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ErrantX
2010-09-08, 12:19 AM
Frostwrought Scion

http://i262.photobucket.com/albums/ii99/lythonv66/Lich.jpg
Shah Xerxes the Iron Winter, a frostwrought scion

To truly understand the nature of death, one must experience it. So it was said long ago by the one would become the Ebon Scholar. An unassuming name for the one who fell into the darkness of death and returned with power ages ago, and one who has begotten much pain and sorrow ever since. His learning was passed on through morbid scholar to twisted mortician and it is said that he was the first to ever walk the path of the ebon initiate. Those that followed in this one’s bleak footsteps learned to master the powers of bone, blood, and frost. Some that came after, however, learned of secret methods, encoded into the dark treatises left behind, the Grimoire Necrotika, that spoke of a path that led to power through the frigid embrace of undeath. The Frostwrought are the legacy of this hidden knowledge.

All frostwrought scions hail from the ebon initiate class (http://www.giantitp.com/forums/showthread.php?t=163297), some multiclassing into other branches of eldritch study, before discovering the methods to join this class. Those that do come from other classes tend to be dread necromancers, wizard specialists in necromancy, or the occasional cleric or sorcerer.
Hit Die: d4

Prerequisites:
Alignment: Any non-good.
Skills: Knowledge (arcana) 10 ranks, Knowledge (religion) 8 ranks, Linguistics 8 ranks, Spellcraft 10 ranks.
Feats: Craft Wondrous Item, Spell Focus (Necromancy), Necromantic Affinity (or Tomb Tainted Soul if 3.5)
Invocations: Must be capable of performing lesser invocations, including Deadly Contagion and The Dead Shall Rise, and any one cold type nether essence invocation.
Special: Netherchannel (http://www.giantitp.com/forums/showthread.php?t=163297) +3d6, must have deciphered from an ancient Grimoire Necrotika the secrets of becoming frostwrought. May not know any fire nether essence invocations.

Frostwrought Scion
http://i262.photobucket.com/albums/ii99/lythonv66/FrostwroughtScion_zpsb8243965.png (http://s262.photobucket.com/user/lythonv66/media/FrostwroughtScion_zpsb8243965.png.html)

Class Skills: Craft (Int), Heal (Wis), Hide (Dex), Intimidate (Cha), Knowledge (any) (Int), Linguistics (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), Stealth (Dex), and Spellcraft (Int).
Skill Points per Level: 2 + Intelligence modifier

Class Features:

Weapon and Armor Proficiencies: The frostwrought scion gains no additional weapon or armor proficiencies. The spells of a frostwrought scion are slightly more complicated than those of his invocations, and as such, casting spells wearing medium or heavy armor, or with a shield, cause arcane spell failure as normal.

Invocations: At each level except for 1st and 10th, the frostwrought scion gains an increase in netherchannel (http://www.giantitp.com/forums/showthread.php?t=163297) damage, caster level and new invocations as if he had gained a level in a previous invocation-using class. He does not gain any additional class features from this class; he gains an increase to caster level and new invocations only. If he possessed more than one invocation-using class previous to becoming a frostwrought scion, the he must choose one to increase.

Spells: The frostwrought scion gains the ability to cast a number of arcane spells in a manner similar to a wizard. To cast a spell, the frostwrought scion must have an Intelligence of 10 + the level of the spell he is casting. Bonus spells are based on Intelligence, as are spell saving throw DC's. When the spell table indicates a 0, this means that if the character has a bonus spell of that level, he is capable of casting a spell of that level. If he does not, then is incapable of casting a spell of that level until the following level. His caster level is equal to his Frostwrought Scion level plus any additional arcane caster levels granted through invocation using classes (not to exceed his character level).

Frostwrought scion spells are identical to wizard spells and are prepared and cast in the same manner except for the following. At each level, the frostwrought scion does not gain any free spells; any spells he has in his book are spells he must find or purchase on his own. This is due in part due to his split focus, and in part of his not going through formal wizard training. Additionally, all frostwrought scions are to be considered specialists in the school of necromancy (gaining a +2 to Spellcraft checks involving this school, but not the additional spell slot at each level), and must pick two schools of magic to be barred from (excluding divination). A frostwrought scion must rest 8 hours just as a wizard must before he can sit and prepare his spells, and he must use a spellbook to record his spells. He has access to learn any spell on the sorcerer/wizard list (that is not of a school he is barred from). Spells that deal fire damage or have the fire descriptor are barred from his training, the uttercold that his power comes from forbids capability in this type of magic.

