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Shenanigans
2010-09-16, 03:48 PM
Over my years of playing 3.X, I've come to love a number of exotic weapons, both for flavor and in-game effectiveness. I thought it would be fun to start a thread to discuss different exotic weapons and what people think of them.

Spiked Chain - still my favorite; tripping, disarming, reach, and adjacent threatening. Whenever I play a Barbarian, I consider using this. Especially lovely with Powerful Build or Jotunbrud and the sweeping property. Only the base damage brings it down in my book.

Duom - Reach, adjacent attack, and a bonus on that first attack. I might choose this over the spiked chain for flavor on occasion.

Orc Shotput - Sure it's got a short range increment, but 2d6 damage, a 19-20/x3 critical, and bludgeoning damage makes it fun. Try with Brutal Throw, and if you have the feat to spare, Power Throw. I also enjoy enchanting these; the thought of a perfectly smooth ball of crude iron with returning and some sort of energy damage always makes me smile

Mercurial Greatsword - Oh the damage! 2d8 with a x4 critical? Sure it won't critical that often, but when it does...

Bladed Gauntlet - For the lover of criticals...nothing better to put a burst effect on.

Goliath Greathammer - I know most people don't like sundering, but the thought of using an adamantine version of this always impresses me. Also, I like to imagine it as a mailbox filled with concrete....call me crazy.

Harpoon - Not amazing, but being able to drag your opponents around like that is a heck of a lot of fun, and while it might not be quite as effective as a net, it has more flavor as far I see.

I could go on, but what exotic weapons do you folks enjoy?

Person_Man
2010-09-16, 04:01 PM
There's a complete list of every potentially useful exotic weapon in my Haberdash (http://www.giantitp.com/forums/showthread.php?p=5266526) build, who gets proficiency with all of them via Master of Masks. (You can also pull it off with a high level Binder).

PId6
2010-09-16, 04:04 PM
There are very few exotic weapons worth using due to the feat cost involved. To make it worth a feat, the weapon has to do something special that's not achievable or hard to achieve without it. Spiked Chain, for example, is one of the few exotic weapons worthwhile to use because it has reach, can hit adjacent creatures, can trip, is two handed, is finesseable, and can even disarm. But if it just adds 1 or 2 extra points of base damage or a bit of crit chance over a martial weapon, likely as not it's probably not worth the cost.

However, one exotic weapon I do somewhat like is the hand crossbow. That's mostly because you get proficiency with it for free on rogues, and because of the Hand Crossbow Focus feat from DotU. That makes it the ideal weapon for crossbow precision users. It's even possible to dual wield a pair of them, though that takes a lot of juggling to get work.

hamishspence
2010-09-16, 04:07 PM
The Kusuri-gama (DMG) might do for two-weapon specialists- having all the benefits of the spiked chain, on a Light Weapon.

Plus- it's a chain weapon that does slashing damage- very God Of War-ish.

Marnath
2010-09-16, 04:09 PM
Orc Shotput - Sure it's got a short range increment, but 2d6 damage, a 19-20/x3 critical, and bludgeoning damage makes it fun. Try with Brutal Throw, and if you have the feat to spare, Power Throw. I also enjoy enchanting these; the thought of a perfectly smooth ball of crude iron with returning and some sort of energy damage always makes me smile.

O.o
.
..
...
This is now something I have to do! That's an awesome idea! ^.^

Shenanigans
2010-09-16, 04:13 PM
I realize very few exotic weapons are worth it crunch-wise, but I love many of them for the flavor. To me, there's nothing better than finding an exotic weapon to top off a new build or to bring to a new gaming group.


Plus- it's a chain weapon that does slashing damage- very God Of War-ish.
Speaking of that, I've always wondered about the Spiked Chain doing piercing damage...seems like it would be slashing, especially when you consider the underwater benefit of piercing.

Ormagoden
2010-09-16, 04:15 PM
O.o
.
..
...
This is now something I have to do! That's an awesome idea! ^.^



I was reminded of Wakka from FFX when I read the description.

