Accersitus
2010-09-10, 10:27 AM
Hi fellow playgrounders, the group I'm in is starting a new campaign, and my
character is an alchemist (nothing magical, mostly chemistry, herbalism, and
some basic engineering).
We are playing a heavily home-brewed version of the white wolf D10 system,
in a home-brewed fantasy setting.
The party runs a little group who does slightly shady jobs, or jobs that
require discretion or special skills for the rich and powerful.
One of my characters main tasks is making distractions we
can use to get our jobs done unnoticed.
My character already has the basic alchemist package,
(acids, alchemist fire, smoke bombs, flares, thunderstones,
various small explosives, and I make gunpowder for the
marksman in the group. I also have access to some mildly
hallucinogenic gasses, an incense that makes everyone nearby
dizzy/unfocused (the group has built up a resistance to this,
and we have a few cigars laced with this)).
If you have any fun ideas, I would love to hear them.
character is an alchemist (nothing magical, mostly chemistry, herbalism, and
some basic engineering).
We are playing a heavily home-brewed version of the white wolf D10 system,
in a home-brewed fantasy setting.
The party runs a little group who does slightly shady jobs, or jobs that
require discretion or special skills for the rich and powerful.
One of my characters main tasks is making distractions we
can use to get our jobs done unnoticed.
My character already has the basic alchemist package,
(acids, alchemist fire, smoke bombs, flares, thunderstones,
various small explosives, and I make gunpowder for the
marksman in the group. I also have access to some mildly
hallucinogenic gasses, an incense that makes everyone nearby
dizzy/unfocused (the group has built up a resistance to this,
and we have a few cigars laced with this)).
If you have any fun ideas, I would love to hear them.