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ArenaManager
2010-09-14, 10:33 PM
Arena Tournament, LA1 Exhibition: Gullfaxi vs. Psycho Mantis

Map:http://i876.photobucket.com/albums/ab330/ArenaManager/Arenas/11-scorers_glass_arena.png

XP Award: 300 XP
GP Award: 300 GP

Gullfaxi (http://www.myth-weavers.com/sheetview.php?sheetid=220121) - TheFallenOne
Psycho Mantis (http://www.myth-weavers.com/sheetview.php?sheetid=220508) - hustlertwo

All Combatants, please roll initiative and declare final purchases, if any

TheFallenOne
2010-09-15, 05:53 AM
Initiative [roll0]

have an idea about purchases, stay tuned

hustlertwo
2010-09-15, 08:23 AM
Init: [roll0]

I'll be waiting.

TheFallenOne
2010-09-15, 08:29 AM
I sell my Metaphysical Weapon and Prescience tattoos for 50 GP
hey, show me where it says I can't sell them :smallamused:

If it doesn't work(sanity over RAW), I sell one of my Faith Healings and my studded leather instead

That gives me exactly 500 GP, enough to buy

Potion of Fly CL5(made by a Duskblade) - 500 GP

hustlertwo
2010-09-15, 08:42 AM
Yeah, I didn't know where the suspense was coming from, we both knew you were heading that way. Just a question of what you'd be selling. Will that be all you buy, then?

TheFallenOne
2010-09-15, 08:45 AM
yep, I'm blank. All unless you get something that forces me to sell some more stuff to get a counter

hustlertwo
2010-09-15, 08:49 AM
Before I finalize buys, are bariaurs immune to poison? I know the SRD says some outsiders are, but doesn't elaborate on which ones that would be.

TheFallenOne
2010-09-15, 08:52 AM
Planar Handbook doesn't spell out a poison immunity, so unless it's a general trait of the outsider type he wouldn't be immune

hustlertwo
2010-09-15, 08:59 AM
I guess it isn't a general trait, since it only says some are. Better make sure, though, before I go blowing all my money. Also, do characters get permanent stat drains healed in Arena, or no?

hustlertwo
2010-09-15, 01:39 PM
I'm torn between a couple big buys and a lot of little ones...I guess I'll go the little way, since that at least gives the option to use them later if I die.

Let's do a power stone that contains: Force Screen, Psionic Grease, Entangling Ectoplasm and Swarm of Crystals. Cost: 225.

A vial of drow poison for 75.

Potion of Protection from Good, 50.

You have any reactionaries to that? If not, I'll have a couple more buys, and then we're good to go.

TheFallenOne
2010-09-15, 04:27 PM
no reactionaries

so, pass on the retroactive randomization after all?

hustlertwo
2010-09-15, 04:35 PM
Eh, Sallera seemed to be taking it personally. I only want people to do that when I'm actually insulting them. Besides, it's not the system you or I like, but it is technically still a viable one. Just a shame that if Ruth wins, the only way for both of us to still have a shot at winning the tournament is a draw.

Oh, I'll buy a smokestick, tindertwig, and 20 crossbow bolts to replace what I used last go round. That's it, and I'll post my first turn tonight.

TheFallenOne
2010-09-15, 04:48 PM
I start in M4, ranseur and potion(you know which one) in hands

hustlertwo
2010-09-15, 10:25 PM
Psycho starts in N-24. He is holding a smokestick, tindertwig, power stone, potion, and crossbow, all in one hand. He drinks the potion, chucks the bottle, and moves to O-25 +10.

Done.

Stats:
HP: 8/8
AC: 21 (FF 15, Touch 18) (Prot from Good: 10 rounds)
Equipped: lotsa stuff (off-hand)
PP Remaining: 4/4
Position: O-25 +10
Consumable report: 1 Potion of Protection from Good

TheFallenOne
2010-09-17, 11:01 AM
Gullfaxi Turn 1

Standard: Drink potion, drop vial
Swift: Activate DevotionLaw, to AC
Move: Fly to T10, holding ranseur in both hands

done

Since you didn't object or ask for a ruling I'll assume for now I sold my psionis tattoos

hustlertwo
2010-09-17, 12:20 PM
There's no RAW against it, and that's usually what matters. I guess I'll run it up the flagpole just to make sure.

Standard: light smokestick with tindertwig.

Which I assume cuts off all LoS.

