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View Full Version : Wizard v Fighter 317: Son of the Re-rematch Strikes Back Returns! Again!



Koury
2010-10-03, 06:59 PM
For this fight, let's go with the following:

Arena:
http://i876.photobucket.com/albums/ab330/ArenaManager/Arenas/03-river_arena.png

Level: 5 (6 for the fighter), 32 point buy, max HP.
Sources: Everything WotC
Wealth: By Level

Agreed?

Flaws/Traits?

Greenish
2010-10-03, 07:04 PM
I'm level 6, as agreed, all official sources allowed, 32 pointbuy, standard wbl, no custom/cursed items, no flaws or traits.

The red and blue circles are starting areas, I take it?

And how did forum rolling work again? :smalltongue:

[Edit]: Here's Buster (http://www.myth-weavers.com/sheetview.php?sheetid=244673).

Koury
2010-10-03, 07:07 PM
Ninja edited the 1st post. I'll need one quick sec to double check my items, since options have opened up, and I'm definatly picking up Nerveskitter, but I'm gonna leave him mostly core since hes already mostly core (and you know, already done).

Yeah, circles are starting points. I choose left side, since I prefer to start from the left for some reason. :smallbiggrin:

Shall we try to find a DM, or just roll with it?

EDIT: I'm not gonna look at your sheet til after the match. Its a little more fun for me that way. :smallsmile: I'll post mine if you prefer, however.

EDIT EDIT: Rolling is XdY+Z or
XdY+Z

Greenish
2010-10-03, 07:08 PM
Shall we try to find a DM, or just roll with it?Let's have a go at it, though if you plan being invisible, we might need some adjucatin'.

[Edit]: Yeah, the sheet's there for spectator's benefit. You post yours afterwards.

Greenish
2010-10-03, 07:10 PM
Ready when you are, currently around Y10.

[roll0]

Koury
2010-10-03, 07:16 PM
Start in A10.

[roll0]

Everything in spoilers is for DMs/observers only. :smallsmile:
Nothing importaint here. Not casting Nerveskitter. Actually decided to stay Core only and see how it turns out.

EDIT: I'm up. Cast a spell (Spellcraft to ID)

Mage Armor

End turn.

Greenish
2010-10-03, 07:17 PM
Well, it looks like you didn't need no Nerveskitter. Do we have LoS, or are the trees on the way?

Koury
2010-10-03, 07:18 PM
Luckily I didn't cast it. :smallbiggrin: And I assumed we have LoS at start.

Greenish
2010-10-03, 07:19 PM
And I assumed we have LoS at start.Grand. Tell me if I see something, or get a turn. :smallcool:

Koury
2010-10-03, 07:21 PM
I ninja edited in my turn above. Same post as my initiative. You're up.

Greenish
2010-10-03, 07:26 PM
Ah, I knew there was something I forgot while investing skill points. Well, no spellcrafts for me.

I move to U7, readying a wooden shield and drawing a weird, whip-like weapon as I move.

Standard action: Total defense.

End of turn.

[Edit]: If you use something mind-affecting, tell me before I roll save.

Koury
2010-10-03, 07:28 PM
Cast another spell.

GMW

End turn.

Greenish
2010-10-03, 07:33 PM
Heh, silly me, almost forgot.

If you have LoS to U7:Move action: sheathe weapon.
Standard action: pull out mah potion.
End of turn.

Koury
2010-10-03, 07:39 PM
I actually don't think I have LoS to there. What nefarious goings on are... going on behind that tree?

My turn:

LoS likewise blocked

Cast spell. Bulls Str.

When you reestablish LoS: (when you move out from the tree, basically)
I still haven't moved

End turn.

Greenish
2010-10-03, 07:44 PM
I actually don't think I have LoS to there. What nefarious goings on are... going on behind that tree?That is entirely between me and the tree. A gentleman doesn't tell. :smallwink:

Standard action: gulp down the potion.
Buster emerges from behind the tree, drawing out his the same weird whip-like thing you've seen before. Move to R5. I should have LoS from there, so opening your spoiler.

End turn.

