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View Full Version : (3.5 PrCs) The Spellblast Warriors(PEACH)



Ilmryn
2010-09-18, 12:47 PM
Humankind (or mortalkind, if you will), throughout history, have always tried to use the best weapons available. Every world, race, or nation has its weapon specialists. In a world where magic exists, it is natural that some would specialize in the use of magic as a weapon. The Spellblast Warriors, who do just that, were originally a mercenary guild, but their fighting style has spread across the world.

The Spellblast Master

The Spellblast master perfects the use of magic as a weapon. Contrary to his more sneaky counterpart, the Spellblast Sniper, he is a true warrior, using magic to great effect in battle. He specializes in weaponlike spells(described in complete arcane), and is so most effective at fighting single foes.

Prerequisites:
• Caster level 5
• Must be able to cast at least 3 weaponlike spells, or use a weaponlike spell-like ability
• Feats: Weapon Focus(weaponlike spell)

Class skills are as the warmage class. 2+int skill points per level.
HD: d8
{table=head]Level | BAB | Fort | Ref | Will | Special | Spellcasting
1st | +0 | +2 | +0 | +2 | Weapon Specialization(weaponlike spells) | +1 level of existing spellcasting class
2nd | +1 | +3 | +0 | +3 | Weapon Casting | +1 level of existing spellcasting class
3rd | +2 | +3 | +1 | +3 | Improved Critical(weaponlike spells) | +1 level of existing spellcasting class
4th | +3 | +4 | +1 | +4 | - | +1 level of existing spellcasting class
5th | +3 | +4 | +1 | +4 | Greater Weapon Focus(weaponlike spells) | +1 level of existing spellcasting class
6th | +4 | +5 | +2 | +5 | Increased Multiplier | +1 level of existing spellcasting class
7th | +5 | +5 | +2 | +5 | Greater Weapon Specialization(weaponlike spells) | +1 level of existing spellcasting class
8th | +6 | +6 | +2 | +6 | Sudden Maximize | +1 level of existing spellcasting class
9th | +6 | +6 | +3 | +6 | Ranged Weapon mastery(magic) or Melee Weapon Mastery(magic) | +1 level of existing spellcasting class
10th | +7 | +7 | +3 | +7 | Full Attack| +1 level of existing spellcasting class[/table]

Class Features:
Casting: Each level, the Spellblast Master gains spellcasting as if he had advanced a level in his prior casting class. This applies to invoking as well.
Bonus Feats: A spellblast master gets the following feats, even if he doesn’t meet the prerequisites. At 1st level, he must choose whether to apply the benefits of these feats to melee or ranged spell. A spelblast master can use a ranged touch spell in melee as a touch range spell if he so wishes. Weapon Specialization(weaponlike spell) at level 1, Improved Crit(weaponlike spell) at level 3, Sudden Maximize at level 8, Greater Weapon Focus(weaponlike spell) at level 5, Greater Weapon Spcialization(weaponlike spells) at level 7, and Ranged/Melee Weapon Mastery(damage from spells) at level 9.
Weapon Casting: At level 2, a Spellblast Master does not provoke attacks of opportunity by casting weaponlike spells.
Increased Multiplier: At level 6, the critical multipier of his weaponlike spells is increased to x3.
Full Attack: At level 10, the spellblast Master learns how to make a spell last. Whenever he casts a weaponlike spell or spell-like ability with a casting time of one standard action, he can use a full round action to make a full attack instead. He effectively can use the spell once for every attack he has. It still only uses one spell slot. This cannot be combined with other effects that give multiple attacks. Sudden metamagic feats only apply to the first attack.

The Spellblast Sniper
(coming soon)

Lix Lorn
2010-09-19, 08:56 AM
It's strong, but good.
I like it.

The mage
2010-09-19, 07:28 PM
spells plus warrior, it might be a little good because it gets +1 level of spellcasting every level. you should maybe change it ´by skipping one or two levels.

Pechvarry
2010-09-20, 12:47 AM
Add Warmage Edge to the prereqs and this class is suddenly nowhere near overpowered.

Milskidasith
2010-09-20, 01:55 AM
Your capstone gives you massive amounts of action economy breaking for free. That is not a very good thing. The rest of this is... eh.

Lix Lorn
2010-09-20, 05:18 AM
Might need a couple more class features. Also, capitalise Magic, Mastery, Weaponlike and Spells in the table please? [/grammarnazi]
Also, you misses the n from weaponlike in the first level.

