Ceaon
2010-09-27, 06:42 AM
Hello everyone! I'm trying to convert the hexblade from 3.5 to 4th edition. As the title says, I'd like some critique on how I'm doing so far.
HEXBLADE
“With great power comes great responsibility. And I've been responsible for a lot of things.”
http://www.wizards.com/dnd/images/cwc_Hexblade_med.jpg
Class Traits
Role: Striker. Your already impressive skill with your weapon is augmented by your arcane talent. Depending on the choices you make during your career, you can act as a back-up defender or controller.
Power Source: Arcane. Although some would mistake your combat exploits for pure martial talent, you mostly use your innate arcane powers to defeat your foes.
Key Abilities: Charisma, Constitution, Strength
Armor Proficiencies: Cloth, leather, hide
Weapon Proficiencies: Simple melee, simple ranged, military melee
Implements: Heavy blades, staffs
Bonus to Defense: +1 Fort, +1 Will
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 6 + Constitution modifier
Trained Skills: Arcana. From the class skills list below, choose three more trained skills at 1st level.
Class Skills: Arcana (Int), Bluff (Cha), Diplomacy (Cha), Endurance (Con), Insight (Wis), Intimidate (Cha), Stealth (Dex), Thievery (Dex)
Class Features: Arcane Resistance, Dark Augmentation, Hexblade’s Curse
Hexblades are considered dangerous and unpredictable. They are comparable to sorcerers in that they are born with arcane magic flowing through their veines. Unlike sorcerers, however, they don’t use their power to directly influence the world around them. Instead they augment their combat abilities, becoming impressive melee combatants in their own right.
Unlike swordmages, who use their arcane talents to protect others, hexblades are quite selfish. Some would even say their methods are vile and evil by default, for they curse their opponents with unspeakably dark and powerful hexes to make them suffer. Some hexblades defend themselves by saying they only do this because it increases their chances in combat. Others gleefully admit they do it because they like to torture those who oppose them.
HEXBLADE CLASS FEATURES
Hexblades have the following class features.
Arcane Resistance
You can use your arcane spells to protect you from harm. While you are neither wearing heavy armor nor using a shield, you gain a +2 bonus to AC. Increases this bonus to +3 at 11th level and to +4 at 21st level.
Dark Augmentation
Hexblades are always looking for more power. The quickest paths to power are dark, dangerous and have to be walked alone. The augmentation a hexblade performs is very personal. However, hexblades can be roughly divided into three different categories. Choose one of the following benefits. This choice will also influence some of your powers.
Abyssal Augmentation
You have found dark powers within yourself. While wielding a staff, you gain resistance equal to your constitution modifier against attacks made by the target of your hexblade’s curse. Increase the resistance to 2 + consititution modifier at 11th level and 4 + constitution modifier at 21st level.
Draconic Augmentation
You have unlocked draconic lore. While wielding a heavy blade, you gain a bonus to damage rolls against the target of your hexblade’s curse equal to your strength modifier. Increase this bonus to 2 + strength modifier at 11th level and 4 + strength modifier at 21st level.
Unaugmented
Unlike other Hexblades, you refuse to augment yourself with more forbidden powers. While wielding either a heavy blade or a staff, you may use your strength in place of your charisma for the attack rolls (but not damage rolls) of a hexblade power or a hexblade paragon path power. You add your charisma modifier to your initiative score.
Hexblade’s Curse
Hexblade’s Curse Hexblade Feature
Cackling and sneering, you curse your foe via ancient arcane arts.
Encounter (Special) ✦ Arcane
Minor Action Close burst 5
Target: One enemy you can see in burst
Effect: The target takes a -2 penalty to attack rolls made against you, a -2 penalty to defenses against attacks made by you, and a -2 penalty to saving throws against any effect caused by you. These effects lasts until the end of the encounter or until the target drops to 0 hit points, at which point you regain the use of this power.
IMPLEMENTS
Hexblades are able to use swords and staffs as implements for their powers. Being able to use their sword or staff as a weapon one second and as an implement the next is a big part of what makes the hexblade a dangerous and unpredictable foe. Very seldomly, a hexblade uses both a staff and a sword, one in each hand.
Class Feats
HEROIC TIER FEATS
Abyssal Protection
Prerequisite: Hexblade, Abbyssal Augmentation class feature
Benefit: Increase your resistance against attacks made by your hexblade's curse target by 1.
Draconic Fierceness
Prerequisite: Hexblade, Draconic Augmentation class feature
Benefit: You gain a +1 bonus to all damage rolls made when using a hexblade spell.
Mage Knight [Multiclass Hexblade]
Prerequisite: Charisma 13
Benefit: You gain training in Arcana. Once per encounter, you can use the hexblade’s Hexblade's Curse power. It lastst until the end of your next turn.
In addition, you can use a heavy blade or a staff as an implement when using a hexblade power or a hexblade paragon path power.
Magical Study
Prerequisite: Hexblade, Int 13
Benefit: You gain the ability to use the same cantrips as a wizard.
PARAGON TIER FEATS
Confidence
Prerequisite: Paragon tier, Hexblade, Arcane Resistance class feature
Benefit: Increase the Armor Class bonus from your Arcane Resistance class feature by 1.
