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View Full Version : Get Equipped With Psiforged Components! [3.5 Items]



strawberryman
2010-09-28, 06:43 PM
Just an idea I had. (http://www.youtube.com/watch?v=KHS97lomzUk)

Breaker Cannon (embedded component): Inserted into the arm of a warforged, this cannon can be activated (or deactivated) for firing with a move action. Any items that were held by the warforged's hand are dropped to the ground in their square, as the cannon replaces it. The cannon can be fired by spending 2 power points as a standard action, dealing 2d6 points of untyped damage with a ranged touch attack with a range of 60 feet. Spending one or more additional power points increases the damage by 1d6 (however, the user is limited to their manifester level, as if it were a power). They may fire multiple blasts as a full attack for high base attack bonus if they have sufficient power points. However, spending a full-round action to fire a single shot empowers the blast, dealing half again as much damage.
Faint psychokinesis; ML 3rd; Craft Universal Item, concussion blast; Price 6,000 gp.

Blade Tosser (embedded component): Embedded into the arm of a warforged, this component creates metallic blades that shoot out forcibly at foes. By spending 1 power point as a free action, the component deposits a thrown blade that deals 1d8 slashing damage on a successful ranged attack, with a range increment of 30 feet. The user can spend 3 power points (to a maximum of their manifester level) to imbue the weapon with a +1 enhancement bonus to attack and damage rolls (to a maximum of +5).
Faint Metacreativity (creation); ML 1st; Craft Universal Item, bolt; Price 1,800 gp.

Wind Blaster (embedded component): This arm-embedded component sends fierce cyclones towards targets. By spending 5 power points, the user sends forth a blast of wind as a standard action that deals 3d6 points of damage and sends a foe flying backward 30 feet on a failed fortitude save (DC 14). They must succeed at a ranged touch attack to subject a foe to this effect, and cannot affect any foe that weighs more than 250 lbs. Spending 2 additional power points increases the damage by 1d6 and the maximum weight of an affected creature by 25 lbs. Every 4 power points spent in this manner increases the DC of the fortitude save by 2.
Moderate Psychokinesis; ML 5th; Craft Universal Item, control air, telekinetic thrust; Price 13,500 gp.

Bubble Blaster (embedded component): This arm-embedded component can be activated as the Breaker Cannon, and sends forth dense, destructive bubbles that roll over opponents. By spending 3 power points, the user sends forth a lead bubble (as a standard action) that deals 3d8 bludgeoning damage in a 60-foot line that is 5 feet wide and tall. Creatures in the way are entitled to a Reflex save (DC 13) for half damage, but if they fail, the bubble may bull rush the creature with a +4 bonus (treated as having 18 strength). Spending 2 additional power points increases the damage by 1d8 and increases the bubble's effective strength by 2, increasing the bull rush check by +1. Every 4 power points spent in this manner increases the DC of the reflex save by 2.
Faint Psychokinesis; ML 3rd; Craft Universal Item, energy push; Price 5,400 gp.

Crush Bomber (embedded component): This arm-embedded component shoots bombs that explode on impact, or when creatures get near them. As a standard action by spending 3 power points, the user can throw a bomb that deals 2d6 fire damage with a ranged attack roll (with an increment of 30 feet), or set a bomb on a square that will explode for the same amount of damage when a creature moves over it, or until 1 minute passes, whichever comes first. Spending 1 additional power point increases the damage by 1d6.
Faint Psychokinesis [fire]; ML 3rd; Craft Universal Item, energy ray; Price 4,800 gp.

Atomic Cannon (embedded component): This arm-embedded component can be activated as the Breaker Cannon, and shoots forth blasts of fire. As a standard action by spending 5 power points, the user may make a ranged touch attack within 60 feet that deals 6d6 fire damage. Spending a full-round action to use this component deals 6d8 damage to the primary target, as well as damage in a 10 foot burst. Spending 2 full rounds deals 6d10 damage to the primary target, as well as damage in a 20 foot burst. Creatures in the blast area (aside from the primary target) may attempt a Reflex save (DC 14) for half damage. Spending 1 additional power point increases the number of die by 1, and every 2 power points spent in this manner increases the Reflex DC by 1.
Faint Psychokinesis [fire]; ML 5th; Craft Universal Item, energy burst; Price 15,000 gp.

Leaf Barrier (embedded component): This arm-embedded component creates a flurry of tough leaves that confuse attackers and block attacks as long as the user stands still, until they move, when it sends the leaves forth to slash foes with a merciless barrage. As a standard action by spending 3 power points, the user creates a leaf barrier, which grants them concealment (20% miss chance) for up to 3 minutes, as long as they do not move during this duration. In addition, foes who miss because of this concealment take 1d6 slashing damage. If, at any time during this duration, they move from the space they activated the barrier in, they may use a free action to use a ranged touch attack against a foe within 60 feet, dealing 2d6 damage on a successful hit. Spending 1 additional power point increases the damage from opponents missing because of concealment and the ranged attack by one die, and every 2 power points spent in this manner increases the duration by 1 minute.
Faint Metacreativity (creation); ML 3rd; Craft Universal Item, concealing amorpha, control air; Price 5,400 gp.

No, no Time Stopper (it would just be temporal acceleration on a stick) or Quick Boomerang (redundant, really). :smalltongue: