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View Full Version : Arm of power (3.5) prc+1 new graft+3 alternative class features



Erevar
2010-09-11, 01:48 PM
http://images2.wikia.nocookie.net/devilmaycry/images/thumb/d/d6/Nero0.jpg/300px-Nero0.jpg

When a powerful warrior loses his fighting arm he believes that his career is over, others choose to learn how to use the other arm. However some turn to magic in order to gain that which was forever lost to them. By summoning evil outsiders, they are able to learn of a ritual, which will grant them what they want the most, their arm back. However what they fail to realise is, that the all too eager outsider offering to help is not after the gold pieces that it asks for, but their soul. As soon as the operation is done most people come to realise that they must constantly struggle against the evil nature of the arm, which tries to lure them towards the dark path. One should keep in mind that the “manual” which the fiends offer which teaches them how to gain more power from the dark bond they created leads to nothing else short of damnation.





HD: d8

Requirements

BAB: +4
Alignment: Any non good
Skills: Knowledge (religion) 8 or Knowledge (arcana), Knowledge (the planes) 5
Spellcasting: Must be able to cast 2nd level spells
Special: Must have performed the ritual of the lost hand, must have started to read and apply the advice of the “manual”, spell focus (conjuration)

The Ritual of the lost hand

After summoning many evil outsiders the summoner is able to piece together the pieces necessary for summoning the evil outsider known only as the Stitch. In order to summon the Stitch a person must lie on a table after having cast a desecrate spell followed by a summon monster II. He must place 6.000 gold pieces next to the table. When the Stitch appears with his surgical instruments the gold pieces, his fee, vanish and he quickly starts his work, attaching the new hand. During the operation strands of darkness hold down the patient and he is effectively helpless. This operation deals 5d6 damage to the person receiving the operation. The Stitch also leaves a manual to his patient explaining how to best utilize the power of the hand.

Fiendish arm graft: This arm is especially created using evil techniques, which use the essence of the evil plane on which the rituals are cast to create an arm. This arm when grafted into the target creature gives a +2 profane bonus to that creatures strength score. The way to create it is unknown. The summoner must give the evil outsider that brings and attaches the arm 6.000 gold pieces. The fiendish arm graft has all the drawbacks of fiendish grafts, which can be found in the Fiend Folio pp.209-210.


Class Skills: Balance, Climb, Concentration, Craft, Diplomacy, Handle Animal, Heal, Hide, Intimidate, Jump, Knowledge (arcana), Knowledge (nature), Knowledge (religion), Knowledge (the planes), Listen, Move Silently, Profession, Ride, Sense Motive, Spellcraft, Spot, Survival, Swim

Skills per level: 4+Int modifier

{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells

1st|
+0|
+2|
+0|
+2|Demonic Insight, Warrior’s way|--
2nd|
+1|
+3|
+0|
+3|Demonic transformation, Demonic helper|+1 level of existing spellcasting class

3rd|
+2|
+3|
+1|
+3|Arm of Doom x2|+1 level of existing spellcasting class

4th|
+3|
+4|
+1|
+4|Sacrifice Blood|+1 level of existing spellcasting class

5th|
+3|
+4|
+1|
+4|Demonic transformation|+1 level of existing spellcasting class

6th|
+4|
+5|
+2|
+5|Arm of Doom x3|+1 level of existing spellcasting class

7th|
+5|
+5|
+2|
+5|Demonic transformation|+1 level of existing spellcasting class

8th|
+6|
+6|
+2|
+6|Sacrifice Soul|+1 level of existing spellcasting class

9th|
+6|
+6|
+3|
+6|Arm of Doom x4|+1 level of existing spellcasting class

10th|
+7|
+7|
+3|
+7|Demon King, Demonic transformation Apotheosis.|--[/table]

Demonic insight: One of the first lessons the “manual” teach you is how to acquire exotic knowledge from your hand. By taping into the genetic knowledge of the fiendish arm you are able to gain insight into hidden knowledge or facts. This ability works exactly like the bardic knowledge class feature but you add you levels in this prestige class and your charisma modifier to this lore check.

Warrior’s way: You are able to continue to train in your previous profession with your newly acquired arm. This ability allows your levels in this prestige class to stack with your fighter, barbarian, ranger, ex-paladin levels in order to determine: If you were a fighter before joining this class the bonus feats you get. If you were a barbarian the power and how often you may use your rage ability and whether it still tires you. If you were a ranger your favored enemy class feature specifically the number of those you get as well as the bonuses you receive against them. If you were a paladin before you entered this class you regain your divine grace, lay on hands, aura of courage, divine health and spellcasting abilities.