Koury
2010-10-03, 07:50 PM
Spoiler was exciting, no?

And you re-draw out your weapon? Hmm... That gives me a good idea what went on back there.

As for my turn, its a shocker!

Cast a spell.

Alter Self into Troglodyte.

You see me change into a different form. Knowledge Local to ID.

End turn.

Greenish
2010-10-03, 07:55 PM
Sadly, I don't know any locals. Double-move to N6.

For the record, Buster is an average height, slightly paunchy human male, with short brown hair. He has a rather nifty grey coat over a chain shirt, a red scarf, and a few small clubs, pouches, and assorted stuff hanging from his belt.

He wields a round wooden shield and a curious weapon that looks like a three-pronged whip with wide slashes.

He's grinning the grin of the truly mad or desperate.

[Edit]: Wait, I'm not going swimming. That should be N3.

Koury
2010-10-03, 08:06 PM
Wizzard, my Wizard, used to be a Half-Orc, armed with a scythe and no armor whatsoever. He transformed into something else. He's still medium sized, but now is much more lizard-y then before.

Watching you come ever closer, Wizzard casts yet another spell. His newly aquired form becomes difficult to locate exactly. You see he is still at A10, but where within the area is almost impossible to figure out.

End turn.

Displacement

Greenish
2010-10-03, 08:11 PM
With the manic grin still plastered across his face, the fighter trudges through the bog, to G3.

End turn.

Keld Denar
2010-10-03, 08:17 PM
Boogie boogie boo, I'm in your match, arbitratin yer invisibility. If you move invisibly, please indicate start position, end position, and distance moved in a PM, and I'll track it to make sure everyone's playin nicely.

Koury
2010-10-03, 08:18 PM
Watching you approach, Wizzard throws up yet another spell.

End turn.

Spell is Shield

Greenish
2010-10-03, 08:18 PM
Boogie boogie boo, I'm in your match, arbitratin yer invisibility. If you move invisibly, please indicate start position, end position, and distance moved in a PM, and I'll track it to make sure everyone's playin nicely.I gather we're being all visible and the like, at least at the moment.

Greenish
2010-10-03, 08:23 PM
Watching you approach, Wizzard throws up yet another spell.Well, ain't that bloody great.

Carefully, Buster edges on to D5.

Ready standard action: hit the wiz the moment he comes to range (10').
Potion of Protection from Evil wizards left: 7/10, by my count.

[Edit]: Oh yeah, end turn.

Koury
2010-10-03, 08:28 PM
Casting another spell, the Lizard Wizard vanishes.

Guess what the spell was. :smalltongue:

End Turn. PM sent.

Greenish
2010-10-03, 08:40 PM
Well, that's just peachy. Buster drops his spinning sword, pulls a full bladder of something from his belt and throws it to square B10.

By my fine trigonometric calculations, that is 38', or four range increments of 10'.

Touch attack vs. AC 5 (the AC of the square) [roll0] (the attack bonuses and range penalty cancel out). If it hits, the square and all creatures in it, or adjacent to it will be affected by a non-magical faerie fire (http://www.d20srd.org/srd/spells/faerieFire.htm) effect. If the attack misses, it hits one of the adjacent squares with the same effect.

Adjacent square hit, in case of miss: [roll1]
1|2|3
4|X|5
6|7|8

Greenish
2010-10-03, 08:41 PM
Protection from Evil left: 6/10 rounds

End turn.

Oh, and:
The stuff the wizard is hopefully covered by is Torch Bug Paste from Comp. Scoundrel pg. 120.

Koury
2010-10-03, 08:46 PM
You throw that directly on me, jerk. :smallyuk: :smallbiggrin:

So be it. It's time to rock and roll.

Cast spell. I grow in size.

I now occupy all of my starting circle.

End turn.

Greenish
2010-10-03, 08:49 PM
Though it's difficult to tell for sure, the permanent grin on the warrior's face seems to take a relieved aspect for a moment. Then he picks up his weapon from the ground.

Ready standard action: hit the goo-covered wizard the moment he comes within reach (again 10').

End turn.

