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Allan Surgite
2010-09-03, 02:36 PM
A wild-eyed man walks into the arena; wearing a business suit which could, at best, be called "informal" and a duel disc upon one arm, he grins openly. "Greetings, challenger! I am Vitus, envoy of the Dark World and the second of the triumvirate. Shall we proceed?"

Allan Surgite
2010-09-03, 02:41 PM
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

Life Points
8000

Hand ~ 5
-Giant Trunade
-Snipe Hunter
-Wave-Motion Inferno
-Infernity Mirage
-Stygian Street Patrol

Facedown
-

Graveyard
-

Removed From Play
-

Nil Desperandum ~ 40
1. Infernity Archfiend
2. Infernity Archfiend
3. Infernity Mirage
4. Stygian Street Patrol
5. Stygian Street Patrol
6. Infernity Avenger
7. Infernity Avenger
8. Infernity Avenger
9. Infernity Necromancer
10. Infernity Necromancer
11. Infernity Necromancer
12. Infernity Destroyer
13. Broww, Huntsman of Dark World
14. Broww, Huntsman of Dark World
15. Snipe Hunter
16. Plaguespreader Zombie
17. Goldd, Wu-Lord of Dark World
18. Beiige, Vanguard of Dark World
19. Beiige, Vanguard of Dark World
20. Dark World Dealings
21. Dark World Dealings
22. Card Destruction
23. Dark Hole
24. Lightning Vortex
25. Mystical Space Typhoon
26. Mystical Space Typhoon
27. Allure of Darkness
28. Wave-Motion Inferno
29. Infernity Launcher
30. Into the Void
31. Into the Void
32. Mirror Force
33. Hate Buster
34. Royal Decree
35. Royal Decree

1. Mist Wurm
2. Mist Wurm
3. Mist Wurm
4. Chaos King Archfiend
5. Stardust Dragon
6. Red Dragon Archfiend
7. Colossal Fighter
8. Hundred-Eyes Dragon
9. Stygian Sergeants
10. Goyo Guardian
11. Ally of Justice Catastor
12. Infernity Doom Dragon
13. Brionac, Dragon of the Ice Barrier
14. Black Rose Dragon
15. Black Rose Dragon

Cyborg Mage
2010-09-03, 02:45 PM
A tall, thin figure walks into the arena, covered in a black robe emblazoned with a set of cerimonial-looking purple lines. A hood is pulled over the top of his head, the shadow it casts concealing most of his face. One feature, however, is very noticable. His right eye seems to glow with an unearthly purple light.
"Are you the newest fool who thinks they can challenge the Immortals? Fine. You may call me Vakinas. And rest assured, you will fall like the rest of your misguided flock."

Cyborg Mage
2010-09-03, 02:50 PM
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

(Sorry, I hate to interrupt the feel of the duel, but I don't know how to do a table. Any help on that?)

Life Points:8000

Hand:
-Axe of Despair
-Mirage Tube
-Pandemonium
-Earthbound Linewalker
-Nightmare Archfiends

-Earthbound Immortal Chacu Challhua
-Earthbound Linewalker
-Archfiend General
-Archfiend General
-Lancer Archfiend
-Lancer Archfiend
-Lancer Archfiend
-Archfiend Interceptor
-Archfiend Interceptor
-Archfiend of Gilfer
-Darkbishop Archfiend
-Darkbishop Archfiend
-Dark Resonator
-Dark Resonator
-Dark Resonator
-Sinister Sprocket
-Sinister Sprocket
-Chaos End Master
-Chaos End Master
-Pandemonium
-Pandemonium
-Monster Reborn
-Monster Reborn
-Monster Reincarnation
-Call of the Haunted
-Call of the Haunted
-Axe of Despair
-Axe of Despair
-Nightmare Archfiends
-Mirage Tube
-Mirage Tube
-Scrap Iron Scarecrow
-Scrap Iron Scarecrow
-Counter Counter
-Counter Counter

Extra:
-Thought Ruler Archfiend
-Thought Ruler Archfiend
-Dark Strike Fighter
-Dark Strike Fighter
-Scrap Archfiend
-Scrap Archfiend
-Tempest Magician
-Tempest Magician
-Stygian Sergeants
-Stygian Sergeants

Allan Surgite
2010-09-03, 02:54 PM
((Right. Quote this post and take the table out of it. Put it in your post.))

