Fax Celestis
2010-09-04, 10:42 PM
These feats frequently reference "hero value": a hero value is equal to half your character level, though some feats and class features may augment it.
Heroic Surge [Heroic]
Benefit: Once per day, as an immediate action, you may add your hero value as a destiny bonus to a saving throw. If you do so, you do not not automatically fail on a 1.
Special: You may take this feat more than once. Each time beyond the first, increase the number of times per day you may use this feat by 2.
Heroic Destiny [Heroic]
Benefit: Once per day, as an immediate action, you may heal a number of d4s of damage equal to your hero value.
Special: You may use this ability while unconscious or flat-footed, and you may use it in response to an action that would render you dead or dying. You may take this feat more than once. Each time beyond the first, increase the number of times per day you may use this feat by 2.
Heroic Focus [Heroic]
Prerequisite: Ability to manifest 1st level powers
Benefit: Once per day, as a swift action, you may regain psionic focus (if you are not already focused) and immediately regain power points equal to your hero value.
Special: You may take this feat more than once. Each time beyond the first, increase the number of times per day you may use this feat by 2.
Heroic Strike [Heroic]
Benefit: A number of times per day equal to your highest ability modifier, when you make an attack or use a direct hit point damaging spell or spell-like ability, you may declare it to be a 'heroic strike'. Add your highest ability modifier to your attack roll, or as a bonus to caster level checks to overcome a targets spell resistance. If you hit, you deal extra damage equal to your hero value. If you miss, the ability is still used up for the day. Damaging spells that deal reduced or partial damage on a successful save by the affected targets only deal half your hero value in extra damage, rounded down, if they make a successful save.
Special: You may take this feat more than once. Each time beyond the first, increase the number of times per day you may use this feat by 2.
Hero of the People [Heroic]
Benefit: You gain one additional racial charge (for a racial feature such as Natural Magic, Natural Talent, or Inborn Psionics).
Intrepid Dodge [Heroic]
Benefit: A number of times per day equal to your highest ability modifier, as an immediate action when you are attacked, you may add your hero value to your Armor Class as a destiny bonus. This bonus lasts until the start of your next turn.
A destiny bonus to your armor class applies and stacks with other bonuses as if it were a deflection bonus, but still stacks with a deflection bonus to AC. If you do so, you are not automatically struck on a natural 20.
Special: You may use this ability while flat-footed. You may take this feat more than once. Each time beyond the first, increase the number of times per day you may use this feat by 2.
Intrepid Future [Heroic]
Benefit: Increase your hero value by 1.
Intrepid Glory [Heroic]
Benefit: Once per day, as an immediate action, you may regain one use of a class feature limited in uses per day.
Special: You may take this feat more than once. Each time beyond the first, increase the number of times per day you may use this feat by 2.
Intrepid Opportunity [Heroic]
Benefit: A number of times per day equal to your highest ability modifier, as part of an attack of opportunity, you may add your hero value to your attack and damage roll. Should you miss, the use is still used up.
Special: You may take this feat more than once. Each time beyond the first, increase the number of times per day you may use this feat by 2.
Legendary Ambush [Heroic]
Benefit: A number of times per day equal to your highest ability modifier, as an swift action, you may gain a number of sneak attack dice equal to that of a rogue whose level equals your hero value until the end of your turn.
Special: You may take this feat more than once. Each time beyond the first, increase the number of times per day you may use this feat by 2.
Legendary Lore [Heroic]
Benefit: You gain the bardic knowledge ability, except that you use your hero value to determine your bonus. If you already have the bardic knowledge or lore ability, instead add your hero value to determine your total bonus.
Legendary Presence [Heroic]
Benefit: Once per day, as a standard action, enemies within 30' must make a will save (DC 10 + your hero value + your Charisma modifier) or be shaken for one minute.
Special: You may take this feat more than once. Each time beyond the first, increase the number of times per day you may use this feat by 2.
Legendary Promise [Heroic]
Benefit: The next time you gain a level, you gain a bonus feat.
Your hero value increases by one until you gain a level.
Mythic Moves [Heroic]
Benefit: A number of times per day equal to your highest ability modifier, as a swift action, you may gain a destiny bonus to your move speed equal to your hero value multiplied by 5. This bonus lasts until the start of your next turn.
