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ArenaManager
2010-09-01, 01:38 PM
Arena Tournament, Round 96: Aguacatl & Die Tierhüter vs. Elsbeth & EV-9D9

Map:
http://i876.photobucket.com/albums/ab330/ArenaManager/Arenas/01-the_temple.png



XP Award: 300 XP to each non-DQd member of winning team
GP Award: 300 GP to each non-DQd member of winning team

Aguacatl (http://www.myth-weavers.com/sheetview.php?sheetid=179458) - Scorer
Die Tierhüter (http://www.coyotecode.net/profiler/view.php?id=8835) - Wildgeist
Elsbeth (http://www.myth-weavers.com/sheetview.php?sheetid=224273) - Dwalin
EV-9D9 (http://www.myth-weavers.com/sheetview.php?sheetid=232369) - Beelzebub1111


All Combatants, please roll initiative and declare any final purchases

Prior to the match start you may privately plan by spoiler or PM with your partner, but after the start any communications will need to be done in character inside the arena as rules allow.

Wildgeist
2010-09-01, 02:12 PM
Der Tierhüter Reporting In

Rolling Initiative: [roll0]

Final purchases pending untill achieving partner communication.

TheFallenOne
2010-09-01, 02:15 PM
just out of curiosity, why do all your characters have German names?

Beelzebub1111
2010-09-01, 02:16 PM
EV-9D9, Initiative
[roll0]
Purchases Pending


*note: I suck at initiative rolls, in any game, not just this one.

Wildgeist
2010-09-01, 02:27 PM
just out of curiosity, why do all your characters have German names?

There's really not "a reason".... It all began because of my first character ever (RL Original Wildgeist), it just came to my mind it'd be cool to name him with something in German since I'd just started studying German. And then I just kept the "tradition" for my other characters since then.... :smalltongue:

Dwalin
2010-09-01, 03:15 PM
Initiative:[roll0]

Also, I suppose now would be a reasonable time to choose my animal companion, so I am going to have a medium viper.

Purchases pending I suppose, although I suspect only reactionary purchases will be used.

Scorer
2010-09-02, 07:37 AM
Reporting in...

[roll0]

Still need to think purchases, if any...

Beelzebub1111
2010-09-02, 08:28 PM
No Reactionary Purchases, Ready to go.
Refs/Los:
Starting in Y14
Left hand: Shield
Right hand: Longsword.
Planar Chasuble shaped to soul for Fire Resistance

Dwalin
2010-09-03, 11:03 AM
Refs/LOS:Starting in Z13, AC in Y13. I am holding my shield only.

Stats:

Position: Z13
Wielding: Shield
Health: 10/10
Temp Status Effects: None
Used Spells: None

AC:
Position: Y13
Health: 9/9
Orders: None
Temp Status Effects: None

Wildgeist
2010-09-03, 11:27 AM
Unless my partner decides otherwise, guess no final purchases either.

@Refs/LoS

Starting Position: B14
Wielding Scimitar
Waiting on Aguacatl to start.

Wildgeist
2010-09-03, 11:36 PM
@ Aguacatl

Which will be our tactic dear brother???:smalltongue:

Scorer
2010-09-05, 12:09 AM
@Wildgeist

Strategy as planned...:smallwink:

Wildgeist
2010-09-06, 01:19 AM
Der Tierhüter Round 1

@Refs/LoS

Starting point: B14

Swift: Activate Travel Devotion
Full Round Action: Cast a spell.
Casting "Summon Nature's Ally II" ([roll0] Wolves)

End of Turn

Scorer
2010-09-07, 08:09 AM
@Wildgeist/Refs

I'm curious, just exactly how did you manage to cast SNA II?

You only have Level 1 spells...

Please revise

Also, you lack STATS block. In here you must declare your prepared spells...

Wildgeist
2010-09-08, 04:34 PM
Der Tierhüter Round 1 Revised

@Refs/LoS

Sorry... :smallredface: It's my first caster and I'm kinnda stupidy with this stuf... Promise to reduce my "screw-it" rate.


Starting point: B14

Swift: Activate Travel Devotion
Move action: Double move action to J14.


End of Turn

STATS

Der Tierhüter Started @B14
Der Tierhüter Ended @J14

HP 9/9
AC 18 (10 +2 Armor +2 Shield +3 Dexterity +1 Size) T 14 FF 15



Bullets Left: 20 Carried of a total of 20 Owned

Bullets Used: 0


Good Hand Wielding: Scimitar
Off Hand Wielding: Free


Backpack:
Alchemist Fire X2


Spells Prepared:
Level 0
Flare
Guidance
Virtue

Level 1
Summon Nature’s Ally I
Cure Light Wounds

Scorer
2010-09-10, 12:08 AM
@Refs/Wildgeist

And... what about your AC? is he coming to fight or not?


Just need a quick answer...

Wildgeist
2010-09-10, 11:07 AM
@ Scorer/Refs


I thought of leaving them behind untill I have Los to decide where to move them. So they stay. Guess they can start at B15 and C14??? Or they use my starting location???

Scorer
2010-09-11, 01:03 AM
Aguacatl 1st Turn


Double Move: L12

Hide

[roll0]

Tunatl double moves to K13


End of Turn

STATS

Aguacatl started @ B13
Aguacatl ended @ L12
HP 5/5
AC 21 (10 +6 dex, +1 size, +2 armor, +2 shield) Touch 17 FF 15

99 Sling bullets left
(15 carried)

Hand 1 Wielding: None
Hand 2 Wielding: None

Spells Prepared:

L0 - Cure Minor wounds x3
L1 - Cure Light Wounds, Cure Light Wounds


No consumables used yet

Tunatl started @A13
Tunatl ended @K13
HP 13/13
AC 16 (10 +2 dex, +4 natural armor) Touch 12 FF 14

No summons yet

Beelzebub1111
2010-09-11, 03:52 AM
EV-9D9, Round 1
Refs/LoS
Swift: Assume Punishing Stance,
Double Move to T22
Stats

HP: 15/15
AC:18 (T:11 FF:15)
Active Stance: Punishing Stance (-2 ac; +1d6 damage)
Left hand: Heavy Steel Shield
Right hand: Long Sword
Soulmelds: Soul - Planar Chasuble (Law): Fire Resistance 10
Readied Stances:
Steel Wind Strike
Leading the Attack
Moment of Perfect Mind

Dwalin
2010-09-11, 12:39 PM
Elsbeth Round 1
-refs
Forgot to declare the tricks my companion knows, so I will declare them now as attack, defend, seek, and heel

-refs/los

Full Round Action: Cast Summon Natures Ally 1
Free Action: Command AC to Seek around north side of pyramid:[roll0] (this is presuming that it will attack any enemy it discovers in the process, if it won't then I will instead command it to defend me) If successful he will double move to V6.


