PDA

View Full Version : Funhouse-esque Castle/Stronghold



CirclesAllOver
2010-09-22, 08:52 PM
I'm finishing up a one-shot this weekend, and I had the brilliant idea of letting the BBEG(slightly based off the Joker Bard) to have a stronghold with various funhouse-esque features.

This was a level 20 one-shot and the two characters are a Wizard and a Rogue. Wizard is now level 21(it was his birthday).

I'm planning on having a:

-Hall of Mirrors(including magic mirrors)
-One of those horizontal revolving cylinders
-A steep slide that diverts into two 'branches' that funnel the two PC's into different parts of the same room.


Any suggestions would be awesome.
Theoetically no gold limit and magic-ness is preferred.

Randel
2010-09-23, 12:56 AM
First off, some youtube music videos (http://www.youtube.com/watch?v=O_LDSu_y8mI) of Creature Features Greatest Show Unearthed (http://www.youtube.com/watch?v=ZK1gSFyCb7I) (cause I like it):

1). Circular room with a rotating floor, various traps on the walls go off when the players move near them. They may also have to fight with monsters at the same time.

2). Roller coaster or a boatride that moves stuff around throughout the complex. If its a boat then have them go through a Scary Tunnel (http://www.youtube.com/watch?v=gsE0UOz1uw4). The boat navigator (possibly a construct built into the boat itself) says "By the way, any of you guys seen the origional Willy Wonka and the Chocolate Factory?" *gets response* "Then this should be a familia/new experience for you!".

Then they spend half the trip being attacked by violent chickens and bugs before they reach the destination. The chickens and such shouldn't be that dangerous, 1 hp each at most and mainly to waste spells attacking them on the way. The adventures should be covered in feathers when they get off.

3). Room where the gravity shifts to land the players on the ceiling or walls. Not to damage them but to disorient them while enemies who are airborne or have better balancing abilities are free to attack.

4). Monsters who are built into the walls. Maybe optomised so that they have weak melee attacks but good melee defense and decent ranged attack and aweful defense against ranged attacks (attacking them in melee makes them go full-defense). Basically, they fire at the players while ranged attackers can fill them with arrows, sending a melee fighter at them makes the monsters go on the defense and stop attacking so the ranged guys can better deal with the remaining targets.

They're sort of like a carnival game where you hit the targets to win a prize or something.

5). Cardboard cutouts of monsters appear at random to scare the players and possibly make them waste attacks on them. Real monsters also appear during these.

6). Fireworks

7). A bouncy castle where the room has difficult terrain for the players to deal with.

8). A Bouncy Castle (http://uncyclopedia.wikia.com/wiki/Bouncy_Castle) that threatens to conquer the world by crushing all the armies of the good nations under its terrible springs and then replacing the noble houses that rule over the land.

And I don't mean the owner of the Bouncy Castle is going to just get rid of the nobles and appoint himself as ruler. No, he's going to physically destroy the homes of the worlds rulers and then land his Bouncy Castle on top of the wreckage and rely on peoples fear of address changes to keep them from setting up new unbroken government buildings elsewhere.

Once he's got people sending all the government documents and tax money stuff into his mailbox then he's the ruler of that land. Then its just a matter of having his Bouncy Castle move around the world, landing at the former addresses of the ruined buildings and getting their mail as needed. There will only be one castle the world ruler needs and it will be able to go wherever the heck he wants it.