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

"The Immortals are merely immaterial and immoral. However, I am not; I shall allow you to go first, good sir."

Cyborg Mage
2010-09-03, 03:02 PM
"They are more powerful then you, one bound by society, could understand. You will soon regret your choice."

[roll0]

"I summon Earthbound Linewalker in Attack Mode, then I sacrifice him to activate Nightmare Archfiends. I now end my turn. The time for me to strike will come soon enough."

EDIT:
"Fine. Do not think this mistake is a sign of hope for you. I retract my previous action, and set Nightmare Archfiends instead. Your move."

{table=head]1|2|3|4|5
E|-|-|-|-
T|-|-|-|-[/table]

Hand:
-Axe of Despair
-Mirage Tube
-Pandemonium
-Earthbound Linewalker

Deck:
-Earthbound Immortal Chacu Challhua
-Earthbound Linewalker
-Archfiend General
-Archfiend General
-Lancer Archfiend
-Lancer Archfiend
-Lancer Archfiend
-Archfiend Interceptor
-Archfiend Interceptor
-Archfiend of Gilfer
-Darkbishop Archfiend
-Darkbishop Archfiend
-Dark Resonator
-Dark Resonator
-Dark Resonator
-Sinister Sprocket
-Sinister Sprocket
-Chaos End Master
-Chaos End Master
-Pandemonium
-Pandemonium
-Monster Reborn
-Monster Reborn
-Monster Reincarnation
-Call of the Haunted
-Call of the Haunted
-Axe of Despair
-Axe of Despair
-Nightmare Archfiends
-Mirage Tube
-Mirage Tube
-Scrap Iron Scarecrow
-Scrap Iron Scarecrow
-Counter Counter
-Counter Counter

Extra:
-Thought Ruler Archfiend
-Thought Ruler Archfiend
-Dark Strike Fighter
-Dark Strike Fighter
-Scrap Archfiend
-Scrap Archfiend
-Tempest Magician
-Tempest Magician
-Stygian Sergeants
-Stygian Sergeants


(I needen't bother saying "A card" because you already know what card it is. As I said before, Your move. Also, I have to go AFK soon, so I won't be able to make my next turn until tomorrow morning.)

Allan Surgite
2010-09-03, 03:06 PM
"Hahaha. My society endorses the eating of one our members at every full moon. Full of iron, you know. And I think you could do with some iron; I'm told it aids comprehension. Firstly, Nightmare Archfiends is a trap card and thus cannot be activated in your turn. You'd have to set it this turn and activate it in my turn if you had to; but it gives those three monsters to me, not you and let me assure you that I'd crush you if you chose to activate it now. In light of this, how do you change your turn?"

Allan Surgite
2010-09-03, 03:22 PM
"Oh, I wouldn't dare."

[roll0]

"I summon my Snipe Hunter to the field, and activate his effect. By discarding my Stygian Street Patrol, I can destroy your flimsy Linewalker. Next, my Snipe Hunter will go direct. Your turn once more."

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

Life Points
8000

Hand ~ 4
-Giant Trunade
-Wave-Motion Inferno
-Infernity Mirage
-Infernity Destroyer

Facedown
-

Graveyard
-

Removed From Play
-

Nil Desperandum ~ 34
1. Infernity Archfiend
2. Infernity Archfiend
3. Infernity Mirage
4. Stygian Street Patrol
5. Stygian Street Patrol
6. Infernity Avenger
7. Infernity Avenger
8. Infernity Avenger
9. Infernity Necromancer
10. Infernity Necromancer
11. Infernity Necromancer
12. Broww, Huntsman of Dark World
13. Broww, Huntsman of Dark World
14. Snipe Hunter
15. Plaguespreader Zombie
16. Goldd, Wu-Lord of Dark World
17. Beiige, Vanguard of Dark World
18. Beiige, Vanguard of Dark World
19. Dark World Dealings
20. Dark World Dealings
21. Card Destruction
22. Dark Hole
23. Lightning Vortex
24. Mystical Space Typhoon
25. Mystical Space Typhoon
26. Allure of Darkness
27. Wave-Motion Inferno
28. Infernity Launcher
29. Into the Void
30. Into the Void
31. Mirror Force
32. Hate Buster
33. Royal Decree
34. Royal Decree

