PDA

View Full Version : Post your odd party compositions!



Agent_0042
2010-09-29, 07:48 PM
Exactly what is says on the tin.

I'm running a heavily-homebrewed, gestalt-martial-adept, Eastern-themed game with a bunch of players (14, though I lost a couple over the summer). Thus, I split them into two groups.

Group A (was made first):
Kazuki Rokouro - Aasimar Yogi//Fire Shugenja. A low-ranking Royal, and by low-ranking I mean the sixth son of the Emperor's second cousin. With only a d6 hit die, he's very much the glass cannon of the party. Still, the thought of him at 17th level and beyond terrifies me. Can you say stilled, silenced, invisible Detonate? Also, he's so LG and honorable that it's silly. This is the player's first LG character ever, despite having experienced the rest of the alignment spectrum.
Kazuki Ren - Aasimar Tide Walker//Water Shugenja. First-born child and Rokouro's sister. Very stern and taciturn.
Oshiro Kagemori Kuromaru - Dark Human Sublime Assassin//Shadowcaster/Warlock. As low-ranking as Rokouro is, he still warrants a bodyguard. Thus, this guy, who can disappear in front of your very eyes without even having to use magic.
Juudai Kimura Kouka - Lycanthrope Swordsage//Rain Shugenja. A wayfarer and guardian of sacred shrines in the region the game takes place, he's the appointed guide to Kazukis Ren and Rokouro and their entourage.
Yamato Ichirou - Human Crusader//Truenamer. Only non-Noble or -Royal in the party aside from the elf. A peasant soldier who worked himself up through the ranks, he's Rokouro's favored sergeant.
Xue Rushuna - Snow Elf Sublime Sniper//Scout. The only individual in the party from outside the Empire. She almost killed herself when she accidentally invented gunpowder. A gunslinger, she currently has the highest damage output of the party, though that'll probably change once everyone gets a few more levels under their belt. Also, she hates Royal House Kazuki (for good reason), two members of which she unwittingly happened to be adventuring with.

Group 1 (played first):
Shunsui Shinchi Saburou - Tiefling Sublime Soulknife//Egoist. The mysterious one of the group, as tieflings in-setting are a rebellious offshoot of the aasimar. Since he's the only one in the party who uses some sort of magic, he's pretty darn effective.
Tiamat Hotaka - Human Crusader//Barbarian. Probably the scariest guy in the party. A frakking huge ex-gladiator wielding a minotaur greathammer that crits far more often than it should. He had a love for minotaur milk, until it was discovered that all minotaurs are male.
Nian Zu'Jinn - Arctic Elf Warblade//White Clad. The closest thing to a serious character this party has, his role is generally to keep everyone else in line. He wanted a challenge.
Teru & Tomoki Tatsuyoshi - Fire Halfling and Water Halfling Sublime Monk//Drunken Masters. Half brothers, and fairly obviously the comic relief characters. In addition to their elemental-themed disciplines they have knowledge of Kaleidoscopic Dream and Falling Anvil. Their signature move is the Five-Finger-Rainbow-Ice-Cream-Punch.
Kurdrek Grandglider - Dwarf Sublime Sniper//Factotum. Where to begin with this guy? He's a crossbow sniper, dual-wielding repeating crossbows and using his extra actions to reload. He's a Dwarf Fortress style dwarf with ranks in Craft(Nefarious Devices), and takes advantage of them. He also bought a dog, whose name I don't remember but we've nicknamed Courage Wolf. Some of the tricks he has been taught: "Loot," where he pulls a downed enemy's weapons and places them in his doggy backpack; "Medic," where he moves to a downed ally, uncorks a healing potion, and pours it down their throat; and "New Mag," at which point he pulls out a pair of crossbow magazines and tosses them to the dwarf. Also, did I mention it's a climbing dog? It spends most combats, nay sessions, lurking on the ceiling.

How about you?

Dusk Eclipse
2010-09-29, 08:12 PM
Hmmm weirdest party ever...

Awakened Gelatinous cube barbarian

Petal (fey from some MM I don't remember)

Raptora paladin

Feral shifter swordsage

Dracons
2010-09-29, 09:01 PM
Air, Fire, Earth, Water Genesi, all clerics, all of our elemental gods in Forgotten Realms. DM took away the level adjustment.

Other then that, none really...