Koury
2010-10-03, 08:55 PM
Taking advantage of the fighter delaying, the Wizard squeezes off another spell.

True Strike

End turn.

Greenish
2010-10-03, 08:58 PM
Buster tilts his head slightly to side, the frozen grin never leaving his face, then shuffles over to B5.

Ready the very same standard action: hit the goo-covered wizard the moment he comes within reach (again 10').End turn.

Greenish
2010-10-03, 09:03 PM
Oh, my buffs:
5/10 rounds left of Protection from teh Naughty.

Koury
2010-10-03, 09:04 PM
I'll bite on what I can only assume to be a readied action.

Lizard Wizard advances to A/B 7-8 and attacks, swinging his scythe viciously!

[roll0]
[roll1]

End turn.

Keld Denar
2010-10-03, 09:05 PM
Oh snapsickle....nat 20. This could be a VERY short fight...

@V: the dice gods hath smiled upon you and deemed you worthy.

Koury
2010-10-03, 09:06 PM
:smalleek:

[roll0]
[roll1]

Greenish
2010-10-03, 09:14 PM
I'll bite on what I can only assume to be a readied action.

Lizard Wizard advances to A/B 7-8 and attacks, swinging his scythe viciously!

[roll0]
[roll1]

End turn.Readied action goes off, [roll0], [roll1] (Power Attacking for 2). Ha, I might've actually scratched you!

Then I take some damage.

Despite the terrible gash on his side, Buster keeps grinning, steps closer to the wizard (5' step) and smashes with his shield:
[roll2]
[roll3]

[roll4]
[roll5]

then slashes out with the spinning sword:
[roll6]
[roll7]

The faerie fire (http://www.d20srd.org/srd/spells/faerieFire.htm) effect on you should take care of miss chances, so I shan't roll those. If the shield hits you, you'll shine even brighter.

Greenish
2010-10-03, 09:17 PM
Or wait, should I add the damage from your first attack and your crit confirmation?

Koury
2010-10-03, 09:17 PM
The fighter flails ineffectualy at Wizzard while he winds up another swing.

[roll0]
[roll1]
5 ft step back.

End turn.

Koury
2010-10-03, 09:18 PM
Or wait, should I add the damage from your first attack and your crit confirmation?

Yeah, 67 total. You should be up still if you have +2 Con or more. We went with max HP I thought.

Keld Denar
2010-10-03, 09:20 PM
I'm confused why the post quoted by Greenish doesn't match the post posted by Koury???

Koury
2010-10-03, 09:23 PM
I'm confused why the post quoted by Greenish doesn't match the post posted by Koury???

Because the quote should say [roll0] and [roll1].

That post contains actual rolls, which are also labled [roll0] and [roll1]. Notice the replaced rolls match his first two rolls.

That is odd though.

Greenish
2010-10-03, 09:26 PM
Yeah, 67 total. You should be up still if you have +2 Con or more. We went with max HP I thought.Ah, then I'm still up and running.

Buster blocks the wizard-creature's swing with his shield, then looks at his shield with a surprise for a moment.

The warrior then steps closer and releases another futile barrage at the wizard (just with the shield for now):
[roll0]
[roll1]

[roll2]
[roll3]


I'm confused why the post quoted by Greenish doesn't match the post posted by Koury???Who can know the mysterious ways of the forum? (I didn't edit it.)

Greenish
2010-10-03, 09:29 PM
Protection from Evil left: 4/10 rounds.
End Turn.

Koury
2010-10-03, 09:30 PM
With more attacks failing to do anything but annoy him, Wizzard tries to end the fight.

[roll0]
[roll1]

EDIT: Well if 22 missed, I doubt 21 hits. Also, minimum damage anyway. :smallredface:

Greenish
2010-10-03, 09:38 PM
Is that your turn (sorry, I'll try to remember to add my "end of turns" more often)?

A close observer might notice something resembling hope glimmer in the fighter's brown eyes for a moment as he dodges the wizard's swing.

The glimmer is quickly exhausted as another barrage of slams misses it's target:
[roll0]
[roll1]

[roll2]
[roll3]

Potion left: 3/10 turns (if I'm correct).