Imagine a whole squad of guys using these...











Now imagine the Harlem globetrotters theme.

hamishspence
2010-09-16, 04:15 PM
Speaking of that, I've always wondered about the Spiked Chain doing piercing damage...seems like it would be slashing, especially when you consider the underwater benefit of piercing.

Many of the better spiked chain pics look more like morningstars- they really ought to do bludgeoning damage as well.

Though one or two have links with what look like sharp edges, rather than curved.

Jjeinn-tae
2010-09-16, 04:15 PM
I'm personally rather fond of the Ramhammer from... Manual of the Planes? Or is it Planar Handbook? Whichever is the more recent one.

It's essentially a great-hammer (which don't exist in core) with reach, and you can bullrush by attacking with it. You provoke attacks of opportunity swinging with it, but I like being able to bat enemies around the room.

Ormagoden
2010-09-16, 04:16 PM
I realize very few exotic weapons are worth it crunch-wise, but I love many of them for the flavor. To me, there's nothing better than finding an exotic weapon to top off a new build or to bring to a new gaming group.


Speaking of that, I've always wondered about the Spiked Chain doing piercing damage...seems like it would be slashing, especially when you consider the underwater benefit of piercing.

Look at the picture of the spiked chain in the PHB...

hamishspence
2010-09-16, 04:22 PM
The PHB pic is one of the less good illustrations.

For a spiked chain with very sharp-edged links:
http://www.wizards.com/dnd/images/cw_ag/75468.jpg
For one with smoother links, but very clubby (and spiky) ends:
http://www.wizards.com/dnd/images/ph2_gallery/97166.jpg

Shenanigans
2010-09-16, 04:39 PM
Look at the picture of the spiked chain in the PHB...
Yeah, I know, it's similar to the second picture Hamish put up, but even with spikes on it, it seems more slashing/bludgeoning, or maybe piercing/bludgeoning.

When you look at most other piercing weapons, you see spears, polearms, bows, crossbows, and various stabbing weapons. The main thrust (pun intended) is that the whole weapon is a piercing implement, whereas with the spiked chain, you seem to be bludeoning or maybe slashing someone as the main thrust, and there just happen to be piercing bits on it.

Coidzor
2010-09-16, 04:40 PM
^: I houserule it to be B/P, myself.

I like Lassos (trip and entangle? yay!), spiked/razor nets, and harpoons(esp. fleshgrinding and/or returning) as the top ones. Then the next tier is made up of the reach grappling weapons and spiked chains

Shenanigans
2010-09-16, 04:50 PM
^: I houserule it to be B/P, myself.

I like Lassos (trip and entangle? yay!), spiked/razor nets, and harpoons(esp. fleshgrinding and/or returning) as the top ones. Then the next tier is made up of the reach grappling weapons and spiked chains
Oooh, I hadn't even thought of fleshgrinding on a harpoon.

Now I really want to make a harpoon fighter. :)

Cieyrin
2010-09-16, 04:51 PM
Me, I've always been a fan of Sugliins, Fullblades, Eagle Claws, Great Falchions and Hook Swords. Yeah, they vary widely in efficiency but they're fun to play with, if I can afford to waste the feats pumping them to awesome levels. Yeah, I could play around with a Spiked Chain but I have more fun with a pair of hook swords using the Flying Tiger style to achieve most of what the Spiked Chain does and look cooler doing it. Plus, Spiked Chains are kinda stupidly designed, at least artistically, at least as bad as Dire Flails. *shudder*

arguskos
2010-09-16, 05:15 PM
GYRSPIKE! NEEDS MOAR GYRSPIKE! :smallbiggrin:

Also, my favorite hasn't even been stated yet: the Vulcanian Thunder Club. Yep, it's a real weapon. The Garrote Ring and the Hydraflail are pretty tech as well. Dragon Compendium, when will you stop being the best book ever? Never, that's when. :smallamused:

Also, the Duom is not exotic, as per newest source (Dragon Compendium). It's martial now.

Oh, and some personal pimpage (http://www.giantitp.com/forums/showthread.php?t=149336) is in order.

EDIT: Also from the DC, I liked the Razor Net too.

Shenanigans
2010-09-16, 05:25 PM
GYRSPIKE! NEEDS MOAR GYRSPIKE! :smallbiggrin:

Also, my favorite hasn't even been stated yet: the Vulcanian Thunder Club. Yep, it's a real weapon. The Garrote Ring and the Hydraflail are pretty tech as well. Dragon Compendium, when will you stop being the best book ever? Never, that's when. :smallamused:

Also, the Duom is not exotic, as per newest source (Dragon Compendium). It's martial now.

Oh, and some personal pimpage (http://www.giantitp.com/forums/showthread.php?t=149336) is in order.

EDIT: Also from the DC, I liked the Razor Net too.
I like the Gyrspike also...versatile and fun.

I hadn't seen that about the Duom. Did they also let you get double damage when set against a charge? We always houseruled that, seeing as the description calls it a "longspear" with more stuff.

I also enjoyed your new weapons, particularly the engineer's blade.

arguskos
2010-09-16, 05:43 PM
I like the Gyrspike also...versatile and fun.
Also the most suicidal weapon ever devised and put into a book.


I hadn't seen that about the Duom. Did they also let you get double damage when set against a charge? We always houseruled that, seeing as the description calls it a "longspear" with more stuff.
No, they didn't change that.


I also enjoyed your new weapons, particularly the engineer's blade.
There's quite a few that my players have enjoyed. The Dragon's Mane is a perennial favorite, both of theirs and of mine.

Mongoose87
2010-09-16, 05:45 PM
I'm a fan of pairing up Harpoons with Penetrating Shot. I'd hate to be the first guy in that chain.

Shade Kerrin
2010-09-16, 06:39 PM
The Kusuri-gama (DMG) might do for two-weapon specialists- having all the benefits of the spiked chain, on a Light Weapon.

Plus- it's a chain weapon that does slashing damage- very God Of War-ish.

I second this one

RL weapon that I love to death? check
Realistic alternative to Spiked Chain? Check

Just don't try to give me the DMG version. How the thing can be in the light weapon category makes no sense to me whatsoever

SurlySeraph
2010-09-16, 07:41 PM
Flavor-wise I quite like the Jovar. OK, it's basically a falchion with 2d6 dice that angels use. But it's a big awesome sword that angels use.

Also, Elven Courtblades, because finessable greatswords are the best thing ever.

The Glyphstone
2010-09-16, 07:56 PM
The Duom is actually, for some bizarre reason, a Martial weapon in the Dragon Magazine that updated it. Already mentioned.

Personally, I like the Whip-Dagger.

Ravens_cry
2010-09-16, 07:59 PM
I'm a personal fan of the Great Falchion. Hit like a Greataxe, crit like a Scimitar? Yes please!

Zhalath
2010-09-16, 08:10 PM
I like the series of elven -blades a la RotW. Sure, it's not much better than a rapier with the lightblade or thinblade, but there's something to it.
Courtblade, meanwhile, is in a class of its own in terms of awesome. Especially if you house-rule its damage to be 2d6 :smallbiggrin:

I've always liked bastard swords, even if they're not that great. It's just a bigger sword, and is still kind of effective in two hands.

Kalaska'Agathas
2010-09-16, 08:34 PM
Me, I've always been a fan of Sugliins, Fullblades, Eagle Claws, Great Falchions and Hook Swords. Yeah, they vary widely in efficiency but they're fun to play with, if I can afford to waste the feats pumping them to awesome levels. Yeah, I could play around with a Spiked Chain but I have more fun with a pair of hook swords using the Flying Tiger style to achieve most of what the Spiked Chain does and look cooler doing it. Plus, Spiked Chains are kinda stupidly designed, at least artistically, at least as bad as Dire Flails. *shudder*

Where are the Hook Swords from?

