Felixaar
2010-09-29, 07:51 AM
I love different games but I have never much had the opportunity to play them. I know few people who like games in the same way I do, and I don't really have the time to seek out a gaming group since my work and location are erratic.
So when I say I have an idea for a game I can only guess at how much work lies ahead of me if I want to actually go anywhere with it. I've had the idea for a little while now, and I think it's kind of likely that someone else has already designed it. So if you see any obvious simillarities; or massive holes that need filling, tell me.
Here's the idea. Nuclear war breaks out and kills a lot of the population, yes, it's post-apocolyptic. Of course, some people survive, for a myriad of reasons. Over time the radiation beings to horribly mutate them as they battle for survival and dominance in the new world.
I'm thinking that instead of things like races and classes there will be age groups and proffesions. I don't think Children etc will be PC's, but teens probably will. After that you can play any age up until around fifty or so, anything higher seems a bit too unlikely. Different age groups will come with different abilities etc. Proffesions will be wide ranging and hopefully fun. You'll have mundane things like students and businessmen, to soldiers, scientists or criminals. The only trouble I can see here will be balancing these.
There will either be your basic levelling up system, or more complicated rules that allow you to become more proficient with things the more you use them. You will also regularly recieve 'mutations', which would be either randomised or selected by the players. These could include things like sprouting tentacles or getting pyschokinetic powers (although those would be higher level mutations, to start out with you might get, say, thick skin, or massive muscle growth).
In addition to your normal 'stats', each character will have a designated number of sanity points. In a world gone mad it's imperative that your character doesn't also; if they lose all their sanity points then they will become an NPC who rages on the group until killed (there may be special rules for other characters to reason with an insane character, but probably not).
Players will gain sanity points for things like human interaction and achieving goals, they will lose them when their friends are killed or when they get mutations. These will not be the only ways to gain or lose sanity points, but probably the main ones.
There will also be some fun with ballistics. I intend to include in the overall plot that all of earth was gearing for a 'world war three' style scenario, and scientists had invented many weapons that are only dreams today. So yes, you'll have guns that shoot acid, giant chainsaws, flame throwers, whatever you want.
One of the problems I can see is making a real goal for a character - you're meant to stay alive and stay sane, but those are things to avoid, not goals. I suppose it might be different for various characters.
Not sure whether to make this a role playing game or a card game. Both have fun prospects.
So, thoughts?
So when I say I have an idea for a game I can only guess at how much work lies ahead of me if I want to actually go anywhere with it. I've had the idea for a little while now, and I think it's kind of likely that someone else has already designed it. So if you see any obvious simillarities; or massive holes that need filling, tell me.
Here's the idea. Nuclear war breaks out and kills a lot of the population, yes, it's post-apocolyptic. Of course, some people survive, for a myriad of reasons. Over time the radiation beings to horribly mutate them as they battle for survival and dominance in the new world.
I'm thinking that instead of things like races and classes there will be age groups and proffesions. I don't think Children etc will be PC's, but teens probably will. After that you can play any age up until around fifty or so, anything higher seems a bit too unlikely. Different age groups will come with different abilities etc. Proffesions will be wide ranging and hopefully fun. You'll have mundane things like students and businessmen, to soldiers, scientists or criminals. The only trouble I can see here will be balancing these.
There will either be your basic levelling up system, or more complicated rules that allow you to become more proficient with things the more you use them. You will also regularly recieve 'mutations', which would be either randomised or selected by the players. These could include things like sprouting tentacles or getting pyschokinetic powers (although those would be higher level mutations, to start out with you might get, say, thick skin, or massive muscle growth).
In addition to your normal 'stats', each character will have a designated number of sanity points. In a world gone mad it's imperative that your character doesn't also; if they lose all their sanity points then they will become an NPC who rages on the group until killed (there may be special rules for other characters to reason with an insane character, but probably not).
Players will gain sanity points for things like human interaction and achieving goals, they will lose them when their friends are killed or when they get mutations. These will not be the only ways to gain or lose sanity points, but probably the main ones.
There will also be some fun with ballistics. I intend to include in the overall plot that all of earth was gearing for a 'world war three' style scenario, and scientists had invented many weapons that are only dreams today. So yes, you'll have guns that shoot acid, giant chainsaws, flame throwers, whatever you want.
One of the problems I can see is making a real goal for a character - you're meant to stay alive and stay sane, but those are things to avoid, not goals. I suppose it might be different for various characters.
Not sure whether to make this a role playing game or a card game. Both have fun prospects.
So, thoughts?