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ArenaManager
2010-09-01, 08:23 PM
Arena Tournament, Round 94: Cinder vs. Krunk

Map:http://i876.photobucket.com/albums/ab330/ArenaManager/Arenas/03-river_arena.png
The Arena walls for this map are 30 ft high, with a Climb DC of 30.

XP Award: 300 XP
GP Award: 300 GP

Cinder (http://www.myth-weavers.com/sheetview.php?sheetid=190117) - TheFallenOne
Krunk (http://coyotecode.net/profiler/view.php?id=8879) - theterran

All Combatants, please roll initiative and declare final purchases, if any

TheFallenOne
2010-09-02, 01:57 AM
well, I'm not surprised we meet here

[roll0]

Purchases depend on who wins initiative

theterran
2010-09-02, 06:30 AM
:smalleek:

Can you actually make purchases after seeing initiative?

And are those gems banned yet? :smallwink:

TheFallenOne
2010-09-02, 07:35 AM
yep they're gone

And of course you can, look at pretty much every other match around. Initiative rolling is the first thing that happens

theterran
2010-09-02, 09:31 AM
:smallsigh:

[roll0]

I have a feeling this will be a quick match. I get a new AC between matches btw...an Eagle...:smallsmile:

Will see on purchases...

TheFallenOne
2010-09-02, 09:59 AM
so an eagle now... Alright

Potion Resist Energy(Fire) 50 GP

done except reactionary

theterran
2010-09-02, 10:09 AM
Got an idea, but need a few questions answered first...

theterran
2010-09-03, 09:23 AM
Alright, I'll purchase Arcanist's Gloves (500gp) and a scroll of Blindness/Deafness (150gp)

TheFallenOne
2010-09-03, 12:07 PM
gah, I'd prefer not having to deal with a save or die... And the only counter I can think of is more expensive than the scroll...

Potion of Remove Blindness/Deafness - 300 GP(level 2 on Healer spell list)

I'll have to sell my crossbow to afford it :smallannoyed:

Start in Y10, scroll in one hand, potion resist fire
in other

theterran
2010-09-03, 12:09 PM
Krunk starts in B-10 with gloves on, and scroll in hand.

Eagle starts in B-11.

Sallera
2010-09-03, 12:14 PM
I don't think you can buy a potion of Remove Blindness/Deafness. As you choose which it works on, you'd have to pick one or the other on purchase.

TheFallenOne
2010-09-03, 12:15 PM
Cinder Turn 1

Move to T7, out of LoS
Standard: drink potion, drop vial
Swift: Blockade in S6
Hide [roll0]

done

Stats
HP 5/5
AC 13, Touch 13, FF 10

Abrupt Jaunt 4/4

Acid Splash
Acid Splash
Acid Splash

Kelgores Firebolt
Searing Spell Kelgores Firebolt
Searing Spell Kelgores Firebolt
Searing Spell Kelgores Firebolt

Resist Fire 100/100

edit: Remove Blindness then. Deafness is a bummer, but it wouldn't lose me the match right away

theterran
2010-09-03, 02:19 PM
Krunk - Round 1

My Eagle will double move and land right next to you in T8.

Actions:

Cast Alter Self
[roll0] DC8

I will fly to Q7 and land, gripping the scroll in my claw.



Done.

Stats:
Location: Q7
AC Location: T8
HP: 6/6
AC: 18

Alter Self (30 minutes)

Spells:
Level 0 - 0/6
Level 1 - 0/7
Level 2 - 1/1

TheFallenOne
2010-09-03, 02:37 PM
Cinder Turn 2

LoS
5 foot step to T 6
Swift: Bloackade in S5
Standard: Fry the eagle
I am the god of hell fire, and I bring you
Fire, I'll take you to burn
Fire, I'll take you to learn
I'll see you burn (http://www.youtube.com/watch?v=DU7pgAyNurA)
[roll0] fire, reflex 15 halves


done

Stats
HP 5/5
AC 13, Touch 13, FF 10

Abrupt Jaunt 4/4

Acid Splash
Acid Splash
Acid Splash

Kelgores Firebolt
Searing Spell Kelgores Firebolt
Searing Spell Kelgores Firebolt
Searing Spell Kelgores Firebolt

Resist Fire 99/100
Blockade in S6 2/3
Bloackade in S5 3/3

Refs
err, how do we handle this? I don't know if he has LoS on the eagle, so it may be necessary a Ref rolls the save

Sallera
2010-09-03, 03:07 PM
Refs:Listen for Krunk: [roll0]
Listen for Cinder: [roll1]
Eagle's down regardless of save, as it only has 5hp.

Krunk:There are blocks of wood in S5 and S6.

Cinder:Eagle's down, no other LoS.

theterran
2010-09-03, 03:30 PM
Krunk - Round 2

@Refs (Comment):
I will let you handle the eagle since I cannot see him now.

Actions:
I fly north going around the blocks of wood, 'pausing' at T2 for an LoS check (still tons of move left).

@Refs (question):
Something I just thought of...will I be able to use my Arcanist Gloves in my White Dragon Form? Alter Self says things that can be used in the new form will continue to function normally, those things that cannot will meld into the new shape. I would assume that I could wear a glove on a dragon claw just as well as a glove on a kobold claw, but I wanted to check to make sure before I go forward...(probably something I should have checked before I bought them...but meh)

Need more reffage.