Dusk Eclipse
2010-09-16, 08:51 PM
Where are the Hook Swords from?

Secrets of Sarlon IIRC, an Eberron Book

Kelb_Panthera
2010-09-16, 08:56 PM
Where are the Hook Swords from?

secrets of sarlona. There are several other kung-fu'esque weapons in that one.

Edit: Dang ninjas :smalltongue:

Dusk Eclipse
2010-09-16, 08:58 PM
secrets of sarlona. There are several other kung-fu'esque weapons in that one.

Edit: Dang ninjasSWORDSAGES :smalltongue:

:smallannoyed: When will poeple understand??


:smalltongue:

Forged Fury
2010-09-16, 09:09 PM
I put together a gnome weapons-master once. Sub-optimal, but I just loved the thought of the guy carrying around a hooked-hammer, tortoise blade, quickrazor, and swordcatcher. They have such amusingly interesting weapons...

Andion Isurand
2010-09-16, 09:39 PM
I enjoy the gnomish quickrazor (RoS) and the cutting wheels (wind and fire wheels) from Secrets of Sarlona 135-7

http://www.wle.com/media/W044.jpg

Tyndmyr
2010-09-16, 09:41 PM
The Kusuri-gama (DMG) might do for two-weapon specialists- having all the benefits of the spiked chain, on a Light Weapon.

Plus- it's a chain weapon that does slashing damage- very God Of War-ish.

I enjoy using this weapon on rogues. It's just awesome.

Foryn Gilnith
2010-09-16, 09:56 PM
I can't help but be compelled to find ways to use the Great Crossbow from Races of Stone.

Dusk Eclipse
2010-09-16, 09:57 PM
I can't help but be compelled to find ways to use the Great Crossbow from Races of Stone.

I recall seing a good sniper build using a great crossbow.... probably using aptitude enchantment and handcrossbow focus.

Tyndmyr
2010-09-16, 10:01 PM
Heh, that does seem fun, especially with dual wielding rules included. May as well go large. 3d8 damage from each hand? Yes please.

Add in tumbling bolts from Arms and Armor for an additional +2 prior to poisons and enchantments. And naturally, penetrating shot. Don't think about how that actually could possibly work in real life, just do it.

Now, how to best overcome the stacking penalties...

Dusk Eclipse
2010-09-16, 10:04 PM
Heh, that does seem fun, especially with dual wielding rules included. May as well go large. 3d8 damage from each hand? Yes please.

Add in tumbling bolts from Arms and Armor for an additional +2 prior to poisons and enchantments. And naturally, penetrating shot. Don't think about how that actually could possibly work in real life, just do it.

Now, how to best overcome the stacking penalties...

How about a ballista wielding character???.... something like a Goliath or a Half-Giant psychic warrior with expansion, and either a psionic version of Girallons Blessing or actual metamorphosis into a Girallon?

Lhurgyof
2010-09-16, 10:11 PM
How about a ballista wielding character???.... something like a Goliath/Half-Giant psychic warrior with expansion, and either a psionic version of Girallons Blessing or actual metamorphosis into a Girallon?

IIRC Half-Giants don't work that way. They're their own race created by magic. =\

Dusk Eclipse
2010-09-16, 10:15 PM
IIRC Half-Giants don't work that way. They're their own race created by magic. =\

I meant using either a goliath or a Half-giant, I know they are a race opposed to a template, thought now that I re-read my post, I see what caused the misunderstanding :edits:

Leon
2010-09-16, 10:44 PM
Nyss Claymore - Finessable Greatsword (and if your a Nyss its a Martial weapon)

Elven Courtblade - decent damage dice, dual damage types, great threat range, finessable. Love it.