1. Mist Wurm
2. Mist Wurm
3. Mist Wurm
4. Chaos King Archfiend
5. Stardust Dragon
6. Red Dragon Archfiend
7. Colossal Fighter
8. Hundred-Eyes Dragon
9. Stygian Sergeants
10. Goyo Guardian
11. Ally of Justice Catastor
12. Infernity Doom Dragon
13. Brionac, Dragon of the Ice Barrier
14. Black Rose Dragon
15. Black Rose Dragon

Cyborg Mage
2010-09-04, 02:10 AM
"Hrm. A minor inconvinence."

[roll0]

"I set one trap card and end my turn.

{table=head]1|2|3|4|5
-|-|-|-|-
T|T|-|-|-[/table]

Life Points:6500

Hand:
-Axe of Despair
-Mirage Tube
-Pandemonium
-Earthbound Linewalker

Deck:
-Earthbound Immortal Chacu Challhua
-Earthbound Linewalker
-Archfiend General
-Archfiend General
-Lancer Archfiend
-Lancer Archfiend
-Lancer Archfiend
-Archfiend Interceptor
-Archfiend Interceptor
-Archfiend of Gilfer
-Darkbishop Archfiend
-Darkbishop Archfiend
-Dark Resonator
-Dark Resonator
-Dark Resonator
-Sinister Sprocket
-Sinister Sprocket
-Chaos End Master
-Chaos End Master
-Pandemonium
-Pandemonium
-Monster Reborn
-Monster Reborn
-Monster Reincarnation
-Call of the Haunted
-Call of the Haunted
-Axe of Despair
-Axe of Despair
-Nightmare Archfiends
-Mirage Tube
-Mirage Tube
-Scrap Iron Scarecrow
-Counter Counter
-Counter Counter

Extra:
-Thought Ruler Archfiend
-Thought Ruler Archfiend
-Dark Strike Fighter
-Dark Strike Fighter
-Scrap Archfiend
-Scrap Archfiend
-Tempest Magician
-Tempest Magician
-Stygian Sergeants
-Stygian Sergeants

Allan Surgite
2010-09-04, 07:04 AM
"You're the inconvenience!"

[roll0]

"I'll activate my Hunter once again, sending an Infernity Avenger to the graveyard to activate his effect, rolling a six-sided die to see if I can destroy your newly-laid face-down. So, let's goooo..."

{table=head]1|2|3|4|5
-|-|S|-|-
-|-|-|-|-[/table]
Snipe Hunter - 1500/600

Life Points
8000

Hand ~ 4
-Giant Trunade
-Wave-Motion Inferno
-Infernity Mirage
-Infernity Destroyer
-Infernity Avenger

Facedown
-

Graveyard
-

Removed From Play
-

Nil Desperandum ~ 34
1. Infernity Archfiend
2. Infernity Archfiend
3. Infernity Mirage
4. Stygian Street Patrol
5. Stygian Street Patrol
6. Infernity Avenger
7. Infernity Avenger
8. Infernity Necromancer
9. Infernity Necromancer
10. Infernity Necromancer
11. Broww, Huntsman of Dark World
12. Broww, Huntsman of Dark World
13. Snipe Hunter
14. Plaguespreader Zombie
15. Goldd, Wu-Lord of Dark World
16. Beiige, Vanguard of Dark World
17. Beiige, Vanguard of Dark World
18. Dark World Dealings
19. Dark World Dealings
20. Card Destruction
21. Dark Hole
22. Lightning Vortex
23. Mystical Space Typhoon
24. Mystical Space Typhoon
25. Allure of Darkness
26. Wave-Motion Inferno
27. Infernity Launcher
28. Into the Void
29. Into the Void
30. Mirror Force
31. Hate Buster
32. Royal Decree
33. Royal Decree

1. Mist Wurm
2. Mist Wurm
3. Mist Wurm
4. Chaos King Archfiend
5. Stardust Dragon
6. Red Dragon Archfiend
7. Colossal Fighter
8. Hundred-Eyes Dragon
9. Stygian Sergeants
10. Goyo Guardian
11. Ally of Justice Catastor
12. Infernity Doom Dragon
13. Brionac, Dragon of the Ice Barrier
14. Black Rose Dragon
15. Black Rose Dragon

Allan Surgite
2010-09-04, 09:18 AM
[roll0]

"Bang, there it goes! I'll have my Hunter attack you directly once more and end my turn, hahaha."