End of turn. Do tell me if your wizard is evil, and remember the duration of your buffs (here's hoping some of them be cl/round :smallwink:).

Koury
2010-10-03, 09:45 PM
My wizard is TN.

Buffs are hr/level, hr/level, 10 min/level, min/level, min/level, min/level. No CL durations at the moment.

Wizzard stops fighting briefly to cast a spell.

[roll0]

True Strike. I'm also basically out of spells.

End turn.

EDIT: Defensive cast was successful, for the record.

Greenish
2010-10-03, 10:02 PM
With a soft sigh that fails to change the expression frozen into a grin, Buster tries for the last time to land a blow upon his enemy (full PA, shield & sword):
[roll0]
[roll1]

[roll2]
[roll3]

[roll4]
[roll5]

Well, that's it, unless you manage to roll a nat 1.

With a content expression, the warrior's body hits the ground, the new gaping slash at his throat spraying blood as his heart beats it's last beats.

Greenish
2010-10-03, 10:04 PM
I do believe that that 14 was the highest I've rolled. Now, if you cast True Strike like I assume, we're done.

Good game, now it's 6 am. on monday in here. Maybe we'll have a bit even duel one day. :smallcool:

[Edit]: At least I got you doused in smashed bugs. That's something, no?

Koury
2010-10-03, 10:20 PM
It was indeed my 2nd and last True Strike.

[roll0]

Assuming thats not a 1, it was a good match. Sheet link (http://www.myth-weavers.com/sheetview.php?sheetid=239638).

Its up-to-date with buffs applied, but I'm restoring it to normal shortly, so yeah.

dextercorvia
2010-10-03, 10:25 PM
Nice match.


Thanks for the show.

Greenish
2010-10-03, 10:31 PM
I might be dead, but at least I'm not the one covered in dead bug goo.

If we hadn't gone full hp on each level (which favours fighter), I would've been dead after the first attack.

You Alter Self'ed to Trogdolyte, no? That puts your AC to 10+6+4+4=24. My attack bonus was measly +10 with the shield, so 14+ roll with no PA would've hit…


Yeah, this should be rather instructive for the thread, even if my fighter really sucked.

[Edit]: Actually, the highest I rolled was a solid 15, to attack a square with 5 AC. :smallamused:

Koury
2010-10-03, 10:32 PM
My sheet is back to default.

For the curious: My AC was 24.

10 Base
4 Armor (Mage Armor)
4 Shield (Shield)
1 Dex (14 Dex, -1 Size)
-1 Size (Enlarge Person)
6 Natural (Troglodyte via Alter Form)

EDIT: ninja'd on the AC thing.

I also had Toughness as one of my feats and Weapon Proficency and Weapon Focus as two others. :smallamused: The only well used feat was Improved Initiative.

Greenish
2010-10-03, 10:36 PM
I was going to go for Mage Slayer + Pierce Magical Concealment, but I couldn't make the feats match. Perhaps for the best, since the Torch Bug Paste pretty much handled that.

Koury
2010-10-03, 10:39 PM
I should have actually moved more then 5 feet. :smalltongue: I used, what, one move action the whole time? :smallredface:

I was expecting Mage Slayer and PMC. When you said no Spellcraft, I was very happy. :smallbiggrin:

Also, thank you Keld, for watching over this for us.

And for the record, I'll fight some more people, if anyone is up for it. I always have fun doing this :smallsmile:

Greenish
2010-10-03, 10:48 PM
I should have actually moved more then 5 feet. :smalltongue: I used, what, one move action the whole time? :smallredface:Yeah, when I actually caught you with the paste I was quite happy.


I was expecting Mage Slayer and PMC. When you said no Spellcraft, I was very happy. :smallbiggrin:Well, it's not like I'd have hit you with my AoO anyhow (+10 to-hit with spinning sword).


I'm just sad I put so much on non-melee defenses. I got +3 to saves against energy drain, inflicts, death spells, death effects and immediate action +5 to will vs. mind-affecting. Oh, and my Will save seems to be too high due to tweaking the build.