Talenta Sharrash - Reach, good damage dice, average threat with great multiplier and trip

MrSinister
2010-09-16, 11:56 PM
You guys remember the caber from 3.0 Masters of the Wild? Just basically a huge tree you chucked at people. If I remember correctly, you didn't target the enemies specifically, but their areas? And it tripped or proned or something? Anyway, Highland Games, militarized!

arguskos
2010-09-17, 01:13 AM
I can't help but be compelled to find ways to use the Great Crossbow from Races of Stone.
More fun is the Icechucker, from Frostburn. Same basic concept, but the Icechucker throws giant icicles, or javelins in warmer climes. :smallcool:

Coidzor
2010-09-17, 02:13 AM
You guys remember the caber from 3.0 Masters of the Wild? Just basically a huge tree you chucked at people. If I remember correctly, you didn't target the enemies specifically, but their areas? And it tripped or proned or something? Anyway, Highland Games, militarized!

Was that ever updated?

AslanCross
2010-09-17, 04:10 AM
GYRSPIKE! NEEDS MOAR GYRSPIKE! :smallbiggrin:

Also, my favorite hasn't even been stated yet: the Vulcanian Thunder Club. Yep, it's a real weapon. The Garrote Ring and the Hydraflail are pretty tech as well. Dragon Compendium, when will you stop being the best book ever? Never, that's when. :smallamused:


These sound like the most awesome things ever. What do these do, exactly?

Psyx
2010-09-17, 05:21 AM
How about the ones that I hate?

Spiked Chain - So lame and flangy that I've sworn never to use it. I hate this weapon.

Orc Shotput - Stupid weapon, overstatted for no obvious reason. Makes me wonder why we invented bows and arrows.

Mercurial swords - Utterly UTTERLY stupid weapon, that doesn't actually work on about five counts. Banned from my table on the basis of idiocy.

Dire flail - How are you supposed to use this and remain alive?

Gnomeish pickthingy - How do you not take your own weapon off. What a silly idea.

Hammer thingy from MMIV - What were they thinking? x4 19-20 makes no sense. At all.

Greenish
2010-09-17, 07:39 AM
I like spiked chain. :smallredface:

Collapsing Crescent Fan is cool, too. Though I have no idea why it doesn't give a bonus to hide it or force a Sense Motive check to realize it's a weapon (like Monk's Cane).

Pre-nerf Talenta Sharrash was great.

I dislike the majority of exotic weapons, the ones with just very slightly higher average damage compared to the martial equivalent.

panaikhan
2010-09-17, 07:42 AM
I like the whip-dagger.
I'm trying to build a Lasher character using one of these in each hand.

hamishspence
2010-09-17, 07:47 AM
That's pretty much how I visualize the DMG kusuri-gama- as basically a whip-dagger with a slashing blade, and chain instead of rope.

Obviously real kusuri-gamas weren't like that.

Shenanigans
2010-09-17, 09:14 AM
I'm a personal fan of the Great Falchion. Hit like a Greataxe, crit like a Scimitar? Yes please!
I feel like incorporating this as a sales pitch into some kind of slimy (perhaps literally) used exotic weapons dealer in a campaign. :)

Argentum74
2010-09-17, 10:56 AM
My newest character is a spiked chain fighter. Since the campaign is based in Eberron, I'm using it for flavor as well as battlefield control - the character was adopted by hobgoblins and trained by them in its use. So far I'm enjoying it, especially when one of the spellcasters hits me with Enlarge Person. Huge threat radius + 2d6 damage + Improved Trip + Combat Reflexes = fun. :smallbiggrin:

Another fun one, though technically it's a martial weapon, is the Sunblade from the magic weapons section of the DMG. A magical bastard sword that is treated as a short sword for purposes of weight (light weapon) and proficiency, yet does the damage of a + 2 bastard sword, plus extra damage against evil and/or undead opponents? Awesome. My last character, a double-wielding ranger, used a Sunblade he picked up at mid-level in his off hand. Later he added a +3 Flametongue in his main hand - with seven attacks per round, the combats looked like a rave from hell.

arguskos
2010-09-17, 11:43 AM
These sound like the most awesome things ever. What do these do, exactly?
The Vulcanian Thunder Club is a greatclub that can fire an explosive packet during an attack. This packet blasts out in a 10-ft cone of shrapnel and fire, dealing moderate damage. It has to be reloaded after each use, but you can always just use it as a greatclub. :smallamused:

The Garrote Ring is a ring with a garrote wire in it. :smalltongue: It lets you do lethal damage in a grapple (and actually quite a bit, 1d8+Str, 18-20 crit I think). Also, you can start grapples with the thing. It's' got like a page of rules though, so yeah.