Shift everything to off-hand except tindertwig, which we drop. 5 foot to O-26 +15. Hide: [roll0]

Done.

Stats:

HP: 8/8
AC: 21 (FF 15, Touch 18) (Prot from Good: 9 rounds)
Equipped: lotsa stuff (off-hand)
PP Remaining: 4/4
Position: O-26 +15
Consumable report: 1 Potion of Protection from Good

TheFallenOne
2010-09-17, 06:03 PM
please make clear where the smoke is centered(it has to be a grid intersection)

Gullfaxi Turn 2

LoS
Activate Travel Devotion
Move to Q14
draw greatsword pas part of move, hold it in mouth, ranseur in both hands
Ready Action
move if he ends turn, attacks me, readies an action, uses a power, I hear movement, see an item drop somewhere, he leaves LoS after entering it

done

Stats
HP 13/13
AC 19, Touch 16, FF 16
Fly 49/50
Law Devotion 9/10
Travel Devotion 10/10

hustlertwo
2010-09-17, 09:49 PM
Grid intersection....I'm a tad unsure how to work that in the 3D manner...O-25 +10/+15, I guess? I know I'm going to lose track of this at some point. Hopefully the same thing that allows one to backtrack from moving into lava might kick in for someone who happens to stumble out of a smoke cloud when they intend to remain inside.

Maintain same hide roll (23). Move action to draw Drow Poison, Standard to apply it to a bolt (should've bought a masterwork one for it, but a bit late now...)

Self-poisoning chance: [roll0]



Done.

Stats:

HP: 8/8
AC: 21 (FF 15, Touch 18) (Prot from Good: 8 rounds)
Equipped: lotsa stuff (off-hand)
PP Remaining: 4/4
Position: O-26 +15
Consumable report: 1 Potion of Protection from Good

TheFallenOne
2010-09-19, 06:53 AM
O-25 +10/+15 is no grid intersection, there are still four corners to choose from

In the end, the smokestick will fill a cube two square long, wide and high

hustlertwo
2010-09-19, 12:25 PM
The corner shared by O-25 +10 and N-25+15, then?

TheFallenOne
2010-09-19, 07:55 PM
Gullfaxi Turn 3

LoS

Free: Whirling Frenzy
move and swift: go to N26+15
Switch greatsword to hands, ranseur to mouth
Ready Action
attack if I become aware of his presence next to me in any way(includes if I can't end my turn in this square because he already occupies it)
Hide [roll0]

done

LoS check may be needed

Sallera
2010-09-19, 08:29 PM
Psycho:You can't maintain the same hide roll when performing actions that involve movement of any kind.

hustlertwo
2010-09-19, 10:08 PM
Sallera

[roll0] then, although since it says Hide checks are supposed to be part of movement I don't know when this would come into effect.

Sallera
2010-09-20, 01:19 AM
Psycho:It'd be for the whole turn. Also, is the centre of the smoke the intersection at O25+10/N26+15, or O25+10/N24+15?

hustlertwo
2010-09-20, 04:17 PM
Sallera

N26. I deeply regret lighting this thing already. Death might have been preferable.

Sallera
2010-09-20, 04:47 PM
Hm, alright then. Having given the match a proper look, it seems LoS was never broken in Psycho's Round 2 turn, as the smokestick was lit in O25+10/N26+15, and Psycho moved to O26+15. Rewind to Gullfaxi's Round 2.

TheFallenOne
2010-09-20, 05:05 PM
Hopefully the same thing that allows one to backtrack from moving into lava might kick in for someone who happens to stumble out of a smoke cloud when they intend to remain inside.

pretty sure the answer to that is no, just wanted to mention his concern again

Gullfaxi Turn 2

Activate Travel Devotion
Move to Q14
draw greatsword pas part of move, hold it in mouth, ranseur in both hands
Ready Action

move if he ends turn, attacks me, readies an action, uses a power, he leaves LoS


done

Stats
HP 13/13
AC 19, Touch 16, FF 16
Fly 49/50
Law Devotion 9/10
Travel Devotion 10/10

Sallera
2010-09-20, 05:16 PM
Well, he didn't leave the smoke cloud, he just didn't put any squares of it between you and him.

hustlertwo
2010-09-20, 05:58 PM
Sigh. I don't see it, but at this point I'm far too tired of this match, especially on the heels of the last one, to fight it. 5 foot step straight up into the mist, then. Can I hide then?