{table=head]1|2|3|4|5
-|-|S|-|-
-|-|-|-|-[/table]
Snipe Hunter - 1500/600

Life Points
8000

Hand ~ 4
-Giant Trunade
-Wave-Motion Inferno
-Infernity Mirage
-Infernity Destroyer

Facedown
-

Graveyard
-Infernity Avenger

Removed From Play
-

Nil Desperandum ~ 33
1. Infernity Archfiend
2. Infernity Archfiend
3. Infernity Mirage
4. Stygian Street Patrol
5. Stygian Street Patrol
6. Infernity Avenger
7. Infernity Avenger
8. Infernity Necromancer
9. Infernity Necromancer
10. Infernity Necromancer
11. Broww, Huntsman of Dark World
12. Broww, Huntsman of Dark World
13. Snipe Hunter
14. Plaguespreader Zombie
15. Goldd, Wu-Lord of Dark World
16. Beiige, Vanguard of Dark World
17. Beiige, Vanguard of Dark World
18. Dark World Dealings
19. Dark World Dealings
20. Card Destruction
21. Dark Hole
22. Lightning Vortex
23. Mystical Space Typhoon
24. Mystical Space Typhoon
25. Allure of Darkness
26. Wave-Motion Inferno
27. Infernity Launcher
28. Into the Void
29. Into the Void
30. Mirror Force
31. Hate Buster
32. Royal Decree
33. Royal Decree

1. Mist Wurm
2. Mist Wurm
3. Mist Wurm
4. Chaos King Archfiend
5. Stardust Dragon
6. Red Dragon Archfiend
7. Colossal Fighter
8. Hundred-Eyes Dragon
9. Stygian Sergeants
10. Goyo Guardian
11. Ally of Justice Catastor
12. Infernity Doom Dragon
13. Brionac, Dragon of the Ice Barrier
14. Black Rose Dragon
15. Black Rose Dragon

Cyborg Mage
2010-09-04, 09:50 AM
"Bang, there it goes! I'll have my Hunter attack you directly once more and end my turn, hahaha."


"I activate my face-down trap, Scrap Iron Scarecrow. Did you truly believe I would just expose myself to an attack?"

Allan Surgite
2010-09-04, 10:37 AM
"Didn't I just destroy that with my Snipe Hunter? Or do you mean that you had this card last turn, but didn't use it? If I've made a mistake, my apologies; I'll just wipe it out next turn. Your move."

Cyborg Mage
2010-09-04, 11:15 AM
(I set it. Did you destroy the 1st or 2nd trap card? Anyway...)

[roll0]

"I summon Earthbound Linewalker and activate Call of the Haunted, summoning my second Earthbound linewalker from the grave. I then set a card and end my turn.

{table=head]1|2|3|4|5
L|L|-|-|-
F|Ca|F|-|-[/table]

Life Points:5000

Hand:
-Axe of Despair
-Pandemonium
-Call of the Haunted


Deck:
-Earthbound Immortal Chacu Challhua
-Archfiend General
-Archfiend General
-Lancer Archfiend
-Lancer Archfiend
-Lancer Archfiend
-Archfiend Interceptor
-Archfiend Interceptor
-Archfiend of Gilfer
-Darkbishop Archfiend
-Darkbishop Archfiend
-Dark Resonator
-Dark Resonator
-Dark Resonator
-Sinister Sprocket
-Sinister Sprocket
-Chaos End Master
-Chaos End Master
-Pandemonium
-Pandemonium
-Monster Reborn
-Monster Reborn
-Monster Reincarnation
-Call of the Haunted
-Axe of Despair
-Axe of Despair
-Nightmare Archfiends
-Mirage Tube
-Mirage Tube
-Scrap Iron Scarecrow
-Counter Counter
-Counter Counter