Spellbook: A frostwrought scion must study his spellbook each day to prepare his spells. He cannot prepare any spell that is not in his spellbook, except for read magic, which all frostwrought scions may prepare from memory. At any time, the character may add new spells to his spellbook of schools he is capable of learning from from either scrolls or other spellbooks.

Command Undead (Su): The frostwrought scion may command undead as an evil cleric with the Command Undead feat. Previous levels of classes such as cleric or ebon initiate which grant channel negative energy stack with the frostwrought scion's ability to do this.

Path of the Damned: The path of the frostwrought scion is a dangerous and demanding one, as it is the path of the embrace of undeath and the dark, frozen power that it grants. Once a character has begun walking this path, deviation from this path shows that he was not strong enough to finish it and thus is never able to walk it again. Characters who take a level in a class other than frostwrought scion after the first level may never take a level in this class unless they have reached 10th level in frostwrought scion. After this point, the character has walked the path and mastered its secrets and may advance how he chooses. Characters who multiclass out of frostwrought scion before finishing the class to 10th level may never take levels in this class thereafter. Additionally, levels in invocation-using and spellcasting classes stack with frostwrought scion to determine the caster level of the character's frostwrought scion spells and invocations, but never to exceed the the frostwrought scion's character level.

Chilling Nimbus (Su): The very essence of the freezing cold underworld permeates the form of the frostwrought scion, causing him to radiate unnatural cold. Beginning at 2nd level, the character may produce glacial conditions in a 20-foot-radius emanation with himself at the center. The temperature band in that area decreases by one step or to cold, whichever produces the colder result (See Frostburn page 9.) The frostwrought scion can suppress this effect for 1 round as a free action, but it renews automatically on his next turn unless he consciously suppresses it again.

Icy Touch (Su): The chill of the grave that lingers in the scion's very bones radiates outwards with every touch. The character gains a touch attack that does 1d6 points of cold damage, plus the frostwrought scion's Intelligence modifier. This ability can be used in combination with the character's ability to netherchannel.

Bonus Metamagic Feat: At 4th and 7th level, the frostwrought scion gains a bonus metamagic feat of his choosing. The character must meet the prerequisites of the feat he is selecting.

Spectral Senses: At 5th level, the senses of the grave come in tune with the character's, and his awareness of his surroundings is enhanced by his soul's sight. The frostwrought scion gains Alertness as a bonus feat.

Glacial Presence (Su): The endless cold that threatens to freeze the very being of the frostwrought scion grows ever outward, covering all around him with bitter winter. Beginning at 6th level, the frostwrought scion can produce extreme wintry conditions in a 100-foot radius emanation with himself at the center. The temperature band in that area decreases by two steps or to severe cold, whichever produces the colder result. (See Frostburn page 9.) The frostwrought scion can suppress this effect for 1 round as a free action, but it renews automatically on his next turn unless he consciously suppresses it again. This effect supersedes that of the chilling nimbus ability.

Netherspell (Su): Such is the skill of the frostwrought scion that even his magic spells bears the freezing potency of death. Whenever the character casts a spell with the range of touch, while he is delivering this spell he may also use his netherchannel ability to damage the target. If the spell is a ranged touch spell, he may add his netherchanneling to this if he possesses the nether spear essence invocation.

Rebuke the Living (Su): The might of death has suffused the frostwrought and through the nearing of the path's completion, they know how to use their negative energy channeling to ward off the forces of the living through the terrifying unknown of dying. The frostwrought scion makes a rebuke attempt against a group of living creatures as if they were undead. If this is successful, then the targets are considered cowed. Any target that would be automatically destroyed by a turning attempt is instead treated as panicked. This is a fear effect.

Frostwrought Apotheosis: Upon reaching the final understanding of his journey, the frostwrought scion goes into seclusion to finish his dark path. First, he constructs a phylactery for himself (an item worth 120,000gp, and an XP cost of 4800xp, and it must be something that can withstand the cold). Secondly, he alchemically prepares a small pool or pond (big enough to submerse himself completely in) with poisons and toxins (200gp worth) and, on a moonless night, walks into his bath for his final moments of life. Submersing himself in this pool he draws in a deep breath of the foul water and allows his presence to freeze the pool solid. He then spends the entire lunar cycle frozen and entombed in poisonous ice before bursting free of it on the next new moon, seeing the world for the first time with the eyes of undeath as a frost lich. If this ice is disturbed or broken during this time, the would-be frost lich is instantly killed and does not become one of the undead.