Sallera
2010-09-20, 06:36 PM
You already were in the smoke. I'm just pointing out that it behaves like fog; if you start out at the edge of it, and your opponent can already see you, you can't hide. You have to move to a point where there's at least one square of smoke between you and your opponent in order to break LoS.

hustlertwo
2010-09-20, 10:17 PM
Aye, but since this wasn't the front bit of the smoke, I thought I had that. But I admit I don't really understand the grind intersection element.

Sallera
2010-09-20, 11:55 PM
Well, the smoke covers O25, O26, N25, and N26 at elevations 10 and 15. Gullfaxi's in T10, which has LoS to both the 25 face and the O face of the cube, so you start in LoS at O25+10, and don't leave it with your movement.

hustlertwo
2010-09-21, 09:13 AM
How does he have LoS to O26 with the smoke from O25 in the way?

TheFallenOne
2010-09-21, 09:18 AM
it's because I'm at ground level and the smoke at +10/+15, so from my lower corners I can draw a line to all squares of the smoke at +10

hustlertwo
2010-09-21, 09:34 AM
If that's the case, I think my match against Psionic might not have gone off quite right. I suspect there had to be at least a couple times where he moved from one K spot to the other and hid, which by the reasoning here would not be possible once I had initially seen him.

TheFallenOne
2010-09-21, 09:36 AM
beats me, would have to take a closer look at the match again. But you won anyway, so...

Sallera
2010-09-21, 10:45 AM
He's also in the T column, so he can see the side of the cube. The smoke in O25 would only be in the way if he were in the N or O columns.

hustlertwo
2010-09-21, 10:08 PM
OK, so I will 5 foot to the left, presumably finally out of LoS.

TheFallenOne
2010-09-22, 05:25 AM
so, to N26+15? 5 foot step or part of movement?

hustlertwo
2010-09-22, 10:29 AM
5 foot. Ten characters.

TheFallenOne
2010-09-22, 10:36 AM
triggers my readied, I move to Q16+25. Since that square has LoS both to your starting and ending square, LoS is never broken and you can't hide

hustlertwo
2010-09-22, 01:28 PM
Weren't you just at T-10, ground level? I don't think you can move that much in a single move action.

TheFallenOne
2010-09-22, 01:34 PM
T10 was after my turn 1, which Sallera mentioned again because of the rewind. here's my revised Turn 2 (http://www.giantitp.com/forums/showpost.php?p=9393601&postcount=27)

hustlertwo
2010-09-22, 01:46 PM
Gotcha. Well, nothing we can do from there. Shift power stone to free hand, ready action: to manifest Entangling Ectoplasm if Gullfaxi comes within range at any point.

Done.

Stats:

HP: 8/8
AC: 21 (FF 15, Touch 18) (Prot from Good: 8 rounds)
Equipped: lotsa stuff (off-hand)
PP Remaining: 4/4
Position: N-26 +15
Consumable report: 1 Potion of Protection from Good

TheFallenOne
2010-09-22, 02:08 PM
all hands, brace for impact

Gullfaxi Turn 3

Free: WHIRLING FRENZY! :smallfurious:
switch greatsword to hands, ranseur to mouth
Swift: move to N22+25 with Travel Devotion
Law Devotion to attack
Full Round: CHAAAAARGE! ending in N25+20 I think, should be the closest square
Attack 1(Greatsword) [roll0] 6 base, +2/-2 frenzy, +2 charge, +3 Law, +1 High Ground
Attack 2(Greatsword) [roll1]
Attack 3(Ram attack) [roll2] -5 secondary natural weapon
Damage 1 [roll3]
Damage 2 [roll4]
Damage 3 [roll5]

if you survive, Law Devotion to AC again, ranseur to hands and greatsword to mouth

done

TheFallenOne
2010-09-22, 02:12 PM
... 2 20s when you AC is 21 because of the protection potion? Oh come on

hustlertwo
2010-09-22, 02:17 PM
Well, I will survive either way, but let's see if I can avoid the 15 damage.

My readied triggers whenever you are within 25 feet (somehow I suspect that would be during your Swift move, but I won't worry about that unless it hits). [roll0] vs. touch or entangled for 5 rounds.

TheFallenOne
2010-09-22, 02:19 PM
ML check to beat my Spell Resistance 12 please


Spell resistance is effective against powers, using the same mechanics. Likewise, power resistance is effective against spells, using the same mechanics as spell resistance. If a creature has one kind of resistance, it is assumed to have the other. (The effects have similar ends despite having been brought about by different means.)

hustlertwo
2010-09-22, 02:23 PM
No :smallwink: . Ten characters.

