Nad
2010-09-10, 10:05 AM
Hello all,
I was hoping to get some help with this situation and come up with an amazing role-play situation with multiple possible outcomes.
The light details are that the players have been working to restore water to a desert world via an ancient magical artifact and now, at 10th level, they finally have completed the first major part. This will create a lake, larger than any other body of water on the planet which will in turn be a resource that may create conflict.
Luckily, the party will arriver at the lake before much of the world learns of its existance. However, when they arrive, I plan on two nomadic tribes being there already. These two tribes are completely opposed to each other and have laid claim to the lake siting different reasons.
One tribe is truely nomadic and wants the land to graze animals and not to be settled. Their previous grazing lands have all been taken by settlers and they have been forced into exile. Their cultural beliefs discourage them from settling down.
The other tribe wants to settle the land, build and protect the water source from bandits, raiders and slavers who travel the wastes. Their reasoning is that by occupying the water source, they prevent those who could use the water source for evil from having it. They promise that the nomadic tribe will always be free to come and have their herds graze.
In the past on this world, this same thing has happened previously and the nomads are always sent packing. Slavers and raiders send spies in with nomadic tribes or disguise themselves as tribes to attack settlements.
This has made the settlements paranoid and distrusting of outsiders and they tend to become introverted. Based on tradition, settlements offer three days shelter of food and water to travelers but it is most often in a segregated "jail" unless the traveler has someone who will vouch for them from within the city.
What I'm posting for and asking all of you is what else can I throw in this mess? I want this to be a non-combat encounter that involves problem solving, information gathering and the PCs making decisions with weight. How can I set this up? Any advice on something like this - I really haven't done anything like this in a campaign previously.
Thanks,
Nad
I was hoping to get some help with this situation and come up with an amazing role-play situation with multiple possible outcomes.
The light details are that the players have been working to restore water to a desert world via an ancient magical artifact and now, at 10th level, they finally have completed the first major part. This will create a lake, larger than any other body of water on the planet which will in turn be a resource that may create conflict.
Luckily, the party will arriver at the lake before much of the world learns of its existance. However, when they arrive, I plan on two nomadic tribes being there already. These two tribes are completely opposed to each other and have laid claim to the lake siting different reasons.
One tribe is truely nomadic and wants the land to graze animals and not to be settled. Their previous grazing lands have all been taken by settlers and they have been forced into exile. Their cultural beliefs discourage them from settling down.
The other tribe wants to settle the land, build and protect the water source from bandits, raiders and slavers who travel the wastes. Their reasoning is that by occupying the water source, they prevent those who could use the water source for evil from having it. They promise that the nomadic tribe will always be free to come and have their herds graze.
In the past on this world, this same thing has happened previously and the nomads are always sent packing. Slavers and raiders send spies in with nomadic tribes or disguise themselves as tribes to attack settlements.
This has made the settlements paranoid and distrusting of outsiders and they tend to become introverted. Based on tradition, settlements offer three days shelter of food and water to travelers but it is most often in a segregated "jail" unless the traveler has someone who will vouch for them from within the city.
What I'm posting for and asking all of you is what else can I throw in this mess? I want this to be a non-combat encounter that involves problem solving, information gathering and the PCs making decisions with weight. How can I set this up? Any advice on something like this - I really haven't done anything like this in a campaign previously.
Thanks,
Nad