As a frost lich, his type changes to undead and gains the augmented and cold subtypes, and all current and future hit dice become d12's. His size is unchanged. He gains a +5 bonus to his natural armor and he gains a fear aura (creatures of less than 5 HD within 60ft of the frost lich must make a Will save DC 20 + Charisma modifier or be affected by a fear spell). Frost liches have a +4 turn resistance, darkvision of 90-ft, and are immune to fire, electricity, polymorph (although they can use polymorph effects upon themselves), and mind-affecting effects. They also possess a DR of 15/bludgeoning and magic, fast healing of 5, and its natural weapons are considered as magical weapons. They gain a +2 to their Dexterity, a +4 to Intelligence, and +2 to Charisma, as well +8 to Listen, Seach, Sense Motive, and Spot checks, and lose all ranks in Handle Animal as frost liches are hated by the natural world isntinctively.


Divine Adaptation
Spells: The frostwrought scion gains the ability to cast a number of divine spells in a manner similar to a cleric. To cast a spell, the frostwrought scion must have a Wisdom of 10 + the level of the spell he is casting. Bonus spells are based on Wisdom, as are spell saving throw DC's. When the spell table indicates a 0, this means that if the character has a bonus spell of that level, he is capable of casting a spell of that level. If he does not, then is incapable of casting a spell of that level until the following level. His caster level is equal to his Frostwrought Scion level plus any additional arcane caster levels granted through invocation using classes (not to exceed his character level).

Frostwrought scion spells are identical to cleric spells and are prepared and cast in the same manner except for the following: the character may not spontaneously exchange a prepared spell to cast an inflict spell. A frostwrought scion must rest 8 hours just as a cleroc must before he can sit and prepare his spells, and he must use a divine focus when required to cast his spells. He has access to cast any spell on the cleric/oracle list. Spells that deal fire damage or have the fire descriptor are barred from his ability, the uttercold that his power comes from forbids capability in this type of magic.

Domains: A frostwrought scion gains access to two of the following domains: Air, Death, Knowledge, Magic, and Water. He gains their granted powers and adds the domain spells to his spell list. He does not, however, gain additional spell slots at each spell level to prepare his domain spells and must use normal spell slots to do so.

---
Fluff forthcoming

ErrantX
2010-09-09, 12:24 PM
...anybody?

Bueller? Bueller?

Just wanted to see if I could get any feedback on this class, especially the spellcasting and the capstone specifically.

-X

Erevar
2010-09-09, 03:49 PM
i really like the flavor of the class but i am not the best person to judge balance but i thing the capstone is not so much a problem since the dread necromancer class gives this at the 20th level, however i think you should specify whether the character gets a phylactery like a lich. Furthermore i would suggest you check out and probably give him frostburn damage on his touch. I personally think that giving him 9th level spell slots is a bit to much in addition to advancing his invoking class but as i said earlier i am not the best judge in terms of balance.

ErrantX
2010-09-09, 05:39 PM
i really like the flavor of the class but i am not the best person to judge balance but i thing the capstone is not so much a problem since the dread necromancer class gives this at the 20th level, however i think you should specify whether the character gets a phylactery like a lich. Furthermore i would suggest you check out and probably give him frostburn damage on his touch. I personally think that giving him 9th level spell slots is a bit to much in addition to advancing his invoking class but as i said earlier i am not the best judge in terms of balance.

Thank you for giving some feedback on the class, it is appreciated. I did specify that you do get a phylactery, but I will see what I can do to word it more clearly so that you have no way of missing this important facet.

Frostburn damage is a really good idea, but with the strength of the class as it stands, I'd be really worried to add that mechanic in.

Spellcasting and invocation use is what I was most concerned with. I'm fine to cut back on invocation use for the spells, but really this is the only class of it's kind that I've ever seen in that it advances one class and offers it's own spellcasting additionally. This is why I am bringing it to the Playground to see if I can several points of view on the matter.

-X

Mulletmanalive
2010-09-09, 09:00 PM
I take it the table is meant to read "+1 level of existing Invoking class"?

Given the spellcasting power curve, it looks like it could skip maybe 6th and 8th level [probably just 7th though], especially considering the number of invocations that the Ebon Initiate hands out like candy at the top end; in this case, it just doesn't need them, heaving 8th and 9th level spells.

ErrantX
2010-09-09, 09:17 PM
I take it the table is meant to read "+1 level of existing Invoking class"?