Sallera
2010-09-03, 03:52 PM
Krunk:Aye, you've still got fingers and hands, so I don't see why not.

LoS established again. Cinder is in T6, the eagle is down in T8, and Krunk is in T2, in white wyrmling form.

TheFallenOne
2010-09-03, 03:55 PM
Free: "Welcome dear customer. Can I interest you in some crispy chicken eagle with a helping of roasted dragon?"

theterran
2010-09-04, 10:34 AM
((Will not be able to post again 'til tuesday.))

theterran
2010-09-07, 06:17 AM
I'll cast a spell. Spellcraft DC16.
Lesser Orb of Acid

I make a ranged attack, rolls in the spoiler. Choose whether you want to AJ before you check it :smallwink:

Ranged Touch [roll0]
Acid [roll1]

Done.

Stats:

Location: T2
AC Location: T8 (dead)
HP: 6/6
AC: 18

Alter Self (30 minutes)

Spells:
Level 0 - 0/6
Level 1 - 1/7
Level 2 - 1/1

TheFallenOne
2010-09-07, 06:24 AM
Pretty sure I'll jaunt, but first spellcraft to know what I'm dealing with [roll0] drat

do you cast from a scroll? That is noticeable by precedent

um forget about that, no attack roll for blindness, so I can guess what it is
did you activate Arcanists Gloves for the spell?

TheFallenOne
2010-09-07, 06:26 AM
hm, either way

Immediate: Jaunt to R6, thus the wood blocks I conjured give me cover for +4 AC

let's see the spoiler then

theterran
2010-09-07, 06:42 AM
No, I didn't activate arcanist gloves :smalltongue:

TheFallenOne
2010-09-07, 06:44 AM
well turns out it would have missed either way, but I won't complain

Cinder Turn 3

Standard:
FIRESOUL! (http://www.youtube.com/watch?v=9QOAVsFQSEA)
[roll0] resistancebypassing fire, reflex 15 halves

then I move to T7
Swift: Blockade in T8

done

Stats
HP 5/5
AC 13, Touch 13, FF 10

Abrupt Jaunt 3/4

Acid Splash
Acid Splash
Acid Splash

Kelgores Firebolt
Searing Spell Kelgores Firebolt
Searing Spell Kelgores Firebolt
Searing Spell Kelgores Firebolt

Resist Fire 98/100
Blockade in S6 1/3
Bloackade in S5 2/3

Ref Question
for future reference, does Abrupt Jaunt allow me to teleport under the water to break LoE? I'm kinda paranoid about a lucky hit with the orb taking me out

doesn't hold up play, your turn

Sallera
2010-09-07, 08:07 PM
Cinder:Looks like it. The surface only blocks LoE for things with attack rolls and fire effects.

theterran
2010-09-08, 12:17 PM
[roll0]

Question: How high is Blockade?

TheFallenOne
2010-09-08, 12:20 PM
it fills one 5 foot cube

theterran
2010-09-08, 12:46 PM
Krunk - Round 3

I will fly around, gaining altitude, until I'm in T7, 30ft up. (I make sure to move at least 60ft in a forward direction to maintain my speed).

I will activate my arcanist gloves, then cast a spell.

Spellcraft DC16
Lesser Orb of Acid

Same as last time, decide to AJ before opening the spoiler :smallwink:

Ranged Touch [roll0]
Acid [roll1]


Done.

Stats:

Location: T7 (30ft)
AC Location: T8 (dead)
HP: -8/6
AC: 18

Alter Self (30 minutes)
Arcanist Gloves (1/2)

Spells:
Level 0 - 0/6
Level 1 - 2/7
Level 2 - 1/1

TheFallenOne
2010-09-08, 12:56 PM
well, with the failed reflex, my next firebolt will total you, regardless of damage and save, so this is your last chance and I don't want to go down to a lucky 15+ damage hit

Immediate: JAUNT! to U6-5. Yes, under the water. That breaks LoE and the spell fails

Swim check for my turn to surface(move action for quarter move): [roll0] DC 10 rest of turn depends on this roll

TheFallenOne
2010-09-08, 01:02 PM
well, overly cautious, looking at the spoiler I'd have survived...

1st round underwater, can hold breath for 28.
Ready Action
twiddle thumbs if anything happens reduces my air by 1 turn

done

edit: I posted that in the open, but I'm not sure we have LoS when I'm underwater

Sallera
2010-09-08, 01:29 PM
U6-5 is the surface level cube; you'd have to go down to -10 to be underwater. You still get the +8 AC from improved cover, although the attack hits regardless; you don't sink down until you fail your swim check.

TheFallenOne
2010-09-08, 01:44 PM
oops, that was supposed to be -10, but well, legal action stands.

That means I should be able to revise because
1) I took damage
2) swimming to surface is no action since I'm already on the surface

move: try to climb out of water in same square [roll0]

either way, Standard: Searing Firebolt. Can't see anything keeping me from making that while swimming on the surface
And this fire it burns
consuming us all
withered garden for posterity
inheritance in flames (http://www.youtube.com/watch?v=g63jgTRyDDY)

[roll1] fire, DC 15 Reflex halves

theterran
2010-09-08, 01:48 PM
Unless you have a swim speed, don't you have to pass a swim check to stay on the surface? :smallconfused:

TheFallenOne
2010-09-08, 01:54 PM
hm... so I have to make a swim check regardless if I want to move or not. So, if I sink, would this happen right away or could I first fire my shot?

theterran
2010-09-08, 01:58 PM
If I remember correctly from water combat in the NeverEnding Dungeon, you have to pass the swim check first, or you can do nothing in the water...