Special: You may take this feat more than once. Each time beyond the first, increase the number of times per day you may use this feat by 2.
Mythic Parry [Heroic]
Benefit: A number of times per day equal to your highest ability modifier, as an immediate action when you are attacked, you may gain DR/- equal to your hero value. This lasts until the start of your next turn.
Special: You may use this ability while flat-footed. You may take this feat more than once. Each time beyond the first, increase the number of times per day you may use this feat by 2.
Mythic Recovery [Heroic]
Prerequisite: At least three other Heroic feats
Benefit: Once per day, as an immediate action, you may end a number of the following effects on you equal to your hero value: blinded, confused, dazed, dazzled, deafened, entangled, exhausted, fatigued, immobilized, paralyzed, or sickened.
Special: If you cannot use this ability due to an effect you would end with this ability, you may instead activate this ability as a full-round action even if you normally would not be able to do so. You may take this feat more than once. Each time beyond the first, increase the number of times per day you may use this feat by 2.
Mythic Senses [Heroic]
Prerequisite: At least one other heroic feat
Benefit: You gain low-light vision and darkvision 60'. If you already have darkvision, instead add 60' to its effective area. If your hero value is greater than three, you gain tremorsense 5' times your hero value (so that someone with hero value 10 has tremorsense 50'). If your hero value is greater than six, you gain blindsense 5' times half your hero value (so that someone with hero value 10 has blindsense 25').
Valiant Action [Heroic]
Benefit: A number of times per day equal to your highest ability modifier, as part of using a skill, you may add your hero value to the roll as a destiny bonus.
Special: You may take this feat more than once. Each time beyond the first, increase the number of times per day you may use this feat by 2.
Valiant Constitution [Heroic]
Benefit: At the start of an encounter, you immediately gain temporary hit points equal to your hero value. These temporary hit points last for one minute before fading.
Valiant Magic [Heroic]
Benefit: Once per day, you may recover a used spell slot of a level equal to your hero value or less.
Special: You may take this feat more than once. Each time beyond the first, increase the number of times per day you may use this feat by 2.
Heroic Surge [Heroic]
Benefit: Once per day, as an immediate action, you may add your hero value as a destiny bonus to a saving throw. If you do so, you do not not automatically fail on a 1.
Special: You may take this feat more than once. Each time beyond the first, increase the number of times per day you may use this feat by 2.
Heroic Destiny [Heroic]
Benefit: Once per day, as an immediate action, you may heal a number of d4s of damage equal to your hero value.
Special: You may use this ability while unconscious or flat-footed, and you may use it in response to an action that would render you dead or dying. You may take this feat more than once. Each time beyond the first, increase the number of times per day you may use this feat by 2.
Heroic Focus [Heroic]
Prerequisite: Ability to manifest 1st level powers
Benefit: Once per day, as a swift action, you may regain psionic focus (if you are not already focused) and immediately regain power points equal to your hero value.
Special: You may take this feat more than once. Each time beyond the first, increase the number of times per day you may use this feat by 2.
Heroic Strike [Heroic]
Benefit: A number of times per day equal to your highest ability modifier, when you make an attack or use a direct hit point damaging spell or spell-like ability, you may declare it to be a 'heroic strike'. Add your highest ability modifier to your attack roll, or as a bonus to caster level checks to overcome a targets spell resistance. If you hit, you deal extra damage equal to your hero value. If you miss, the ability is still used up for the day. Damaging spells that deal reduced or partial damage on a successful save by the affected targets only deal half your hero value in extra damage, rounded down, if they make a successful save.
Special: You may take this feat more than once. Each time beyond the first, increase the number of times per day you may use this feat by 2.
Hero of the People [Heroic]
Benefit: You gain one additional racial charge (for a racial feature such as Natural Magic, Natural Talent, or Inborn Psionics).
Intrepid Dodge [Heroic]
Benefit: A number of times per day equal to your highest ability modifier, as an immediate action when you are attacked, you may add your hero value to your Armor Class as a destiny bonus. This bonus lasts until the start of your next turn.