Given the spellcasting power curve, it looks like it could skip maybe 6th and 8th level [probably just 7th though], especially considering the number of invocations that the Ebon Initiate hands out like candy at the top end; in this case, it just doesn't need them, heaving 8th and 9th level spells.

I was thinking of dropping invocations at 4th and 7th actually, so I'm glad we're seeing on the same page sorta. Otherwise, assuming I drop 4th and 7th, do you think that the class is balanced in a Tier 1-3 game?

-X

Mulletmanalive
2010-09-10, 04:15 AM
It has only marginally reduced Wizard casting and the ability to shoot deadly bolts of whatever the hell netherbolts do...

Yeah, i think it's on par with at least a Tier 3 class easily enough, more if optimised. The capstone is potent and makes you highly resilient in that "OMG lich" kinda way "hahahaha, fools, you should have learned to use maces properly!"

Can't help on the specifics. I don't generally play at this sort of powerlevel.

Morph Bark
2010-09-10, 04:49 AM
What happens if someone shatters the poisonous ice before the end of the lunar cycle? Does the Frostwrought Scion immediately awaken, is he asleep/unconscious, or does he immediately die?

mrcarter11
2010-09-10, 07:52 AM
Generally speaking, my DM is very allowing of homebrew content. And his opinion of this class is that it was a little too much. Personal opinion is that the class does offer a bit too much for it to be balanced.

Morph Bark
2010-09-10, 08:06 AM
Generally speaking, my DM is very allowing of homebrew content. And his opinion of this class is that it was a little too much. Personal opinion is that the class does offer a bit too much for it to be balanced.

You have to consider though that ErrantX balanced the Ebon Initiate (and thus prolly this PrC too) around Tier 2, so it should be stronger than most classes - especially non-spellcasting ones. Plus, the entry requirements are steep: you can only enter it after level 10 and most of your feats and skill points must have been dedicated to reaching it, and you need to have most of your levels in Ebon Initiate already anyway.

JoshuaZ
2010-09-10, 08:39 AM
Balance-wise I don't think there's too much of an issue. It is probably around Tier 2 or low Tier 1 (among other things the restriction of specializing to necromancy which is one of the weaker schools of magic helps keep the power down). It seems to be about on par or slightly weaker than Ur-Priest or Sublime Chord (and unlike those you can't enter before 10th level which prevents a lot of the high level spell slot shennanigans.)

A few minor issues:

1) The mechanic of casting fire spells as cold spells is a bit weird. Also, if they had levels in another spellcasting class say wizard or sorcerer would those spells now also become cold spells? It might make more sense to simply restrict the spell list for the Frostwrought so that it is instead of being the sorc/wiz list is the sorc/wiz list without fire spells.

2) As written corpsecrafter isn't actually a feat that an Ebon Initiate can use since corpsecrafter RAW only applies to spells not spell-like abilities or supernatural abilities. You may want to add a note that for your purposes Corpsecrafter applies to Ebon Initiate abilities to animate dead.

3) You say that "All frostwrought scions hail from the ebon initiate class, some multiclassing into other branches of eldritch study, before discovering the methods to join this class. Those that do come from other classes tend to be dread necromancers, wizard specialists in necromancy, or the occasional cleric or sorcerer." I think that wizard specialists in necromancy would be one of the less likely to take this class compared to other specialists. If a non-necromancy specialist who has necromancy as a barred school enters this PrC they do much better than a specialist necromancer. (That said, it does seem thematically appropriate for a specialist necromancer to enter this PrC.)

ErrantX
2010-09-10, 09:27 AM
It has only marginally reduced Wizard casting and the ability to shoot deadly bolts of whatever the hell netherbolts do...

Yeah, i think it's on par with at least a Tier 3 class easily enough, more if optimised. The capstone is potent and makes you highly resilient in that "OMG lich" kinda way "hahahaha, fools, you should have learned to use maces properly!"

Can't help on the specifics. I don't generally play at this sort of powerlevel.

Netherbolts burn down people with negative energy :smallsmile: I put this together for the Tier 1-3 area that tends to get the most play with my group. And dude, I lol'd at the mace comment :smallbiggrin:


What happens if someone shatters the poisonous ice before the end of the lunar cycle? Does the Frostwrought Scion immediately awaken, is he asleep/unconscious, or does he immediately die?

That's a good question. I will address that in the class write up, but I say that the character dies. Afterall, he's drowned and frozen himself in poison. That's half the point.


Generally speaking, my DM is very allowing of homebrew content. And his opinion of this class is that it was a little too much. Personal opinion is that the class does offer a bit too much for it to be balanced.