TheFallenOne
2010-09-22, 02:24 PM
sorry what? :smallconfused:

so, you let the power fail voluntarily? :smallbiggrin:

Sallera
2010-09-22, 02:39 PM
Power's unaffected by SR.

hustlertwo
2010-09-22, 02:41 PM
That's a bingo. Precisely why I picked it.

TheFallenOne
2010-09-22, 02:42 PM
oh.

well, letting you go away undamaged from a Gullfaxi charge is just wrong

Use Mad Foam Rager to delay the effect

hustlertwo
2010-09-22, 04:03 PM
Unfortunate, but at least you can't use that again to cheat death. Now you just have to roll miss chance.

TheFallenOne
2010-09-22, 04:09 PM
doh, forgot about that
[roll0] don't mock me further RNG...

hustlertwo
2010-09-22, 05:02 PM
Actually, your rolls weren't bad. They average out to be...average.

If that had missed, my chances of winning might have gone from none to slightly above none. But alas. I suppose now we just have to go for broke.

Ready action: to manifest a Wild Surged Mind Thrust if my opponent attacks me, readies an action, or ends his turn.

Done.

TheFallenOne
2010-09-22, 05:54 PM
Gullfaxi Turn 4

I just noticed you abysmal spot modifer, so I'll try to make you regret that smoke stick :smalltongue:
Law is on AC
Swift: down the smoke to N25+5, breaking LoS
then back up to N26+10, directly below you
Hide along the way, less than half movement [roll0]
if your passive spot doesn't beat this, I'll attack from hiding vs FF AC
Law to Attack
Full attack
Attack 1 [roll1]
Damage 1 [roll2]
Miss Chance 1 [roll3]
Attack 2 [roll4]
Damage 2 [roll5]
Miss Chance 2 [roll6]

let's see what that does and if I trigger your readied somewhere

TheFallenOne
2010-09-22, 05:57 PM
... my rolls do suck. Unless you fail to beat my glorious hide roll you live another round. And I maybe not

hustlertwo
2010-09-22, 09:46 PM
I'll do the Spot roll, I guess: [roll0]

However, I'm not convinced you can move like that with Good maneuverability and only 30 feet of flight speed.

hustlertwo
2010-09-22, 10:24 PM
No, I guess I see it. I was confused with the penalties for turning and stuff, before I scrolled down and saw there was none for switching between down and up.

Only one hope remains, uproariously slim as it is...

the AoO!

Psycho does have Improved Unarmed, after all. So he threatens even with his hands full. Obviously the odds of me winning any sort of melee roll pissing contest are miniscule, but we'll give it a go.

Question: what, if anything, happens to a flier when tripped? I don't recall what the notion was on that.

Sallera
2010-09-22, 11:22 PM
If they're flying with wings, they stall. If they're flying through magic, you can't trip them. Also, since you'd only be flatfooted against the first attack, you'd live either way, yes?

hustlertwo
2010-09-23, 12:05 AM
If that was true, yes. But I didn't think it worked that way, since both attacks are a single action.

I'll wait for confirmation on that, though.

Sallera
2010-09-23, 12:57 AM
Well, they're technically part of the same action, yes, but they're iterative, not simultaneous, so he should be revealed after the first one.

(Given that you can 5ft step in between attacks in a full attack, and also stop after the first one and take a move action if you want, I think a full attack is a single action in the same way that a double move is often described as a single action.)

TheFallenOne
2010-09-23, 07:18 AM
I fear Sallera is right about that


You do not need to specify the targets of your attacks ahead of time. You can see how the earlier attacks turn out before assigning the later ones.

attacks happen one after the other, so you still stand, improbable as it is becoming by now... Well, maybe you'll have similar luck with your offensive actions

hustlertwo
2010-09-23, 11:15 AM
I had no idea about any of that. But all righty then.

Unfortunately, my readied action only has a 33% chance (assuming your Will save is +1, I haven't looked to confirm that) of even hitting, much less ending you. But what the fudge, let's see what we can do. 5 foot to N-25 +20, which should still have LoS to you. I almost went straight up, that would've been a bad move.

[roll0], and if that beats the SR, you'll need a DC 15 Will Save.

