Notreallyhere77
2010-09-23, 01:41 PM
Hello, fellow playgrounders. I'm a long-time lurker (4 or 5 years now), first time poster (just registered today), and I have a query for you.
Yes, I realize there was another thread about the ring of evasion a few weeks ago. This is not about that.
I have had characters of mine use the ring of evasion to success, and I have DM'd for players using the same ring to great effect. But I noticed there are few if any other magic items that grant the use of a class feature, and by having the ring in my games, I not only demean the class feature, but makes some characters (I'm looking at you, paladin, with your divine grace) very, very, powerful. So what I want to know is this:
Should I ban the use of the Ring of Evasion in my games, and make them rely on the use of class features or cover for the same effect, or can I give my fighter/barbarian BBEG the following magic items based on the spirit of its creation:
Ring of Evasion
Ring of Mettle
Shirt of Lay on Hands
Gauntlets of Smite Good
Belt of Animal Companion
Bracers of Sneak Attack
Amulet of Undead Rebuking
Boots of Skirmish
Cloak of Bardic Lore
Armor of Wild Shaping
and Hat of I-Also-Cast-Spells-as-a-Warmage-15
Or do the rules for making magic items only cover Evasion?
Also, if you know of any class features I should use instead of the ones given, I'd like to optimize this guy as much as possible. My players tend to make the most powerful characters they can with every splatbook I don't ban outright, and if that's what they like, who am I to deny them their fun?
Yes, I realize there was another thread about the ring of evasion a few weeks ago. This is not about that.
I have had characters of mine use the ring of evasion to success, and I have DM'd for players using the same ring to great effect. But I noticed there are few if any other magic items that grant the use of a class feature, and by having the ring in my games, I not only demean the class feature, but makes some characters (I'm looking at you, paladin, with your divine grace) very, very, powerful. So what I want to know is this:
Should I ban the use of the Ring of Evasion in my games, and make them rely on the use of class features or cover for the same effect, or can I give my fighter/barbarian BBEG the following magic items based on the spirit of its creation:
Ring of Evasion
Ring of Mettle
Shirt of Lay on Hands
Gauntlets of Smite Good
Belt of Animal Companion
Bracers of Sneak Attack
Amulet of Undead Rebuking
Boots of Skirmish
Cloak of Bardic Lore
Armor of Wild Shaping
and Hat of I-Also-Cast-Spells-as-a-Warmage-15
Or do the rules for making magic items only cover Evasion?
Also, if you know of any class features I should use instead of the ones given, I'd like to optimize this guy as much as possible. My players tend to make the most powerful characters they can with every splatbook I don't ban outright, and if that's what they like, who am I to deny them their fun?