Satyrus
2010-09-18, 08:45 PM
Hey people one of my players in a game was unsatisfied with the current warlock so he wanted me to look over some of the ones homebrewed here or make my own. I was pointed to The Shadowmind's fix Yet Another Warlock Fix (http://www.giantitp.com/forums/showthread.php?t=152329&highlight=warlock) and going off of that and some of my own ideas I present my fix on the class. I'm not terribly familiar with Warlocks in general so please feel free to point out if I broke anything or it's useless :smallbiggrin:
Warlock
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Invocations Know
1st|
+0|
+0|
+0|
+2|Eldritch Blast 1d6, Invocation(least)|2
2nd|
+1|
+0|
+0|
+3|Detect magic|3|
3rd|
+2|
+1|
+1|
+3| Eldritch Blast 2d6, Damage Reduction 1/cold iron|3|
4th|
+3|
+1|
+1|
+4|Deceive item, Eldritch Field(30ft.)|4|
5th|
+3|
+1|
+1|
+4| Eldritch Blast 3d6, Fell Completion|4|
6th|
+4|
+2|
+2|
+5|New Invocation(Lesser or least), Curse Item(minor) |6|
7th|
+5|
+2|
+2|
+5|Eldritch Blast 4d6, Damage Reduction 2/cold iron|6|
8th|
+6/+1|
+2|
+2|
+6|Fiendish Resilience 1, Eldritch Field(30ft., +2d6)|7|
9th|
+6/+1|
+3|
+3|
+6| Eldritch Blast 5d6|8|
10th|
+7/+2|
+3|
+3|
+7|Energy Resistance 5, Curse Item(medium)|8|
11th|
+8/+3|
+3|
+3|
+7| Eldritch Blast 6d6, New Invocation (Least, Lesser, or Greater), Damage Reduction 3/cold iron|10|
12th|
+9/+4|
+4|
+4|
+8|Eldritch Field(60ft.)|10|
13th|
+9/+4|
+4|
+4|
+8|Eldritch Blast 7d6, Fiendish Resilience 2|11|
14th|
+10/+5|
+4|
+4|
+9|Curse Item(major) |11|
15th|
+11/+6/+1|
+5|
+5|
+9|Eldritch Blast 8d6, New invocation(Least, Lesser, Greater, or Dark), Damage Reduction 4/cold iron|12|
16th|
+12/+7/+2|
+5|
+5|
+10|Eldritch Field(90ft., 1d4 Strength)|14|
17th|
+12/+7/+2|
+5|
+5|
+10|Eldritch Blast 9d6|14|
18th|
+13/+8/+3|
+6|
+6|
+11|Fiendish Resilience 5, Curse Item(Artifact)|15|
19th|
+14/+9/+4|
+6|
+6|
+11|Eldritch Blast 10d6, Damage Reduction 5/cold iron|15|
20th|
+15/+10/+5|
+6|
+6|
+12 |Tainted Soul, Energy Resistance 10|16|
[/table]
All abilites are the same as listed in Complete Arcane if not mentioned below. I did up the Invocations known and borrowing from The Shadowmind moved the ability to learn Dark invocations to level 15 instead of 16. Curse Item needs some rewording or retooling I think and might it be easier if I break up Curse Item and Corrupted Aura into multiple entries?
Damage Reduction Gain DR 1/cold iron starting at 3rd level this increases by 1 at 7th level and every four levels thereafter.
Eldritch Field: At 4th level a warlock begins to be able to gather some of the dark energies within him and release them on the terrain. This field is a reflection of the malice the warlock feels toward creatures and as such can discriminate between friend and foe. When a warlock uses the eldritch blast power in place of a shaping or essence invocation they may instead use the square it hits as the center for the Eldritch Field ability. If the ranged touch attack fails the center of this ability is still the target’s square. Those entering the field receive a fort save DC (10 + ½ warlock levels + cha mod) to negate the effects and are immune to that particular use of the ability even if they exit and reenter the radius, otherwise reentering prompts a new save or if still under the effects they automatically fail the save. Those who fail their save continue to be affected as long as they are in the radius and for a number of rounds equal to 3 + warlocks cha modifier. At 4th level the radius of this ability is 30ft. and gives a -2 profane penalty to attacks, saves and skill checks of enemies. At 8th level the penalty increases to -4 and in addition those within the radius who are hit with an eldritch blast take an extra 2d6 damage. At 12th level the penalty increases to -6, the radius expands to 60ft. and in addition those affected by an eldritch blast in this abilities radius are treated as being under the effects of this ability for twice the normal duration after leaving the radius of Eldritch Field. Finally, at 16th level the penalty reaches -8, the radius expands to 90ft. and those affected by an eldritch blast while in that radius take1d4 strength damage in addition to the other granted effects of this ability. A warlock may only have one Eldritch Field up at a time (the old one dissipates when a new one is created) and can only use that ability every 1d4+1 rounds as the dark energies rebuild.