Morithias
2010-09-29, 09:14 PM
Antro Scorpion, an Urban Soul, and a chaotic good hellfire warlock/ur-priest. (DM house ruled that he allowed in ur-priest as he was "stealing divine power from the evil gods". We dislike alignment restrictions on prestige classes that aren't tied to certain organizations/divine beings)

TheThan
2010-09-29, 09:27 PM
Air, Fire, Earth, Water Genesi, all clerics, all of our elemental gods in Forgotten Realms. DM took away the level adjustment.

Other then that, none really...

what? no heart? I'm gravely disappointed.

anyway, my party contributions:

Half dragon, dragonwrought Kobold, dragonblooded, dragon shaman- party buffer with surprising melee capabilities. he had this weird thing for dragons.

Half farspawn human psychic warrior- here’s a gish character that can burst into a tentacle monster. He’s decked out to actually fight with them too.

Merfolk sorcerer/bonded summoner, her elemental familiar is a large/huge water elemental she rides around in. She can share her buff spells with it, deliver touch attacks through it and generally just do cool stuff with it. You ever seen a large elemental with 28 AC?

Warforged druid (shape change variant)- transforming warmachine designed to adapt to any battlefield situation. His shape changing takes the form of various modes, such as scout mode, air combat mode, battle mode, dreadnought mode etc. He uses summon nature’s ally spells to launch drones he uses for a variety of different purposes (such as scouting and flanking).

Vallum
2010-09-29, 09:41 PM
Last group was the closest I've had to a wonky group make up

consisting of a Troll, halfling rogue, preggo lupin ranger, willy wonka-esc human wizard, anthro fox bard, hound archon, some random celestial, and half-elf cleric of pelor

then me, the drunken master. Get this though: DM considered that my character was considered broken and have my drunk gimped down. 3 times; reworked my character build, made him afraid of fire, AND cut of his right arm. and I was only throwing around 3d6 fists at lvl 11, (sub-optimal/meh in my book), and was pulling as the party tank. a monk/drunken master. a tank.

Yeah, me and the troll and cleric got sick of this DM, and now are playing my game :smallbiggrin:

Crossblade
2010-09-29, 10:00 PM
Warforged druid (shape change variant)- transforming warmachine designed to adapt to any battlefield situation. His shape changing takes the form of various modes, such as scout mode, air combat mode, battle mode, dreadnought mode etc. He uses summon nature’s ally spells to launch drones he uses for a variety of different purposes (such as scouting and flanking).

By the Matrix, that is awesome! I may have to steal this idea for an NPC.

Benly
2010-09-29, 10:19 PM
Halfling truenamer, gnome samurai, and maenad marshal. I don't actually remember who the fourth was; part of me wants to say elf rogue or some such. Possibly a lurk or one of the other near-rogue weirdies.

It was kind of an odd campaign.

Greyfell
2010-09-29, 11:04 PM
The party I'm currently DM'ing

Dwarf Swordsage/monk/shadowsun ninja

Human factotum/master of masks

lesser aasimar sorcerer with fey (?) heritage feats

Human Mystic ranger/scout/stalker of karash

Zore
2010-09-29, 11:07 PM
A wererat Lizardfolk Swordsage, Air Goblin Binder, Raptoran Dragonfire Adept, a gun-toting Warforged Scout Warblade and a Human Hellfire Warlock.

It was an eastern flavored campaign with half the party from the in-game 'west' (The Warlock and Goblin) and the other three from the 'east'. The Warforged was some sort of guardian spirit who animated the sculpture of a child and was assigned to protect the Raptoran who was the priestess of a dragon. The Lizardfolk was a monk who hand learned to channel the powers of the rat. The warlock and Binder were a pair of odd-couple traders who fell in with the others when the village they were all in was mysteriously attacked, they helped provide the little Warforged with guns.

Very fun campaign so far with a really weird mix of characters.

PairO'Dice Lost
2010-09-29, 11:19 PM
Ah, this topic always makes me smile. Reposting this from a similar thread:


Several campaigns ago, everyone wanted to play templated monstrosities, so every PC was ridiculous. Two parties of five, and everyone started with incarnate construct ice beast+incarnate construct elder eidolon+incarnate construct effigy for -6 LA to fill up with templates, and there were some special allowances on top of that. Let's see if I can remember the exact builds...