The Hydraflail is a flail with three smaller heads. It's a super-disarming weapon (+4 on disarm checks). That's about it. I just like the image.

Shenanigans
2010-09-17, 01:30 PM
The Hydraflail is a flail with three smaller heads. It's a super-disarming weapon (+4 on disarm checks). That's about it. I just like the image.
I could see that being useful for a disarming build of some type. I've never made a dedicated disarming build, though, because there are too many baddies that have nothing to disarm.

Ormagoden
2010-09-17, 01:49 PM
Oooh, I hadn't even thought of fleshgrinding on a harpoon.

Now I really want to make a harpoon fighter. :)

You can only put fleshgrinding on melee weapons, which is why it is awesome on daggers. Toss a couple on an enemy, they can only pull one out a turn as a full round action. Nasty.

Coidzor
2010-09-17, 02:06 PM
You can only put fleshgrinding on melee weapons, which is why it is awesome on daggers. Toss a couple on an enemy, they can only pull one out a turn as a full round action. Nasty.

Technically, the Harpoon is a melee weapon that's also good for throwing, IIRC. It doesn't have the usual penalties for fighting in melee with it that throwing axes and such have. Like a spear, y'know? Can fight with it and throw it.

So... yeah.

Greenish
2010-09-17, 02:20 PM
Technically, the Harpoon is a melee weapon that's also good for throwing, IIRC. It doesn't have the usual penalties for fighting in melee with it that throwing axes and such have.Throwing axe doesn't have penalties for fighting in melee. You're thinking of javelin.

Coidzor
2010-09-17, 03:36 PM
Throwing axe doesn't have penalties for fighting in melee. You're thinking of javelin.

Huh. I thought it did less damage in melee or something. Maybe I was misremembering from my old 3.0 PHB... Oh boop my memory. Sorry.

Cieyrin
2010-09-17, 03:38 PM
Nyss Claymore - Finessable Greatsword (and if your a Nyss its a Martial weapon)

Elven Courtblade - decent damage dice, dual damage types, great threat range, finessable. Love it.

Talenta Sharrash - Reach, good damage dice, average threat with great multiplier and trip

Gah, can't believe I didn't think to mention the Nyss Claymore or Talenta Sharrash, especially the Sharrash pre-nerf. @_@ So much awesome with so little effort.

Starbuck_II
2010-09-17, 03:48 PM
Flind Bar? Nunchaku that doesn't suck! And it allows a disarm attempt with every critical hit.

Coidzor
2010-09-17, 03:49 PM
What was the Talenta Sharesh(sp?)'s nerf?

Greenish
2010-09-17, 03:55 PM
What was the Talenta Sharesh(sp?)'s nerf?It was errata'ed from 19-20/x4 to 19-20/x2.

arguskos
2010-09-17, 04:22 PM
It was errata'ed from 19-20/x4 to 19-20/x2.
Thank god. :smallsigh:

While we're here, where is the Nyss thing from? :smallconfused:

Also, the Scorpion Chain! Soooo goooood. Soooo OP! :smallbiggrin:

Foryn Gilnith
2010-09-17, 04:25 PM
Orc Shotput - Stupid weapon, overstatted for no obvious reason. Makes me wonder why we invented bows and arrows.
Arrows, unlike shotput ammunition, can be carried in reasonable numbers by sane men.

Cieyrin
2010-09-17, 04:48 PM
While we're here, where is the Nyss thing from? :smallconfused:

It's from the Iron Kingdoms Campaign Setting, so not strictly WotC but it was in before the Courtblade showed up, I think, in terms of finessable two-handers. The fact you had to be Nyss to have one just added to the allure.