Demonic Helper: You gain the services of a quasit or an imp (your choice), which acts as your advisor or guide in order to master the abilities of your newly acquired hand. This ability works exactly like the summon familiar feature of a sorcerer and your levels in this prestige class stack with any levels you might have in another class which grants this ability. However this outsider replaces any other familiar you might have had.

Demonic transformation: Your fiendish arm slowly begins to corrupt the rest of your body with the demonic energies that created it. The first time you gain this ability you gain +1 natural armor, +2 Strength bonus and a claw attack as the claw gained from applying the half-fiend template. The second time you gain this ability you gain resistances to fire, acid, cold and electricity 5 and a +2 bonus to your intelligence. The third time you gain this ability you gain DR 10/magic and a +2 bonus to your charisma modifier.

Sacrifice blood: Be reading the “manual” you learn the power of sacrificing blood to evil entities in order to boost your spell casting abilities. You can sacrifice a drop of your blood in place of a material component and be doing so increase the spell’s power. By using a pinprick or minor knife cut to draw the requisite blood, which is a free action part of the process of casting a spell, you are able to substitute the material component of a spell, if the material component costs more than 1 gp you must still provide it but you can still use this ability. Using this ability deals 1 point of damage to you, which cannot be negated by damage reduction, but also raises the spell’s caster level by 1. Furthermore the spell becomes an evil spell because of the taint of the sacrifice.

Arm of Doom: You can channel some of your spell energy into the demonic arm in order to temporarily gain more power in battle. By expending a spell you can double the strength bonus gained by fiendish arm graft and gain an extra attack, this extra attack as well as all other attacks you perform during this round suffer a –2 attack penalty. This bonus lasts for a number of rounds equal to the level of the spell expended. At the 6th level the bonus triples and at the 9th level it quadruples.
Drawback: However you can only use this ability again after a number of rounds equal to the level of the spell expended have passed since the end of the last time you have used this ability. If you attempt to use this ability before that time period has passed the hand explodes dealing you 1d6 damage per spell level you attempted to use, because it cannot contain the extra spell energy.

Sacrifice soul: In another chapter of the manual which you could not read before now magically appears the knowledge you need in order to learn how to sacrifice some of the power your soul has to evil entities in order to gain some additional power to your spells. This ability allows you to apply a metamagic feat you know to a spell you cast without using a higher-level spell slot. Instead the cost becomes a number of Constitution damage points equal to the spell slot advancement of the metamagic feat. Furthermore the spell becomes an evil spell because of the taint of the sacrifice.

Demonic transformation Apotheosis: When you attain this level your body has changed so much as to become a fiend/mortal hybrid; your corruption is now complete. You are no longer subject to the drawbacks of the fiendish arm graft since it has now become a part of you, it now feels as if it has always been a part of you. You gain the half-fiend template; the bonuses gained from your Demonic transformation ability are replaced with the bonuses gained from becoming a half-fiend. However you do not gain certain features of the template because you are not a normal half-fiend. These features are: The spell-like abilities of the half fiend, the half-fiend ability to fly and you only gain one claw attack and no bite attack. You gain the [evil] subtype as you are forever tainted by the corruption inside you. However, unlike a normal outsider you can be raised from the dead normally.

Demon king: However this new founded power has left you with the ability to summon lesser evil outsider to do your bidding. You can from this point on summon evil outsiders. The HD limit of outsiders you are able to summon using this ability is four times your level in this prestige class. The maximum hit dice that a single evil outsider can have is equal to your own. You can dismiss any outsider at any time he then goes to where he came from. Any outsider you summon which puts you over the HD limit is free to act as he wills, although his initial attitude towards you is unfriendly.








Alternative class features:

Deadly sin Wrath: In place of the demonic helper a barbarian may delve deep into his wrath and discover a newly found power source. This ability allows a barbarian to maintain his focus just enough so that he is able to cast spells while raging and use the concentration skill in regards to his casting ability

Fell steed: In place of the demonic helper an ex-paladin may call a fiendish version of the option he has for a mount to serve him. His levels in the paladin class and those in this prestige class stack, in order to determine the abilities of his mount class feature.

Animal of the Pit: A druid or ranger may, in place of the demonic helper class feature get a fiendish animal companion. You levels in the druid or ranger classes and those in this prestige class stack in order to determine the abilities of the animal companion.


As always crit honestly and i hope you enjoy this prc.

Erevar
2010-09-13, 11:18 AM
Anybody? note to self start giving free cookies for a peach