BladeofOblivion
2010-09-03, 04:41 AM
Still a Work in progress. Please post your thoughts. As of September 11, 2010, this class is mostly complete.
Do not underestimate my power. Alack Theurgicas Rendas!
-Arcana Galian, a Runecaster
Adventures: Runecasters adventure to exert their will upon the world, to test their abilities, and to see just how well they can manipulate reality.
Characteristics: Runecasters are often well-read, knowledgeable, and somewhat detached from other people.
Alignment: Runecasters tend toward neutral alignments, but they exist regardless of morality.
Religion: Many Runecasters worship Boccob, but many are drawn to other gods as well.
Background: Runecasters are most often well-educated and are usually versed in literature or otherwise have an understanding of linguistics.
Races: Runecasters can be found among most civilized races, though monstrous races have a much lower number. The Illithids, however, have a rather large number of Runecasters in their society.
Other Classes: Runecasters have a strong respect for Wizards and Sorcerers, admiring their dedication and power. They are also respectful to most Brawny types, knowing that it tends to be nice to have a big meatshield to hide behind.
Role: Runecasters do what most needs to be done. They are rather awful at melee combat, and aren't much better when it comes to ranged combat. They are not good at scouting, and are not experts when it comes to healing. When utility or combat magic comes around, however, they have the versatility of a wizard and the raw power of a sorcerer.
GAME RULE INFORMATION
Abilities: Intelligence is important to a Runecaster due to the abilities reliance on memorizing and clearly enunciating the true name of the spell in the Runic Language. Constitution is important to increase the Runecaster's hit points.
Starting Age: As wizard.
Starting Gold: As wizard.
Hit Die: d4
Skills: 2 + Int modifier
Skill Points at 1st Level: (2 + Intelligence modifier) x4
Class Skills: Knowledge(Arcana)(Int), Spellcraft(Int), Craft(Int), Profession(Wis), Use Magic Device(Cha);
Runecaster
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Mana
1st|
+0|
+0|
+0|
+2|Runic Arcana +1, Formation, Runic Speech|10
2nd|
+1|
+0|
+0|
+3|Runic Arcana +2|20
3rd|
+1|
+1|
+1|
+3|Runic Arcana +3|30
4th|
+2|
+1|
+1|
+4|Runic Arcana +4|40
5th|
+2|
+1|
+1|
+4|Runic Arcana +5, Runeshape|50
6th|
+3|
+2|
+2|
+5|Runic Arcana +6|60
7th|
+3|
+2|
+2|
+5|Runic Arcana +7|70
8th|
+4|
+2|
+2|
+6|Runic Arcana +8|80
9th|
+4|
+3|
+3|
+6|Runic Arcana +9|90
10th|
+5|
+3|
+3|
+7|Runic Arcana +10, Competence|100
11th|
+5|
+3|
+3|
+7|Runic Arcana +11|110
12th|
+6/+1|
+4|
+4|
+8|Runic Arcana +12|120
13th|
+6/+1|
+4|
+4|
+8|Runic Arcana +13|130
14th|
+7/+2|
+4|
+4|
+9|Runic Arcana +14|140
15th|
+7/+2|
+5|
+5|
+9|Runic Arcana +15|150
16th|
+8/+3|
+5|
+5|
+10|Runic Arcana +16|160
17th|
+8/+3|
+5|
+5|
+10|Runic Arcana +17|170
18th|
+9/+4|
+6|
+6|
+11|Runic Arcana +18|180
19th|
+9/+4|
+6|
+6|
+11|Runic Arcana +19|190
20th|
+10/+5|
+6|
+6|
+12|Runic Arcana +20, Improved Competence|200
[/table]
Runic Speech: A Runecaster learns the Runic Language at first level. Only Runecasters can know this language, as it exceeds the mental capacity of other classes.
Runic Arcana(Ex): As the Runecaster becomes more competent in his area of expertise, His mental power becomes greater and more able to handle the strain of complex Formation. The Runecaster's Runic Arcana Score determines the maximum amount of Mana he can force into a single spell.
Formation(Sp): A Runecaster is capable of forming new spells spontaneously using a unique seed-based mana-based casting system. Each seed has a Mana Cost that determines the relative power of the seed. The combined Mana Cost of each seed makes up the total Mana Cost of the spell. A spell's Mana Cost cannot exceed the character's Runic Arcana Score.
The Character has a set amount of Mana available per day, and casting any spell using this ability subtracts the Mana Cost of the spell from the total mana pool for the day. Only one spell may be cast each round, always as a standard action. Like other spellcasters, 8 hours of uninterrupted rest replenishes the Mana Pool.
There are Four types of seeds: Target Seeds, Effect Seeds, Duration Seeds, and Range Seeds, though the latter may not be applicable depending on the particular Target Seed. Further, Effect Seeds are divided into the categories of Destructive, Entropic, Morphic, Generative, Fortifying, and Manipulating.
Multiple Effects can be applied to a single spell, but using multiple effects causes the spell to suffer a cumulative +1 Mana Cost for each effect used. For example, using fire and miasma in the same spell has a +2 penalty in addition to the basic cost, while using fire alone has no added penalty.