Extra:
-Thought Ruler Archfiend
-Thought Ruler Archfiend
-Dark Strike Fighter
-Dark Strike Fighter
-Scrap Archfiend
-Scrap Archfiend
-Tempest Magician
-Tempest Magician
-Stygian Sergeants
-Stygian Sergeants


Graveyard:
-Scrap Iron Scarecrow
-Mirage Tube

Allan Surgite
2010-09-04, 11:43 AM
((Sorry, but could you please make it clear which cards are face-down and which are face-up? Or indeed, whether you have two Call of the Haunted on the field or not? Since your field is getting really confusing; you apparently managed to, after having one face-down card destroyed (the one in Zone 2), managed to play a trap card (Call of the Haunted) on this turn, when the only one you had face-down was Scrap-Iron Scarecrow due to process of elimination. :smallconfused: Or did you set Call of the Haunted or something, then used it at the start of my turn? But now you seem to have three spells/traps on the field (Call of the Haunted, Scrap-Iron Scarecrow and an unknown), one of which is in invisible and the other two are labelled as Call of the Haunted.

I also don't know what positions your Linewalkers are in; I'm presuming attack, but can't be sure. Try using consistency; keep facedown cards as "F", for instance.))

Cyborg Mage
2010-09-04, 11:55 AM
(They are in attack, i'll edit my Life Points now and change the facedown icon. Just so you know, the "L/Ca" Icon is meant to mean "Earthbound Linewalker /w Call of the Haunted)

Allan Surgite
2010-09-04, 12:01 PM
((I'd gathered that, but Call of the Haunted stays in the S/T zone. Just make sure you remember that. So, I presume you have a field of the following: two-face-downs, 2x Linewalkers and 1x Call of the Haunted face-up (pointing to one of the Linewalkers, activated at the start of my turn)? I have to be sure, since Snipe Hunter's effect does kinda require precision.))

Cyborg Mage
2010-09-04, 12:03 PM
(I'll list the Call of the Haunted-Linewalker icon in Purple, because-well, there's a lot of purple fog in the card art. Actually, just a lot of purple.)

Allan Surgite
2010-09-04, 12:06 PM
[roll0]

"Right, let's get this started. I'll discard an Infernity Destroyer from my hand to power Snipe Hunter, who'll be taking out that face-down of yours if he succeeds."

{table=head]1|2|3|4|5
-|-|S|-|-
-|-|-|-|-[/table]
Snipe Hunter - 1500/600

Life Points
8000

Hand ~ 4
-Giant Trunade
-Wave-Motion Inferno
-Infernity Mirage
-Infernity Destroyer

Facedown
-

Graveyard
-Infernity Avenger

Removed From Play
-

Nil Desperandum ~ 33
1. Infernity Archfiend
2. Infernity Archfiend
3. Infernity Mirage
4. Stygian Street Patrol
5. Stygian Street Patrol
6. Infernity Avenger
7. Infernity Avenger
8. Infernity Necromancer
9. Infernity Necromancer
10. Infernity Necromancer
11. Broww, Huntsman of Dark World
12. Broww, Huntsman of Dark World
13. Snipe Hunter
14. Plaguespreader Zombie
15. Goldd, Wu-Lord of Dark World
16. Beiige, Vanguard of Dark World
17. Beiige, Vanguard of Dark World
18. Dark World Dealings
19. Dark World Dealings
20. Card Destruction
21. Dark Hole
22. Lightning Vortex
23. Mystical Space Typhoon
24. Mystical Space Typhoon
25. Allure of Darkness
26. Wave-Motion Inferno
27. Into the Void
28. Into the Void
29. Mirror Force
30. Hate Buster
31. Royal Decree
32. Royal Decree

1. Mist Wurm
2. Mist Wurm
3. Mist Wurm
4. Chaos King Archfiend
5. Stardust Dragon
6. Red Dragon Archfiend
7. Colossal Fighter
8. Hundred-Eyes Dragon
9. Stygian Sergeants
10. Goyo Guardian
11. Ally of Justice Catastor
12. Infernity Doom Dragon
13. Brionac, Dragon of the Ice Barrier
14. Black Rose Dragon
15. Black Rose Dragon

Allan Surgite
2010-09-04, 12:09 PM
((You hadn't put that one in at the time of writing, so it would have been 1.))