TheFallenOne
2010-09-08, 02:01 PM
well, Neverending Dungeon runs differently, for example I can't hold items in my mouth there


Make a Swim check once per round while you are in the water. Success means you may swim at up to one-half your speed (as a full-round action) or at one-quarter your speed (as a move action). If you fail by 4 or less, you make no progress through the water. If you fail by 5 or more, you go underwater.

Means I have to make the check. I failed by more than 5, so I go under. Question: when?
Text says nothing of being unable to act, only unable to move somewhere else voluntarily

theterran
2010-09-08, 02:02 PM
I reckon this requires some reffage then...:smalleek:

TheFallenOne
2010-09-08, 02:05 PM
yeah
Drat, I may have given away a won match with a stupid misstype there. I didn't even need to jaunt, the chances of you killing me in one shot were kinda low

theterran
2010-09-08, 02:11 PM
Yep, that they were...regardless of who wins here...I'm gonna have to come up with a different strategy on how to beat ya...:smallconfused:

Sallera
2010-09-08, 03:07 PM
Well, the only other occasion I remember this coming up, the check was made at the start of the turn, and sinking happened immediately; as far as I can tell, that's how it works. (Doesn't stop you from acting, of course; you just have to do so from the bottom.)

TheFallenOne
2010-09-08, 03:12 PM
no LoS I think

move: draw potion Faith Healigng
drink it

done

theterran
2010-09-09, 09:25 AM
Ref Question:
How does it work if I mix modes of transportation? In White Dragon form, I have 120ft of Flying speed, and 40ft of swim speed. If I dive into the water, would the flying count against my water movement?

TheFallenOne
2010-09-09, 09:50 AM
hm, actually I'm not sure we dn't have LoS, the water is clear, so I think we have LoS but no LoE on each other.

Sallera
2010-09-09, 10:36 AM
Krunk:I believe it would work off percentages - if you fly 30ft before entering the water, you'd have 30ft of swimming left.

theterran
2010-09-09, 03:12 PM
Krunk - Round 4

Fly around using enough flight to keep me aloft and all the while descending to U6 +15ft.

And I'll ready an action:
Cast Lesser Orb of Acid should he break the water and be in range.

Done.

Stats:


Location: U6 (15ft)
AC Location: T8 (dead)
HP: -8/6
AC: 18

Alter Self (30 minutes)
Arcanist Gloves (1/2)

Spells:
Level 0 - 0/6
Level 1 - 2/7
Level 2 - 1/1

TheFallenOne
2010-09-09, 03:17 PM
first, swim check [roll0] before I take my turn

TheFallenOne
2010-09-09, 03:19 PM
Cinder Turn 5

well, not much I can do
drop empty vial
ready action total defense if he attempts any kind of attack

done

24 turns air remaining

theterran
2010-09-10, 08:44 PM
Krunk - Round 5

Fly around to keep my altitude and end up in the same spot.

Then I ready an action:
Ready an action to cast Lesser Orb of acid at him should I gain LoE

Done.

Stats:

Location: U6 (15ft)
AC Location: T8 (dead)
HP: -8/6
AC: 18

Alter Self (30 minutes)
Arcanist Gloves (1/2)

Spells:
Level 0 - 0/6
Level 1 - 2/7
Level 2 - 1/1

TheFallenOne
2010-09-11, 05:08 AM
swim again [roll0] DC10

TheFallenOne
2010-09-11, 05:09 AM
Cinder Turn 6

... :smallsigh:
Ready Action

total defense if he attempts any kind of attack


done

22 turns air remaining

theterran
2010-09-13, 05:38 AM
Krunk - Round 6

Fly around to keep my altitude and end up in the same spot.

Then I ready an action:
Ready an action to cast Lesser Orb of acid at him should I gain LoE

Done.

Stats:

Location: U6 (15ft)
AC Location: T8 (dead)
HP: -8/6
AC: 18

Alter Self (30 minutes)
Arcanist Gloves (1/2)

Spells:
Level 0 - 0/6
Level 1 - 2/7
Level 2 - 1/1

TheFallenOne
2010-09-13, 05:57 AM
let's see if my string of swimfailing continues [roll0]

TheFallenOne
2010-09-13, 05:59 AM
Someone in dire need of water wings Turn 7

this is getting ridiculous
Ready Action

total defense if he attempts any kind of attack


done

20 turns air remaining

theterran
2010-09-13, 07:01 AM
Do you have anything in hand? :smallconfused:

TheFallenOne
2010-09-13, 07:04 AM
still my scroll. Luckily, there are no rules for water damaging them :smalltongue:

theterran
2010-09-13, 08:37 AM
And how deep are you? :smallconfused:

TheFallenOne
2010-09-13, 10:48 AM
-10, as deep as the water goes. I haven't moved in a while because of the failed swim checks

theterran
2010-09-13, 10:15 PM
Krunk - Round 7

Fly around to keep my altitude and end up in the same spot.