Where applicable, the Save DC of a spell is equal to 10 + Half of the caster's Runic Arcana score + Intelligence modifier.
Target Seeds:
Touch Seed:
Range Seed Applicable: No
Effect: Spell is cast on target as a melee touch attack.
Mana Cost: +0
Self Seed:
Range Seed Applicable: No
Effect: Spell is applied to caster.
Mana Cost: +0
Ray Seed:
Range Seed Applicable: Yes
Effect: Spell is cast at target as a ranged touch attack.
Mana Cost: +1
Cone Seed:
Range Seed Applicable: No
Effect: Spell is cast on all targets in a 15 ft cone. Additional Mana can be spent to increase the range of the cone by 5 ft for every point of Mana expended this way.
Mana Cost: +2
Blast Seed:
Range Seed Applicable: Yes
Effect: Spell is cast on any point within range. Spell is cast on all targets in a 5 ft radius burst from that point. Additional Mana can be spent to increase the radius of the blast by 5 ft for every point of Mana expended this way.
Mana Cost: +2
Effect Seeds:
(Seed Name)
Duration Seed Applicable: (Yes, No) (If no, spell is Instantaneous)
Effect: (What exactly happens to the target)
Save: (Does the effect offer a save?)
Mana Cost: +(Whatever) (If mana cost is +X, the effect is scalable.)
Destructive:
Fire
Duration Seed Applicable: No
Effect: Affected target takes (2*X)d6 + X/Runic Arcana fire damage. Reflex Half only if the target seed is a Cone or Blast.
Save: Special
Mana Cost: +X
Ice
Duration Seed Applicable: No
Effect: Affected target takes (2*X)d6 + X/Runic Arcana Cold damage. Reflex Half only if the target seed is a Cone or Blast.
Save: Special
Mana Cost: +X
Lightning
Duration Seed Applicable: No
Effect: Affected target takes (2*X)d6 + X/Runic Arcana Electricity damage. Reflex Half only if the target seed is a Cone or Blast.
Save: Special
Mana Cost: +X
Vitriol
Duration Seed Applicable: No
Effect: Affected target takes (2*X)d6 + X/Runic Arcana acid damage. Reflex Half only if the target seed is a Cone or Blast.
Save: Special
Mana Cost: +X
Sonic
Duration Seed Applicable: No
Effect: Affected target takes (2*X)d4 + X/Runic Arcana sonic damage. Reflex Half only if the target seed is a Cone or Blast.
Save: Special
Mana Cost: +X
Resonating
Duration Seed Applicable: No
Effect: All affected objects weighing 30 lbs. or less are automatically shattered unless they are attended, in which case the affected object gets a save.
Save: Fortitude (Object)
Mana Cost: +5
Entropic:
Miasma
Duration Seed Applicable: Yes
Effect: All affected targets suffer a -X penalty to all attack rolls. Multiple effects are not cumulative.
Save: Fortitude negates.
Mana Cost: +X
Rusting
Duration Seed Applicable: Yes
Effect: All affected targets suffer a -X penalty to their AC(armor). Multiple effects are not cumulative. A target's Armor bonus cannot be reduced below zero.
Save: Reflex negates
Mana Cost: +X
Enfeeblement
Duration Seed Applicable: Yes
Effect: All affected targets suffer a -X penalty to their Strength score. Multiple effects are not cumulative. This cannot reduce a character's ability score below 1.
Save: Fortitude negates.
Mana Cost: +X
Stiffening
Duration Seed Applicable: Yes
Effect: All affected targets suffer a -X penalty to their Dexterity score. Multiple effects are not cumulative. This cannot reduce a character's ability score below 1.
Save: Fortitude negates.
Mana Cost: +X
Emaciating
Duration Seed Applicable: Yes
Effect: All affected targets suffer a -X penalty to their Constitution score. Multiple effects are not cumulative. This cannot reduce a character's ability score below 1.
Save: Fortitude negates.
Mana Cost: +X
Stupefying
Duration Seed Applicable: Yes
Effect: All affected targets suffer a -X penalty to their Intelligence score. Multiple effects are not cumulative. This cannot reduce a character's ability score below 1.
Save: Fortitude negates.
Mana Cost: +X
Subverting
Duration Seed Applicable: Yes
Effect: All affected targets suffer a -X penalty to their Wisdom score. Multiple effects are not cumulative. This cannot reduce a character's ability score below 1.
Save: Fortitude negates.
Mana Cost: +X
Disappealing
Duration Seed Applicable: Yes
Effect: All affected targets suffer a -X penalty to their Charisma score. Multiple effects are not cumulative. This cannot reduce a character's ability score below 1.
Save: Fortitude negates.
Mana Cost: +X
Animation
Duration Seed Applicable: No.
Effect: Only dead characters are affected by this effect. X affected targets of up to (X/2) HD are animated as skeletons under your control. You may not control more than twice your HD in skeletons at any point. Any skeletons created in excess of this limit become uncontrolled and hostile to all living creatures.
