 70ft.
Bonus Feats: At 1st level a warrior takes one bonus feat as like a fighter class, also at 2nd level Improved initiative, 7th level weapon focus(darkness blade), 13th level combat reflexes,14th improved weapon focus (darkness blade).
Darkness blade: A Blade of Darkness the warriors shaping the blade takes 5+ ½ level DP to form their favorite bladed weapon at 2nd level it gains the cold iron effect, at 5th level it gains the Hiruzen Lock which allows any of the Hiruzen family to control their will( DC will check of 75 to resist) [the only reason a clan member would do this would be only if they intended to harm the family], the blade gets magic enhancements at 6th +1, 8th +2, 14th +3, 18th +4, 20th +5, at 11th level it gains the brilliant energy effect, and 20th level it becomes Vorpal.
Channel Dark Energy: at 5th level they gain the ability to use their dark points to channel healing energy throughout their body at the cost of 5 Dp per hit die of healing (roll 1d6/5 Dp)Example: Kui uses 20 Dp to heal 4d6 health as a minor action.
Dark Aura: at 7th allows them to gain Dp 1/day back for their use, also gives the displacement of 25% in darkness, and fear effect DC 10 + ½ level against non-combatants (I.e. towns people, farmers, shop keepers, etc) or be frighten for 2d6 rounds
.
Shadow Self: Starting at 8th level once a week a warrior will fight the shadow form taking his body the shadow forms its self in the warriors soul continuing to try to devour his soul DC Will 10 + WTD level (WTD = Warrior of the True Darkness)or be corrupted and kill everyone that’s close to you. For 100 Dp can lower the check to just 10 taking his level out of the problem.
Chaotic Swing: at 9th level a WTD can swing wildly through enemies giving the Great Cleave Feat Against Lawful enemies at 30 Dp per swing as a standard action.
Dark energy release: Allows you to Channel Healing Energy into non-lawful allies.
Shadow Dark Strike: at 50 Dp a WTD can draws in the surrounding shadows to your blade which gives it power 1d6 per surrounding shadows can only be used under the moonlight, under a full moon it gains 1d10 instead of 1d6, on a Harvest moon it gains bleed effect, Crescent moon gains keen ability, Gibbous it gains knock back 50ft, disseminating moon it gains 3d6 cold damage.
Dark Blast: at 13th level as a standard action a WTD can shoot a minor dark energy blast from their hands dealing 5d4 + ½ level + Wis Mod of shadow damage, at 15th level it becomes medium size and power dealing 5d8 + ½ level + Wis Mod, and at 19th level it becomes major in power and large in size dealing 5d12 + ½ level + Wis Mod.
Form Over: at 15th level at 20 Dp as a minor action it allows your darkness blade around another blade of your choosing giving the chosen weapon the abilities of your darkness blade and adding it on to your new weapon for 6hrs giving it double the damage die (I.e. 1d10 weapon damage to 2d10 or 3d4 to 6d4) critical is the same as wielded weapon and if wielded weapon has a plus it adds (I.e. +4 weapon plus the +5 from the darkness blade equals a +9 weapon).
Dark Infusion: at 17th level you learn how to control the darkness a little allowing the WTD to be able to use some of the darkness to increase their power At 100 Dp as a standard action a WTD can double their stats for 1hr draining them of their power and they pass-out cold on the floor for 10d10 rounds.
Breaking Pressure: at 17th level, If a WTD uses the Dark infusion ability more then 2/day then their own wills dips too much into the darkness and the shadow self tries to take your body again at a higher DC 20 + WTD level).
Power of the Eye: at 18th level at the cost of 20 Dp as a Minor Action a WTD can gain 4 more Dp Per Day (5 in total)
Dark Form: at 20th level at the cost of 100Dp as a minor action allows the darkness to surround yourself allowing you to pass through shadows as like shadow walk, you gain a temporary 50 Damage resistance, a 50% concealment, 2 sizes larger (shadow form), and all your abilities are doubled (not your stats), and go into a rage swinging at anything that gets in to his way for 4hr and at the end will save of 30 + WTD level or die
Will of the Eye: at 20th level learning how to completely use the third eye you gain the ability to drain enemies for Dp after you defeat them draining them of all their bad deeds which grants you 1 Dp per bad deed but takes away 5 from your base will save permanently as seen in chart above.