Party the First
The Shadow. If there's an elemental template for it, he had it, plus paraelemental-ish ones like dustform. We nicknamed him the Shadow because he ended up with ridiculous Dex and could be really small and sneaky, so in-game the party didn't even know he was there half the time. Combat modus operandi? Using the smoke-elemental creature's "go into your lungs and kill you from the inside" abilities with his humongous claw damage.
The Achilles. He had wendigo, half-brass-golem, half-troll, and a few other templates that granted more immunities and resistances. It wasn't quite Emerald Legion-level invulnerability, but it was close. We called him Achilles because he had exactly one weakness that could be exploited occasionally without obvious DM fiat: a graymantle spell to suppress regeneration, made into a (Su) ability to bypass spell immunity (luckily one of the recurring villains was a dweomerkeeper, huh?). That didn't work often, but it struck fear into his heart when it did. Also, he wanted to ascend to become the God of Weasels; long story.
The Thrower. Tauric dire-something goliath with other brute-type templates on top. It was a basic hulking hurler build (the player was a fan of "Hulk smash!" barbarians) except that he counted as a Colossal quadruped with something like 60 Str and had levels in Bloodstorm Blade, so his weapon of choice was ricocheting houses.
The Zombipocalypse. This one was relatively straightforward: Greater Spawn of Kyuss and Half-Illithid, plus several applications of Evolved Undead. His mission was to voidmind-ify and spawn-of Kyuss-ify everything he came into contact with, and he had two spawnified elven children follow him around everywhere. Did I mention that this was an all-evil party?
The Arm-y. Phrenic Insectile Warforged with a thing for grafts. He'd cut the arms off every creature they killed and graft them onto himself, using generous interpretations of Multiweapon Fighting and Multiattack to get attacks with all of them.
Party the Second
The Host. A half-Daelkyr who went crazy with symbionts and the symbiotic creature template and then went into spellwarp sniper as a focused specialist evoker. He had fireball rays, lightning bolt rays, symbiont rays, beholder eye rays, and more.
The Pyro. Every fire-related template he could fit, he used. Half-red dragon, half-fire elemental, everything. He went focused specialist evoker/warlock/hellfire warlock/eldritch theurge and relied on hellfire blast and Searing Spell. Also had a Holocaust Disciple (Fire Avatar of Elemental Evil) cohort.
The Dragon. He had at least six half-dragon templates, one or two levels in every vaguely dragon-related class (he didn't take a second level in any class until 8th level), and was a dragonborn of Bahamut spellscale. He also acquired breath weapons from as many other places as he could. This party was very much the blasty type.
The Controller. Another multi-Evolved undead, this time a flaming frozen acidic skeleton. He went wizard/archivist/true necro with a few levels in sovereign speaker to pick up every domain that lets you rebuke creatures. He had enough minions to fill several monster manuals.
The Monk. Thri-kreen with every Cha-boosting template he could find, going into monk/wilder/fist of Zuoken, dipping sorcerer for Ascetic Mage, and ended up the party face. Ugliest sonofabitch you will ever meet, but every NPC forgot that once he opened his mouth mandibles.
So...yeah. :smallamused: Coming up with challenges for the parties (much less for the encounters for when they came together for a session) was...challenging.

Violet Octopus
2010-09-29, 11:28 PM
Tibbit Urban Druid, I'd taken a metal statue of the Cat Lord as my Urban Companion.
Tibbit Warlock, who had taken Battle Caster twice because none of us realised it didn't stack. He mostly stayed in levitating-cat-mode and fired lasers at people.
Tibbit Swashbuckler, very much Puss in Boots.
Tibbit Barbarian, who drowned first session trying to get some fish, I think.

We were an rather corrupt interplanar police unit that travelled through a stargate to solve crimes. We all decided to be tibbits as a surprise for the DM, who really likes cats.

Lord_Gareth
2010-09-29, 11:32 PM
From an Eberron game:

Knives, a Clockwork Man (see homebrew link in siggy) rogue/assassin fighting with a greataxe, clock-claws, and a chemical thrower.
Balthazar, an imp frost mage with power delusions
A psychic fox in a trenchcoat whose name eludes me
A giant man-cockroach commanding an army of smaller roaches.

Lucid
2010-09-30, 10:15 AM
This is from years ago when we played AD&D 2nd edition. We didn't always follow(or understood) the rules, but we had a lot of fun.

The Druid, who spend most all of the time as a polar bear. He loved philosophy and discussing the nature of life and death with...
The Drow Necromancer, who was followed by an army of skeletons of just about everything we killed. They both didn't think much of...
The Ogre Mage, who was very big, very dumb, and very charismatic. He solved everything with fire and quickly befriended...
The Kender Illusionist, who was highly annoying and used some strange form of shadow magic. He got killed on the second session by...
His bodyguard, The KCook, he fought with a big meat cleaver and mostly got bullied around by the Kender.

