Dark_Nohn
2010-10-01, 06:02 PM
Unimportant history: So the party that I'm working with/co-DM'ing, first we had a lay on hands paladin healer, which magic jarred into a scout (we also needed a trap monkey) when we got a Cleric. Then the guy who was playing the cleric moved away, and now the party is healerless.
So what I'd been thinking of for a replacement healer is an intelligent magic item (probably a pendant) with class levels in Healer that scales to the PC's levels, saying that it was once living, and got turned into a pendant because that was the only way that some other NPC that was adventuring with it could bring it back.
Thoughts/Comments? Should I reduce the number of spells per day it can cast so the players don't have a near bottomless healing battery? Should I lower the amount of experience that the players get because it's being shared with the item?
So what I'd been thinking of for a replacement healer is an intelligent magic item (probably a pendant) with class levels in Healer that scales to the PC's levels, saying that it was once living, and got turned into a pendant because that was the only way that some other NPC that was adventuring with it could bring it back.
Thoughts/Comments? Should I reduce the number of spells per day it can cast so the players don't have a near bottomless healing battery? Should I lower the amount of experience that the players get because it's being shared with the item?