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View Full Version : Please Critique My Build (Half Orc Ranger2/Ftr1/RogX). My DM is letting me re-do



Dakaar
2010-09-10, 08:43 PM
Hey All.

I currently play in a pathfinder game right now. I play a Human Monk2/Rog3 and like it pretty good but the char type/backstory isnt super melding with the party and with the campaign, so my DM is letting me retcon/redo the character. I'd basically poof into the new version at level 5, so I worked alot on a build and came up with this:

[We are going with pretty much core pathfinder and paizo products only -- so my splat books are limited or nonexistant. Can use Adventurers Armory though]

Half-Orc with the Toothy alternate Feature (1d4 natural attack bite)

18str 15dex (TWF) 12con 10int 10wis 7cha

he will have 5 attacks at level 7:
main hand / spikes / bite / 2nd mainhand / 2nd spikes.

He will use power attack to setup curnugen smash which gives him a free action intimidate whenever he hits with PA.

His intim bonus is at least 16 at level 6, and with shatter defenses, hitting a shaken enemy gives him flat footed till the end of my next turn

Traits: Brute (half orc trait, +2 on intimidate)

Thinking Heirloom Weapon or Expert Duelist for the other.

Will be hitting with Sword, Orc Bite, and Offhanding armor spikes while using a large shield. Seems to be the best way to go for a rogue. 5 attacks at level 7 with good str and sneak dice

list is as follows:

char level, class, AB, Fort, Ref, Wis, AC with mundane items (minus the dex for ITWF)

{table=head]Level|Class|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features

1st|Ranger 1 |
+1|
+2|
+2|
+0|x|Power Attack|Favored Enemy:Outsider (evil), Track,Wild Empathy

2nd|Ranger 2 |
+2|
+3|
+3|
+0|Skills|Two Weapon Fighting|

3rd|Rogue 1|
+2|
+3|
+5|
+0|Skills|Intimidating Prowess|Sneak Attack +1d6, Trapfinding, Evasion

4th|Rogue 2|
+3|
+3|
+6|
+0|Skills|x |Bleeding Attack Talent

5th|Rogue 3 |
+4|
+4|
+6|
+1|Skills|Weapon Focus (1h - ??)|Sneak Attack +2d6, Trap Sense +1

6th|Rogue 4|
+5|
+4|
+7|
+1|Skills|New Feats|Uncanny Dodge, Cornugon Smash as Talent

7th|Fighter 1 (Barb 1?)|
+6|
+6|
+7|
+1|Skills|Improved TWF, Dazzling Display (Buy +2dex bracer at this pt for ITWF)

8th|Rogue 5|
+6|
+6|
+7|
+1|Skills|+3d6 Sneak Attack,+1STR

9th|Rogue 6 |
+7|
+7|
+8|
+2|Skills|Shatter Defenses , Rog Talent: (Dodge, Expert Leaper, or Nimble Climber)

10th|Rogue 7 Level|
+8|
+7|
+8|
+2|Skills|New Feats|SA +4d6

11th|Rogue 8|
+9|
+7|
+9|
+2|Skills|Orc Hide, Rogue Talent: Shield Focus

12th|Rogue 9|
+9|
+8|
+8|
+3|Skills|New Feats|SA + 5d6

13th|New Class Level|
+x|
+x|
+x|
+x|Skills|New Feats|New Class Abilities
[/table]




My Intimidate mod at level 6 should be something like: +5str, +3 class skill, +4 racial/trait, -2 cha,+6 ranks for a total of = 16 with curmugen smash it should help a little.

Im thinking of trading Ftr 1 for Barb 1 to get fast movement.

Plan on using the following gear:



1 Handed weapon (yet to be decided -- thinking greataxe), Large Shield, Armor spikes (offhand)
Agile Breastplate (Possibly Mithril)
+2 Dex bracers to get ITWF when I have 6AB.

If I substitute fighter for barb I can take Dazzling display instead of dodge at lvl9.

I think this will work pretty good, and have significantly better ac/attack routine than my monk.

On the other side, my DM let me take ascetic rogue, so my level 5 monk is doing D8 fists with +8/+8 routine right(2d6 sneak) now without any magic or MW weapons so its not too bad, but I think for the money the orcy comes out way ahead with gear.

We're doing Cheliax Council of Thieves, and my favored enemy is Outsider (evil), so I think that should come into play a lot