Stats:

Position: Z13
Wielding: Shield
Health: 10/10
Temp Status Effects: None
Used Spells:
Summon Nature's Ally 1 (casting)

AC: Medium Viper
Position: V6
Health: 9/9
Orders: Seek Around North Side of Pyramid
Temp Status Effects: None
Tricks: Attack, Defend, Seek, Heel

Cadian 9th
2010-09-11, 08:27 PM
Have no fear, I will provide LoS for you gentlemen! Give me a sec.

Refs:

Gee, this is a handful. Lucky ACs don't have a link like familiars. Wait. :smalleek:


Der Tierhüter

It's fine. No damage done.

Your ACs must begin in the arena. Just stick it in your start zone and go. B15 and C14 it is. Which is which?

You see Agua in L12 and his AC in K13. No other LoS.


Aguacatl

Your AC moves with you. You see Der in J14. His ACs wait in B15 and C14. No other LoS


EV-9D9

No LoS, of course you see Elsbeth in the starting zone. He summons a creature.


Elsbeth

You succeed in pushing the AC. It goes of to V6.
Tricks acknowledged, be sure to put them on your char sheet, as well as what animal companion you have - Medium viper is cool, but mark it down.

Wildgeist
2010-09-13, 05:03 PM
Der Tierhüter Round 2

@Refs/LoS


AnC @B15
WiC @C14


Swift: Activate Law Devotion. Locate bonus to AC.
Move action: Move action to N14.




Need LoS before ending my turn...

Cadian 9th
2010-09-13, 07:36 PM
Der Tierhüter:
You see Elsbeth in Z13. He's summoned a creature (Need clarity on where, sorry.) Other than that, No new LoS.

Elsbeth

Where is the summoned creature appearing?


Need a response from Elsbeth

Dwalin
2010-09-14, 10:03 AM
-RefsI don't have to decide until the spell comes into effect at the start of my next turn, so I haven't decided.

Wildgeist
2010-09-14, 02:41 PM
Der Tierhüter Round 2 Conclusion

@Refs/LoS


Der Tierhüter
Move action: Move action to L15.




AnC @B15
Move action: Double move to M14.


WiC @C14
Move action: Double move to N15.




End of Turn

STATS

Der Tierhuter Started @J14
Der Tierhuter Ended @L15

AnC Started @B15
AnC Ended @M14

WiC Started @C14
WiC Ended @N15



HP 9/9
AC 21 (10 +2 Armor +2 Shield +3 Dexterity +1 Size +3 LD) T 14??? (not sure if LD stacks in touch...) FF 18


Travel Devotion: 2/10
Law Devotion: 1/10


Bullets Left: 20 Carried of a total of 20 Owned

Bullets Used: 0


Good Hand Wielding: Scimitar
Off Hand Wielding: Free


Backpack:
Alchemist Fire X2


Spells Prepared:
Level 0
Flare
Guidance
Virtue

Level 1
Summon Natures Ally I
Cure Light Wounds

Cadian 9th
2010-09-14, 05:59 PM
Refs:

:smalleek:


Elsbeth
Yeah, I know. Just wondering.


Aguacatl's turn.

Scorer
2010-09-15, 12:38 PM
Aguacatl 2nd Turn


Keep hidden




End of Turn

STATS

Aguacatl started @ L12
Aguacatl ended @ L12
HP 5/5
AC 23 (10 +6 dex, +1 size, +2 armor, +2 shield, +2 pole) Touch 19 FF 17

99 Sling bullets left
(15 carried)

Hand 1 Wielding: None
Hand 2 Wielding: None

Spells Prepared:

L0 - Cure Minor wounds x3
L1 - Cure Light Wounds, Cure Light Wounds


No consumables used yet

Tunatl started @K13
Tunatl ended @K13
HP 13/13
AC 16 (10 +2 dex, +4 natural armor) Touch 12 FF 14

No summons yet

Beelzebub1111
2010-09-15, 03:09 PM
EV-9D9, Round 2
Refs/LoS

Double Move to T16


Stats

HP: 15/15
AC:18 (T:11 FF:15) (20 with pillar, T: 13, FF: 17)
Active Stance: Punishing Stance (-2 ac; +1d6 damage)
Left hand: Heavy Steel Shield
Right hand: Long Sword
Soulmelds: Soul - Planar Chasuble (Law): Fire Resistance 10
Readied Stances:
Steel Wind Strike
Leading the Attack
Moment of Perfect Mind

Done

Dwalin
2010-09-15, 03:23 PM
Elsbeth Round 2:
Refs/LOS-
Start of turn, summon nature's ally goes off and I summon a wolf in V9. Then I double move to T-5, my AC continues its seek with a double move to O-5, and I will order my summoned creature to similarly seek, and so it will double move to F-5. This is presuming that there are no enemies closer than F-5, if there are then my pets will simply move directly to the enemy as close as they can and will attack them if they didn't have to double move to get there.

End of Turn, but LOS would be really helpful about now.

Stats:

Position: T5
Wielding: Shield
Health: 10/10
Temp Status Effects: None
Used Spells:
Summon Nature's Ally 1

AC: Medium Viper
Position: O5
Health: 9/9
Orders: Seek Around North Side of Pyramid
Temp Status Effects: None
Tricks: Attack, Defend, Seek, Heel

Sum1: Wolf (round 1/4)
Position: F5
Health: 17/17
Orders: Seek Around north side of pyramid
Temp Status Effects: None

Sallera
2010-09-16, 08:15 PM
Refs:Bloody druids...

Aguacatl:Tierhuter is in L15. His ACs are in M14 and N15. Elsbeth is in Z13.

Tierhuter:Aguacatl is in L12. Tunatl is in K15. EV-9D9 is in T22. Elsbeth is in Z13.

EV-9D9:Tierhuter is in L15. You see one of his ACs pass through L15 and leave LoS to the east.

Elsbeth:Tierhuter is in L15. His ACs are in M14 and N15.

Rewind to EV-9D9's Round 2 turn.

Cadian 9th
2010-09-16, 08:17 PM
Refs:

All I need is MS Word and shapes. MOVE MOVE MOVE.


Der Tierhüter

No other LoS, except for your partners.


Aguacatl

No new LoS...


Aguacatl and Der please wait.
EV-9D9

No new LoS, except Elsbeth's moved, past U5.


Elsbeth:

You move up, no new LoS. Your AC seems to want to move up the stairs to the temple. Do you intercede?


Need response from Elsbeth first.

lol, Salera, take it away. You're prolly going to do it better anyway :D

Scorer
2010-09-16, 08:25 PM
No LoS and then plenty of LoS checks :smallbiggrin::smallbiggrin::smallbiggrin:

Well, thanks to both of you for the LoS check.