Then I ready an action:
Ready an action to cast Lesser Orb of acid at him should I gain LoE

Done.

Stats:

Location: U6 (15ft)
AC Location: T8 (dead)
HP: -8/6
AC: 18

Alter Self (30 minutes)
Arcanist Gloves (1/2)

Spells:
Level 0 - 0/6
Level 1 - 2/7
Level 2 - 1/1

TheFallenOne
2010-09-14, 04:21 AM
let's see if the RNG taunts me further [roll0] swim

TheFallenOne
2010-09-14, 04:22 AM
At this rate I'll actually lose by drowning Turn 7

Ready Action

total defense if he attempts any kind of attack


done

18 turns air remaining

theterran
2010-09-14, 10:37 AM
((That was your round 8...FYI))

Krunk - Round 8

Fly around to keep my altitude and end up in the same spot.

Then I ready an action:
Ready an action to cast Lesser Orb of acid at him should I gain LoE

Done.

Stats:

Location: U6 (15ft)
AC Location: T8 (dead)
HP: -8/6
AC: 18

Alter Self (30 minutes)
Arcanist Gloves (1/2)

Spells:
Level 0 - 0/6
Level 1 - 2/7
Level 2 - 1/1

TheFallenOne
2010-09-14, 10:38 AM
sorry, forgot to edit that when quoting myself

Oh RNG, why do you mock me so? [roll0] show mercy, it's not like any wizard invests ranks in swim

TheFallenOne
2010-09-14, 10:41 AM
This is more and more getting statistically improbable Turn 9

Ready Action

total defense if he attempts any kind of attack


done

16 turns air remaining

theterran
2010-09-14, 10:43 AM
Krunk - Round 9

Fly around to keep my altitude and end up in the same spot.

Then I ready an action:
Ready an action to cast Lesser Orb of acid at him should I gain LoE

Done.

Stats:

Location: U6 (15ft)
AC Location: T8 (dead)
HP: -8/6
AC: 18

Alter Self (30 minutes)
Arcanist Gloves (1/2)

Spells:
Level 0 - 0/6
Level 1 - 2/7
Level 2 - 1/1

TheFallenOne
2010-09-14, 10:44 AM
Sacrifice [roll0] lambs to the RNG

Swim [roll1]

10 GP say I'll roll good on the d1001 and bad on the d20

theterran
2010-09-14, 10:55 AM
Congratz, you passed...now what? :smallwink:

TheFallenOne
2010-09-14, 10:58 AM
I'm still contemplating how to make the best of this and to avoid another rash mistake(like the misstyped Jaunt before) I'll take some time for that. We're in no hurry as long as the other match is still going :smallwink:

TheFallenOne
2010-09-15, 05:10 PM
A lot of turns of RNG-induced stalemate later Turn 10[/COLOR]

Full Round: swim with half speed: U7-10, then south out of LoS
to U8-5, catching my breath, then back to U7-5, under the planks for cover
Hide [roll0]

done

theterran
2010-09-16, 06:55 AM
Ref Question:
If I land in the water and swim, even if I want to stay above water so I can breath, would I still be considered in the "-5" square? And assuming I am, would I still be able to cast spells at targets that are out of the water?

TheFallenOne
2010-09-16, 07:32 AM
also @Refssince I moved back inti LoS he needs a passive spot vs my Hide, DC 11+2 distance, so maybe he still sees me, which in turn might trigger his readied since I'm on the surface now

candycorn
2010-09-16, 07:35 AM
@Theterran:If you're in the water, on the surface, I believe you'd be at -5, yes.
I don't see anything preventing casting in the water. The water's surface blocks line of effect for fire spells, but otherwise does not, unless I am missing something.

theterran
2010-09-17, 12:08 PM
I'm trying to get a ref in here to address your spoiler...but they appear to be ignoring me...

Sallera
2010-09-17, 12:14 PM
Refs:Spot for Krunk: [roll0]

LoS reestablished as Cinder enters U7-5. Krunk is in U6+15.

theterran
2010-09-17, 12:30 PM
Woohoo...my ready action triggers!

Spellcraft DC16
Lesser Orb of Acid
Ranged Touch [roll0]
Acid [roll1]

If you still live, I will take my turn.

Edit:
And given that your touch AC is probably > 10, I'll take my turn...

theterran
2010-09-17, 12:45 PM
Krunk - Round 10

Swift Action: Activate Arcanists Gloves.
Standard Action: Cast Spell DC16
Lesser Acid Orb
Ranged Touch [roll0]
Acid [roll1]

If this doesn't put you down, I will continue my turn.

TheFallenOne
2010-09-17, 05:54 PM
I'll skip the spellcraft checks for now, even if you would've spoilered it it's kinda obvious which spell you'll use

Immediate in response to casting: Jaunt to U7-10. This time UNDER the water for real. Attack fails

theterran
2010-09-17, 09:22 PM
Krunk - Round 10 (cont)

I will fly over top of the bridge, breaking LoS.
Land on the bridge in U8 and hide. [roll0]


Done

Stats:

Location: U8 (0ft)
AC Location: T8 (dead)
HP: -8/6
AC: 18

Alter Self (30 minutes)
Arcanist Gloves (2/2)

Spells:
Level 0 - 0/6
Level 1 - 4/7
Level 2 - 1/1

TheFallenOne
2010-09-17, 09:24 PM
LoS
swimcheck again... [roll0]

TheFallenOne
2010-09-17, 09:25 PM
Cinder Turn 11

LoS
Total Defense

done

Sallera
2010-09-18, 11:25 AM
Refs:Nyar.