Koury
2010-10-03, 10:51 PM
If it makes you feel better, I almost hit you with a Ray of Exhaustion several times. :smallbiggrin:

I just tried to keep to the Melee Wizard thing as much as possible.

I also almost Glitterdusted you when you revealed me, but decided I could do it even without my handy dandy Displacement.

Wings of Peace
2010-10-04, 04:45 AM
[Self Scrubbed, Accidental Post]

Chambers
2010-10-04, 08:28 AM
Interesting match. If I may make an unsolicited observation...letting the wizard get free buff rounds once the match started was probably the fighter's biggest mistake. Fighter vs Wizard is kinda like Zerg Rush. Get in there fast and hope you can kill the wizard before he gets too powerful.

Koury
2010-10-04, 08:44 AM
Alter Self is the only truly importaint one, I think. Mage Armor and GMW are hr/level and effectively all day buffs. Shield, meh. Invisible and Displacement were worthless here, nothing more then wasted rounds (Curse you bug goo!). What else did I cast?

And instead of Trog, I could have gone for fly speed or burrow speed if I thought it was more useful. I was just doing my AC pumping thing.

awa
2010-10-04, 09:35 PM
my goblin fighter
stats below
goblin
Str8 dex 20 con 18 int 8 wis 9 cha 8
Hp 84 Fort 9 reff 7 will 1
spit +12
bow +11
ax +5
Ac 33 touch 18 ff 28 dex 5 armor 8 shield 5 deflection 1 natural 2(3) dodge 1 size1
gear
Chahar-aina
dastana
mithral chain shirt +2
(Crystal of glancing blows, least +2 on grapple checks to prevent a grapple from being initiated
heavy steal shield +2
anklets translocation 2/day 10 ft swift action teleports
ring protection +1
battle ax
long bow
Amulet summons huge centipede
Potion bless (+1 hit, saves vrs fear, 1 min)
Potion long strider (+10 speed 1 hour)
feats
Shape soul meld worm tail belt +2 natural armor/+3
Shape soul meld Dissolving spittle 2d6/3d6
Bonus essentia
Point blank shot
Dodge
mobility
shot on the run

Koury
2010-10-04, 09:37 PM
Go ahead and take the first action.

awa
2010-10-04, 09:44 PM
goblin armed with shield and battle ax moves to square t 8

Koury
2010-10-04, 09:48 PM
Arena repost:
http://i876.photobucket.com/albums/ab330/ArenaManager/Arenas/03-river_arena.png
Minor changes to spell list. Dropping Ray of Exhaustion and Glitterdust for few more True Strikes. Not changing the sheet, but yeah. Consider this official

Cast spell. Spellcraft to ID.

Mage Armor
End turn.

awa
2010-10-04, 09:50 PM
test roll
[roll0]

awa
2010-10-04, 09:52 PM
doubble moves to n3

Koury
2010-10-04, 09:56 PM
Move to H14, cast spell.

GMW, +1 this time (my bad on last time)

End turn.

awa
2010-10-04, 09:57 PM
H 14 appears to be a solid object are you flying?

Keld Denar
2010-10-04, 09:58 PM
I'm still trolling this thread if you need me...

Koury
2010-10-04, 10:01 PM
H 14 appears to be a solid object are you flying? No, just dumb. G14 I mean.


I'm still trolling this thread if you need me... Sure. Just need his sheet verified so far, but I doubt there is anything wrong with it. (For the record, I didn't open that spoiler)

awa
2010-10-04, 10:03 PM
double move e3

Koury
2010-10-04, 10:07 PM
Cast spell and disappear.

Invisibility, obviously. [roll0] to D14.

End turn.

awa
2010-10-04, 10:10 PM
5ft step d4

ready action to summon centipede if i see the wizard with in 50 ft

Koury
2010-10-04, 10:13 PM
Double move to A9. Not sure if this takes two rolls or not. [roll0]
[roll1]

End turn.

awa
2010-10-04, 10:14 PM
end turn
maintain ready action

Koury
2010-10-04, 10:18 PM
Looking displeased with his tactic seeming to not work, Wizzard creeps back to the bridge. D14

[roll0]
[roll1]

End.

awa
2010-10-04, 10:19 PM
end turn
maintain ready action

Koury
2010-10-04, 10:24 PM
Cast spell.