Beelzebub1111
2010-09-16, 08:51 PM
Rewind to EV-9D9's Round 2 turn.
No changes to the turn, re-posting for posterity
EV-9D9, Round 2
Refs/LoS
Double Move to T16


Stats
HP: 15/15
AC:18 (T:11 FF:15) (20 with pillar, T: 13, FF: 17)
Active Stance: Punishing Stance (-2 ac; +1d6 damage)
Left hand: Heavy Steel Shield
Right hand: Long Sword
Soulmelds: Soul - Planar Chasuble (Law): Fire Resistance 10
Readied Stances:
Steel Wind Strike
Leading the Attack
Moment of Perfect Mind


Done

Dwalin
2010-09-17, 12:19 PM
Need Refs Answers:
So, I am pretty sure that it is impossible for the line of sight check from Sellera to have been possible from my new location, so either these are based on my old location, which means I got them at the start of my turn, which means my turn needs to be rewound, or I got information I wasn't supposed to have. If the later is the case, then I suspect my AC and summon would follow the seek command to try and go up the stairs, which I would not intercede with, but I would like to know if they do so.

Sallera
2010-09-17, 12:22 PM
Elsbeth:As noted in the LoS check, play was rewound to EV-9D9's Round 2 turn, so that's when the LoS check was for. Since EV made no changes, you may now revise your turn.

Dwalin
2010-09-17, 01:01 PM
Okay, revised turn (sorry, missed the rewind note)

Elsbeth Round 2

-ref/LOS:
I will summon a wolf on the stairs of U-13 and tell it to attack the creatures at the top of the pyramid. It will move to O-14 and attack the AC in N-15.
Attack Roll:[roll0]
Damage:[roll1]
Opposed Trip If Successful:[roll2]
I take a full round to cast my second summon monster spell, and will take a free action to handle my snake to attack to the top of the stairs.
Handle Animal Check: [roll3]
If successful the snake moves to S-10, if failed it moves to P-6 (moving up to attack once it sees the enemies)

End Of Turn

Stats:

Position: Z13
Wielding: Shield
Health: 10/10
Temp Status Effects: None
Used Spells:
Summon Nature's Ally 1
Summon Nature's Ally 1 (casting)

AC: Medium Viper
Position: S10 or P6 Depending on Handle Animal
Health: 9/9
Orders: Seek Around North Side of Pyramid
Temp Status Effects: None
Tricks: Attack, Defend, Seek, Heel

Sum 1: Wolf (round 1/4)
Position: O14
Health: 17/17
Orders: Attack N15
Temp Status Effects: None

Wildgeist
2010-09-18, 05:00 PM
Der Tierhüter Round 3

@Refs/LoS


WiC(Riding Dog) @N15
Standard: Attack AnC in O14.

Attack: [roll0]
Damage: [roll1]

If Crit

Attack: [roll2]
Damage: [roll3]


If attack succesfull

Trip check: [roll4]



AnC (Riding Dog) @M14
Move action: Move to N14.
Standard: Attack AnC in O14.

Attack: [roll5]
Damage: [roll6]

If Crit

Attack: [roll7]
Damage: [roll8]


If attack succesfull and last trip attempt failed.

Trip check: [roll9]




Der Tierhüter
Move Action: Put scimitar away.
Free: Wield sling.
Free: Locate Law Devotion to attack.
Standard: Attack AnC in O14.

Attack: [roll10]
Damage: [roll11]

If Crit

Attack: [roll12]
Damage: [roll13]



Free: Locate Law Devotion to AC.



End of Turn

STATS

Der Tierhuter Started @L15
Der Tierhuter Ended @L15

AnC Started @M14
AnC Ended @N14

WiC Started @N15
WiC Ended @N15



HP 9/9
AC 21 (10 +2 Armor +2 Shield +3 Dexterity +1 Size +3 LD) T 14??? (not sure if LD stacks in touch...) FF 18


Travel Devotion: 3/10
Law Devotion: 2/10


Bullets Left: 20 Carried of a total of 20 Owned

Bullets Used: 0


Good Hand Wielding: Scimitar
Off Hand Wielding: Free


Backpack:
Alchemist Fire X2


Spells Prepared:
Level 0
Flare
Guidance
Virtue

Level 1
Summon Natures Ally I
Cure Light Wounds

Wildgeist
2010-09-18, 05:03 PM
Sorry.... Forgot to update bullets used...


STATS

Der Tierhuter Started @L15
Der Tierhuter Ended @L15

AnC Started @M14
AnC Ended @N14

WiC Started @N15
WiC Ended @N15



HP 9/9
AC 21 (10 +2 Armor +2 Shield +3 Dexterity +1 Size +3 LD) T 14??? (not sure if LD stacks in touch...) FF 18


Travel Devotion: 3/10
Law Devotion: 2/10


Bullets Left: 19 Carried of a total of 20 Owned

Bullets Used: 1


Good Hand Wielding: Scimitar
Off Hand Wielding: Free


Backpack:
Alchemist Fire X2


Spells Prepared:
Level 0
Flare
Guidance
Virtue

Level 1
Summon Natures Ally I
Cure Light Wounds

Scorer
2010-09-18, 09:04 PM
I'll wait for LoS before continuing...

Psionic Dog
2010-09-20, 03:57 PM
Ok, my turn at this LoS Fun*.
*For given values of Dwarf Fortress Fun.

For all of you who are going the extra step to list location information in the stat blocks, THANK YOU.

@Die Tierhüter & Elsbeth
The creature in O-14 is a wolf, not the viper animal companion. It attacked the riding Dog in N-15 for 7 damage and attempted to trip [11]. (Ashbound summon and Augment summon bonuses were omitted but should apply)

Please make an an opposed strength check for the riding dog to resist being tripped. Prone or standing the WiCo's attack still would have hit.

The wolf takes 15 damage, but still stands thanks to above mentioned Augment Summon con bonus. However, it needs to make two opposed trip checks itself vs DC 8 and 12 or be knocked prone.


LoS
@Refs
Inkscape to the rescue! Draw... drag... drop.
The riding dog wild cohort has taken 7 damage.
The viper sees the row 15 pet, but not Agu.

Vertical LoS is... interesting.

@Aguacatl
You see:
Die-Tierhuter: L15
T's animal companion: N-14
T's wild cohort: N-15
A wolf in O-14, badly injured.
Some of the above canines might be tripped depending on following rolls.

Your own companion in K13.
There is a medium viper in S-10.
Elsbeth in casting in Z-13.

@Tierhüter
Aguacatl is in L12.
Tunatl is in K15.
EV-9D9 is in T16.
Elsbeth is in Z13.
A wolf is in O-14.
You know where your pets are.
A medium viper is in S-10

@Elsbeth
You forget the +4 druid bonus for handling your own animal companion, so the viper is in S-10 after all.
You also forgot to apply the summon feats to the wolf. See top of post.