Save: No.
Mana Cost: +X
Terror
Duration Seed Applicable: Yes
Effect: All affected targets of X HD or lower must succeed on a will save or become shaken. All affected targets of (X-2) HD or lower must succeed on a will save or become panicked.
Save: Will negates.
Mana Cost: +X
Hindrance
Duration Seed Applicable: Yes
Effect: Affected targets are Slowed, as the slow spell.
Save: Will negates.
Mana Cost: +5
Enervation
Duration Seed Applicable: Yes
Effect: Affected targets gain 1d4 negative levels.
Save: Fortitude Half
Mana Cost: +8
Cursing
Duration Seed Applicable: No, Permanent.
Effect: Affected targets suffer the effect of the Bestow Curse spell. Each target must be affected with the same curse.
Save: Will negates.
Mana Cost: +8
Death
Duration Seed Applicable: No
Effect: All affected targets must make a Fortitude save or die horribly. This is a Necromantic Death Effect.
Save: Fortitude negates.
Mana Cost: +12
Morphic:
Enlargement
Duration Seed Applicable: Yes
Effect: Affected targets gain one size category, including the appropriate changes to their ability scores. These effects fade at the end of the spell's duration.
Save: Will negates(harmless)
Mana Cost: +1
Levitation
Duration Seed Applicable: Yes
Effect: Affected targets gain a flight speed of 60 feet.
Save: None
Mana Cost: +3
Universal Breath
Duration Seed Applicable: Yes
Effect: Affected targets are not susceptible to the effects of drowning or suffocation for the duration of the effect.
Save: None
Mana Cost: +4
Repositioning
Duration Seed Applicable: No
Effect: On a failed save, or if willing, affected targets are moved up to 400 feet away in any direction, as the caster chooses. If a character is moved to an obviously dangerous area, (I.E. In a pool of magma or inside a rock wall) that character gains another save to avoid the effect.
Save: Will negates
Mana Cost: +8
Changing
Duration Seed Applicable: Yes
Effect: This effect affects only willing targets. Affected targets may have their form changed as the Polymorph spell.
Save: None (Willing Only)
Mana Cost: +8
Great Repositioning
Duration Seed Applicable: No
Effect: On a failed save, or if willing, affected targets are moved away any distance, in any direction, as the caster chooses. This effect is similar to a Teleport spell. If a character is moved to an obviously dangerous area, (I.E. In a pool of magma or inside a rock wall) that character gains another save to avoid the effect.
Save: Will negates
Mana Cost: +10
Involuntary Alteration: Baleful Polymorph effect.
Involuntary Alteration
Duration Seed Applicable: No, Permanent
Effect: Affected targets, on a failed save, have their form changed as the Baleful Polymorph spell.
Save: Fortitude Negates
Mana Cost: +10
Petrification
Duration Seed Applicable: No
Effect: Affected targets, on a failed save, have their bodies transmuted into stone. This effect is identical to the Flesh to Stone spell.
Save: Fortitude Negates
Mana Cost: +10
Organic Repair
Duration Seed Applicable: No
Effect: Affected targets have their bodies transmuted from stone back into flesh. This effect is identical to the Stone to Flesh spell.
Save: None
Mana Cost: +10
Stasis
Duration Seed Applicable: No, Permanent
Effect: Affected targets, on a failed save, are frozen in time. They do not age, sleep, eat, breathe, or move. They are not dead, they do not get actions, and they cannot be harmed.
Save: Fortitude Negates
Mana Cost: +16
Generative:
Summoning: Only applicable to area targets, summons number and type based on mana spent.
Summoning
Duration Seed Applicable: Yes
Effect: A scalable summoning effect. I'm going to save this one for later. Messy work. If anyone has any ideas on how to make this effect scalable and balanced at all levels, let me know.
Save: None
Mana Cost: +X
Clouding
Duration Seed Applicable: Yes
Effect: The affected area develops a large cylinder of fog. This fog rises to a height of X feet and gives concealment to all creatures in the area of effect. This fog will be dissipated by four rounds of moderate wind or one round of strong (or stronger) wind.
Save: None
Mana Cost: +X
Lubricating
Duration Seed Applicable: Yes
Effect: The area that this effect targets is covered with a thick, extraordinarily slippery chemical that makes it ridiculously difficult to walk upon. All characters walking upon this surface must make a DC 10 Balance check or fall prone, and must take a move action to stand. The chemical fades at the end of the duration.
Save: Balance Check.
Mana Cost: +2
Stone
Duration Seed Applicable: No
Effect: The affected area is completely covered with a 5 foot deep layer of Stone. If the stone would bury any creature, the 5-foot square containing the creature is unaffected.
Save: None
Mana Cost: +8
Force
Duration Seed Applicable: No
Effect: The affected area is completely covered with a 5 foot tall wall of Force. If the force would cover any creature, the 5-foot square containing the creature is unaffected.
Save: None
Mana Cost: +11
Fortifying:
Shielding
Duration Seed Applicable: Yes
Effect: All affected targets gain a +X deflection bonus to AC until the end of the duration.