Dark sacrifice: at 20th level a WTD can sacrifice all his current Dp to revive a ally that the character has deemed worthy of a friend as a resurrection spell and the WTD has to make a fort save of 50 or pass out for 3d4 rounds.
Scars of the Dark: at 20th level, since the WTD has been in the darkness so much that he has learned to control it and no longer needs to fight the shadow self once a week and turns it into once a year but powers the shadow up to 40 + WTD level + Con Mod will save to defeat it and you fain the ability to go up to 1000Dp held at once.
Bouhshui: at 20th level the WTD gains the honor of protecting one of the higher clan families and the Bouhshui will help the WTD by being a conduit of Darkness so the WTD can take 50 Dp a day from the Bouhshui.
please don't forget to comment i need feed back
A Bouhshui
http://foto.pk/images/wwetweets.jpg
A Bouhshui is a companion character you get to 20th level in warrior of the true dark
{table=head] level| special| darkness points
1st|dark aura, allow dark help, my life is your life| 20
2nd| gain more darkness| 40
3rd| the sweet and innocent| 60
4th| what a lovely daughter| 80
5th| kill for your life| 100
6th| cry baby| 120
7th| jump rope of doom| 140
8th| piggy back ride of power| 160
9th| re-power| 180
10th| Dark Transformation, Lolita complex| 200 [/table]
A Bouhshui is a small noble Human girl that seems just like a regular noble girl unless you get a little closer, then it seems that little girl you saw before was just an illusion and the true nature of the creature before you, the Bouhshui are the incarnations of the dark goddess Shuieran only dividing her soul amongst these children whom her actions are not noble A small noble family came across this scheme and gathered up the women how are to bare these chosen women which are called Bouhuine the children that are born live sheltered life’s until a suitable warrior is assigned to one to protect them from the goddess herself who sends multiple minions after her incarnations.
Dark Aura- the aura that’s pours for the girl’s body which gives her the power she gets from the goddess which takes a Dc 25 perception to detect.
Allow Dark Help- allows a warrior of the true dark to absorb their daily dark power which every level of dark points is there daily dark points and as long as shes around you don't have to fight your shadow self.
My Life Is Your Life- A Bouhshui taps into the ritual in which a warrior of the true dark gets his power by sealing their bond with a kiss.
The sweet and the innocent- they look so adorable that it distracts people from the dark aura she gains +100 to the perception check to people who are specifically looking for them or + 200 Dc to people who aren’t looking for them.
What a lovely daughter- gives a +50 to disguise checks to persuade other people that you are daughter and parent.
Kill for your life- If your character ever comes close to death 3/month a Bouhshui will grab your weapon even if it’s in your hand and at a +50 to attack strikes at a vital area of the enemy to kill them.
Cry Baby- A bouhshui will cry if any enemy comes close which distracts the enemy Dc 50 Will save to resist or be stunned for 1d2 turns and powers up your character giving him triple his stats but hurts him ¼ his health each turn ignoring their wounds to protect their Bouhshui and ignore anything else and going into a rage against anyone near the girl and pass out before her feet at the end for 1d6 rounds.
Jump rope of doom- the Bouhshui can now defend herself a little bit they gain a +10 brilliant energy, vorpal jump rope of speed which does 2d4 17-20 x2.
Piggyback ride of power- a Bouhshui will climb up to your back and force you to give her a piggyback ride and when you are you can only use one hand and you gain a +20 to strength and the ability to ignore hardness and overcome damage resistance Dc 20 balance check while traveling and Dc 35 balance check in battle.
Re-power- if a warrior of the true dark ever reach’s 0 Dp the Bouhshui 1/month can completely restore their Dp to Max.
Dark Transformation- the Bouhshui gains the ability to transform into a hybrid form of the goddess 1/year a Bouhshui gains the power of her mother the power of a god and she jumps on your back like the piggyback of power but you can use your other hand since she is holding on tight the dark energy flows into you and powers 4 times stronger for 2d8 rounds but as long as you stay in that mode the faster the goddess can find you she gains a 5000 mile radius of your whereabouts each time it’s used she narrows down by 1000 more miles more (I.e. uses 2 times she knows where you are within 4000 miles) and sends twice the amount of minions at that 5000 miles.
Lolita Complex- your character gains a Lolita complex. (hehehehe)