You see Ev-9D9 in T-16
Your snake is in S-10
Summoned wolf in O-14
Riding dog in N15
A second Riding dog is in N-14.
Die Tierhüter is in L-15

@EV-9D9
Die Tierhüter in L15
Snake in S10
summoned wolf in O-14
Two riding dogs in N14 & N15
Elsbeth is in Z-13

Dwalin
2010-09-20, 04:45 PM
Refs/LOS-
Alright, two opposed trip checks (with augment summoning strength bonus and quadruped bonus):
[roll0]
[roll1]

Also, I'll start putting locations in stat block. Apology from the noobie who hasn't had LOS or multiple character position issues to contend with before.

Stats:

Position: Z13
Wielding: Shield
Health: 10/10
Temp Status Effects: None
Used Spells:
Summon Nature's Ally 1
Summon Nature's Ally 1 (casting)

AC: Medium Viper
Position: S10
Health: 9/9
Orders: Seek Around North Side of Pyramid
Temp Status Effects: None
Tricks: Attack, Defend, Seek, Heel

Sum 1: Wolf (round 1/4)
Position: O14
Health: 2/17
Orders: Attack N15
Temp Status Effects: None

Scorer
2010-09-23, 08:56 AM
@Refs

Question.. what is the status on animals after trip rolls?

Psionic Dog
2010-09-23, 12:03 PM
Still needed info from Die Tierhüter.

It doesn't actually hold anything up, so Aguacatl is free to act if desired.

@Aguacatl
The wolf was not tripped.
Still waiting on Tierhüter to see if the dog keeps standing.

Wildgeist
2010-09-23, 02:12 PM
@Refs/LoS


WiC(Riding Dog) @N15
Strength Check: [roll0]

Wildgeist
2010-09-23, 02:14 PM
@Refs/LoS


I think my WiC stands.:smallsmile:

Scorer
2010-09-24, 08:47 AM
Aguacatl 3rd Turn


Full Round: Cast SpellSNA I

Tunatl goes to attack freely, which in this case I think it is...
Full-Round: Charge to end up in N13

Attack
[roll0]
Damage
[roll1]
If Crit
[roll2]
Additional Damage
[roll3]



End of Turn

STATS

Aguacatl started @ L12
Aguacatl ended @ L12
HP 5/5
AC 23 (10 +6 dex, +1 size, +2 armor, +2 shield, +2 pole) Touch 19 FF 17

99 Sling bullets left
(15 carried)

Hand 1 Wielding: None
Hand 2 Wielding: None

Spells Prepared:

L0 - Cure Minor wounds x3
L1 - Cure Light Wounds, Cure Light Wounds


No consumables used yet

Tunatl started @K13
Tunatl ended @N13
HP 13/13
AC 16 (10 +2 dex, +4 natural armor) Touch 12 FF 14

No summons yet
[/QUOTE]

Beelzebub1111
2010-09-24, 10:32 AM
EV-9D9, Round 3
Refs/LoS
Double Move to K16


Stats
Started in T16
Ended in K16
HP: 15/15
AC:18 (T:11 FF:15) (20 with pillar, T: 13, FF: 17)
Active Stance: Punishing Stance (-2 ac; +1d6 damage)
Left hand: Heavy Steel Shield
Right hand: Long Sword
Soulmelds: Soul - Planar Chasuble (Law): Fire Resistance 10
Readied Stances:
Steel Wind Strike
Leading the Attack
Moment of Perfect Mind


Done

Dwalin
2010-09-24, 11:56 AM
Elsbeth Round 3:

Refs/LOS-

I summon a second wolf at U13, moves to O15 and attacks the WiCo at N15.
Attack: [roll0]
Damage: [roll1]

The first wolf @N14 will attack the WiCo at N15 if it is still consious, and the AnC @ M14 if it is not.
Attack: [roll2]
Damage: [roll3]

Then the snake will double move to O14.

I double move to Q13 and then activate my protection devotion.

End Turn

Stats

Position: Q13
Wielding: Shield
Health: 10/10
Temp Status Effects:
Protection Devotion (+2 to AC for self and all allies within 30ft (round 1/10))
Used Spells:
Summon Nature's Ally 1
Summon Nature's Ally 1 (casting)

AC: Medium Viper
Position: O14
Health: 9/9
Temp Status Effects: +2 AC
Tricks: Attack, Defend, Seek, Heel

Sum 1: Wolf (round 2/4)
Position: O14
Health: 2/17
Temp Status Effects: +2 AC

Sum 2: Wolf (round(1/4)
Position: O15
Health: 17/17
Temp Status Effects: +2 AC

Wildgeist
2010-09-24, 12:08 PM
@Refs/LoS


Two misses... I think my WiC still stands.:smalleek: That was close

Wildgeist
2010-09-25, 11:42 PM
Der Tierhüter Round 4

@Refs/LoS


WiC(Riding Dog) @N15
Full Round: Full Attack Wolf in O14.

Attack 1: [roll0]
Damage 1: [roll1]

If Crit

Attack: [roll2]
Damage: [roll3]


Attack 2: [roll4]
Damage 2: [roll5]

If Crit

Attack: [roll6]
Damage: [roll7]


If any attack is succesfull

Trip check: [roll8]



AnC (Riding Dog) @N14
Full Round: Full Attack Wolf in O14 if still standing, if not attack Wolf in O15.


Attack 1: [roll9]
Damage 1: [roll10]

If Crit

Attack: [roll11]
Damage: [roll12]


Attack 2: [roll13]
Damage 2: [roll14]

If Crit

Attack: [roll15]
Damage: [roll16]



If any attack is succesfull and first trip attempt failed or Wolf in O15 is attacked.

Trip check: [roll17]




Der Tierhüter
Full Round:Cast spell.

SNA 1



End of Turn

STATS

AnC Started @N14
AnC Ended @N14

HP 13/13
AC 16


WiC Started @N15
WiC Ended @N15

HP 9/13
AC 16


Der Tierhuter Started @L15
Der Tierhuter Ended @L15

HP 9/9
AC 21 (10 +2 Armor +2 Shield +3 Dexterity +1 Size +3 LD) T 14??? (not sure if LD stacks in touch...) FF 18


Travel Devotion: 4/10
Law Devotion: 3/10


Bullets Left: 19 Carried of a total of 20 Owned

Bullets Used: 1


Good Hand Wielding: Sling
Off Hand Wielding: Free


Backpack:
Alchemist Fire X2


Spells Prepared:
Level 0
Flare
Guidance
Virtue

Level 1
Summon Natures Ally I
Cure Light Wounds

Scorer
2010-09-26, 03:58 PM
Again I'll wait for LoS before my turn... Already asked for it in Waiting Room

Psionic Dog
2010-09-27, 11:24 AM
Hmm.
Optional rewind for EV-9D9.

Refs
Aguacatl breaks hiding as the spell-casting begins. (somatic components, but no new hide check)

Elsbeth definitely gets a re-do with the wolf slain. I guess

LoS

@Aguacatl
You see:
Die-Tierhuter: L15
T's animal companion: N-14
T's wild cohort: N-15
Tunatl in N-13
There is a medium viper in S-10.
Elsbeth in casting in Z-13.
EV-9D9 appears in S-17. If he doesn't revise he will end in K-16.