Fell Completion At fifth level a warlock is able to use a spell completion magic item in light armor with no chance of arcane spell failure.
Curse Item(Ex): Starting at 6th level a warlock may infuse an item with the eldritch energies corrupting them. A number of times per day equal to his charisma modifier a warlock may make a ranged touch attack with a 60ft. range against an item to give it a cursed ability from the common curses table on page 272 of the DMG. The warlock may choose from the categories of delusion, opposite effect/target, intermittent functioning, requirement or drawback but cannot those categories that require a secondary generation of effects such as intermittent functioning are randomly determined. At 6th level a warlock may only use this on minor wondrous items, weapons and armor with up to a +2 enchantment, and magic items whose required caster level does not exceed the players caster level (including invocation users). At 10th level the warlock may now curse weapons and armor with up to a +4 enchantment and medium wondrous items. At 14th level a warlock may affect weapons and armor with a +5 enchantment and major wondrous items. And at 18th the warlock can now affect any magic item including artifacts. These effects last for one week though the warlock may attempt to dispel the energies by reabsorbing them with a touch attack and a will save DC (10 + ½ levels character + cha mod) if the attempt fails the curse continues for the allotted time. Weapons with an intelligence score that are cursed receive a will save DC (10 + ½ levels warlock + cha mod) to negate the effects.
Tainted Soul(Su): At 20th level a warlock has allowed the eldritch energies that he draws his powers from to consume the pure soul once possessed and become a creature of those energies. A warlock becomes a native outsider and gains all attributes of that type except his base attack bonus remains the same. In addition the warlock may now use two eldritch blasts each round though only one may be affected by essence or shaping invocations.
Warlock
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Invocations Know
1st|
+0|
+0|
+0|
+2|Eldritch Blast 1d6, Invocation(least)|2
2nd|
+1|
+0|
+0|
+3|Detect magic|3|
3rd|
+2|
+1|
+1|
+3| Eldritch Blast 2d6, Damage Reduction 1/cold iron|3|
4th|
+3|
+1|
+1|
+4|Deceive item, Eldritch Field(30ft.)|4|
5th|
+3|
+1|
+1|
+4| Eldritch Blast 3d6, Fell Completion|4|
6th|
+4|
+2|
+2|
+5|New Invocation(Lesser or least), Curse Item(minor) |6|
7th|
+5|
+2|
+2|
+5|Eldritch Blast 4d6, Damage Reduction 2/cold iron|6|
8th|
+6/+1|
+2|
+2|
+6|Fiendish Resilience 1, Eldritch Field(30ft., +2d6)|7|
9th|
+6/+1|
+3|
+3|
+6| Eldritch Blast 5d6|8|
10th|
+7/+2|
+3|
+3|
+7|Energy Resistance 5, Curse Item(medium)|8|
11th|
+8/+3|
+3|
+3|
+7| Eldritch Blast 6d6, New Invocation (Least, Lesser, or Greater), Damage Reduction 3/cold iron|10|
12th|
+9/+4|
+4|
+4|
+8|Eldritch Field(60ft.)|10|
13th|
+9/+4|
+4|
+4|
+8|Eldritch Blast 7d6, Fiendish Resilience 2|11|
14th|
+10/+5|
+4|
+4|
+9|Curse Item(major) |11|
15th|
+11/+6/+1|
+5|
+5|
+9|Eldritch Blast 8d6, New invocation(Least, Lesser, Greater, or Dark), Damage Reduction 4/cold iron|12|
16th|
+12/+7/+2|
+5|
+5|
+10|Eldritch Field(90ft., 1d4 Strength)|14|
17th|
+12/+7/+2|
+5|
+5|
+10|Eldritch Blast 9d6|14|
18th|
+13/+8/+3|
+6|
+6|
+11|Fiendish Resilience 5, Curse Item(Artifact)|15|
19th|
+14/+9/+4|
+6|
+6|
+11|Eldritch Blast 10d6, Damage Reduction 5/cold iron|15|
20th|
+15/+10/+5|
+6|
+6|
+12 |Tainted Soul, Energy Resistance 10|16|
[/table]
All abilites are the same as listed in Complete Arcane if not mentioned below. I did up the Invocations known and borrowing from The Shadowmind moved the ability to learn Dark invocations to level 15 instead of 16. Curse Item needs some rewording or retooling I think and might it be easier if I break up Curse Item and Corrupted Aura into multiple entries?