EDIT:
Arrows, unlike shotput ammunition, can be carried in reasonable numbers by sane men.

But it's a grapefruit sized hunk of metal that you clonk anyone unfortunate enough to be in range! What's not to like, plus who else but orcs would come up with it? The next best thing is Fling Enemy!

Greenish
2010-09-17, 04:55 PM
It's from the Iron Kingdoms Campaign Setting, so not strictly WotC but it was in before the Courtblade showed up, I think, in terms of finessable two-handers. The fact you had to be Nyss to have one just added to the allure.Well, Spiked Chain is a finessable two-hander in Core. Aren't Nyss some sort of elves, anyway? Who'd want to play those?

The only good elves are dead (or Valenar) elves. :smalltongue:

big teej
2010-09-17, 05:01 PM
on the topic of spiked chain images

I'm particularly fond of the cover art of "master of chains"

Greenish
2010-09-17, 05:16 PM
on the topic of spiked chain images

I'm particularly fond of the cover art of "master of chains"This one? http://www.wizards.com/dnd/images/calendar_89492.jpg

Dr.Epic
2010-09-17, 05:19 PM
Some of those two handed weapons that can be used one handed with a feat are pretty nice. 1d10 damage while using a shield FTW!

Cieyrin
2010-09-17, 05:35 PM
Well, Spiked Chain is a finessable two-hander in Core. Aren't Nyss some sort of elves, anyway? Who'd want to play those?

The only good elves are dead (or Valenar) elves. :smalltongue:

I would posit that the Nyss are at least equally bad-ass to the Valenar.

AslanCross
2010-09-17, 06:29 PM
The Vulcanian Thunder Club is a greatclub that can fire an explosive packet during an attack. This packet blasts out in a 10-ft cone of shrapnel and fire, dealing moderate damage. It has to be reloaded after each use, but you can always just use it as a greatclub. :smallamused:

The Garrote Ring is a ring with a garrote wire in it. :smalltongue: It lets you do lethal damage in a grapple (and actually quite a bit, 1d8+Str, 18-20 crit I think). Also, you can start grapples with the thing. It's' got like a page of rules though, so yeah.

The Hydraflail is a flail with three smaller heads. It's a super-disarming weapon (+4 on disarm checks). That's about it. I just like the image.

Delicious. Where are these items found?

Thurbane
2010-09-17, 06:47 PM
Delicious. Where are these items found?
All in the Dragon Magazine Compendium.

arguskos
2010-09-17, 06:53 PM
Delicious. Where are these items found?
Dragon Compendium, as my first post said. :smallwink: It's such an amazing book, people need to love it more than they normally do.

Coidzor
2010-09-17, 07:01 PM
Dragon Compendium, as my first post said. :smallwink: It's such an amazing book, people need to love it more than they normally do.

I just wish I could FIND it.

arguskos
2010-09-17, 07:04 PM
I just wish I could FIND it.
Guaranteed to be there, if pricey. (http://paizo.com/dragon/products/books/v5748btpy7dxa) There, you have no excuse.

Redshirt Army
2010-09-17, 07:31 PM
Where is mercurial from? :smallconfused:

Thurbane
2010-09-17, 07:35 PM
Where is mercurial from? :smallconfused:
Arms & Equipment Guide (3.0).

ffone
2010-09-17, 07:48 PM
Hand crossbows and shuriken for (TWF) rogues.

Shuriken are not worth a proficiency feat (you'd be better off with Quick Draw), but if you find yourself winning initiative in a situation where you didn't have any weapons in hand (such as negotiations gone south or a monster-summon trap you were trying to disarm), or are within 30' but not melee range after a 5' step, shuriken let you do a (TWF) full attack against flat-footed foes for sneak attack damage. Nice if the rogue is Dex-pumped enough for the penalties for nonproficiency and range increments to be tolerable, or a high-BAB sneak attacker such as a 'Daring Outlaw'.