Save: Will negates (Harmless)
Mana Cost: +X
Resisting
Duration Seed Applicable: Yes
Effect: All affected targets gain Energy Resistance 3X against one type of energy until the end of the duration.
Save: Will negates (Harmless)
Mana Cost: +X
Enduring
Duration Seed Applicable: Yes
Effect: All affected targets gain a +X bonus to Constitution until the end of the duration.
Save: Will negates (Harmless)
Mana Cost: +X
Strengthening
Duration Seed Applicable: Yes
Effect: All affected targets gain a +X bonus to Strength until the end of the duration.
Save: Will negates (Harmless)
Mana Cost: +X
Agility
Duration Seed Applicable: Yes
Effect: All affected targets gain a +X bonus to Dexterity until the end of the duration.
Save: Will negates (Harmless)
Mana Cost: +X
Brainboosting
Duration Seed Applicable: Yes
Effect: All affected targets gain a +X bonus to Intelligence until the end of the duration.
Save: Will negates (Harmless)
Mana Cost: +X
Wizening
Duration Seed Applicable: Yes
Effect: All affected targets gain a +X bonus to Wisdom until the end of the duration.
Save: Will negates (Harmless)
Mana Cost: +X
Appealing
Duration Seed Applicable: Yes
Effect: All affected targets gain a +X bonus to Charisma until the end of the duration.
Save: Will negates (Harmless)
Mana Cost: +X
Hardening
Duration Seed Applicable: Yes
Effect: Affected targets gain DR (3X)/Magic or DR X/Epic until the end of the duration.
Save: Will negates (Harmless)
Mana Cost: +X
Invulnerability
Duration Seed Applicable: Yes
Effect: Affected targets gain immunity to all spells of level (X/3) or below until the end of the duration.
Save: Will negates (Harmless)
Mana Cost: +X
Accelerating
Duration Seed Applicable: Yes
Effect: Affected targets gain an extra partial action each round until the end of the duration.
Save: Will negates (Harmless)
Mana Cost: +6
Manipulating:
Charming
Duration Seed Applicable: Yes
Effect: On a failed save, affected targets believe that you are their good friend until the duration expires. They won't attack you, nor will they attack their own allies. Any hostile action by the caster breaks the effect as if the subject had succeeded on their Will Save.
Save: Will negates
Mana Cost: +2
Simple Illusion
Duration Seed Applicable: Yes
Effect: A simple Illusion of the caster's design comes into being in the target area. The illusion does not create sound, smell, texture, or temperature. This effect on one's own person is identical to a Disguise Self spell.
Save: Will Disbelief (If interacted with)
Mana Cost: +2
Minor Illusion
Duration Seed Applicable: Yes
Effect: A more complex Illusion of the caster's design comes into being in the target area. The illusion does not create smell, texture, or temperature. Simple sounds exist, but there is no Intelligible Speech.
Save: Will Disbelief (If interacted with)
Mana Cost: +4
Major Illusion
Duration Seed Applicable: Yes
Effect: A very complex Illusion of the caster's design comes into being in the target area. The illusion does not create texture.
Save: Will Disbelief (If interacted with)
Mana Cost: +6
Domination
Duration Seed Applicable: Yes
Effect: On a failed save, affected targets become completely under your control until the duration expires. If the affected creature is compelled to do something completely outside of its nature, the creature receives another saving throw.
Save: Will negates
Mana Cost: +10
Advanced Illusion
Duration Seed Applicable: Yes
Effect: An extremely complex Illusion of the caster's design comes into being in the target area. The Illusion can be programmed with as many eventualities as the caster can think of, and performs these with the set trigger. All effects produced by this are completely illusory.
Save: Will Disbelief (If interacted with)
Mana Cost: +12
Duration Seeds:
Short Duration Seed:
Effect: Affected Spell lasts a number of rounds equal to the caster's Runic Arcana Score.
Mana Cost: +0
Moderate Duration Seed:
Effect: Affected Spell lasts a number of minutes equal to the caster's Runic Arcana Score.
Mana Cost: +1
Long Duration Seed:
Effect: Affected Spell lasts a number of hours equal to the caster's Runic Arcana Score.
Mana Cost: +2
Persistent Duration Seed:
Effect: Affected Spell lasts 24 hours.
Mana Cost: +3
Range Seeds:
Close Range Seed:
Range: 25ft + 5ft/2 Runic Arcana
Mana Cost: +0
Medium Range Seed:
Range:100ft + 10ft/Runic Arcana
Mana Cost: +1
Long Range Seed:
Range:400ft + 40ft/Runic Arcana
Mana Cost: +2
Runeshape(Sp): The Runecaster gains the ability to shape his spells to his desire. However, each 5 ft square affected by the spell must remain in contact with another affected 5 ft square. He cannot increase the total area of the spell, nor can he make the effects of the spell go beyond its range.
Competence(Ex): The Runecaster gains bonus mana equal to five times his INT modifier.
