Balor01
2010-09-24, 06:43 AM
I am making an abomination-based campaign, where a multitude of these are warped into a generic D&D world.
All of these will affect the environment they live in, but for some I am a bit confused what their effects should be. I'll describe this below:
* Anaxim - ?
* Atropal - "infects" the area w. negative energy, etheral and incorporeal undead warp in, already existing undead are attracted to it ...
* Chichimec -?
* Dream Larva - ?
* Hecatoncheires - ?
* Infernal - ?
* Phaethon - volcanoes detonate in an area, fire elementals and fire-related creatures are swarming to the abomination.
* Phane - time flows strangely in an area. Creatures mature extremely fast, do not age or change their age in forward and backward leaps.
* Xixecal - unnatural winter grasps the land, cold elemental and cold-related creatures are swarming to the abomination.
There are some, whos' effects I have great difficulties to determine. Any ideas regarding how the other abominations would reshape their environment is much appreciated.
All of these will affect the environment they live in, but for some I am a bit confused what their effects should be. I'll describe this below:
* Anaxim - ?
* Atropal - "infects" the area w. negative energy, etheral and incorporeal undead warp in, already existing undead are attracted to it ...
* Chichimec -?
* Dream Larva - ?
* Hecatoncheires - ?
* Infernal - ?
* Phaethon - volcanoes detonate in an area, fire elementals and fire-related creatures are swarming to the abomination.
* Phane - time flows strangely in an area. Creatures mature extremely fast, do not age or change their age in forward and backward leaps.
* Xixecal - unnatural winter grasps the land, cold elemental and cold-related creatures are swarming to the abomination.
There are some, whos' effects I have great difficulties to determine. Any ideas regarding how the other abominations would reshape their environment is much appreciated.