And if it makes you feel any better Fallen, I actually made the Spot check, so it wouldn't have mattered. I just realized your Hide roll didn't take the Entangled penalty to Dex into account; your actual Hide modifier is 0.

And the AoO from before: [roll1] unlikely to hit, but if it does, 1 damage is 1 damage (which is why I'm not rolling damage, that's all I can do). At least your AC's hurting a bit with Entanglement and you not having Law on it right now.

hustlertwo
2010-09-23, 11:18 AM
Somehow, I just knew it was going to come out like that. Well, at least now you won't win this thing unscathed.

Enervation roll: [roll0]

TheFallenOne
2010-09-23, 11:19 AM
And if it makes you feel any better Fallen, I actually made the Spot check, so it wouldn't have mattered. I just realized your Hide roll didn't take the Entangled penalty to Dex into account; your actual Hide modifier is 0.

Due to Mad Foam Rager, the effect was delayed till the end of my next turn. I'm now entangled, but wasn't before

After your readied, I switch ranseur to hands and greatsword to mouth. Your turn

TheFallenOne
2010-09-23, 11:30 AM
wait... you actually stepped out of LoS. You're in N25+20, I'm in N26+10. The smoke in N25/26+15 is blocking LoS completely. I assumed you'd step up left to the M column to keep LoS

hm, so we end with no LoS in my turn. Can I hide again? I guess no but just in case
[roll0]

hustlertwo
2010-09-23, 11:32 AM
Whew, that would have screwed things pretty severely. For his turn, Psycho is going to....run away! Onward and upward to O-24 +60.

Stats:

HP: -7/8
AC: 21 (FF 15, Touch 18) (Prot from Good: 7 rounds)
Equipped: lotsa stuff (off-hand)
PP Remaining: 3/4
Position: O-26 +15
Consumable report: 1 Potion of Protection from Good, Entangling Ectoplasm from Power Stone

hustlertwo
2010-09-23, 11:34 AM
Yeah, I noticed that too, Fallen. I should have looked at a map when I did that; I forgot that the numbers are north to south and the letters east and west. What I wanted was M-26, not N-25. But since it failed either way, no biggie. Your go.

TheFallenOne
2010-09-23, 11:45 AM
hm, wait. It was recently asked if you can take just the 5 foot step of a readied action and forego the rest and the answer was no I think(correct me if I'm wrong). You 5 foot stepped into a square from where the readied becomes impossible. So what now?

1) you take the step and the power is still used without a target
2) the chosen 5 foot step was illegal

hustlertwo
2010-09-23, 11:48 AM
1). The power fizzled because it couldn't hit you. Which, like I said, would be a bigger tragedy if it wasn't going to fizzle anyhow. Don't worry, I marked the PP usage on my stats.

TheFallenOne
2010-09-23, 11:53 AM
I was hoping for 2) so you have to redo the step, and then you can't run without provoking an AoO :smalltongue:

I'm not sure you can use Mind Thrust without having a target at hand, that's why I ask, otherwise there'd be no problem

hustlertwo
2010-09-23, 11:55 AM
Well, last match the statement was that it could be voluntarily botched anyhow, so it didn't matter. It just didn't end up happening in the match because Psionic decided to move into the range of it as I was trying to make it intentionally miss in order to take the 5 foot.

TheFallenOne
2010-09-23, 12:03 PM
hm, pity then. I guess I'll have to camp in your fog then until the entangle is gone, just need to know if the previous hide roll was valid and I thus can keep the result. I'm off now anyway for a RL session(Warhammer Fantasy RPG though, not D&D)

hustlertwo
2010-09-23, 12:33 PM
It wouldn't matter, I can't possibly see the N-26+10 level of the fog, regardless of Hide. Not from this height. Plus, the Spot DC becomes insurmountable due to distance. That's what got me last time.

However, keep in mind what I said before: unless I'm missing something, your Hide mod is 0, not +2. Entanglement lowers Dex, Dex controls Hide.

In any case, it's your turn. Are you saying you are doing nothing?