Cinder:No LoS.

Krunk:No LoS.

theterran
2010-09-19, 07:10 AM
Will post turn tomorrow.

theterran
2010-09-20, 08:16 AM
Krunk - Round 11

Actions:
Fall prone on the bridge. Ready an Action to cast Lesser Orb of Acid should I gain LoE

[roll0]

Done.

Stats:
Location: U8 (0ft) (prone)
AC Location: T8 (dead)
HP: -8/6
AC: 18

Alter Self (30 minutes)
Arcanist Gloves (2/2)

Spells:
Level 0 - 0/6
Level 1 - 4/7
Level 2 - 1/1

TheFallenOne
2010-09-20, 05:19 PM
Refs
swimswimityswim [roll0]
RNG, stop mocking me and I'll sacrifice a mule in your name. Yes, I'll actually buy one and then burn it to death for you

TheFallenOne
2010-09-20, 05:24 PM
Cinder Turn 12

LoS
wow that worked. Interesting
hm, now it seems the "cast from hiding" thought I had when surfacing under the planks backfires on me... and I can't use an Immediate if I'm not aware of the attack, so better find him again before surfacing
Full Round: swim to T11-10

done

Sallera
2010-09-20, 05:32 PM
Refs:Nyar.

Cinder:No LoS.

Krunk:Cinder moves to T11-10.

theterran
2010-09-21, 08:30 AM
Krunk - Round 12

Actions:
Ready an action to cast Lesser Orb of Acid should I get LoE. And continue hiding...not sure if I need a new "HIDE" roll...but just incase...
[roll0]

Done.

Stats:
Location: U8 (0ft) (prone)
AC Location: T8 (dead)
HP: -8/6
AC: 18

Alter Self (30 minutes)
Arcanist Gloves (2/2)

Spells:
Level 0 - 0/6
Level 1 - 4/7
Level 2 - 1/1

TheFallenOne
2010-09-21, 10:13 AM
Refs/LoS
Swim [roll0]

Ref question
Suppose I swim to the surface, which
1) triggers his readied
2) reestablishes LoS, assuming he's not using one of the big trees for cover

Would I be flatfooted for the attack then or could I use my jaunt? Basically I'm asking if 1) happens before 2)

TheFallenOne
2010-09-21, 10:14 AM
[QUOTE=TheFallenOne;9393727]And the mockery continues Turn 13

LoS
Ready Action
full defense it attacked in any way

done

Sallera
2010-09-21, 10:41 AM
Cinder:Provided it did reestablish LoS, both would happen simultaneously, so you'd be able to jaunt.

theterran
2010-09-21, 03:02 PM
Krunk - Round 13

Actions:
Ready an action to cast Lesser Orb of Acid should I get LoE. And continue hiding...not sure if I need a new "HIDE" roll...but just incase...
[roll0]

Done.

Stats:
Location: U8 (0ft) (prone)
AC Location: T8 (dead)
HP: -8/6
AC: 18

Alter Self (30 minutes)
Arcanist Gloves (2/2)

Spells:
Level 0 - 0/6
Level 1 - 4/7
Level 2 - 1/1

theterran
2010-09-21, 03:07 PM
@Refs (Doesn't effect current turn)
Does the water block the LoE on Power Word: Fatigue?

TheFallenOne
2010-09-21, 03:12 PM
LoS
the usual [roll0]

TheFallenOne
2010-09-21, 03:13 PM
:smallsigh:Turn 13

LoS
Ready Action
full defense it attacked in any way

done

theterran
2010-09-21, 03:15 PM
@Refs (Doesn't effect current turn)
Does the water block the LoE on Power Word: Fatigue?

Alright, would like this answered before I go further :smallsmile:

(edit)

And this as well.
@Refs
Does casting a spell break my hide before it's finished casting? (I'm assuming since it hasn't been announced that LoS is established, he in fact can't see me)

Sallera
2010-09-21, 03:56 PM
Krunk:Surface of the water only blocks LoE for [Fire] spells and spells with attack rolls, so no. Casting a spell only breaks hide on completion (for standard action spells, at least. A full round spell might break hide on the completion of the first full-round action, I'd have to look into that one further.)

Psionic Dog
2010-09-21, 09:22 PM
@Krunk
Precedent says non-aggressive spells with somatic/material components force a new hide roll (can't keep an old roll from past turns) as per any 'movement,' but they don't automatically break hiding. The exception being spells with attack rolls which break hiding as normal for the attack.

Precedent and Raw are a little fuzzy if aggressive spell castings lacking attack rolls (Ex: Magic Missile) still count as attacks for auto-breaking hiding as well. I suspect they would, but am not certain here. Maybe Sallera or another ref would remember something. For now I'd recommend assuming any aggressive spell will break hiding unless you have RAW or Precedent examples to argue otherwise.

theterran
2010-09-22, 06:31 AM
One other ref question, then I'll take my turn.
Do I have enough cover from him that if I break my hiding, I could hide once again? or would I have to move to gain that much cover again?