Improved Competence(Ex): The Runecaster gains bonus mana equal to ten times his INT modifier. This bonus replaces the mana bonus from Competence.
Do not underestimate my power. Alack Theurgicas Rendas!
-Arcana Galian, a Runecaster
Adventures: Runecasters adventure to exert their will upon the world, to test their abilities, and to see just how well they can manipulate reality.
Characteristics: Runecasters are often well-read, knowledgeable, and somewhat detached from other people.
Alignment: Runecasters tend toward neutral alignments, but they exist regardless of morality.
Religion: Many Runecasters worship Boccob, but many are drawn to other gods as well.
Background: Runecasters are most often well-educated and are usually versed in literature or otherwise have an understanding of linguistics.
Races: Runecasters can be found among most civilized races, though monstrous races have a much lower number. The Illithids, however, have a rather large number of Runecasters in their society.
Other Classes: Runecasters have a strong respect for Wizards and Sorcerers, admiring their dedication and power. They are also respectful to most Brawny types, knowing that it tends to be nice to have a big meatshield to hide behind.
Role: Runecasters do what most needs to be done. They are rather awful at melee combat, and aren't much better when it comes to ranged combat. They are not good at scouting, and are not experts when it comes to healing. When utility or combat magic comes around, however, they have the versatility of a wizard and the raw power of a sorcerer.
GAME RULE INFORMATION
Abilities: Intelligence is important to a Runecaster due to the abilities reliance on memorizing and clearly enunciating the true name of the spell in the Runic Language. Constitution is important to increase the Runecaster's hit points.
Starting Age: As wizard.
Starting Gold: As wizard.
Hit Die: d4
Skills: 2 + Int modifier
Skill Points at 1st Level: (2 + Intelligence modifier) x4
Class Skills: Knowledge(Arcana)(Int), Spellcraft(Int), Craft(Int), Profession(Wis), Use Magic Device(Cha);
Runecaster
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Mana
1st|
+0|
+0|
+0|
+2|Runic Arcana +1, Formation, Runic Speech|10
2nd|
+1|
+0|
+0|
+3|Runic Arcana +2|20
3rd|
+1|
+1|
+1|
+3|Runic Arcana +3|30
4th|
+2|
+1|
+1|
+4|Runic Arcana +4|40
5th|
+2|
+1|
+1|
+4|Runic Arcana +5, Runeshape|50
6th|
+3|
+2|
+2|
+5|Runic Arcana +6|60
7th|
+3|
+2|
+2|
+5|Runic Arcana +7|70
8th|
+4|
+2|
+2|
+6|Runic Arcana +8|80
9th|
+4|
+3|
+3|
+6|Runic Arcana +9|90
10th|
+5|
+3|
+3|
+7|Runic Arcana +10, Competence|100
11th|
+5|
+3|
+3|
+7|Runic Arcana +11|110
12th|
+6/+1|
+4|
+4|
+8|Runic Arcana +12|120
13th|
+6/+1|
+4|
+4|
+8|Runic Arcana +13|130
14th|
+7/+2|
+4|
+4|
+9|Runic Arcana +14|140
15th|
+7/+2|
+5|
+5|
+9|Runic Arcana +15|150
16th|
+8/+3|
+5|
+5|
+10|Runic Arcana +16|160
17th|
+8/+3|
+5|
+5|
+10|Runic Arcana +17|170
18th|
+9/+4|
+6|
+6|
+11|Runic Arcana +18|180
19th|
+9/+4|
+6|
+6|
+11|Runic Arcana +19|190
20th|
+10/+5|
+6|
+6|
+12|Runic Arcana +20, Improved Competence|200
[/table]
Runic Speech: A Runecaster learns the Runic Language at first level. Only Runecasters can know this language, as it exceeds the mental capacity of other classes.
Runic Arcana(Ex): As the Runecaster becomes more competent in his area of expertise, His mental power becomes greater and more able to handle the strain of complex Formation. The Runecaster's Runic Arcana Score determines the maximum amount of Mana he can force into a single spell.
Formation(Sp): A Runecaster is capable of forming new spells spontaneously using a unique seed-based mana-based casting system. Each seed has a Mana Cost that determines the relative power of the seed. The combined Mana Cost of each seed makes up the total Mana Cost of the spell. A spell's Mana Cost cannot exceed the character's Runic Arcana Score.
The Character has a set amount of Mana available per day, and casting any spell using this ability subtracts the Mana Cost of the spell from the total mana pool for the day. Only one spell may be cast each round, always as a standard action. Like other spellcasters, 8 hours of uninterrupted rest replenishes the Mana Pool.
There are Four types of seeds: Target Seeds, Effect Seeds, Duration Seeds, and Range Seeds, though the latter may not be applicable depending on the particular Target Seed. Further, Effect Seeds are divided into the categories of Destructive, Entropic, Morphic, Generative, Fortifying, and Manipulating.
Multiple Effects can be applied to a single spell, but using multiple effects causes the spell to suffer a cumulative +1 Mana Cost for each effect used. For example, using fire and miasma in the same spell has a +2 penalty in addition to the basic cost, while using fire alone has no added penalty.