Another odd party consisted of:
A Rakshasa
A Skeleton necromancer
A Janni
And a Pixie

dsmiles
2010-09-30, 10:27 AM
Mine aren't that good, I don't think.

The wierdest I played in was:
Me - a Faerie Dragon Battlefield Control Sorcerer (Euphoria Gas is a wonderful breath weapon). :smallcool:
Guy #1 - Doppleganger Beguiler/Chameleon :smalleek:
Guy #2 - Feral Minotaur Barbarian :smalleek::smalleek: (yes, that was a double eek)
DMPC - Half-mithril golem/half-celestial human fighter :smallconfused:

No healers. None. We spent a lot of time resting until we picked up some Belts and a couple of wands.

Socko525
2010-09-30, 10:36 AM
Intial party:
Human Ninja-attempted to be Ezio from Assassins Creed(even down to the name)
Half-Elf Sorcerer-consistently spoke in a German or a German accent
Elf Ranger-really bland, eventually turned to stone by a cockatrice and left 4 dead
Half-Orc Monk-Didn't contribute anything really(played by my gf who lost interest very quickly, and decided to get drunk everytime we played-out of game-and then proceeded to use the minatures as bowling pins and dice as bowling balls)
Human Dragon Shaman-without the energy shield aura, we probably couldn't have survived any of the fights.

Updated party:
After the death of the elf ranger, and her moving away for college, and the DM losing interest in the story, he DM magic'ed us into an entirely new story (not after taking away all the items and gold we accumulated)
Human Dragon Shaman-same as before(although looking to swapped out as a bone knight ASAP, although my DM won't let me change unless I my character gets killed, and knowing him, nothing will)
Human Ninja-same as before(possibly thinking of prestiging as an assassin, which is also a good way for my dragon shaman to die)
Human Druid with multiple personality disorder(rolls a d4 and changes personality and DMs choice: 1:normal, 2:Arrogant French guy-named Jacques-Yourface, 3: Episode 4 Obi-wan, 4:Whimsical German-named Hans Gruber) He's also focusing on healing, and making his animal companion better than him.

Possibly to be joined by an aasimar cleric down the road.

Toliudar
2010-09-30, 11:24 AM
A group I DM'ed:

Erinyes Swashbuckler Swordsage

Woodling Druid Master of Many Forms Warshaper

Minotaur Barbarian

Lesser God of Magic, pretending to be a Wizard


It all made sense at the time.

Dr.Epic
2010-09-30, 12:10 PM
At the moment, I can't recall any weird party makeups I have been in or have DM'd for. There was one campaign I DM's where all the veterans players were evil and all the firsttimers were good. There was another were I played a druid who had a special deep connection to his animal companion who had sort of this Odd Couple relationship with the cleric who was neutral and obsessed about making zombie minions. I always ended up memorizing healing spells and he always summoning spells. Ironic.

IthilanorStPete
2010-09-30, 12:14 PM
We had:
A human Beguiler/Mindbender (dipped for mindsight) named Ramen Schnooky One-Shoe Knickenbocker.
A human Sorceror/War Weaver/Sand Shaper.
Myself, a Magic-Blooded Warforged Battle Sorceror/Swiftblade.
and a Poison Dusk Lizardfolk Rogue.
3 arcanists and a sneak attacker...it was interesting.

TheThan
2010-09-30, 01:45 PM
By the Matrix, that is awesome! I may have to steal this idea for an NPC.

yeah we couldn’t figure out how to make the druid actually summon constructs. So we just re-fluffed his summon nature ally spells. Now that I recall, we also had an awakened house cat rogue in the party.

kestrel404
2010-09-30, 02:50 PM
Well, I've played in games with some pretty wild parties...pun intended. But not in D&D. But from a homebrew game I played in once:

Unaugmented human mad scientist (nanotech specialist)
Brain-in-a-jar-in-her-chest style cyborg supersoldier (Created by said scientist)
Walking-pile-of-nanotech-goo shapeshifting AI assassin (Also created by the scientist)
Dimesonally lost Elven blaster mage specializing in lightning
Magically animated statue who was also a ninja-butler (worked for the mage)
Genetically enhanced catgirl mecha combat pilot

I played the unaugmented human. Everyone thought I was doomed since I was playing a bog-standard human (with significantly above-average intelligence) in a ridiculously over-the-top game where you could play literally anything you could imagine. By the end of the campaign the rest of the party was terrified of me (to the point where the catgirl wouldn't get out of her Mech if I was nearby). That was a great game.