TheFallenOne
2010-09-22, 06:34 AM
stalling won't make me drown faster :smalltongue:

Psionic Dog
2010-09-22, 07:28 AM
krunk

You need cover or concealment in order to attempt a Hide check. Total cover or total concealment usually (but not always; see Special, below) obviates the need for a Hide check, since nothing can see you anyway.

If people are observing you, even casually, you can’t hide. You can run around a corner or behind cover so that you’re out of sight and then hide, but the others then know at least where you went.

Rule of Hiding #1: You must have cover, concealment, or some special feature to have the option of hiding.

Rule of Hiding #2: You can't hide from anyone observing you.

You currently have cover to allow hiding, but if Cinder gains LoS to you, then you must break that LoS before you can hide from him again.

theterran
2010-09-22, 07:43 AM
Krunk - Round 14

Ready an action to cast Power Word: Fatigue if Cinder doesn't come up to -5ft during his turn.

Done

Stats:

Location: U8 (0ft) (prone)
AC Location: T8 (dead)
HP: -8/6
AC: 18

Alter Self (30 minutes)
Arcanist Gloves (2/2)

Spells:
Level 0 - 0/6
Level 1 - 4/7
Level 2 - 1/1

TheFallenOne
2010-09-22, 08:41 AM
LoS
swimswimmityswim [roll0]

TheFallenOne
2010-09-22, 08:43 AM
:smallfurious: Turn 14

LoS
Ready Action
full defense it attacked in any way

done[/QUOTE]

theterran
2010-09-22, 09:01 AM
@Refs
Can I assume from the face he made that my readied action will trigger?

Cute and Evil
2010-09-22, 09:24 AM
Krunk:
The face was because he failed the swim check, which means he would drop into the water even further, lower than -5ft. Your readied action does indeed trigger.

theterran
2010-09-22, 09:47 AM
Woohoo.

Readied action triggered! :smallsmile:
Spellcraft DC16:
Casting Power Word: Fatigue

And I guess that brings up LoS...I'm prone in U8, and you're fatigued :smallwink:

Will take my normal turn shortly.

TheFallenOne
2010-09-22, 09:51 AM
oww
well, no need for spellcraft check in this case


A completely submerged creature has total cover against opponents on land unless those opponents have freedom of movement effects. Magical effects are unaffected except for those that require attack rolls (which are treated like any other effects) and fire effects

drat... too bad you were aware of this

theterran
2010-09-22, 09:55 AM
Hrmm..

Then I got bad information from the Refs...:smallannoyed:

Need another ref then...:smallsigh:

@Refs
Thoughts on this? Sallera specifically said that the water would NOT hinder LoE in the post above...

TheFallenOne
2010-09-22, 09:58 AM
why :smallconfused: the spell works, it's neither fire nor requires an attack roll, so the Power Word works, but orb, Kelgores etc doesn't and that's something we've been aware of most of the game now

theterran
2010-09-22, 09:59 AM
(Edit)

Wait...so you are fatigued?

Cute and Evil
2010-09-22, 10:00 AM
From the quote TheFallenOne pulled out:


A completely submerged creature has total cover against opponents on land unless those opponents have freedom of movement effects. Magical effects are unaffected except for those that require attack rolls (which are treated like any other effects) and fire effects

Note the bold part, though there are restriction listed after it, Power Word: Fatigue is neither a fire effect, nor does it need an attack role and thus is not an exception and is unaffected by the water, functioning normally. :smallwink:

Edit: Yes, Cinder is fatigued.

TheFallenOne
2010-09-22, 10:00 AM
regretably, yes


A completely submerged creature has total cover against opponents on land unless those opponents have freedom of movement effects. Magical effects are unaffected except for those that require attack rolls (which are treated like any other effects) and fire effects

edit: so ninjas are cute and evil now? :smallconfused:

theterran
2010-09-22, 10:07 AM
Oops...my bad...:smallredface: I completely misread it...:smallredface: and the info the refs gave me was sound...

Krunk - Round 15

I will use a Move action to stand, and a move action to move west out of LoS

I will move on the ground around the tree to the south and turn north, ending in Q-7. [roll0]

Done.

Stats:

Location: Q7 (0ft)
AC Location: T8 (dead)
HP: -8/6
AC: 18

Alter Self (30 minutes)
Arcanist Gloves (2/2)

Spells:
Level 0 - 0/6
Level 1 - 5/7
Level 2 - 1/1

TheFallenOne
2010-09-22, 10:09 AM
LoS
now with lowered strength... [roll0]

TheFallenOne
2010-09-22, 10:10 AM
... Turn 14

LoS
a negative 1, really?
no action

done

theterran
2010-09-22, 10:14 AM
(You mean turn 16)

Krunk - Round 16

Actions:
Sneak to T6, fall Prone. Ready an action to cast Lesser Orb of Acid if he comes into LoE.

[roll0]

Done.