@Tierhüter
Aguacatl is in L12 casting a spell.
Tunatl charges to N-13.
Possible rewind when EV-9D9 reaches S-17. If he doesn't revise he will end in K-16.
Elsbeth is in Z13 casting a spell.
The former wolf of O-14 is slain.
You know where your pets are.
A medium viper is in S-10

@Elsbeth
Optional rewind when Ev-9D9 reaches S-17. If he continues as posted he will continue west out of LoS.
Your snake is in S-10
A riding dog charges to N-13 and attacks the wolf.
The Summoned wolf takes 8 damage of an 18 attack. I believe that slays it.
Riding dog in N15
A second Riding dog is in N-14.
Die Tierhüter is in L-15
Aguacatl breaks hiding in L-12 and begins to cast a spell.

With the summoned wolf gone you may revise your turn.

@EV-9D9
Die Tierhüter in L15
Snake in S10
A riding dog charges to N-13 and attacks the wolf.
The summoned wolf of O-14 is slain.
Two riding dogs in N14 & N15
Elsbeth is in Z-13

When you reach S-17 you see Aguacatl in L12 casting a spell.
You may revise from there if you wish.

Optional rewind for EV-9D9. If rewind declined play continues with rewind to Elsbeth.

Dwalin
2010-09-27, 11:30 AM
-RefsI'm not sure how there is a rewind to me with my summoned wolf gone, since the attack that killed the wolf seems to be round 4, while my actions were round 3. Could I get a clarification please? Apologise for the confusion, I think I am going to stick to one on one's for a while till I get the hang of this more.

Psionic Dog
2010-09-27, 11:38 AM
@Dwalin
The Riding Dog that charged in to kill the wolf was acting on Aguacatl's turn, round 3.

Edit: This is confusing even to the refs. I think this match set the record for the most combatants in play at one time for a non-exhibition match.

The past LoS checks have been on the assumption that one riding dog is indistinguishable from another (except to the dog's owners)

If anyone knows of RAW/precedent that says otherwise please shout out.

Beelzebub1111
2010-09-27, 11:47 AM
No revisions necessary, continued as planned.

Dwalin
2010-09-27, 12:16 PM
Alright, my action is unchanged (effects are changed but the actions taken are not). -refssimply interpret my turn with the dead wolf omitted

Scorer
2010-10-01, 12:44 AM
Sorry for delay, erractic connectivity remains... :smallfrown:

Aguacatl 4th Turn


AGUACATL
A wolf appears in I15

Full Round: Cast SpellSNA I

TUNATL
Moves to: K17
Standard: Attacks EV

Attack
[roll0]
Damage
[roll1]
If Crit
[roll2]
Additional Damage
[roll3]

If Hit, Trip: [roll4]

SUMMON A

Move: To J16
Standard: Attack EV

Attack
[roll5]
Damage
[roll6]+[roll7] Cold Damage
If Crit
[roll8]
Additional Damage
[roll9]

If Hit, Trip: [roll10]

End of Turn

STATS

Aguacatl started @ L12
Aguacatl ended @ L12
HP 5/5
AC 23 (10 +6 dex, +1 size, +2 armor, +2 shield, +2 pole) Touch 19 FF 17

99 Sling bullets left
(15 carried)

Hand 1 Wielding: None
Hand 2 Wielding: None

Spells Prepared:

L0 - Cure Minor wounds x3
L1 - Cure Light Wounds, Cure Light Wounds


No consumables used yet

Tunatl started @N13
Tunatl ended @K17
HP 13/13
AC 16 (10 +2 dex, +4 natural armor) Touch 12 FF 14

Cold Wolf @ J16 1/2 rounds

Beelzebub1111
2010-10-01, 06:10 AM
Ref question
Can they actually attack me considering that they are 10 feet up? and if so, do they have cover if I attack them back? Yeah, I know that they missed, but still.
Nevermind, I misread the locations

Beelzebub1111
2010-10-01, 09:51 AM
EV-9D9, Round 4
Shouting: "DIE FLESHY WEAKLINGS! STEEL WIND STRIKE!"

Refs/LoS

STEEL WIND STRIKE!
Attack vs Tunatl
[roll0]
Damage:[roll1]+[roll2]
Crit Confermation:[roll3]
Crit Damage: [roll4]

Attack vs Summon
[roll5]
Damage:[roll6]+[roll7]
Crit Confermation:[roll8]
Crit Damage: [roll9]

Waiting for results of the attack before end of turn.

Psionic Dog
2010-10-01, 04:33 PM
I think you guys skipped Wildgeist, wasn't he supposed to act after Elsbeth?

So Wildgeist, keeping your original (Post #50) turn or revising with the rewind?

Wildgeist
2010-10-01, 04:58 PM
@LoS/Refs

I thought nothing really changed.... I'm cool since my turn was posted with the possibility that a Wolf was slain in any attack.

Beelzebub1111
2010-10-03, 02:12 PM
So, are there any changes? or can I get the result of my attack so that I can finish out my turn?

Wildgeist
2010-10-03, 03:22 PM
Well... Unless any Ref has any compliant, I'd say we are good to continue as we are.... :smallsmile:

Wildgeist
2010-10-03, 03:29 PM
Well... Unless any Ref has any compliant, I'd say we are good to continue as we are.... :smallsmile:

Psionic Dog
2010-10-04, 07:23 AM
Refs
Ok... Wolf #2 eats 16 to 21 points of damage.

LoS

@Dwalin/Aguacatl/Tierhüter
Item 1) Dwalin: did any of your feats give your summon an AC boost?
If not the wolf in O-15 is now also dead.

If it did the wolf takes 16 damage but stands, although it needs to resist 3 trip attempts vs DC 11, 22, and [unrolled]

Item 2) I think Aguacatl's Riding Dog provokes an AoO from Dwalin's snake.


@Aguacatl
You see:
Die-Tierhuter: L15
T's animal companion: N-14
T's wild cohort: N-15
Tunatl in K-17
Your wolf in J-15
There is a medium viper in O-14.
There is a wolf in O-15 that is either dead or nearly dead.
Elsbeth moved west, ending out of LoS.
EV-9D9 in K-16.

@Tierhüter
Aguacatl is in L12 casting a spell.
Tunatl moves to K-17.
EV-9D9 is in K-16.
Elsbeth moved west, leaving LoS.
The wolf of O-15 is either dead or nearly dead.
You know where your pets are.
Aguacatl summons a wolf to J15.
A medium viper is in O-14

@Elsbeth
No LoS to any of the others players.
Your snake is in O-14
The N-13 moves west out of LoS, provoking an AoO from the snake.
Riding dog in N15
A second Riding dog is in N-14.
See above on the fate of your 2nd summoned wolf.