Unrest
2010-09-20, 05:49 AM
First, what is a weaponlike spell? :smallconfused: One that requires an attack roll? I don't remember ever seeing this term.

Second, Lightning Warrior anyone? :p

Milskidasith
2010-09-20, 06:16 AM
First, what is a weaponlike spell? :smallconfused: One that requires an attack roll? I don't remember ever seeing this term.

Second, Lightning Warrior anyone? :p

Uhhh... no, this isn't like the lightning warrior at all, really. I mean, it's a little bit easy to enter for its benefit, but without the capstone all it really gives are a bunch of feats that slightly increase your damage and to-hit with spells that need an attack roll, which isn't really the best route anyway.

Pechvarry
2010-09-20, 12:12 PM
Right, and while this is ridiculous for a Mailman Sorcerer, the action economy of the capstone would be swell and not at all out of place for a Warmage.

Also, why do they have Greater Weapon Focus (Weaponlike Spells) at both 5th and 7th level? You did this on the table and in the text. Shouldn't the 7th be GW Specialization?

Zaydos
2010-09-20, 12:56 PM
Triple or quadruple (depending upon how off-hand casting works) damage on a warmage is still enough to break it. Might not be the most versatile but when you can burn fire with fire do you need much more? Also they can still cast other orb spells when needed so anything that doesn't walk around with Contingent Ray Deflection dies.

The capstone is really, really strong.

Lix Lorn
2010-09-20, 01:00 PM
Maybe treat it like metamagic?

Full Attack Channel
A spell cast with this feat is cast as a swift action as part of a full attack. Each time you strike a foe with an attack during a full attack, they are treated as if affected by the spell.
A spell modified by this metamagic feat is counted as two levels higher.

Ilmryn
2010-09-20, 04:34 PM
Will fix some mistakes.
Is the capstone really that powerful? I mean, assuming entry by a warmage, sorcerer, or wizard, you will only have two attacks at that point. Yes, enervation combined with this will be dangerous, but I dont see any other capstone abuse possibilities.
Weaponlike spells are from complete arcane. It is basically a spell wich requires an attack roll and does damage of some sort(whether hp, abiltiy, or energy drain), and you can apply weapon focus and that feat chain to it.
The class probably works best with the Warlock, how do you think it would add to a warlock?

Zaydos
2010-09-20, 04:55 PM
Will fix some mistakes.
Is the capstone really that powerful? I mean, assuming entry by a warmage, sorcerer, or wizard, you will only have two attacks at that point. Yes, enervation combined with this will be dangerous, but I dont see any other capstone abuse possibilities.
Weaponlike spells are from complete arcane. It is basically a spell wich requires an attack roll and does damage of some sort(whether hp, abiltiy, or energy drain), and you can apply weapon focus and that feat chain to it.
The class probably works best with the Warlock, how do you think it would add to a warlock?

Orb spells. Metamagic and orb spells. Also at 15th level you get your third attack and it is 3 Metamagic'd orb or enervation spells. Even with very mild optimization that's 24 negative levels (split ray + enervation and using Sudden Maximize), or 255 fire damage (sudden maximize and nothing else) and using searing spell you get around fire resistance/fire immunity.

Pechvarry
2010-09-20, 11:43 PM
You may as well make the user suffer iterative attack penalties. Perhaps lower the save DC and chance to overcome SR by 2 for every iterative attack or something like that. Also, since this is a medium BAB class, a sorcerer 10/spellblast warrior 10 will have a BAB of 12 -- enough for a third attack. The ability to accept two-weapon fighting penalties for even more uses seems over the top. I'd cut that part out and, in fact, specify they can't use this ability in tandem with other abilities that give additional attacks (Haste, Snap Kick, Flurry, etc).

I also don't think I like the strong Fort save.

Also include in the capstone: weaponlike spell-like abilities. This class is geared pretty well to Warlock entry, but they don't get a capstone out of it. Sinking 10 levels into a class for an Eldritch Glaive at a range isn't overpowered in the slightest.

I just realized that Arcane Infusion can't be full attacked with the capstone, nor can Spellsurge or whatever it's called (the 2 big spells for sorcerer action economy), so perhaps this isn't soooo powerful for sorcerer entry.

//Also, if you add "damaging" to the text of your capstone, it helps with enervation. i.e. Word it so you can only use it with effects that cause HP damage.