Stats:


Location: R6 (0ft) (prone)
AC Location: T8 (dead)
HP: -8/6
AC: 18

Alter Self (30 minutes)
Arcanist Gloves (2/2)

Spells:
Level 0 - 0/6
Level 1 - 5/7
Level 2 - 1/1

TheFallenOne
2010-09-22, 10:15 AM
yeah, sorry

LoS
[roll0]
come on, I know you hate me, mock me further. Just failing by 1 point would be new

TheFallenOne
2010-09-22, 10:18 AM
Elan was right about cross class skilling Turn 17

LoS
... close enough I guess?
no action

done

theterran
2010-09-22, 10:20 AM
Krunk - Round 17

Actions:
Ready an action to cast Lesser Orb of Acid if he comes into LoE. (Keeping my previous Hide Roll from Round 16 which is 33)


Done.

Stats:


Location: R6 (0ft) (prone)
AC Location: T8 (dead)
HP: -8/6
AC: 18

Alter Self (30 minutes)
Arcanist Gloves (2/2)

Spells:
Level 0 - 0/6
Level 1 - 5/7
Level 2 - 1/1

TheFallenOne
2010-09-22, 10:22 AM
so we're at that stage again where you hold the same readied and I fail my swim checks so nothing happens for a long time?

LoS
[roll0]

TheFallenOne
2010-09-22, 10:23 AM
If there will be a Worst Man of the Match vote I nominate the RNG Turn 18

LoS
no action

done

theterran
2010-09-22, 10:31 AM
In answer to the above question...

Since you're fatigued...Yes. :smallsmile:

(edit)

Actually...I would like an LoS check before we get to that point...as I have something in mind...:smallsmile:

Sallera
2010-09-23, 11:19 AM
Refs:Nyar.

Cinder:No LoS.

Krunk:No LoS.

theterran
2010-09-23, 02:42 PM
Krunk - Round 18

Actions:
Ready an action to cast Lesser Orb of Acid if he comes into LoE. (Keeping my previous Hide Roll from Round 16 which is 33)


Done.

Stats:


Location: R6 (0ft) (prone)
AC Location: T8 (dead)
HP: -8/6
AC: 18

Alter Self (30 minutes)
Arcanist Gloves (2/2)

Spells:
Level 0 - 0/6
Level 1 - 5/7
Level 2 - 1/1

TheFallenOne
2010-09-23, 03:25 PM
LoS
bla [roll0]

TheFallenOne
2010-09-23, 03:26 PM
If we were using real dice I'd have burned my d20 by now Turn 19

LoS
no action

done

theterran
2010-09-23, 03:27 PM
((Curious...how many more turns do we have before you start drowning?:smalltongue:))

Krunk - Round 19

Actions:
Ready an action to cast Lesser Orb of Acid if he comes into LoE. (Keeping my previous Hide Roll from Round 16 which is 33)


Done.

Stats:


Location: R6 (0ft) (prone)
AC Location: T8 (dead)
HP: -8/6
AC: 18

Alter Self (30 minutes)
Arcanist Gloves (2/2)

Spells:
Level 0 - 0/6
Level 1 - 5/7
Level 2 - 1/1

TheFallenOne
2010-09-23, 03:30 PM
you last saw me surface on turn 10, so there's still some time left for the RNG to make fun of me

LoS
[roll0]

TheFallenOne
2010-09-23, 03:32 PM
After doing unspeakable things to it I can't describe here because it'd get me instantbanned Turn 20

LoS
no action

done

...can I opt rolling a d12 instead of a d20? I bet results would be better on average
[roll0]
[roll1]
[roll2]

theterran
2010-09-23, 05:03 PM
Krunk - Round 20

Actions:
Ready an action to cast Lesser Orb of Acid if he comes into LoE. (Keeping my previous Hide Roll from Round 16 which is 33)


Done.

Stats:


Location: R6 (0ft) (prone)
AC Location: T8 (dead)
HP: -8/6
AC: 18

Alter Self (30 minutes)
Arcanist Gloves (2/2)

Spells:
Level 0 - 0/6
Level 1 - 5/7
Level 2 - 1/1

TheFallenOne
2010-09-23, 05:05 PM
LoS
[roll0]

TheFallenOne
2010-09-23, 05:07 PM
You have no idea how much I desire to shout certain words the board filter and moderators wouldn't take kindly Turn 21

LoS
no action

done

theterran
2010-09-23, 05:21 PM
((You know, my readied action isn't changing, maybe you should just start rolling d20s :smallwink:))

Krunk - Round 21

Actions:
Ready an action to cast Lesser Orb of Acid if he comes into LoE. (Keeping my previous Hide Roll from Round 16 which is 33)


Done.

Stats:


Location: R6 (0ft) (prone)
AC Location: T8 (dead)
HP: -8/6
AC: 18

Alter Self (30 minutes)
Arcanist Gloves (2/2)

Spells:
Level 0 - 0/6
Level 1 - 5/7
Level 2 - 1/1

TheFallenOne
2010-09-23, 06:12 PM
yeah, but... how often can you fail a 40 % chance in a row? I mean come on

LoS
[roll0]

TheFallenOne
2010-09-23, 06:14 PM
Hey, Mr. RNG, come and mock me further Turn 22

LoS
no action

done

theterran
2010-09-23, 06:45 PM
Apparently 100% of the time?


Krunk - Round 22

Actions:
Ready an action to cast Lesser Orb of Acid if he comes into LoE. (Keeping my previous Hide Roll from Round 16 which is 33)


Done.