A destiny bonus to your armor class applies and stacks with other bonuses as if it were a deflection bonus, but still stacks with a deflection bonus to AC. If you do so, you are not automatically struck on a natural 20.
Special: You may use this ability while flat-footed. You may take this feat more than once. Each time beyond the first, increase the number of times per day you may use this feat by 2.
Intrepid Future [Heroic]
Benefit: Increase your hero value by 1.
Intrepid Glory [Heroic]
Benefit: Once per day, as an immediate action, you may regain one use of a class feature limited in uses per day.
Special: You may take this feat more than once. Each time beyond the first, increase the number of times per day you may use this feat by 2.
Intrepid Opportunity [Heroic]
Benefit: A number of times per day equal to your highest ability modifier, as part of an attack of opportunity, you may add your hero value to your attack and damage roll. Should you miss, the use is still used up.
Special: You may take this feat more than once. Each time beyond the first, increase the number of times per day you may use this feat by 2.
Legendary Ambush [Heroic]
Benefit: A number of times per day equal to your highest ability modifier, as an swift action, you may gain a number of sneak attack dice equal to that of a rogue whose level equals your hero value until the end of your turn.
Special: You may take this feat more than once. Each time beyond the first, increase the number of times per day you may use this feat by 2.
Legendary Lore [Heroic]
Benefit: You gain the bardic knowledge ability, except that you use your hero value to determine your bonus. If you already have the bardic knowledge or lore ability, instead add your hero value to determine your total bonus.
Legendary Presence [Heroic]
Benefit: Once per day, as a standard action, enemies within 30' must make a will save (DC 10 + your hero value + your Charisma modifier) or be shaken for one minute.
Special: You may take this feat more than once. Each time beyond the first, increase the number of times per day you may use this feat by 2.
Legendary Promise [Heroic]
Benefit: The next time you gain a level, you gain a bonus feat.
Your hero value increases by one until you gain a level.
Mythic Moves [Heroic]
Benefit: A number of times per day equal to your highest ability modifier, as a swift action, you may gain a destiny bonus to your move speed equal to your hero value multiplied by 5. This bonus lasts until the start of your next turn.
Special: You may take this feat more than once. Each time beyond the first, increase the number of times per day you may use this feat by 2.
Mythic Parry [Heroic]
Benefit: A number of times per day equal to your highest ability modifier, as an immediate action when you are attacked, you may gain DR/- equal to your hero value. This lasts until the start of your next turn.
Special: You may use this ability while flat-footed. You may take this feat more than once. Each time beyond the first, increase the number of times per day you may use this feat by 2.
Mythic Recovery [Heroic]
Prerequisite: At least three other Heroic feats
Benefit: Once per day, as an immediate action, you may end a number of the following effects on you equal to your hero value: blinded, confused, dazed, dazzled, deafened, entangled, exhausted, fatigued, immobilized, paralyzed, or sickened.
Special: If you cannot use this ability due to an effect you would end with this ability, you may instead activate this ability as a full-round action even if you normally would not be able to do so. You may take this feat more than once. Each time beyond the first, increase the number of times per day you may use this feat by 2.
Mythic Senses [Heroic]
Prerequisite: At least one other heroic feat
Benefit: You gain low-light vision and darkvision 60'. If you already have darkvision, instead add 60' to its effective area. If your hero value is greater than three, you gain tremorsense 5' times your hero value (so that someone with hero value 10 has tremorsense 50'). If your hero value is greater than six, you gain blindsense 5' times half your hero value (so that someone with hero value 10 has blindsense 25').
Valiant Action [Heroic]
Benefit: A number of times per day equal to your highest ability modifier, as part of using a skill, you may add your hero value to the roll as a destiny bonus.
Special: You may take this feat more than once. Each time beyond the first, increase the number of times per day you may use this feat by 2.
Valiant Constitution [Heroic]
Benefit: At the start of an encounter, you immediately gain temporary hit points equal to your hero value. These temporary hit points last for one minute before fading.
Valiant Magic [Heroic]
Benefit: Once per day, you may recover a used spell slot of a level equal to your hero value or less.
Special: You may take this feat more than once. Each time beyond the first, increase the number of times per day you may use this feat by 2.