TheFallenOne
2010-09-23, 03:34 PM
LoS
Swift: move at half speed to O26+10
hide [roll0]

not done

TheFallenOne
2010-09-23, 03:36 PM
Gullfaxi Turn 5

LoS
swift+move: continue on to O26+15 at half speed so I can now see him again. Keep hide roll of 19
Ready action: move if I or my square get attacked

done

Stats
HP 12/13
AC 19, Touch 16, FF 16
Fly 46/50
Law Devotion 3/10
Travel Devotion 7/10
Entangled 3/5
Whirling Frenzy 3/5

I'm not sure on the duration of the entangle, did Mad Foam Rager delay it so it only ends 6 turns after you used it or was I just unaffected for one turn?

hustlertwo
2010-09-23, 03:50 PM
I'm inclined to say it kept it from occurring for a turn, since if it was a one turn duration status effect MFR probably wouldn't protect you from it altogether. But I don't know specifics with that feat. Do we need LoS?

TheFallenOne
2010-09-23, 03:52 PM
no, you can't beat my hide roll no matter what, so just go ahead

hustlertwo
2010-09-23, 05:04 PM
Wow, I guess you're serious about turtling up. Bad news is once Entangle wears off, you'll be coming like a bat outta hell with move speed 3x my own. Good news is that I have a pile of quasi-useful consumables that become useless after the end of next match anyhow, so, let's buff!

Shift items so I have a free hand, then Standard: tap tattoo on my face to activate, then touch the crossbow. Drop tindertwig, since we didn't do that yet thanks to the rewind. Should just leave me holding my power stone and crossbow.

Move: to P-23 +70.

Stats:

HP: -7/8
AC: 21 (FF 15, Touch 18) (Prot from Good: 5 rounds)
+1 to attack and damage on crossbow, 10 rounds
Equipped: Crossbow, Power Stone
PP Remaining: 3/4
Position: P-23 +70
Consumable report: 1 Potion of Protection from Good, Entangling Ectoplasm from Power Stone, 1 Smokestick and tindertwig, 1 Psionic Tattoo of Metaphysical Weapon

TheFallenOne
2010-09-23, 05:11 PM
I just realized I may still have caught up with double move+travel devotion... :smallsigh: dammit

Gullfaxi Turn 6

LoS
Ready action: move if I or my square get attacked

done

Stats
HP 12/13
AC 19, Touch 16, FF 16
Fly 45/50
Law Devotion 5/10
Travel Devotion 6/10
Entangled 3/5
Whirling Frenzy 2/5

hustlertwo
2010-09-23, 10:04 PM
Yeah, you could have caught up. Although then you would have just had to sit there and let me take a crack at you, since charging isn't an option for you.

Move to draw a Faith Healing potion, standard to drink it. Realized that there is a small chance I could survive an attack from you if I do this. Then 5 foot to Q-22 +75.

Stats:

HP: 2/8
AC: 21 (FF 15, Touch 18) (Prot from Good: 4 rounds)
Equipped: lotsa stuff (off-hand)
PP Remaining: 3/4
Position: Q-22 +75
Consumable report: 1 Potion of Protection from Good, Entangling Ectoplasm from Power Stone, 1 Faith Healing potion

TheFallenOne
2010-09-23, 10:09 PM
well, drat. I had my chance to end this, now it's getting increasingly difficult

Gullfaxi Turn 7

LoS
Ready action: move if I or my square get attacked

done

Stats
HP 12/13
AC 19, Touch 16, FF 16
Fly 44/50
Law Devotion 4/10
Travel Devotion 5/10
Entangled 2/5
Whirling Frenzy 1/5[/QUOTE]

hustlertwo
2010-09-23, 10:32 PM
Continue consuming, like a good American. Move to R-21 +85. Standard to manifest a power from the stone, presumably impossible for you to identify since you're so far away.

Stats: HP: 2/8
AC: 25 (FF 19, Touch 18) (Prot from Good: 3 rounds) (Force Screen 10 rounds)
Equipped: crossbow and power stone
PP Remaining: 3/4
Position: R-21 +85
Consumable report: 1 Potion of Protection from Good, Entangling Ectoplasm from Power Stone, 1 Faith Healing potion, Force Screen from power stone

TheFallenOne
2010-09-23, 10:36 PM
well, since there's only one buff on the stone it's kinda easy to figure out

Gullfaxi Turn 8

LoS
Ready action: move if I or my square get attacked

done

Stats
HP 12/13
AC 19, Touch 16, FF 16
Fly 43/50
Law Devotion 3/10
Travel Devotion 4/10
Entangled 1/5
Whirling Frenzy 0/5

hustlertwo
2010-09-23, 11:06 PM
I know, but let me have my sense of mystery.

I will move once more, to S-20 +95. Then shift power stone to teeth, crossbow to both hands, and ready an action: to fire if Gullfaxi becomes visible and then attempts to leave LoS, or enters within 75 feet of Psycho and we have LoE, or ends his turn within LoE, or attempts to leave LoE after it has been established. Whew!