Stats:


Location: R6 (0ft) (prone)
AC Location: T8 (dead)
HP: -8/6
AC: 18

Alter Self (30 minutes)
Arcanist Gloves (2/2)

Spells:
Level 0 - 0/6
Level 1 - 5/7
Level 2 - 1/1

TheFallenOne
2010-09-23, 06:58 PM
this must be either sad or hilarious to watch for spectators... probably both

LoS
[roll0]

Sallera
2010-09-23, 06:58 PM
Perhaps you ought to change your name to Guildenstern.

TheFallenOne
2010-09-23, 06:59 PM
At this time I think it's wise to look up how many turns I have remaining before drowning Turn 23

LoS
no action

done

theterran
2010-09-23, 07:01 PM
I've been tempted to dive in a swim around ya a few times just out of spite...:smallwink:

Krunk - Round 23

Actions:
Ready an action to cast Lesser Orb of Acid if he comes into LoE. (Keeping my previous Hide Roll from Round 16 which is 33)


Done.

Stats:


Location: R6 (0ft) (prone)
AC Location: T8 (dead)
HP: -8/6
AC: 18

Alter Self (30 minutes)
Arcanist Gloves (2/2)

Spells:
Level 0 - 0/6
Level 1 - 5/7
Level 2 - 1/1

TheFallenOne
2010-09-23, 07:04 PM
by now I'm halfway convinced the RNG is somehow broken, read about a similar case a while ago in Board/Site Issues

LoS
[roll0]

Sallera, do me a favour and next time you look here give me a spoilered swim check. Refs can roll falling damage, reactive rolls etc, this should be fine too since the swim is kind of reactive too

TheFallenOne
2010-09-23, 07:18 PM
wow, I can't believe my "luck"

Well, the prudent thing would be swimming south so I can surface while being out of orb range for the few hiding spots on the map, but then I'd need to make another swim check, and as we noticed my cances of that are slightly skewed. My guess is you hide in S6, but doesn't matter

This ends now

Partial Move: surface in T11 -5, which sure as hell triggers your readied
Show me what you got

theterran
2010-09-24, 08:13 AM
:smallconfused:

Not sure I can see you...

:smallconfused:

More reffage...:smallsigh:

TheFallenOne
2010-09-24, 08:44 AM
:smallconfused: then I grossly miscalculated where you'd lie in wait. There are only two objects blocking LoS on this map(barring underwater), so you'd have to be on the opposite side of one of those

Sallera
2010-09-24, 10:56 AM
Aye, Krunk's prone in T6, so you have LoS.

TheFallenOne
2010-09-24, 11:01 AM
he's... in T6? So cover is broken and he can't acid orb me from hiding, denying Abrupt Jaunt?

:smallcool::smallbiggrin::smalltongue:
well, unless I don't trigger your readied with gaining LoS I'm very sure I won this match now, I can jaunt out of LoE, get it back with the rest of my move action and then blast your last 2 HP to the other side of the moon

theterran
2010-09-25, 09:04 AM
:smallannoyed: Wait, so I don't have cover or anything?

TheFallenOne
2010-09-25, 09:11 AM
Ref question
Suppose I swim to the surface, which
1) triggers his readied
2) reestablishes LoS, assuming he's not using one of the big trees for cover

Would I be flatfooted for the attack then or could I use my jaunt? Basically I'm asking if 1) happens before 2)


Cinder:
Provided it did reestablish LoS, both would happen simultaneously, so you'd be able to jaunt.

sorry, I fear you may have made a fatal mistake there

theterran
2010-09-27, 06:27 AM
Then my readied action triggers...

eat a Lesser Orb of Acid.

(assuming you'll Jaunt regardless)
Ranged Touch [roll0]
Acid [roll1]

TheFallenOne
2010-09-27, 09:14 AM
I only used a partial move when your readied triggered, so I think I can just jaunt to T11-10 to break LoE, swim back up to T11-5 with the rest of my move, and then Firebolt you

If this assumption is wrong, I'll just stay in place, eat the attack and then Firebolt you, assuming I'm still standing swimming. So no matter what, this match ends now one way or the other

Blanked out fire etched on the crystal display
The sees are deep
You better swim
Don't go numb
Collect the word, add some gold and give it back
The sees are deep
You better swim
Don't go numb (http://www.youtube.com/watch?v=b5K6A_PGdyQ)

Searing Kelgores [roll0] Fire, Reflex 15 halves

theterran
2010-09-27, 01:44 PM
Yup, I think I'm done.

Sallera
2010-09-27, 02:16 PM
Fairly sure using a Jaunt would kill the rest of your move action, but with that attack roll, it didn't matter.

A very wet Guildenstern Cinder takes the victory.

TheFallenOne
2010-09-28, 08:16 AM
Fairly sure using a Jaunt would kill the rest of your move action

It didn't matter in the end, but why would that be? :smallconfused:

An experiment in statistical improbability

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
[roll8]
[roll9]
[roll10]
[roll11]
[roll12]
[roll13]
[roll14]
[roll15]
[roll16]
[roll17]
[roll18]
[roll19]
[roll20]
[roll21]
[roll22]
[roll23]
[roll24]
[roll25]
[roll26]
[roll27]
[roll28]
[roll29]
[roll30]
[roll31]

hustlertwo
2010-09-28, 09:03 AM
So I guess the thing where the DC is increased by one on a failed save is only the case when swimming in quicksand?