Where applicable, the Save DC of a spell is equal to 10 + Half of the caster's Runic Arcana score + Intelligence modifier.
Target Seeds:
Touch Seed:
Range Seed Applicable: No
Effect: Spell is cast on target as a melee touch attack.
Mana Cost: +0
Self Seed:
Range Seed Applicable: No
Effect: Spell is applied to caster.
Mana Cost: +0
Ray Seed:
Range Seed Applicable: Yes
Effect: Spell is cast at target as a ranged touch attack.
Mana Cost: +1
Cone Seed:
Range Seed Applicable: No
Effect: Spell is cast on all targets in a 15 ft cone. Additional Mana can be spent to increase the range of the cone by 5 ft for every point of Mana expended this way.
Mana Cost: +2
Blast Seed:
Range Seed Applicable: Yes
Effect: Spell is cast on any point within range. Spell is cast on all targets in a 5 ft radius burst from that point. Additional Mana can be spent to increase the radius of the blast by 5 ft for every point of Mana expended this way.
Mana Cost: +2
Effect Seeds:
(Seed Name)
Duration Seed Applicable: (Yes, No) (If no, spell is Instantaneous)
Effect: (What exactly happens to the target)
Save: (Does the effect offer a save?)
Mana Cost: +(Whatever) (If mana cost is +X, the effect is scalable.)
Destructive:
Fire
Duration Seed Applicable: No
Effect: Affected target takes (2*X)d6 + X/Runic Arcana fire damage. Reflex Half only if the target seed is a Cone or Blast.
Save: Special
Mana Cost: +X
Ice
Duration Seed Applicable: No
Effect: Affected target takes (2*X)d6 + X/Runic Arcana Cold damage. Reflex Half only if the target seed is a Cone or Blast.
Save: Special
Mana Cost: +X
Lightning
Duration Seed Applicable: No
Effect: Affected target takes (2*X)d6 + X/Runic Arcana Electricity damage. Reflex Half only if the target seed is a Cone or Blast.
Save: Special
Mana Cost: +X
Vitriol
Duration Seed Applicable: No
Effect: Affected target takes (2*X)d6 + X/Runic Arcana acid damage. Reflex Half only if the target seed is a Cone or Blast.
Save: Special
Mana Cost: +X
Sonic
Duration Seed Applicable: No
Effect: Affected target takes (2*X)d4 + X/Runic Arcana sonic damage. Reflex Half only if the target seed is a Cone or Blast.
Save: Special
Mana Cost: +X
Resonating
Duration Seed Applicable: No
Effect: All affected objects weighing 30 lbs. or less are automatically shattered unless they are attended, in which case the affected object gets a save.
Save: Fortitude (Object)
Mana Cost: +5
Entropic:
Miasma
Duration Seed Applicable: Yes
Effect: All affected targets suffer a -X penalty to all attack rolls. Multiple effects are not cumulative.
Save: Fortitude negates.
Mana Cost: +X
Rusting
Duration Seed Applicable: Yes
Effect: All affected targets suffer a -X penalty to their AC(armor). Multiple effects are not cumulative. A target's Armor bonus cannot be reduced below zero.
Save: Reflex negates
Mana Cost: +X
Enfeeblement
Duration Seed Applicable: Yes
Effect: All affected targets suffer a -X penalty to their Strength score. Multiple effects are not cumulative. This cannot reduce a character's ability score below 1.
Save: Fortitude negates.
Mana Cost: +X
Stiffening
Duration Seed Applicable: Yes
Effect: All affected targets suffer a -X penalty to their Dexterity score. Multiple effects are not cumulative. This cannot reduce a character's ability score below 1.
Save: Fortitude negates.
Mana Cost: +X
Emaciating
Duration Seed Applicable: Yes
Effect: All affected targets suffer a -X penalty to their Constitution score. Multiple effects are not cumulative. This cannot reduce a character's ability score below 1.
Save: Fortitude negates.
Mana Cost: +X
Stupefying
Duration Seed Applicable: Yes
Effect: All affected targets suffer a -X penalty to their Intelligence score. Multiple effects are not cumulative. This cannot reduce a character's ability score below 1.
Save: Fortitude negates.
Mana Cost: +X
Subverting
Duration Seed Applicable: Yes
Effect: All affected targets suffer a -X penalty to their Wisdom score. Multiple effects are not cumulative. This cannot reduce a character's ability score below 1.
Save: Fortitude negates.
Mana Cost: +X
Disappealing
Duration Seed Applicable: Yes
Effect: All affected targets suffer a -X penalty to their Charisma score. Multiple effects are not cumulative. This cannot reduce a character's ability score below 1.
Save: Fortitude negates.
Mana Cost: +X
Animation
Duration Seed Applicable: No.
Effect: Only dead characters are affected by this effect. X affected targets of up to (X/2) HD are animated as skeletons under your control. You may not control more than twice your HD in skeletons at any point. Any skeletons created in excess of this limit become uncontrolled and hostile to all living creatures.
Save: No.
