Ilmryn
2010-09-18, 12:47 PM
Humankind (or mortalkind, if you will), throughout history, have always tried to use the best weapons available. Every world, race, or nation has its weapon specialists. In a world where magic exists, it is natural that some would specialize in the use of magic as a weapon. The Spellblast Warriors, who do just that, were originally a mercenary guild, but their fighting style has spread across the world.
The Spellblast Master
The Spellblast master perfects the use of magic as a weapon. Contrary to his more sneaky counterpart, the Spellblast Sniper, he is a true warrior, using magic to great effect in battle. He specializes in weaponlike spells(described in complete arcane), and is so most effective at fighting single foes.
Prerequisites:
• Caster level 5
• Must be able to cast at least 3 weaponlike spells, or use a weaponlike spell-like ability
• Feats: Weapon Focus(weaponlike spell)
Class skills are as the warmage class. 2+int skill points per level.
HD: d8
{table=head]Level | BAB | Fort | Ref | Will | Special | Spellcasting
1st | +0 | +2 | +0 | +2 | Weapon Specialization(weaponlike spells) | +1 level of existing spellcasting class
2nd | +1 | +3 | +0 | +3 | Weapon Casting | +1 level of existing spellcasting class
3rd | +2 | +3 | +1 | +3 | Improved Critical(weaponlike spells) | +1 level of existing spellcasting class
4th | +3 | +4 | +1 | +4 | - | +1 level of existing spellcasting class
5th | +3 | +4 | +1 | +4 | Greater Weapon Focus(weaponlike spells) | +1 level of existing spellcasting class
6th | +4 | +5 | +2 | +5 | Increased Multiplier | +1 level of existing spellcasting class
7th | +5 | +5 | +2 | +5 | Greater Weapon Specialization(weaponlike spells) | +1 level of existing spellcasting class
8th | +6 | +6 | +2 | +6 | Sudden Maximize | +1 level of existing spellcasting class
9th | +6 | +6 | +3 | +6 | Ranged Weapon mastery(magic) or Melee Weapon Mastery(magic) | +1 level of existing spellcasting class
10th | +7 | +7 | +3 | +7 | Full Attack| +1 level of existing spellcasting class[/table]
Class Features:
Casting: Each level, the Spellblast Master gains spellcasting as if he had advanced a level in his prior casting class. This applies to invoking as well.
Bonus Feats: A spellblast master gets the following feats, even if he doesn’t meet the prerequisites. At 1st level, he must choose whether to apply the benefits of these feats to melee or ranged spell. A spelblast master can use a ranged touch spell in melee as a touch range spell if he so wishes. Weapon Specialization(weaponlike spell) at level 1, Improved Crit(weaponlike spell) at level 3, Sudden Maximize at level 8, Greater Weapon Focus(weaponlike spell) at level 5, Greater Weapon Spcialization(weaponlike spells) at level 7, and Ranged/Melee Weapon Mastery(damage from spells) at level 9.
Weapon Casting: At level 2, a Spellblast Master does not provoke attacks of opportunity by casting weaponlike spells.
Increased Multiplier: At level 6, the critical multipier of his weaponlike spells is increased to x3.
Full Attack: At level 10, the spellblast Master learns how to make a spell last. Whenever he casts a weaponlike spell or spell-like ability with a casting time of one standard action, he can use a full round action to make a full attack instead. He effectively can use the spell once for every attack he has. It still only uses one spell slot. This cannot be combined with other effects that give multiple attacks. Sudden metamagic feats only apply to the first attack.
The Spellblast Sniper
(coming soon)
The Spellblast Master
The Spellblast master perfects the use of magic as a weapon. Contrary to his more sneaky counterpart, the Spellblast Sniper, he is a true warrior, using magic to great effect in battle. He specializes in weaponlike spells(described in complete arcane), and is so most effective at fighting single foes.
Prerequisites:
• Caster level 5
• Must be able to cast at least 3 weaponlike spells, or use a weaponlike spell-like ability
• Feats: Weapon Focus(weaponlike spell)
Class skills are as the warmage class. 2+int skill points per level.
HD: d8
{table=head]Level | BAB | Fort | Ref | Will | Special | Spellcasting
1st | +0 | +2 | +0 | +2 | Weapon Specialization(weaponlike spells) | +1 level of existing spellcasting class
2nd | +1 | +3 | +0 | +3 | Weapon Casting | +1 level of existing spellcasting class
3rd | +2 | +3 | +1 | +3 | Improved Critical(weaponlike spells) | +1 level of existing spellcasting class
4th | +3 | +4 | +1 | +4 | - | +1 level of existing spellcasting class
5th | +3 | +4 | +1 | +4 | Greater Weapon Focus(weaponlike spells) | +1 level of existing spellcasting class
6th | +4 | +5 | +2 | +5 | Increased Multiplier | +1 level of existing spellcasting class
7th | +5 | +5 | +2 | +5 | Greater Weapon Specialization(weaponlike spells) | +1 level of existing spellcasting class
8th | +6 | +6 | +2 | +6 | Sudden Maximize | +1 level of existing spellcasting class
9th | +6 | +6 | +3 | +6 | Ranged Weapon mastery(magic) or Melee Weapon Mastery(magic) | +1 level of existing spellcasting class
10th | +7 | +7 | +3 | +7 | Full Attack| +1 level of existing spellcasting class[/table]
Class Features:
Casting: Each level, the Spellblast Master gains spellcasting as if he had advanced a level in his prior casting class. This applies to invoking as well.
Bonus Feats: A spellblast master gets the following feats, even if he doesn’t meet the prerequisites. At 1st level, he must choose whether to apply the benefits of these feats to melee or ranged spell. A spelblast master can use a ranged touch spell in melee as a touch range spell if he so wishes. Weapon Specialization(weaponlike spell) at level 1, Improved Crit(weaponlike spell) at level 3, Sudden Maximize at level 8, Greater Weapon Focus(weaponlike spell) at level 5, Greater Weapon Spcialization(weaponlike spells) at level 7, and Ranged/Melee Weapon Mastery(damage from spells) at level 9.
Weapon Casting: At level 2, a Spellblast Master does not provoke attacks of opportunity by casting weaponlike spells.
Increased Multiplier: At level 6, the critical multipier of his weaponlike spells is increased to x3.
Full Attack: At level 10, the spellblast Master learns how to make a spell last. Whenever he casts a weaponlike spell or spell-like ability with a casting time of one standard action, he can use a full round action to make a full attack instead. He effectively can use the spell once for every attack he has. It still only uses one spell slot. This cannot be combined with other effects that give multiple attacks. Sudden metamagic feats only apply to the first attack.
The Spellblast Sniper
(coming soon)