@EV-9D9
Die Tierhüter in L15
Aguacatl's riding dog moves to K-17 and attacks.
A wolf is summoned in I-15, and moves to J-15 to attack you.
You see a riding dog in N15.

No LoS to Elsbeth.

Your strike on the summon appears to have hit, but the one on Tunatl looks like a miss.

Still EV-9D9's turn?

Beelzebub1111
2010-10-04, 09:38 AM
EV-9D9, Cont
Refs/LOS
Crap, I've been reading my location wrong this whole time, ah well...
Swift: Drop Punishing Stance
Free: 5ft Step to L15

Stats
Started in K16
Ended in L15
HP: 15/15
AC:20 (T:13 FF:17) (22 with pillar, T: 15, FF: 18)
Active Stance: None
Left hand: Heavy Steel Shield
Right hand: Long Sword
Soulmelds: Soul - Planar Chasuble (Law): Fire Resistance 10
Readied Stances:
Steel Wind Strike
Leading the Attack
Moment of Perfect Mind
Done

Dwalin
2010-10-04, 10:16 AM
-Refs:
I am pretty sure that by that point my protection devotion kicked in to give a +2 AC. I would like that clarified, though.

-Refs/LOS

Snake AoO:[roll0] (the strength bonus doesn't help since it is using dex, wish I had realized that earlier)
Damage: [roll1] + Poison, Save DC 13

Psionic Dog
2010-10-04, 04:42 PM
@Dwalin/Aguacatl/Tierhüter
... Wait, Tierhüter: Why are your Riding Dogs listed as making 2 attacks each? Everything I can find indicates they should just make a single bite each.

Assuming I haven't missed anything (and ignoring the attack 2's) then the wolf takes just 4 damage and is still very much alive.

Beelzebub1111
2010-10-05, 02:22 PM
oops...I keep misreading this map...I have to revise that step, since it's an illegal move.

EV-9D9, Cont
Refs/LOS
Swift: Drop Punishing Stance
Free: 5ft Step to J17

Stats

Started in K16
Ended in J17
HP: 15/15
AC:20 (T:13 FF:17) (22 with pillar, T: 15, FF: 18)
Active Stance: None
Left hand: Heavy Steel Shield
Right hand: Long Sword
Soulmelds: Soul - Planar Chasuble (Law): Fire Resistance 10
Readied Stances:
Steel Wind Strike
Leading the Attack
Moment of Perfect Mind

Done

Wildgeist
2010-10-05, 09:45 PM
@Refs

Ehhh..... Now that you point it out....:smalleek: :smalleek: :smalleek: You're right... Absolutely illegal second attack of my riding dogs... The wolf should be standing. I'm sorry...

Scorer
2010-10-06, 07:39 AM
I'm confused at this point? Who's turn is it? and what LoS stands?

Psionic Dog
2010-10-06, 12:14 PM
Uhm... EV-9D9 just ended so I think that puts Dwalin (Elsbeth) is up.

Dwalin
2010-10-09, 03:40 PM
Refs/LOS -

My remaining summoned wolf attacks the creature in N-15.
Attack:[roll0]
Damage:[roll1]
My Snake attacks the creature in N-15 if it remains, else it attacks the creature in N-14
Attack:[roll2]
Damage:[roll3]+poison.
After that, I will attack the creature in N-15 if it remains, else the creature in N-14
Attack:[roll4]
Damage:[roll5]


Stats:

Position: Q13
Wielding: Shield
Health: 10/10
Temp Status Effects:
Protection Devotion (+2 to AC for self and all allies within 30ft (round 2/10))
Used Spells:
Summon Nature's Ally 1
Summon Nature's Ally 1 (casting)
Used Items:
1 Dart

AC: Medium Viper
Position: O14
Health: 9/9
Temp Status Effects: +2 AC
Tricks: Attack, Defend, Seek, Heel

Sum 1: Wolf (round 3/4)
Position: O14
Health: dead
Temp Status Effects: +2 AC

Sum 2: Wolf (round(2/4)
Position: O15
Health: 13/17
Temp Status Effects: +2 AC

Wildgeist
2010-10-12, 05:24 PM
I think I'll ask for LoS Because I don't know if Dwalin has finished his turn and even it was so, I want to know what is our present status.

Psionic Dog
2010-10-13, 04:36 PM
Looks like Dwalin ended turn. He hasn't declared much doneness in the past either.

@Dwalin: It might help if you listed "Done" and gave a stat block after each turn.

LoS

Refs
E's Wolf #2 has taken 4 damage and stands strong.
A's Wolf has taken 6 damage and still stands.
T's WIC? takes more damage, needs a fort save, and trip worries.

@Aguacatl
You see:
Die-Tierhuter: L15
T's animal companion: N-14
T's wild cohort: N-15
Tunatl in K-17
Your wolf in J-15
There is a medium viper in O-14.
There is a wolf in O-15 that is either dead or nearly dead.
No LoS to Elsbeth.
EV-9D9 in J-17 after making a 5-ft step after striking you wolf for 6 and missing Tunatl

@Tierhüter
Aguacatl is in L12 casting a spell.
Tunatl moves to K-17.
EV-9D9 is in J-17.
No LoS to Elsbeth.
The wolf of O-15 is either dead or nearly dead.
You know where your pets are.
Aguacatl summons a wolf to J15.
A medium viper is in O-14

Your N-15 WiC? takes 6 damage and needs to make a DC 11 Fort save or take [roll0]
Also it needs to beat a [roll1] or go prone.

@Elsbeth
No LoS to any of the others players.
Your snake is in O-14
The N-13 moves west out of LoS, provoking an AoO from the snake.
Riding dog in N15
A second Riding dog is in N-14.
Your 2nd summoned wolf lives

Wolf and Viper hit. Your sling stone misses (it had cover against you) Wolf rolled a 19 on trip attempt.

How long does the summon last again?

@EV-9D9
Die Tierhüter in L15
Aguacatl's riding dog is in K-17.
Wolf in J-15.
You see a riding dog in N15.
Oh, and there is another wolf acting on Elsbeth's initiative in O-15.

No LoS to Elsbeth.

Wildgeist
2010-10-15, 04:38 PM
Der Tierhüter Round 5

@Refs/LoS


WiC(Riding Dog) @N15

Fort Save: [roll0]
Str Check: [roll1]

If prone and still alive (if the fort save fails he's history :smalltongue:)....

Move: Stand up. (If still standing, does the same but without the move action.)

Standard: Attack Wolf in O15.

Attack: [roll2]
Damage: [roll3]

If Crit

Attack: [roll4]
Damage: [roll5]



If attack is succesfull

Trip check: [roll6]



AnC (Riding Dog) @N14
Standard: Attack Wolf in O15 if still standing, if not move to K18 and attack EV-9D9 in J17.


Attack: [roll7]
Damage: [roll8]

If Crit

Attack: [roll9]
Damage: [roll10]



If attack is succesfull and applies.