Out of curiosity, where does you and your DM's opinions lie in the matter of trying to balance it a bit more, make it a bit more usable?


You have to consider though that ErrantX balanced the Ebon Initiate (and thus prolly this PrC too) around Tier 2, so it should be stronger than most classes - especially non-spellcasting ones. Plus, the entry requirements are steep: you can only enter it after level 10 and most of your feats and skill points must have been dedicated to reaching it, and you need to have most of your levels in Ebon Initiate already anyway.

Well said, thank you. You have seen exactly what I was trying to accomplish with the steep prereqs.


Balance-wise I don't think there's too much of an issue. It is probably around Tier 2 or low Tier 1 (among other things the restriction of specializing to necromancy which is one of the weaker schools of magic helps keep the power down). It seems to be about on par or slightly weaker than Ur-Priest or Sublime Chord (and unlike those you can't enter before 10th level which prevents a lot of the high level spell slot shennanigans.)

A few minor issues:

1) The mechanic of casting fire spells as cold spells is a bit weird. Also, if they had levels in another spellcasting class say wizard or sorcerer would those spells now also become cold spells? It might make more sense to simply restrict the spell list for the Frostwrought so that it is instead of being the sorc/wiz list is the sorc/wiz list without fire spells.

2) As written corpsecrafter isn't actually a feat that an Ebon Initiate can use since corpsecrafter RAW only applies to spells not spell-like abilities or supernatural abilities. You may want to add a note that for your purposes Corpsecrafter applies to Ebon Initiate abilities to animate dead.

3) You say that "All frostwrought scions hail from the ebon initiate class, some multiclassing into other branches of eldritch study, before discovering the methods to join this class. Those that do come from other classes tend to be dread necromancers, wizard specialists in necromancy, or the occasional cleric or sorcerer." I think that wizard specialists in necromancy would be one of the less likely to take this class compared to other specialists. If a non-necromancy specialist who has necromancy as a barred school enters this PrC they do much better than a specialist necromancer. (That said, it does seem thematically appropriate for a specialist necromancer to enter this PrC.)

Firstly, thank you for weighing in on this. Thanks to everyone above as well. That's roughly where I was going power-wise, the Ur-Priest and the Sublime Chord are powerhouses but more so due to their multiclassable nature. This class is more restrictive in that sense (or at the very least that was what I was attempting to do).

As to your points:

1) It was difficult to come up with how to word that. I may just take your advice for the simple solution and remove any spell with the [fire] descriptor.

2) I will fix that, that is something I missed.

3) I was writing from the thematic perspective as well. Keep in mind that caster levels from say a necromancer 3/ebon initiate 7/frostwrought scion 5 would stack together for a CL of 15th for FWS spells. So it's not a total loss, and plus, extra low level spells.

Thanks!
-X

Obrysii
2010-09-10, 09:32 AM
Don't have much to say other than I like it.

Good job. :smallsmile:

However, you should drastically increase the cost of the phylactery. Phylacteries for Liches and Dry Liches both end up costing 100k gp or more.

ErrantX
2010-09-10, 09:35 AM
Don't have much to say other than I like it.

Good job. :smallsmile:

However, you should drastically increase the cost of the phylactery. Phylacteries for Liches and Dry Liches both end up costing 100k gp or more.

Thank you thank you, and yeah, I just looked into that. I will do so.

-X

EDIT: Updates made to Frostwrought Apotheosis and to their spellcasting mechanics. Still on the fence with reduction of invocations.

mrcarter11
2010-09-10, 10:48 AM
I believe my DM felt that offering 9th level spells in 10 levels was a little much considering it continued to advance your invocations as well. Although after listening to the comments presented here, I think I may be changing my opinion. You wouldn't be able to access 9th level spells before anyone else. And you would have to devote a bit of your feats towards it all. Aspect of Death covers two of them, and I would commonly take those two as well. As for the other two.. I wouldn't ever take either of them in most circumstances. At level 10, I'd have four feats since I'm usually human. So, I would have to spend half of my free feats to access this PrC. And I'd be forced into spending most of my skill points to do it. So, my bad Errant, after thinking about it more, I'd rule it as balanced enough for tier 2 play.

ErrantX
2010-09-11, 01:16 AM
Heh, well, glad to see that you've come around then.

Thank you to everyone who has commented thus far, it's very helpful to receive feedback like this. If anyone else has questions, comments, or concerns with this class (or any of the other ebon initiate classes, such the base class and the ashen knight) lemme know!

