blackmage
2010-09-09, 03:06 PM
I am working on a class design that uses something similar to invocations. (similar enough for purposes of this discussion). I would like to have an invocation similar to the Cure Something Wounds line. In the heat of combat, this would of course be excellent, would need to be balanced and tweaked carefully to keep it useful but not invincible.
But what about after combat's over? Such an ability would essentially give infinite healing to the party throughout the day. That...worries me. In all the core classes that have healing, there is a hard daily limit. The philosophy of DnD seems to be that offense can be unlimited, but defense (healing) can be done only a finite amount, and the philosophy makes sense to me. My healing invoker breaks this rule.
So, my two questions to the playground(TL/DR):
1) Is having the whole party's HP topped off between every encounter gamebreaking? Is this kind of unlimited (over time) healing even an issue?
2) If it is an issue, does anyone have any creative thoughts for limiting its use other than the boring X/day?
But what about after combat's over? Such an ability would essentially give infinite healing to the party throughout the day. That...worries me. In all the core classes that have healing, there is a hard daily limit. The philosophy of DnD seems to be that offense can be unlimited, but defense (healing) can be done only a finite amount, and the philosophy makes sense to me. My healing invoker breaks this rule.
So, my two questions to the playground(TL/DR):
1) Is having the whole party's HP topped off between every encounter gamebreaking? Is this kind of unlimited (over time) healing even an issue?
2) If it is an issue, does anyone have any creative thoughts for limiting its use other than the boring X/day?