Stats: HP: 2/8
AC: 25 (FF 19, Touch 18) (Prot from Good: 2 rounds) (Force Screen 9 rounds)
Equipped: crossbow and power stone
Metaphysical Weapon 7 rounds)
PP Remaining: 3/4
Position: S-20+95
Consumable report: 1 Potion of Protection from Good, Entangling Ectoplasm from Power Stone, 1 Faith Healing potion, Force Screen from power stone

TheFallenOne
2010-09-25, 11:04 AM
I believe this is my last turn entangled. Mad Foam Rager delayed it to the end of my turn 4, so I was entangled turns 5-9

Gullfaxi Turn 9

LoS
Ready action: move if I or my square get attacked or if he ends turn

done

Stats
HP 12/13
AC 19, Touch 16, FF 16
Fly 42/50
Law Devotion 2/10
Travel Devotion 3/10
Entangled 0/5
fatigued :smallannoyed:

hustlertwo
2010-09-25, 10:25 PM
Move to T-19 +105. Ready action: to fire if Gullfaxi becomes visible and then attempts to leave LoS, or enters within 75 feet of Psycho and we have LoE, or ends his turn within LoE, or attempts to leave LoE after it has been established. Whew!

Stats:

HP: 2/8
AC: 25 (FF 19, Touch 18) (Prot from Good: 1 rounds) (Force Screen 8 rounds)
Equipped: crossbow and power stone
Metaphysical Weapon 6 rounds)
PP Remaining: 3/4
Position: T-19 +105
Consumable report: 1 Potion of Protection from Good, Entangling Ectoplasm from Power Stone, 1 Faith Healing potion, Force Screen from power stone, Metaphysical Weapon tattoo

TheFallenOne
2010-09-27, 09:33 AM
hm... so, if I have a readied action which is triggered by you ending your turn, I take it, which in turn triggers your readied, would it be your turn next again then or mine?

hustlertwo
2010-09-27, 11:07 AM
Haven't a clue. I want to say initiative doesn't get impacted in a 1v1, but it might bear asking someone more knowledgeable.

hustlertwo
2010-09-28, 09:43 PM
So............., what now?

TheFallenOne
2010-09-29, 08:57 AM
did we get a ruling on the question?

hustlertwo
2010-09-29, 09:57 AM
Definitively, I don't think so. But I've already asked for one a couple times, it's your turn.

Sallera
2010-10-05, 08:10 PM
Alright, I finally remembered to look into this. The real problem appears to be the fact that the readied action description contradicts itself, stating both "after your turn is over" in the general description and "any time before your next action" in the detailed description. I'd be inclined to rule for the one in the detailed description anyway, but I also came across this RotG (http://www.wizards.com/default.asp?x=dnd/rg/20050705a) article that seems to have deliberately changed the general description from "after your turn is over" to "later in the round."

So, it would appear that Psycho's readied action would indeed trigger, making it his turn.

hustlertwo
2010-10-05, 08:16 PM
How does my readied trigger? I just ended my turn, and he hasn't done anything yet.

Also, I'm concerned about the precedent this might establish. Initiative leapfrogging is liable to become a popular abuse.

Sallera
2010-10-06, 01:09 AM
Sorry, yeh, I was ruling on the hypothetical situation from memory there, didn't realize it hadn't actually happened yet. As far as I can tell, by RAW, that's what would happen; if you believe there's potential for abuse in that, might want to bring it up again in the Waiting Room.

TheFallenOne
2010-10-06, 08:19 AM
Sorry, yeh, I was ruling on the hypothetical situation from memory there, didn't realize it hadn't actually happened yet.

I deliberately withheld my readied until we had a ruling on this, fearing the indeed dire consequences of taking it :smallbiggrin:

TheFallenOne
2010-10-06, 06:03 PM
Gullfaxi Turn 10

I start in O26+15
Swift and double move: R23+95. Assuming I'm out of movement at the end of this, end turn
law is on AC

done

Stats
HP 12/13
AC 19, Touch 16, FF 16
Fly 42/50
Law Devotion 1/10
Travel Devotion 2/10
fatigued :smallannoyed:

hustlertwo
2010-10-06, 11:03 PM
At some point in there, my readied triggers. [roll0] damage if needed, as I fire my crossbow.

hustlertwo
2010-10-07, 12:33 AM
Hmmm...go for the one-hit kill that isn't very likely, or the somewhat more likely crossbow hit that almost certainly won't kill you right off?