-X

demidracolich
2010-09-11, 10:24 AM
Don't have much to say other than I like it.

Good job. :smallsmile:

However, you should drastically increase the cost of the phylactery. Phylacteries for Liches and Dry Liches both end up costing 100k gp or more.
However, the dread necro's capstone states it does not cost any gp or xp for him to craft his phylactery.

ErrantX
2010-09-11, 11:13 AM
However, the dread necro's capstone states it does not cost any gp or xp for him to craft his phylactery.

Dread necromancer also isn't getting as much as the FWS, so... I'm actually okay with the cost. Well, I'm okay with unless someone gives me some good reasons the other way.

-X

Morph Bark
2010-09-11, 12:18 PM
However, the dread necro's capstone states it does not cost any gp or xp for him to craft his phylactery.

Perhaps, but the Walker in the Waste PrC's capstone of turning you into a dry lich still requires it as normal, and from the looks of this it is somewhat similar to that.

Besides, what's wrong with a little pricetag on power? Don't answer that. :smallamused:

Zarthrax
2010-12-20, 06:32 PM
Unless I'm missing it completely, I'm not seeing where the class addresses the actual Caster Level for its arcane spells gained through FWS levels.

Thoughts?


Edit: Personally, considering the fluff text and the fact that eventually the character becomes undead, I'd change the Alertness feat to Lifesight. That's just me, though.

ErrantX
2010-12-21, 12:03 AM
Unless I'm missing it completely, I'm not seeing where the class addresses the actual Caster Level for its arcane spells gained through FWS levels.

Thoughts?


Edit: Personally, considering the fluff text and the fact that eventually the character becomes undead, I'd change the Alertness feat to Lifesight. That's just me, though.

I can't believe I missed the caster level thing. Argh. Fixed:

Spells: The frostwrought scion gains the ability to cast a number of arcane spells in a manner similar to a wizard. To cast a spell, the frostwrought scion must have an Intelligence of 10 + the level of the spell he is casting. Bonus spells are based on Intelligence, as are spell saving throw DC's. When the spell table indicates a 0, this means that if the character has a bonus spell of that level, he is capable of casting a spell of that level. If he does not, then is incapable of casting a spell of that level until the following level. His caster level is equal to his Frostwrought Scion level plus any additional arcane caster levels granted through invocation using classes (not to exceed his character level).

As far as the feat, Lifesight is better than Alertness, and this PrC is already on the high end of +2 Tier as is. I agree, it's a more fitting ability, but I can't give it to the class due to it's potency. Thanks for the comment and on the catch!

-X

Zarthrax
2010-12-21, 12:53 AM
Not a problem. Planning on using this one and Ashen Knight in a game, so I look forward to them!

Wost case scenario, I can always take Lifesight later...lol

Re'ozul
2010-12-30, 06:12 PM
Unless I am thinking the wrong way, shouldn't a Frost Lich be immune to cold instead of Fire?

Zarthrax
2010-12-30, 06:30 PM
Cold subtype means it's already immune to cold. Fire immunity means it doesn't take overtime damage from fire any more.

Re'ozul
2010-12-30, 06:46 PM
Cold subtype means it's already immune to cold. Fire immunity means it doesn't take overtime damage from fire any more.

I read that part about half a dozen times, but the cold subtype never registered, thanks.

Zarthrax
2010-12-30, 07:08 PM
No problem. I'm heavily looking forward to getting that particular level of the class...lol

mrcarter11
2010-12-30, 07:55 PM
It's quite nice. I was able to play an Ebon Initiate/Frostwrought Scion (20/10). Of course, it was an epic game, but in any class, I was able to compete with almost everyone on a power level. The class's moral questions also gave some good RP moments. I truly enjoyed the experience. At some point, I stopped even carrying a weapon. I just used Necrotic Blast as my main weapon.. It works quite well, more so once you combine it something like Hoarfrost.. With a grand total of 5 attacks. I could pile on the ability damage..

dark.sun.druid
2011-10-24, 10:41 PM
This is great, and I believe that I am going to use Ebon Initiate and this PrC in the next game I'm involved in that allows homebrew content. The only things I would like to see are 1) more flavor text (the bottom of the post says that there is fluff on the way, and I for one am looking forward to it), and 2) a capstone ability that doesn't take up to two months in-game to complete. This seems like it would cause a huge gap in playtime for whoever is running this character. I agree with the general premise, but maybe don't make the ability rely on the phases of the moon (some campaign settings might even have several moons!).