Nick_mi
2010-09-13, 01:18 PM
Ok, so I'm relatively new, and my players are pretty awful. They are not optimised at all, and they don't have the greatest "combat" mindset, simply because well, they're inexperienced and have never really had a decent DM.
Anyways, party consists of(All level 2)
dragon shaman with a 18 str and a greatsword
Monk
Rogue/bard
NPC favored soul.
They're all 32 point buy ins, the NPC is a tid bit stronger.
What I want to do now is, they are going take a boat over to an island to visit the grave of a dead hero to hopefully obtain some information and or some items.
I'm looking for a little bit of help in that I want an encounter while they're on the water. I then plan on having them go through the forest, run into a couple of sail snakes, see if they get any rando encounters, and then have them come to some ruins(the burial place). They will be recieving legacy-esque weapons(weapons that level up and get stronger with them).
So I'm trying to figure out what I should make this mini-boss be. I want it to be memorable so I'm trying to do something kind of unique, or something that these guys will not have seen before (which should be easy as I believe they've only ever owned MM1, and they've only seen MM2 a couple of times, with no access to a lot of books).
So at the moment I'm thinking
*A good ghost/protector of the items left by the original hero. The hero wants to see them succeed, as this group is a chosen group to do something important, but he doesn't want to just give up his items to any ole wankers.
* Some strange beast who was attracted to the items magical powers and thus drawn to it
* Some gargoyles, because I think gargoyles would be fun, and it is just kind of sticking in my mind.
*????
Just looking for any kind of help. Thanks for reading my novel :)
Anyways, party consists of(All level 2)
dragon shaman with a 18 str and a greatsword
Monk
Rogue/bard
NPC favored soul.
They're all 32 point buy ins, the NPC is a tid bit stronger.
What I want to do now is, they are going take a boat over to an island to visit the grave of a dead hero to hopefully obtain some information and or some items.
I'm looking for a little bit of help in that I want an encounter while they're on the water. I then plan on having them go through the forest, run into a couple of sail snakes, see if they get any rando encounters, and then have them come to some ruins(the burial place). They will be recieving legacy-esque weapons(weapons that level up and get stronger with them).
So I'm trying to figure out what I should make this mini-boss be. I want it to be memorable so I'm trying to do something kind of unique, or something that these guys will not have seen before (which should be easy as I believe they've only ever owned MM1, and they've only seen MM2 a couple of times, with no access to a lot of books).
So at the moment I'm thinking
*A good ghost/protector of the items left by the original hero. The hero wants to see them succeed, as this group is a chosen group to do something important, but he doesn't want to just give up his items to any ole wankers.
* Some strange beast who was attracted to the items magical powers and thus drawn to it
* Some gargoyles, because I think gargoyles would be fun, and it is just kind of sticking in my mind.
*????
Just looking for any kind of help. Thanks for reading my novel :)