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ffone
2010-10-01, 10:14 PM
There's an epic feat (Efficient Item Creation, hafta take once per type of item) for creating magic items at 10,000 gp worth per day rather than 1,000 gp. Are there other ways to create magic items faster? Can several item crafters work together to make things faster?

This is more for DMing/NPCs - so that PCs can have items upgraded/commissioned at MagicMart without waiting around for months. Since it's DMing I could just fiat / handwave it, and players rarely object to such things in their PCs' favors, but if possible it'd be nice to have an 'official' justification/mechanic for such.

One possible twist: this is a planar setting, so a for-profit 'craft-house' of item creating wizards and clerics could conceivably travel to some Plane where time moves faster, do their item creation there, and warp back with less time passed relative to the PCs and (for all purposes) all other campaign events. Is there such a plane? The SRD plane material mentions 'flowing time' traits for this, but none of the 'core' planes have it. This is a 3.5 Forgotten Realms setting, in case it matters.

Dark_Nohn
2010-10-02, 01:10 AM
The craft-house would be quite a good way to do it. Either you could have a dimension in which time goes by much faster, (and conceivably, or for an extra price, the people inside do not age, a la Rod of Security.) Also, it should me mentioned that there would be a high-level wizard getting paid serious bank for the use of the craft-houses, which also have a chance of being attacked by a Quarut because it's a bastardization of space/time.

cdrcjsn
2010-10-02, 01:13 AM
Well, a wish can create items for you instantly if you don't mind burning XP.

FelixG
2010-10-02, 01:16 AM
Magic version genesis, adjust the time frame and have a permanent portal back and forth, 1 minute in our plane is 1 week there :P

Then lines of those crafting homonculi from eberon working tirelessly in their pocket plane!

Alternatively there is a feat in Eberon that makes things take less time and lowers cost as well (both make the time faster)

Dark_Nohn
2010-10-02, 01:17 AM
Well, a wish can create items for you instantly if you don't mind burning XP.

There's a lot of crafting that happens before wish becomes available

SilverLeaf167
2010-10-02, 01:19 AM
Alternatively there is a feat in Eberon that makes things take less time and lowers cost as well (both make the time faster)
The feats are called Exceptional Artisan, Extraordinary Artisan and Legendary Artisan (Eberron Campaign Setting, pages 52, 53 and 56)

ffone
2010-10-02, 04:20 AM
Those feats are neat! If it combines with Efficient Item Creation in a multiplicative way that'd be 12,500 gp worth of market price per day.

The rod of security and Genesis are very interesting. Genesis with flowing time seems quite logical, but in terms of the mechanics, and the appropriate thematics of a shop of high-level crafting wizards having their own pocket plane to work in (good for security, etc. too; with all those high-dollar magic items around you're a big target).

Definitely abuseable by PCs as an uber Rope Trick where no time passes in the regular world - refresh as much as you want on a time-sensitive quest, even midcombat, etc. - but that's not an issue here. Could always say that spellcasting and other uses per day abilities' refresh is always attuned to 'Prime time'.

Lord Vukodlak
2010-10-02, 04:30 AM
Those feats are neat! If it combines with Efficient Item Creation in a multiplicative way that'd be 12,500 gp worth of market price per day.

The rod of security and Genesis are very interesting. Genesis with flowing time seems quite logical, but in terms of the mechanics, and the appropriate thematics of a shop of high-level crafting wizards having their own pocket plane to work in (good for security, etc. too; with all those high-dollar magic items around you're a big target).

Definitely abuseable by PCs as an uber Rope Trick where no time passes in the regular world - refresh as much as you want on a time-sensitive quest, even midcombat, etc. - but that's not an issue here. Could always say that spellcasting and other uses per day abilities' refresh is always attuned to 'Prime time'.

I will point out that the genesis spell says you can determine the environment it does not explicitly state you can set magical or time traits and many DM's may shoot it down claiming its beyond the scope of the spell. [and if you use the psionic version's wording as a guideline it certainly is].
Just a warning.

FelixG
2010-10-02, 04:49 AM
I will point out that the genesis spell says you can determine the environment it does not explicitly state you can set magical or time traits and many DM's may shoot it down claiming its beyond the scope of the spell. [and if you use the psionic version's wording as a guideline it certainly is].
Just a warning.

Yes but we are coming up with ways for a DM to make it work mechanically, which if the DM says that the magical version can manipulate the time flow of their demi plane then by all means it should.

Easy fluff way to stop players from attempting silly ropetrickery with it: The wizards do not attest to having such a place at all, so the players would have to first find a way to ferret out this place, and if they do and ask for an item from the wizard shop to make one of their own the wizards refuse on the grounds they will not create the grounds for their own competition.

If a party caster wants to get the spell their own way you then give them the psionic version as the magical version is a specialty that those wizards alone researched over years :P

The White Knight
2010-10-02, 08:05 AM
There's a feat in the Pathfinder Advanced Player's Guide called Cooperative Item Creation that allows a second crafter who meets the crafting prerequisites to assist the primary crafter, cutting the time in half.

It also works for crafting mundane items, but Fabricate makes that obsolete pretty fast.

ericgrau
2010-10-02, 12:47 PM
If you read Another Gaming Comic (http://agc.deskslave.org/) you can see how waiting for your items to be made or upgraded can be an adventure in itself, as long as it happens in a well thought out town where plot events don't stop to wait for the PCs. Otherwise if you don't want to do it there's no balance or other reason why you can't handwave it. Except IMO every time you handwave a non-combat challenge the game becomes a little more hack and slash and a little less roleplay.

Chambers
2010-10-02, 02:13 PM
The SRD has a Craft Point (http://www.d20srd.org/srd/variant/buildingCharacters/craftPoints.htm) variant that may be helpful.