(Ninja and rogue-monks are better off with the actual proficiency in shuriken, but I like being able to flank for full sneak attack damage later in the fight.)

If you can start the combat with weapons in hand, having a hand crossbow in each, then dropping then to fling shuriken for iterative attacks, is also nice - better range increment and no nonproficiency for the first two attacks. Not because I want to be Lara Croft or Trinity, mind you, but because it's mechanically effective.

Leon
2010-09-17, 10:38 PM
Well, Spiked Chain is a finessable two-hander in Core. Aren't Nyss some sort of elves, anyway? Who'd want to play those?

The only good elves are dead (or Valenar) elves. :smalltongue:

Highly Xenophobic Winter Elves



Arrows, unlike shotput ammunition, can be carried in reasonable numbers by sane men.

Handy Haversack full of Shotput?

PId6
2010-09-17, 11:40 PM
Also can't forget the boomerangs from Eberron Campaign Setting. The returning ability is kind of meh, but Boomerang Daze makes them worth using. Talenta Boomerang has slightly more range increment, so it's usually better, though Xen'drik Boomerang does do 1 extra point of damage on average, which can matter when it comes to Boomerang Daze.

Dochetwas
2010-09-18, 02:00 AM
I am a War Fan fan, myself.

They just make me giggle. I just picture the opponent staring at me...I'm doing a wacky Halfling dance, waving my Fans about...and then I slice off his giblets.

I want to get my next DM to let me use War Fans as a monk weapon, so I can Fan flurry.

Good idea? No. Hilarious? Yes.

hamishspence
2010-09-18, 02:52 AM
Also can't forget the boomerangs from Eberron Campaign Setting. The returning ability is kind of meh, but Boomerang Daze makes them worth using. Talenta Boomerang has slightly more range increment, so it's usually better, though Xen'drik Boomerang does do 1 extra point of damage on average, which can matter when it comes to Boomerang Daze.


"Ordinary boomerangs" are in Complete Warrior as well.

Lhurgyof
2010-09-19, 12:50 AM
Lajatang and Kusari-Gama. Cool names, and they look cool.

Shenanigans
2010-09-20, 04:25 PM
But it's a grapefruit sized hunk of metal that you clonk anyone unfortunate enough to be in range! What's not to like, plus who else but orcs would come up with it? The next best thing is Fling Enemy!
That's my point...I think dedicating a build, even partially, to mastering a weapon that flavorwise, seems to be some kind of orcish afterthought, is hilarious. :)

Coidzor
2010-09-20, 04:42 PM
I think there's more fridge logic about where the orcs got the metal and the idea to make shot towers to get the weapons in any quantity than about the idea of hurling spheres of metal at one's enemies.

Kinda... poor, stupid, and not mechanically inclined in DnD...

Amphetryon
2010-09-20, 05:18 PM
I really, really want to see an optimized caber-tosser. :smallbiggrin:

Cieyrin
2010-09-20, 05:20 PM
I think there's more fridge logic about where the orcs got the metal and the idea to make shot towers to get the weapons in any quantity than about the idea of hurling spheres of metal at one's enemies.

Kinda... poor, stupid, and not mechanically inclined in DnD...

Orcish forging technology must be advanced enough that they can make a mold to poor molten iron into and make metal spheres to lob at people. As for where they get the iron, they're probably getting the metal from the kobolds or conquering some not well setup dwarven fortress and making any survivors mine for them so they can make their metals blobs to throw at their enemies.

Shenanigans
2010-09-20, 06:23 PM
I really, really want to see an optimized caber-tosser. :smallbiggrin:
I would too, but are there really any feats or features that would work with it? It's really got its own special rules, right?

Darrin
2010-09-20, 06:50 PM
I really, really want to see an optimized caber-tosser. :smallbiggrin:

I've considered such a build on occasion... actually my inspiration came from the realization that by RAW cabers do 2d6 damage to everyone in a 10' square regardless of the size of the caber. So you could pepper someone with a handful of fine-sized cabers and if they fail their Ref save, you might be able to do some serious damage.