Mana Cost: +X
Terror
Duration Seed Applicable: Yes
Effect: All affected targets of X HD or lower must succeed on a will save or become shaken. All affected targets of (X-2) HD or lower must succeed on a will save or become panicked.
Save: Will negates.
Mana Cost: +X
Hindrance
Duration Seed Applicable: Yes
Effect: Affected targets are Slowed, as the slow spell.
Save: Will negates.
Mana Cost: +5
Enervation
Duration Seed Applicable: Yes
Effect: Affected targets gain 1d4 negative levels.
Save: Fortitude Half
Mana Cost: +8
Cursing
Duration Seed Applicable: No, Permanent.
Effect: Affected targets suffer the effect of the Bestow Curse spell. Each target must be affected with the same curse.
Save: Will negates.
Mana Cost: +8
Death
Duration Seed Applicable: No
Effect: All affected targets must make a Fortitude save or die horribly. This is a Necromantic Death Effect.
Save: Fortitude negates.
Mana Cost: +12
Morphic:
Enlargement
Duration Seed Applicable: Yes
Effect: Affected targets gain one size category, including the appropriate changes to their ability scores. These effects fade at the end of the spell's duration.
Save: Will negates(harmless)
Mana Cost: +1
Levitation
Duration Seed Applicable: Yes
Effect: Affected targets gain a flight speed of 60 feet.
Save: None
Mana Cost: +3
Universal Breath
Duration Seed Applicable: Yes
Effect: Affected targets are not susceptible to the effects of drowning or suffocation for the duration of the effect.
Save: None
Mana Cost: +4
Repositioning
Duration Seed Applicable: No
Effect: On a failed save, or if willing, affected targets are moved up to 400 feet away in any direction, as the caster chooses. If a character is moved to an obviously dangerous area, (I.E. In a pool of magma or inside a rock wall) that character gains another save to avoid the effect.
Save: Will negates
Mana Cost: +8
Changing
Duration Seed Applicable: Yes
Effect: This effect affects only willing targets. Affected targets may have their form changed as the Polymorph spell.
Save: None (Willing Only)
Mana Cost: +8
Great Repositioning
Duration Seed Applicable: No
Effect: On a failed save, or if willing, affected targets are moved away any distance, in any direction, as the caster chooses. This effect is similar to a Teleport spell. If a character is moved to an obviously dangerous area, (I.E. In a pool of magma or inside a rock wall) that character gains another save to avoid the effect.
Save: Will negates
Mana Cost: +10
Involuntary Alteration: Baleful Polymorph effect.
Involuntary Alteration
Duration Seed Applicable: No, Permanent
Effect: Affected targets, on a failed save, have their form changed as the Baleful Polymorph spell.
Save: Fortitude Negates
Mana Cost: +10
Petrification
Duration Seed Applicable: No
Effect: Affected targets, on a failed save, have their bodies transmuted into stone. This effect is identical to the Flesh to Stone spell.
Save: Fortitude Negates
Mana Cost: +10
Organic Repair
Duration Seed Applicable: No
Effect: Affected targets have their bodies transmuted from stone back into flesh. This effect is identical to the Stone to Flesh spell.
Save: None
Mana Cost: +10
Stasis
Duration Seed Applicable: No, Permanent
Effect: Affected targets, on a failed save, are frozen in time. They do not age, sleep, eat, breathe, or move. They are not dead, they do not get actions, and they cannot be harmed.
Save: Fortitude Negates
Mana Cost: +16
Generative:
Summoning: Only applicable to area targets, summons number and type based on mana spent.
Summoning
Duration Seed Applicable: Yes
Effect: A scalable summoning effect. I'm going to save this one for later. Messy work. If anyone has any ideas on how to make this effect scalable and balanced at all levels, let me know.
Save: None
Mana Cost: +X
Clouding
Duration Seed Applicable: Yes
Effect: The affected area develops a large cylinder of fog. This fog rises to a height of X feet and gives concealment to all creatures in the area of effect. This fog will be dissipated by four rounds of moderate wind or one round of strong (or stronger) wind.
Save: None
Mana Cost: +X
Lubricating
Duration Seed Applicable: Yes
Effect: The area that this effect targets is covered with a thick, extraordinarily slippery chemical that makes it ridiculously difficult to walk upon. All characters walking upon this surface must make a DC 10 Balance check or fall prone, and must take a move action to stand. The chemical fades at the end of the duration.
Save: Balance Check.
Mana Cost: +2
Stone
Duration Seed Applicable: No
Effect: The affected area is completely covered with a 5 foot deep layer of Stone. If the stone would bury any creature, the 5-foot square containing the creature is unaffected.
Save: None
Mana Cost: +8
Force
Duration Seed Applicable: No
Effect: The affected area is completely covered with a 5 foot tall wall of Force. If the force would cover any creature, the 5-foot square containing the creature is unaffected.
Save: None
Mana Cost: +11
Fortifying:
Shielding
Duration Seed Applicable: Yes
Effect: All affected targets gain a +X deflection bonus to AC until the end of the duration.