Trip check: [roll11]



Der Tierhüter Finishes summoning a wolf in I17.


NA(Wolf) @I17


Standard: Attack EV-9D9 in J17.

Attack: [roll12]
Damage: [roll13]

If Crit

Attack: [roll14]
Damage: [roll15]



If attack is succesfull

Trip check: [roll16]


Der Tierhüter

Free: Change sling to off hand if legal, if not drop it.
Move:Draw Scimitar to good hand.
Swift:Move from L15 to J16.
Free: Allocate LD bonus to attack.
Standard:Attack EV-9D9

Attack: [roll17]
Damage: [roll18]

If Crit

Attack: [roll19]
Damage: [roll20]


Free: Allocate LD Bonus to AC.



End of Turn

STATS

AnC Started @N14
AnC Ended @??? Not defined untill the round is posted....

HP 13/13
AC 16


WiC Started @N15
WiC Ended @N15

HP 3/13???
AC 16




NA (Wolf) Started @J17
NA (Wolf) Ended @J17

HP 13/13
AC 14




Der Tierhuter Started @L15
Der Tierhuter Ended @L15

HP 9/9
AC 21 (10 +2 Armor +2 Shield +3 Dexterity +1 Size +3 LD) T 14??? (not sure if LD stacks in touch...) FF 18


Travel Devotion: 5/10
Law Devotion: 4/10


Bullets Left: 19 Carried of a total of 20 Owned

Bullets Used: 1


Good Hand Wielding: Scimitar
Off Hand Wielding: Sling???


Backpack:
Alchemist Fire X2


Spells Prepared:
Level 0
Flare
Guidance
Virtue

Level 1
Summon Natures Ally I
Cure Light Wounds

Beelzebub1111
2010-10-15, 07:52 PM
EV-9D9
Refs/LOS

Wolf Attack hits
Opposed Trip:
[roll0]
EV-9D9 Stands.
Der Tierhüter misses

Scorer
2010-10-18, 05:58 PM
Will post tonight... tomorrow morning at most...

Scorer
2010-10-19, 08:40 AM
Aguacatl 5th Turn


AGUACATL
A wolf appears in L16

Move: Draw Alchemist Fire
Free: Pass to mouth
Move: Draw Alchemist Fire

TUNATL

Standard: Attacks EV

Attack
[roll0]
Damage
[roll1]
If Crit
[roll2]
Additional Damage
[roll3]

If Hit, Trip: [roll4]

SUMMON B

Move: To K18
Standard: Attack EV

Attack
[roll5]
Damage
[roll6]+[roll7] Cold Damage
If Crit
[roll8]
Additional Damage
[roll9]

If Hit, Trip: [roll10]

SUMMON A

Move: To I16
Standard: Attack EV

Attack
[roll11]
Damage
[roll12]+[roll13] Cold Damage
If Crit
[roll14]
Additional Damage
[roll15]

If Hit, Trip: [roll16]


End of Turn

STATS

Aguacatl started @ L12
Aguacatl ended @ L12
HP 5/5
AC 23 (10 +6 dex, +1 size, +2 armor, +2 shield, +2 pole) Touch 19 FF 17

99 Sling bullets left
(15 carried)

Hand 1 Wielding: Alchemist Fire
Hand 2 Wielding: Shield
Mouth: Alchemist Fire

Spells Prepared:

L0 - Cure Minor wounds x3
L1 - Cure Light Wounds, Cure Light Wounds


No consumables used yet

Tunatl started @K17
Tunatl ended @K17
HP 13/13
AC 16 (10 +2 dex, +4 natural armor) Touch 12 FF 14

Cold Wolf @ I16 2/2 rounds -6 hp
Cold Wolf @ K18 1/2 rounds

Beelzebub1111
2010-10-19, 09:22 AM
That'll kill me

Dwalin
2010-10-19, 11:39 AM
Any chance I can get an updated LOS and all before my turn?

Psionic Dog
2010-10-23, 09:18 AM
LoS coming Soon. Someday.

Psionic Dog
2010-10-23, 09:49 AM
BONG The doom-bell toils, for EV-9D9 is dead. The -10 hp not-coming-back sort of dead.

LoS

Refs
E's Wolf #2 has taken 11 damage but still stands strong.
A's Wolf has taken 6 damage and still stands.
T's WIC? was tripped, and provokes AoO when it stands. It has taken lots of damage.


@Everyone with LoS to N-15
The injured Riding Dog was previously bitten by both a wolf and medium viper & tripped.

The Riding Dog provokes AoO as it stands up...
1d20+8 [roll0]
[roll1] [roll2]+poison
The riding dog has a -4 AC prone penalty.

The other riding Dog of N-14 successfully bites the O-15 wolf for 7 damage, rolling a [20] to trip.


@Aguacatl
See Everyone spoiler.

You see:
Die-Tierhuter: J16
T's animal companion: N-14
T's wild cohort: N-15.
Tunatl in K-17
Your wolfA in I-16
Your wolfB in K-18
There is a medium viper of Elsbeth in O-14.
There is a wolf of Elsbeth in O-15 nearly dead wounded, but still going strong.
There is a wolf of Tierhüter in I-17
No LoS to Elsbeth.
EV-9D9's corpse in J-17

@Tierhüter
See Everyone spoiler.

Aguacatl is in L12 holding Alchemist Fire.
Tunatl in K-17.
EV-9D9's corpse is in J-17.
No LoS to Elsbeth.
The wolf of O-15 is nearly dead wounded, but not as injured as I last thought.
You know where your pets are.
Aguacatl has summoned wolves in I-16, K-18.
A medium viper is in O-14

@Elsbeth
See Everyone spoiler.
No LoS to any of the others players.
Your snake is in O-14
Riding dog in N15, baddly injured. Possibly dead.
A second Riding dog is in N-14. It hits your summon and attempt to trip.
I think your 2nd summoned wolf lives (how long does it last by the way?)

You also see a frost wolf in K-18.

Dwalin
2010-10-25, 01:40 PM
I think it is my turn.

Elsbeth Round 5:

Refs
My summons last for 4 rounds

Refs/LOS

My remaining wolf attacks the badly wounded riding dog
Attack:[roll0]
Damage[roll1]
Potential Trip:[roll2]

My snake attacks the more wounded of the two riding dogs, N-15 unless dead, then n-14
Attack:[roll3]
Damage[roll4]

I move to O12


End of turn

Stats:

Position: Q13
Wielding: Shield
Health: 10/10
Temp Status Effects:
Protection Devotion (+2 to AC for self and all allies within 30ft (round 3/10))
Used Spells:
Summon Nature's Ally 1
Summon Nature's Ally 1
Used Items:
1 Dart

AC: Medium Viper
Position: O14
Health: 9/9
Temp Status Effects: +2 AC
Tricks: Attack, Defend, Seek, Heel

Sum 1: Wolf (round 4/4)
Position: O14
Health: dead
Temp Status Effects: +2 AC

Sum 2: Wolf (round(3/4)
Position: O15
Health: 6/17
Temp Status Effects: +2 AC

Wildgeist
2010-10-27, 06:26 PM
LoS Please!!! Also an update in the summons durations.... I'm kindda lost in that... :smalltongue:

Psionic Dog
2010-11-02, 02:41 PM
@Wildgeist
You summon appears to have 2 round durations: so your wolf appeared in R5, will act again in R6, and will poof at the start of your R7 turn.


