Korrah
2010-09-27, 04:44 AM
Hey everyone. I'm gonna be playing an artificer (first time here :smalleek:) in an upcoming campaign of my friends and I was looking for some advice on a couple of small points
It's gonna be a pretty sandbox-y game. DM is probably just gonna let us run with it, little/no railroading, combat will be almost (not quite) optional, pretty high power level (light cheese allowed, but no crazy infinite loops or anything). We start at level 1, and I'll be a human. All official sources allowed.
I'd like my character to be pretty utility heavy, with a lot of defense options. Later on, I'm hoping for killing things with some inventive item uses etc rather than pure power, and I'll probably use a crossbow augmented with bane for early levels
Any build advice? Could go as far as 20, or less, really up to the group. Should I prc out, or go straight artificer? Any particular feats that would be helpful?
On to my main questions:
How do I spend my first few levels (maybe as high as level 7?) or craft reserve? It won't carry over between levels, but with not needing too much early firepower besides my bane crossbow, what should I actually spend it on? A few scrolls or something 'Just in case'? Limited use items always make me feel bad.
And for another question, what are good big items in general? I've always had a bit of a fascination with decanters of endless water, and the lyre of building, so I'll probably pick those up at some point in time. Other than that.. I'm a bit stumped. What sort of equipment should I be looking to make for myself?
Any general utility items I should grab aswell? Particularly for a sandbox game. Again; utility and defense are my main goals, but I still need some ways to deal with things too.
What constructs/hommuncui should I build, if any? Dedicated Wright seems like a no brainer. Other than that?
Any general build/item/gameplay advice in general is greatly appreciated.
Thanks in advance, Korrah
It's gonna be a pretty sandbox-y game. DM is probably just gonna let us run with it, little/no railroading, combat will be almost (not quite) optional, pretty high power level (light cheese allowed, but no crazy infinite loops or anything). We start at level 1, and I'll be a human. All official sources allowed.
I'd like my character to be pretty utility heavy, with a lot of defense options. Later on, I'm hoping for killing things with some inventive item uses etc rather than pure power, and I'll probably use a crossbow augmented with bane for early levels
Any build advice? Could go as far as 20, or less, really up to the group. Should I prc out, or go straight artificer? Any particular feats that would be helpful?
On to my main questions:
How do I spend my first few levels (maybe as high as level 7?) or craft reserve? It won't carry over between levels, but with not needing too much early firepower besides my bane crossbow, what should I actually spend it on? A few scrolls or something 'Just in case'? Limited use items always make me feel bad.
And for another question, what are good big items in general? I've always had a bit of a fascination with decanters of endless water, and the lyre of building, so I'll probably pick those up at some point in time. Other than that.. I'm a bit stumped. What sort of equipment should I be looking to make for myself?
Any general utility items I should grab aswell? Particularly for a sandbox game. Again; utility and defense are my main goals, but I still need some ways to deal with things too.
What constructs/hommuncui should I build, if any? Dedicated Wright seems like a no brainer. Other than that?
Any general build/item/gameplay advice in general is greatly appreciated.
Thanks in advance, Korrah