Save: Will negates (Harmless)
Mana Cost: +X
Resisting
Duration Seed Applicable: Yes
Effect: All affected targets gain Energy Resistance 3X against one type of energy until the end of the duration.
Save: Will negates (Harmless)
Mana Cost: +X
Enduring
Duration Seed Applicable: Yes
Effect: All affected targets gain a +X bonus to Constitution until the end of the duration.
Save: Will negates (Harmless)
Mana Cost: +X
Strengthening
Duration Seed Applicable: Yes
Effect: All affected targets gain a +X bonus to Strength until the end of the duration.
Save: Will negates (Harmless)
Mana Cost: +X
Agility
Duration Seed Applicable: Yes
Effect: All affected targets gain a +X bonus to Dexterity until the end of the duration.
Save: Will negates (Harmless)
Mana Cost: +X
Brainboosting
Duration Seed Applicable: Yes
Effect: All affected targets gain a +X bonus to Intelligence until the end of the duration.
Save: Will negates (Harmless)
Mana Cost: +X
Wizening
Duration Seed Applicable: Yes
Effect: All affected targets gain a +X bonus to Wisdom until the end of the duration.
Save: Will negates (Harmless)
Mana Cost: +X
Appealing
Duration Seed Applicable: Yes
Effect: All affected targets gain a +X bonus to Charisma until the end of the duration.
Save: Will negates (Harmless)
Mana Cost: +X
Hardening
Duration Seed Applicable: Yes
Effect: Affected targets gain DR (3X)/Magic or DR X/Epic until the end of the duration.
Save: Will negates (Harmless)
Mana Cost: +X
Invulnerability
Duration Seed Applicable: Yes
Effect: Affected targets gain immunity to all spells of level (X/3) or below until the end of the duration.
Save: Will negates (Harmless)
Mana Cost: +X
Accelerating
Duration Seed Applicable: Yes
Effect: Affected targets gain an extra partial action each round until the end of the duration.
Save: Will negates (Harmless)
Mana Cost: +6
Manipulating:
Charming
Duration Seed Applicable: Yes
Effect: On a failed save, affected targets believe that you are their good friend until the duration expires. They won't attack you, nor will they attack their own allies. Any hostile action by the caster breaks the effect as if the subject had succeeded on their Will Save.
Save: Will negates
Mana Cost: +2
Simple Illusion
Duration Seed Applicable: Yes
Effect: A simple Illusion of the caster's design comes into being in the target area. The illusion does not create sound, smell, texture, or temperature. This effect on one's own person is identical to a Disguise Self spell.
Save: Will Disbelief (If interacted with)
Mana Cost: +2
Minor Illusion
Duration Seed Applicable: Yes
Effect: A more complex Illusion of the caster's design comes into being in the target area. The illusion does not create smell, texture, or temperature. Simple sounds exist, but there is no Intelligible Speech.
Save: Will Disbelief (If interacted with)
Mana Cost: +4
Major Illusion
Duration Seed Applicable: Yes
Effect: A very complex Illusion of the caster's design comes into being in the target area. The illusion does not create texture.
Save: Will Disbelief (If interacted with)
Mana Cost: +6
Domination
Duration Seed Applicable: Yes
Effect: On a failed save, affected targets become completely under your control until the duration expires. If the affected creature is compelled to do something completely outside of its nature, the creature receives another saving throw.
Save: Will negates
Mana Cost: +10
Advanced Illusion
Duration Seed Applicable: Yes
Effect: An extremely complex Illusion of the caster's design comes into being in the target area. The Illusion can be programmed with as many eventualities as the caster can think of, and performs these with the set trigger. All effects produced by this are completely illusory.
Save: Will Disbelief (If interacted with)
Mana Cost: +12
Duration Seeds:
Short Duration Seed:
Effect: Affected Spell lasts a number of rounds equal to the caster's Runic Arcana Score.
Mana Cost: +0
Moderate Duration Seed:
Effect: Affected Spell lasts a number of minutes equal to the caster's Runic Arcana Score.
Mana Cost: +1
Long Duration Seed:
Effect: Affected Spell lasts a number of hours equal to the caster's Runic Arcana Score.
Mana Cost: +2
Persistent Duration Seed:
Effect: Affected Spell lasts 24 hours.
Mana Cost: +3
Range Seeds:
Close Range Seed:
Range: 25ft + 5ft/2 Runic Arcana
Mana Cost: +0
Medium Range Seed:
Range:100ft + 10ft/Runic Arcana
Mana Cost: +1
Long Range Seed:
Range:400ft + 40ft/Runic Arcana
Mana Cost: +2
Runeshape(Sp): The Runecaster gains the ability to shape his spells to his desire. However, each 5 ft square affected by the spell must remain in contact with another affected 5 ft square. He cannot increase the total area of the spell, nor can he make the effects of the spell go beyond its range.
Competence(Ex): The Runecaster gains bonus mana equal to five times his INT modifier.
Improved Competence(Ex): The Runecaster gains bonus mana equal to ten times his INT modifier. This bonus replaces the mana bonus from Competence.