ShakeHandsMan
2010-09-16, 10:54 AM
Greetings playgrounders, I need a little help with a character concept I've been working on, and I want to make sure its relatively balanced before I run it by my DM.
I'm working on a (in my experience) unique character concept. I'll be building a grappling based character, but since grappling on its own sucks, I got to thinking, what would the mechanics be if I wanted to break someones elbow or neck while in a grapple?
Rough idea was as follows: I roll 1d20 + grapple modifier =X, with X being the DC the opponent has to beat in a grapple check or escape artist, whichever is higher, if they fail that roll, then they roll a fort save against the same DC, if they fail that i break the limb / joint, and apply the appropriate penalties.
Any ideas for improvement?
I'm working on a (in my experience) unique character concept. I'll be building a grappling based character, but since grappling on its own sucks, I got to thinking, what would the mechanics be if I wanted to break someones elbow or neck while in a grapple?
Rough idea was as follows: I roll 1d20 + grapple modifier =X, with X being the DC the opponent has to beat in a grapple check or escape artist, whichever is higher, if they fail that roll, then they roll a fort save against the same DC, if they fail that i break the limb / joint, and apply the appropriate penalties.
Any ideas for improvement?