Damage Reduction Gain DR 1/cold iron starting at 3rd level this increases by 1 at 7th level and every four levels thereafter.
Eldritch Field: At 4th level a warlock begins to be able to gather some of the dark energies within him and release them on the terrain. This field is a reflection of the malice the warlock feels toward creatures and as such can discriminate between friend and foe. When a warlock uses the eldritch blast power in place of a shaping or essence invocation they may instead use the square it hits as the center for the Eldritch Field ability. If the ranged touch attack fails the center of this ability is still the target’s square. Those entering the field receive a fort save DC (10 + ½ warlock levels + cha mod) to negate the effects and are immune to that particular use of the ability even if they exit and reenter the radius, otherwise reentering prompts a new save or if still under the effects they automatically fail the save. Those who fail their save continue to be affected as long as they are in the radius and for a number of rounds equal to 3 + warlocks cha modifier. At 4th level the radius of this ability is 30ft. and gives a -2 profane penalty to attacks, saves and skill checks of enemies. At 8th level the penalty increases to -4 and in addition those within the radius who are hit with an eldritch blast take an extra 2d6 damage. At 12th level the penalty increases to -6, the radius expands to 60ft. and in addition those affected by an eldritch blast in this abilities radius are treated as being under the effects of this ability for twice the normal duration after leaving the radius of Eldritch Field. Finally, at 16th level the penalty reaches -8, the radius expands to 90ft. and those affected by an eldritch blast while in that radius take1d4 strength damage in addition to the other granted effects of this ability. A warlock may only have one Eldritch Field up at a time (the old one dissipates when a new one is created) and can only use that ability every 1d4+1 rounds as the dark energies rebuild.
Fell Completion At fifth level a warlock is able to use a spell completion magic item in light armor with no chance of arcane spell failure.
Curse Item(Ex): Starting at 6th level a warlock may infuse an item with the eldritch energies corrupting them. A number of times per day equal to his charisma modifier a warlock may make a ranged touch attack with a 60ft. range against an item to give it a cursed ability from the common curses table on page 272 of the DMG. The warlock may choose from the categories of delusion, opposite effect/target, intermittent functioning, requirement or drawback but cannot those categories that require a secondary generation of effects such as intermittent functioning are randomly determined. At 6th level a warlock may only use this on minor wondrous items, weapons and armor with up to a +2 enchantment, and magic items whose required caster level does not exceed the players caster level (including invocation users). At 10th level the warlock may now curse weapons and armor with up to a +4 enchantment and medium wondrous items. At 14th level a warlock may affect weapons and armor with a +5 enchantment and major wondrous items. And at 18th the warlock can now affect any magic item including artifacts. These effects last for one week though the warlock may attempt to dispel the energies by reabsorbing them with a touch attack and a will save DC (10 + ½ levels character + cha mod) if the attempt fails the curse continues for the allotted time. Weapons with an intelligence score that are cursed receive a will save DC (10 + ½ levels warlock + cha mod) to negate the effects.
Tainted Soul(Su): At 20th level a warlock has allowed the eldritch energies that he draws his powers from to consume the pure soul once possessed and become a creature of those energies. A warlock becomes a native outsider and gains all attributes of that type except his base attack bonus remains the same. In addition the warlock may now use two eldritch blasts each round though only one may be affected by essence or shaping invocations.