EPIC TIER FEATS
Greater Curse
Prerequisite: Epic tier, Hexblade, Hexblade's Curse class feature
Benefit: Increase the penalties from Hexblade's Curse to -4.
HEXBLADE
“With great power comes great responsibility. And I've been responsible for a lot of things.”
http://www.wizards.com/dnd/images/cwc_Hexblade_med.jpg
Class Traits
Role: Striker. Your already impressive skill with your weapon is augmented by your arcane talent. Depending on the choices you make during your career, you can act as a back-up defender or controller.
Power Source: Arcane. Although some would mistake your combat exploits for pure martial talent, you mostly use your innate arcane powers to defeat your foes.
Key Abilities: Charisma, Constitution, Strength
Armor Proficiencies: Cloth, leather, hide
Weapon Proficiencies: Simple melee, simple ranged, military melee
Implements: Heavy blades, staffs
Bonus to Defense: +1 Fort, +1 Will
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 6 + Constitution modifier
Trained Skills: Arcana. From the class skills list below, choose three more trained skills at 1st level.
Class Skills: Arcana (Int), Bluff (Cha), Diplomacy (Cha), Endurance (Con), Insight (Wis), Intimidate (Cha), Stealth (Dex), Thievery (Dex)
Class Features: Arcane Resistance, Dark Augmentation, Hexblade’s Curse
Hexblades are considered dangerous and unpredictable. They are comparable to sorcerers in that they are born with arcane magic flowing through their veines. Unlike sorcerers, however, they don’t use their power to directly influence the world around them. Instead they augment their combat abilities, becoming impressive melee combatants in their own right.
Unlike swordmages, who use their arcane talents to protect others, hexblades are quite selfish. Some would even say their methods are vile and evil by default, for they curse their opponents with unspeakably dark and powerful hexes to make them suffer. Some hexblades defend themselves by saying they only do this because it increases their chances in combat. Others gleefully admit they do it because they like to torture those who oppose them.
HEXBLADE CLASS FEATURES
Hexblades have the following class features.
Arcane Resistance
You can use your arcane spells to protect you from harm. While you are neither wearing heavy armor nor using a shield, you gain a +2 bonus to AC. Increases this bonus to +3 at 11th level and to +4 at 21st level.
Dark Augmentation
Hexblades are always looking for more power. The quickest paths to power are dark, dangerous and have to be walked alone. The augmentation a hexblade performs is very personal. However, hexblades can be roughly divided into three different categories. Choose one of the following benefits. This choice will also influence some of your powers.
Abyssal Augmentation
You have found dark powers within yourself. While wielding a staff, you gain resistance equal to your constitution modifier against attacks made by the target of your hexblade’s curse. Increase the resistance to 2 + consititution modifier at 11th level and 4 + constitution modifier at 21st level.
Draconic Augmentation
You have unlocked draconic lore. While wielding a heavy blade, you gain a bonus to damage rolls against the target of your hexblade’s curse equal to your strength modifier. Increase this bonus to 2 + strength modifier at 11th level and 4 + strength modifier at 21st level.
Unaugmented
Unlike other Hexblades, you refuse to augment yourself with more forbidden powers. While wielding either a heavy blade or a staff, you may use your strength in place of your charisma for the attack rolls (but not damage rolls) of a hexblade power or a hexblade paragon path power. You add your charisma modifier to your initiative score.
Hexblade’s Curse
Hexblade’s Curse Hexblade Feature
Cackling and sneering, you curse your foe via ancient arcane arts.
Encounter (Special) ✦ Arcane
Minor Action Close burst 5
Target: One enemy you can see in burst
Effect: The target takes a -2 penalty to attack rolls made against you, a -2 penalty to defenses against attacks made by you, and a -2 penalty to saving throws against any effect caused by you. These effects lasts until the end of the encounter or until the target drops to 0 hit points, at which point you regain the use of this power.
IMPLEMENTS
Hexblades are able to use swords and staffs as implements for their powers. Being able to use their sword or staff as a weapon one second and as an implement the next is a big part of what makes the hexblade a dangerous and unpredictable foe. Very seldomly, a hexblade uses both a staff and a sword, one in each hand.
Class Feats
HEROIC TIER FEATS
Abyssal Protection
Prerequisite: Hexblade, Abbyssal Augmentation class feature
Benefit: Increase your resistance against attacks made by your hexblade's curse target by 1.
Draconic Fierceness
Prerequisite: Hexblade, Draconic Augmentation class feature
Benefit: You gain a +1 bonus to all damage rolls made when using a hexblade spell.
Mage Knight [Multiclass Hexblade]
Prerequisite: Charisma 13
Benefit: You gain training in Arcana. Once per encounter, you can use the hexblade’s Hexblade's Curse power. It lastst until the end of your next turn.
In addition, you can use a heavy blade or a staff as an implement when using a hexblade power or a hexblade paragon path power.
Magical Study
Prerequisite: Hexblade, Int 13
Benefit: You gain the ability to use the same cantrips as a wizard.
PARAGON TIER FEATS
Confidence
Prerequisite: Paragon tier, Hexblade, Arcane Resistance class feature
Benefit: Increase the Armor Class bonus from your Arcane Resistance class feature by 1.
EPIC TIER FEATS
Greater Curse
Prerequisite: Epic tier, Hexblade, Hexblade's Curse class feature
Benefit: Increase the penalties from Hexblade's Curse to -4.