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View Full Version : IC Gambling Games (D&D 3.X)



Liriel
2010-09-02, 02:37 AM
I was curious if anyone had any type of gambling games for a D&D game. I'm looking for something that we can actually play in the gaming session that's more than just a gambling/luck/etc roll...something to actually engage in, if possible.

Obviously, we've got dice on hand, cards aren't a problem.

We've thought about just straight up playing poker in game, but wanted to see if there was anything else.

Thanks!

Endarire
2010-09-02, 03:38 AM
I've played Poker and Blackjack. Try RPing that.

BobVosh
2010-09-02, 03:48 AM
They made a fairly boring easy to play game called "Three Dragon Ante (http://en.wikipedia.org/wiki/Three-Dragon_Ante)." I don't recommend it, though.

Poker is fairly safe as most people know how to play, and is fairly easy to play. I have liked spades for in game play as well.

Munchkin could be amusing, but if your game is serious I would avoid it.

I don't have many more examples as we try to avoid gaming in our gaming.

Serpentine
2010-09-02, 03:51 AM
There was a Dragon Magazine that had several. I can't remember many of them, but my ex and former co-DM bought a set of dice specifically for one of them. I think it was "The Other Eye" or somesuch, an elven game about going back for Gruumsh's remaining eye. Involved, I think, a d20 and 4 or 5 d6s.

Volthawk
2010-09-02, 03:58 AM
A game of cards... (http://www.d20srd.org/srd/magicItems/artifacts.htm#deckofManyThings)

Serpentine
2010-09-02, 05:15 AM
Aha! Found it. Dragon Magazine #346 had an article by Seth Irvin Williams called Games of Chance: Dice and Card Games for D&D. It has 8 games of cards and dice. Although... Apparently this actually isn't the article I was thinking of. Ah well, the search continues...

edit: Gorramit. This is gonna annoy me. There was another game, where the character would put a token through a dragon skull (or something like that), and you'd get something depending on which hole it came out of. I think gnomes liked it.
OOC, you'd roll a die.

DonEsteban
2010-09-02, 05:50 AM
It's in Dungeon Magazine #133. "Skullrattle", Knucklebones, Time for the Second Eye, Delayed Blast Fireball, and Secret Doom.

Sound far more impressive than they are, though. They are tavern games, after all, so you're expected to play them after three kegs of dwarven beer or six skulls of mead!

Serpentine
2010-09-02, 06:05 AM
Ahhh, yes, that's it. That would explain why it wasn't in any of the Dragon Magazine Indices... Cards, Dice & Skulls, by Frank Brunner, Dungeon Magazine #133, page #96.
Time For The Second Eye involves four green d6s, representing elven archers, and one black d20, representing Gruumsh. The player pays 1gp + 1gp/d6 they want to roll. They roll the d20 and the desired number of d6s. "If the sum of his d6 rolls equals his d20 roll, or if any of the individual d6s equals the d20 roll, then his archers have taken out Gruumsh's second eye and he wins the pot". The first player can buy one d6, the second 1 or 2, the third 1, 2 or 3, and thereafter as many as they like.

Lord Loss
2010-09-02, 06:12 AM
Here you go (http://www.wizards.com/default.asp?x=dnd/arch/dg)

They're all dice-based.

The Big Dice
2010-09-02, 11:10 AM
I made a set of Fortunes and Winds dice for an OA game. Complete with a board to play it on. You can find more details here (http://www.irishl5r.com/viewtopic.php?f=2&t=64&start=0).

But be warned, my players used to bring actual money to the game to play this. Only for pennies, but it did get pretty disruptive after a while.

HenryHankovitch
2010-09-02, 11:15 AM
Here you go (http://www.wizards.com/default.asp?x=dnd/arch/dg)

They're all dice-based.

From that page, Deceit (http://www.wizards.com/default.asp?x=dnd/dg/20070418a) is a good one. I've seen it used in cRPG modules, and used it in a tabletop game. It's easy to explain, only uses a couple of d6s, and has a bluffing element that you could choose to allow skill checks on.

Also, it's a game where a couple of people at the table working together can easily scam the rest of the table. So an easy way to have cheating NPCs or PCs.

Liriel
2010-09-02, 11:32 AM
Wow. thanks! I'll have to read over those and see what will work for our group. :smallbiggrin:

Morph Bark
2010-09-03, 10:40 AM
A game of cards... (http://www.d20srd.org/srd/magicItems/artifacts.htm#deckofManyThings)

To be honest, I think it would be hilarious if DnD characters would get into a Magic: The Gathering tournament in the style of the Yu-Gi-Oh! anime. :smallamused:

Volthawk
2010-09-03, 10:41 AM
To be honest, I think it would be hilarious if DnD characters would get into a Magic: The Gathering tournament in the style of the Yu-Gi-Oh! anime. :smallamused:

What, with a Deck of Illusions?

Tyndmyr
2010-09-03, 01:46 PM
I've played Poker and Blackjack. Try RPing that.

I'd RP it by actually playing poker. Possibly with rules for cheating via profession: gambler. Sadly, my players probably WOULD play poker for gold.

Betting on events is great. Things like "which gladiator will win". Naturally, players will then attempt to rig fights, pay people to take dives, and so forth. Gladiator arenas are a fantasy staple, because the encounters literally write themselves.