dsmiles
2010-10-01, 04:51 AM
Well, I've played in games with some pretty wild parties...pun intended. But not in D&D. But from a homebrew game I played in once:

Unaugmented human mad scientist (nanotech specialist)
Brain-in-a-jar-in-her-chest style cyborg supersoldier (Created by said scientist)
Walking-pile-of-nanotech-goo shapeshifting AI assassin (Also created by the scientist)
Dimesonally lost Elven blaster mage specializing in lightning
Magically animated statue who was also a ninja-butler (worked for the mage)
Genetically enhanced catgirl mecha combat pilot

I played the unaugmented human. Everyone thought I was doomed since I was playing a bog-standard human (with significantly above-average intelligence) in a ridiculously over-the-top game where you could play literally anything you could imagine. By the end of the campaign the rest of the party was terrified of me (to the point where the catgirl wouldn't get out of her Mech if I was nearby). That was a great game.

That almost sounds like it came out of BESM or GURPS.

Sdonourg
2010-10-01, 05:36 AM
A group I DM'd

1. Human Dread Necromancer/Fiend-Blooded
2. Elan Erudite/Flayerspawn Psychic
3. Human Truenamer/Sinspeaker (both from Kellus's homebrew)
4. Jungle Halfling Rogue/Whisperknife

DragonOfUndeath
2010-10-01, 06:12 AM
4th ed party:
(Me) CN half-elf street-rat rogue who could speak Infernal, Draconic and Celestial as bonus languages. i had a +10 to diplomacy (me the paladin and the ranger had a +1 bonus to diplomacy to allies due to the fact we were elves/half-elves) and could add my DEX (+2) and my CHA (+3) to damage), i had a craftsman rig a cloth thing into my sleeves so i could throw shurikans (2D6+2) as a free action 1/turn even when flat-footed and had two short-sword (2D6+2 each) that i dual-wielded.
(best friend) LG half-elf paladin of Kord (war god) with gang links and looking for a cure to a plague his mother has got. the 2nd strongest character in the group. he could 1/encounter do up too like 40 damage with his warhammer (1D10+3 normal). the warhammer itself could stun enemies like 5/day and do extra lightning damage (2D6 i think).
(DM's bro who was 10) TN elf ranger and the only native to the region we are in. the 2nd weakest character we had, he sucked at close combat but had a bow that did 1D20 damage.
(DM's best friend) CN(?) human wizard who was always drunk and tried to go to a brothel numerous times(the DM had us actually go in one once to fight a Dire Shadow Wolf or something). he was the weakest in the group as he was VERY unoptimized.
the group is only level 2.
EDIT: we are probably all gonna multiclass. me to Wizard, the wizard to Fighter, the Ranger to something, the Paladin to Cleric

Amphetryon
2010-10-01, 06:42 AM
The regulars among the party I DM:

Warforged Crusader - takes the term "healbot" in a whole different direction.

Kalashtar Rogue/Telepath - heading for Ebon Saint. Has never drawn a weapon in 5 levels.

Warforged Swordsage - Captain Headlong Rush and the groups designated Redshirt. He wants to kill it with fire, every time.

Killoren Sorcerer - Has an obsession with becoming a 'tentacle mage.' Yeah.

Changeling Fighter/Ranger - Go-go TWF without bonus damage dice!

Human Bard - Loves inspiring courage. Rarely bothers casting spells except to remove status conditions after combat.

panaikhan
2010-10-01, 07:24 AM
OK, wierd parties.
3.5 level 12:
Warforged - Artificer / Juggernaut / Acolyte of the Skin
Half-demon - Rogue
Kalashtar - Cleric / Psion / Qunari Nightmare
Half-giant - Psychic Warrior
Warforged - Exalted Monk
Kobold - Sorcerer / Paragon / Dragonheart Mage

3.5 level 8:
Drow - Cleric / Necromancer
Raptoran - Duskblade / Stormtallon
Elan - Soulknife
Human - Sorcerer / Dragon Disciple
Goliath - Barbarian / Druid

Cespenar
2010-10-01, 07:29 AM
My last game which went down had the following characters:

Lillend 7/Bard 8//Druid 5/Child of the Mausoleum 10.

Rakshasa 10/Sorcerer 4/Monk 1//Warlock 5/Nomad 5/Continuum Invoker 5.

Half Nymph Ozodrin/Warshaper//Knight/Sin Knight.

Half Stained-Glass Warforged of Legend Soul Disciple 10//Psion 5/Crystal Master 10.

...

Yeah, half of those names I haven't even heard before. The homebrew stuff didn't help either.