Josie Whales
2010-09-26, 02:15 PM
I'd like to experiment with a single opposed attacking mechanic and would appreciate any thoughts or suggestions.
By single opposed attacking mechanic I mean both the attacker and defender rolling to determine the outcome of the attack and those rolls determining how much if any damage was incurred by the defender.
Here is what I have right now.
Attacker rolls 3d6 + his whatever dice he would roll for damage based on the attack + applicable modifier
For example a morning star attack would be 3d6 + 1d8 + strength modifier.
At the same time the defender would roll 3d6 + an assigned dice for armor (based on the AC bonus rating ie 5 = 1d4+1) + ability modifiers.
Both sides total and the amount by which the attacker exceeds the defenders total is the damage.
Note: 3d6 is substituted for 1d20 based on my own preference for having a standard curve built into the mechanic, you could use the standard 1d20.
Thoughts and suggestions appreciated.
By single opposed attacking mechanic I mean both the attacker and defender rolling to determine the outcome of the attack and those rolls determining how much if any damage was incurred by the defender.
Here is what I have right now.
Attacker rolls 3d6 + his whatever dice he would roll for damage based on the attack + applicable modifier
For example a morning star attack would be 3d6 + 1d8 + strength modifier.
At the same time the defender would roll 3d6 + an assigned dice for armor (based on the AC bonus rating ie 5 = 1d4+1) + ability modifiers.
Both sides total and the amount by which the attacker exceeds the defenders total is the damage.
Note: 3d6 is substituted for 1d20 based on my own preference for having a standard curve built into the mechanic, you could use the standard 1d20.
Thoughts and suggestions appreciated.