Andion Isurand
2010-09-24, 02:16 AM
Since the updated graft rules in Magic of Eberron and Races of the Dragon, I've been wondering if feats would justify an increase on these new limitations, and what kind of prerequisites they should carry, if any. I've also been wondering what other people might have done concerning grafts. These feats are just initial forays on the subject... and indeed they feel kind of vanilla at the moment.
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GRAFT AFFINITY
Benefit: You may have a total of eight grafts applied to your body, and these grafts may be of two different kinds.
Normal: An individual can have a total of five grafts on his body, and all grafts must be of the same kind.
GRAFT APOTHESIS
Prerequisities: Graft Affinity
Benefit: You may have a total of ten grafts applied to your body, and these grafts may be of up to three different kinds. In addition, reduce by half the hit point cost of any graft applied to your body.
Normal: An individual can have a total of five grafts on his body, and all grafts must be of the same kind.
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I'm also wondering what kind of price/sacrifice someone would give an elemental graft (air) that effectively replaces tissue in the lungs, granting a person the Breathlessness quality.
__________________
GRAFT AFFINITY
Benefit: You may have a total of eight grafts applied to your body, and these grafts may be of two different kinds.
Normal: An individual can have a total of five grafts on his body, and all grafts must be of the same kind.
GRAFT APOTHESIS
Prerequisities: Graft Affinity
Benefit: You may have a total of ten grafts applied to your body, and these grafts may be of up to three different kinds. In addition, reduce by half the hit point cost of any graft applied to your body.
Normal: An individual can have a total of five grafts on his body, and all grafts must be of the same kind.
__________________
I'm also wondering what kind of price/sacrifice someone would give an elemental graft (air) that effectively replaces tissue in the lungs, granting a person the Breathlessness quality.