How far away are we? I can't remember what was determined as the official way to determine 3D distance.

Stats:

HP: 2/8
AC: 23 (FF 17, Touch 16) (Force Screen 7 rounds)
Equipped: crossbow and power stone
Metaphysical Weapon 5 rounds)
PP Remaining: 3/4
Position: T-19 +105
Consumable report: 1 Potion of Protection from Good, Entangling Ectoplasm from Power Stone, 1 Faith Healing potion, Force Screen from power stone, Metaphysical Weapon tattoo

TheFallenOne
2010-10-07, 10:54 AM
narrow miss

I believe we're 25 feet apart

hustlertwo
2010-10-07, 02:05 PM
Then I think we'll just go for broke. Wild Surge Mind Thrust, [roll0] to overcome resistance. We'll see what else happens after this roll.

Stats:

HP: 2/8
AC: 23 (FF 17, Touch 16) (Force Screen 7 rounds)
Equipped: crossbow and power stone
Metaphysical Weapon 5 rounds)
PP Remaining: 3/4
Position: T-19 +105
Consumable report: 1 Potion of Protection from Good, Entangling Ectoplasm from Power Stone, 1 Faith Healing potion, Force Screen from power stone, Metaphysical Weapon tattoo

hustlertwo
2010-10-07, 02:06 PM
Right, so then it's to you for the will save. DC is 15.

TheFallenOne
2010-10-07, 02:09 PM
don't fail me now RNG [roll0]
oh no

TheFallenOne
2010-10-07, 02:16 PM
well, enervation and damage then.

Probably should have gone further up instead of so close to avoid that... Well I thought my chances with SR and save negates are good, but it seems not good enough. Let's see if I survive it

hustlertwo
2010-10-07, 02:24 PM
Damage: [roll0]

hustlertwo
2010-10-07, 02:25 PM
Whew! I think the odds on that were hovering just below 20%, but it all appears to have come together. Good game, Fallen.

TheFallenOne
2010-10-07, 02:26 PM
... seriously?

Well, make an enervation check please. There still may be the slight hope that being dazed causes you to fall, though with perfect maneuverability. Probably not. Otherwise, game

hustlertwo
2010-10-07, 02:30 PM
Dazed doesn't impact flight, unless it caused you not to maintain your minimum forward movement for the lower flight ranks.

Let's see if enervation was forthcoming... [roll0]

Would appear not.

TheFallenOne
2010-10-07, 02:32 PM
Well, Gullfaxi is braintoasted then, well played. Certainly was an interesting game, though you'll understand given this match and especially my swim checks here (http://www.giantitp.com/forums/showthread.php?t=166761) vs terran I'm a bit frustrated by the RNG lately

hustlertwo
2010-10-07, 02:35 PM
Yeah, I saw that one. At least it did work out for you in the end, but it's true, those were some bad swim checks. Just be glad it wasn't in quicksand; I think on Sambusei, you get 1 to the Swim DC each time you fail, or something like that. So you'd have been in some real trouble, especially if you got down too far for a Jaunt out.

TheFallenOne
2010-10-07, 02:41 PM
well, if I voluntarily go into the quicksand I'd have deserved no other end :smallbiggrin:

But yeah, those rolls were just said, especially since they didn't do anything except hold up play. Terran just readied the same action, waiting for me and I couldn't do anything. I don't know if it was hilarious or just sad to behold for spectators

hustlertwo
2010-10-07, 02:50 PM
Spectators have had far worse to deal with. Like the match that lasted six months and never had either fighter get LoS. Finally ended when one of them just decided to give up.

TheFallenOne
2010-10-07, 02:53 PM
... is that we're your Vietnam experience with Clouds is coming from? Ouch

Sallera
2010-10-07, 03:06 PM
High Ref Sallera

Psycho Mantis proves the greater chaos, and victory is his.

hustlertwo
2010-10-07, 04:32 PM
No, that wasn't me. Although it was Clouds, I think. My annoyance with Clouds stemmed from the fight I had with Todd in Round 72, where my opponent refused to come out from the clouds, so I was obliged to fling random sling bullets for thirty turns until I finally managed to bring him down based on guesswork and listen check results. Although even aside from that, I don't like the map because it makes every round on it take longer than it should, on average.