@Refs
Round 5 just ended with E.

On summon durations: :smallyuk:
Aguacatl: 2 round summons. (CL2)
Tierhuter: 2 round summons. (CL2)
Elsbeth: 4 round summons. (CL2 (x2 Ashbound))

A's K18 wolf[ Arrived R5, poofs start of R7(A)]
A's I16 wolf [ Arrived R4, poofs start of R6(A)]
T's I17 wolf [ Arrived R5, poofs start of R7(T)]
E's O15 wolf [Arrived R3, poofs start of R7(E)]

E's Wolf #2 has taken 11 damage but still stands strong.
A's I16 Wolf has taken 6 damage and still stands. It poofs soon.
T's WIC? was tripped, and provokes AoO when it stands. It has taken lots of damage.



@Those with LoS to N-15
I blotched the last wolf AoO, so here's Try #2 on that.
[roll0] Damage=9


My remaining wolf attacks the badly wounded riding dog
Attack:(1d20+8)[24]
Damage(1d6+3)[6]
Potential Trip:(1d20+3)[23]

My snake attacks the more wounded of the two riding dogs, N-15 unless dead, then n-14
Attack:(1d20+7)[20]
Damage(1d4+1)[2]

Aguacatl
You have LoS to everyone.
You see E's pets finish off one of T's dogs, then get to work on the other.
(E-wolf in O15, E-snake in O-14, T-dog in N-14)

Elsbeth then moves into LoS, ending at O-12.

EV-9D9's corpse is in J-17, surrounded by Tierhüter is in J-16, your pets, and a wolf summon of T in I-17.

Tierhüter
Aguacatl is in L-12.
Your N-15 Riding Dog is dropped.
You also need to make a Resist Trip check and Fort save for the other.

Your wolf summon is in I17.
Corpse in J-17.
Riding dog in K-17.
A's wolf summons in I16 & I-18.
You see E's wolf still in O-15

Elsbeth
You see Aguacatl in L-12, your pets, and a riding dog in N-14. (The N-15 dog was dropped)

No other LoS

Wildgeist
2010-11-04, 07:45 PM
Der Tierhüter Round 6

@Refs/LoS


WiC(Riding Dog) @N15

He's down... :smalltongue:





AnC (Riding Dog) @N14

He's also tripped. With a +2 str mod impossible to win.
Fort save: [roll0]
Move: Stand up.
Standard: Attack Snake.


Attack: [roll1]
Damage: [roll2]

If Crit

Attack: [roll3]
Damage: [roll4]



If attack is succesfull.
Trip check: [roll5]






NA(Wolf) @I17

Move: Move to N15.
Standard: Attack Wolf in O15.

Attack: [roll6]
Damage: [roll7]

If Crit

Attack: [roll8]
Damage: [roll9]



If attack is succesfull

Trip check: [roll]1d20+1[roll]


Der Tierhüter

Swift:Move from to M14.
Move:Move from to [B]N13.
Free: Allocate LD bonus to attack.
Standard:Attack Snake

Attack: [roll10]
Damage: [roll11]

If Crit

Attack: [roll12]
Damage: [roll13]


Free: Allocate LD Bonus to AC.



End of Turn

STATS

AnC Started [B]@N14
AnC Ended @N14

HP 11/13
AC 16


WiC Started @N15
WiC Ended @N15

HP -6/13???
AC 16




NA (Wolf) Started @J17
NA (Wolf) Ended @N15

HP 13/13
AC 14




Der Tierhuter Started @L15
Der Tierhuter Ended @N13

HP 9/9
AC 21 (10 +2 Armor +2 Shield +3 Dexterity +1 Size +3 LD) T 14??? (not sure if LD stacks in touch...) FF 18


Travel Devotion: 6/10
Law Devotion: 5/10


Bullets Left: 19 Carried of a total of 20 Owned

Bullets Used: 1


Good Hand Wielding: Scimitar
Off Hand Wielding: Sling???


Backpack:
Alchemist Fire X2


Spells Prepared:
Level 0
Flare
Guidance
Virtue

Level 1
Summon Natures Ally I
Cure Light Wounds

Scorer
2010-11-05, 08:53 AM
Aguacatl 6th Turn

No point in spoilering now I guess...

The wolf in I16 goes poof...

AGUACATL

Standard: Throw Alchemist Fire to Elsbeth

Attack (-2 Range)
[roll0]
Damage
[roll1]
If Crit
[roll2]
Additional Damage
[roll3]

Move: Draw Alchemist Fire

TUNATL

Moves to N13
Standard: Attacks Snake (Or Elsbeth if snake is gone)

Attack
[roll4]
Damage
[roll5]
If Crit
[roll6]
Additional Damage
[roll7]

If Hit, Trip: [roll8]

SUMMON B

Move: To N15
Standard: Attack Snake

Attack
[roll9]
Damage
[roll10]+[roll11] Cold Damage
If Crit
[roll12]
Additional Damage
[roll13]

If Hit, Trip: [roll14]

End of Turn

STATS

Aguacatl started @ L12
Aguacatl ended @ L12
HP 5/5
AC 23 (10 +6 dex, +1 size, +2 armor, +2 shield, +2 pole) Touch 19 FF 17

99 Sling bullets left
(15 carried)

Hand 1 Wielding: Alchemist Fire
Hand 2 Wielding: Shield
Mouth: Alchemist Fire

Spells Prepared:

L0 - Cure Minor wounds x3
L1 - Cure Light Wounds, Cure Light Wounds

1x Alchemist Fire used

Tunatl started @K17
Tunatl ended @N13
HP 13/13
AC 16 (10 +2 dex, +4 natural armor) Touch 12 FF 14

Cold Wolf @ K18 2/2 rounds

Scorer
2010-11-05, 08:56 AM
Nevermind the parenthesis of: (or elsbeth if snake is gone, I messed up the order)

Scorer
2010-11-08, 12:18 AM
Oh yes, forgot to say: Tunatl receives 1 splash damage, will update in next STAT block

Dwalin
2010-11-09, 09:59 PM
I officially give. I am not 100% sure of the status of things, but pretty sure this is not going to end well. Congrats. (partly giving up instead of finishing for expediency and so I don't have to try and sort through where things are now).

Sallera
2010-11-10, 12:23 AM
High Ref Sallera

Aguacatl and Tierhuter claim victory by virtue of not getting lost in the mob.