[roll0]

"A dud? Haha! It's of no consequence; I'll activate my Giant Trunade, bouncing your spells back to your hands. It will let you reuse that Call later and doesn't get rid of the Linewalker, though. Such is life; next, I'll activate my Wave-Motion Inferno spell, which does nothing at the moment; I'll also activate my Infernity Launcher. Now, I've got one card left in my hand... an Infernity Mirage, which is normal summoned and tributed for it's own effect, resurrecting Infernity Destroyer and Infernity Avenger."

"Now things get really fun! I tune my Snipe Hunter to Infernity Avenger for a total of five stars; from this, I may Synchro Summon my Stygian Sergeants. Now to battle; first up, my Infernity Destroyer, who rips one of your Linewalkers apart; thanks to Wave-Motion Inferno, he gains a bonus four-hundred attack, so you take 1600 in battle damage. But then Destroyer's effect activates, dealing a second 1600LP of damage afterwards. Now, my Stygian Sergeants will attack; they destroy your Linewalker, dealing 1100 points of damage to you, leaving you with only seven hundred life points left. Yet his effect now kicks in, giving him a bonus 800 attack and letting him attack again, which strikes you of your remaining life points. Good game, sirrah."

{table=head]1|2|3|4|5
-|-|S|D|-
-|-|W|L|-[/table]
Stygian Sergeants - 2200/1800
Infernity Destroyer - 2300+400 (2700)/1000+400 (1400)
Wave-Motion Inferno
Infernity Launcher

Life Points
8000

Hand ~ 0
-

Facedown
-

Graveyard
-Infernity Mirage

Removed From Play
-

Nil Desperandum ~ 33
1. Infernity Archfiend
2. Infernity Archfiend
3. Infernity Mirage
4. Stygian Street Patrol
5. Stygian Street Patrol
6. Infernity Avenger
7. Infernity Avenger
8. Infernity Necromancer
9. Infernity Necromancer
10. Infernity Necromancer
11. Broww, Huntsman of Dark World
12. Broww, Huntsman of Dark World
13. Snipe Hunter
14. Plaguespreader Zombie
15. Goldd, Wu-Lord of Dark World
16. Beiige, Vanguard of Dark World
17. Beiige, Vanguard of Dark World
18. Dark World Dealings
19. Dark World Dealings
20. Card Destruction
21. Dark Hole
22. Lightning Vortex
23. Mystical Space Typhoon
24. Mystical Space Typhoon
25. Allure of Darkness
26. Wave-Motion Inferno
27. Into the Void
28. Into the Void
29. Mirror Force
30. Hate Buster
31. Royal Decree
32. Royal Decree

1. Mist Wurm
2. Mist Wurm
3. Mist Wurm
4. Chaos King Archfiend
5. Stardust Dragon
6. Red Dragon Archfiend
7. Colossal Fighter
8. Hundred-Eyes Dragon
10. Goyo Guardian
11. Ally of Justice Catastor
12. Infernity Doom Dragon
13. Brionac, Dragon of the Ice Barrier
14. Black Rose Dragon
15. Black Rose Dragon

Cyborg Mage
2010-09-04, 12:13 PM
(Slot 1 or 3? PLEASE make this more specific in future. It's probably 3, but just in case there are more targets next time.)

Allan Surgite
2010-09-04, 12:19 PM
((See my edit above for my turn. Good game, unless you can counter any of it.))

Cyborg Mage
2010-09-04, 12:27 PM
"N-NO! This cannot happen!" A purple glow begins to form around the man, filling the arena with an unearthly sensation of dread. The man looses a scream of intense pain, before vanishing into the purple light. While this happens, a strange, ancient symbol forms behind the man, drawing the purple light into itself. When the light passes through, it vanishes and a final, unearthly howl issues throughout the arena. Once the symbol vanishes, there is no trace that the man was here at all.