Put that out of the spoiler since he should hear it just fine. Alter Self -> Trog.

Then [roll0] to B15.

End.

awa
2010-10-04, 10:25 PM
end turn
Maintain ready action

Koury
2010-10-04, 10:28 PM
Cast spell

Bull's Str.
No move action.

I'm going to be approaching him soonish. Someone should roll passive listens for him if hes not doing actives, I think.

End

awa
2010-10-04, 10:30 PM
end turn (i wonder if my goblin would get bored and wonder off)
maintain ready action

Koury
2010-10-04, 10:37 PM
Bored? With an invisible enemy spellcaster casting spells somewhere near you? :smalleek:

If you're not doing anything that need to be tracked by rounds, I'm posting my next few rounds

Displacement, Shield, Enlarge Person, True Strike and [roll0] to B12.

awa
2010-10-04, 10:43 PM
im willing to wait next to this tree for another minute
and my goblin cant see you casting spells so for all he knows you went home and hes standing alone in an empty field
maintain ready action
end next 10 turns or until i see something

Koury
2010-10-04, 10:49 PM
Spells have verbal components. You know I'm still here.

However, I'm done after three rounds, I believe.

Charge! Attack from C6.

[roll0]
[roll1]

+2 BAB, +20 True Strike, +7 Str (19 Base, +4 Bulls Str, +2 Enlarge Person), +1 WF, +1 GMW, +2 Invisible, +2 Charge, -1 Size.

End.

awa
2010-10-04, 10:54 PM
are you still using a scythe, if so are you size large because is 10 feet away from me regardless that's a hit and sets off my readied action summoning a huge centipede centipede uses its move action to move behind you setting of an attack of opportunity.

ill say the rest of the action when i know if your size has increase or what weapon you using

Koury
2010-10-04, 10:57 PM
Yeah on both counts. I'm a large, blurry lizard man wielding a scythe.

awa
2010-10-04, 10:59 PM
okay make your attack of opportunity

Koury
2010-10-04, 11:02 PM
[roll0]
[roll1]

awa
2010-10-04, 11:07 PM
hits but i was expecting that now the centipede tries to grapple [roll0] hit and[roll1] grapple
[roll2] 20% miss chance?

Koury
2010-10-04, 11:10 PM
Grapple attempt misses. And 50% miss chance, not that it was relevent at the moment (EDIT: since the attack missed anyway).

awa
2010-10-04, 11:13 PM
okay that misses i don't even need to know your ac

i move to 54 spit acid [roll0] touch
for [roll1] [roll2] than using shot on the run move to 2h and use the tree to block line of sight if these trees can do that

awa
2010-10-04, 11:14 PM
okay redoing the miss chance
[roll0]

Koury
2010-10-04, 11:15 PM
The little trees can't block LoS, they just provide AC.

The 1d5 was miss chance I assume, but that doesn't work with a 50% chance. Either way, I assume a 1 is a miss?

awa
2010-10-04, 11:15 PM
sigh end turn

Koury
2010-10-04, 11:17 PM
Lets get the ally out of here (hopefully).

[roll0]
[roll1]

awa
2010-10-04, 11:19 PM
hes dead that was 700 gold well spent

Koury
2010-10-04, 11:20 PM
Wasted a turn of mine. Anyway, move next to you and end turn.

awa
2010-10-04, 11:24 PM
with draw c 12
end turn

Koury
2010-10-04, 11:26 PM
Arena repost:
http://i876.photobucket.com/albums/ab330/ArenaManager/Arenas/03-river_arena.png

Cast spell.

True Strike. #2 of 4.

One sec on move action.

Koury
2010-10-04, 11:30 PM
You were in H2. I was in F/G 2-3. Withdrawing makes the square you're in count as not threatened. How are you getting to C12 without provoking from another square?

awa
2010-10-04, 11:31 PM
no then you get a shot at me

Koury
2010-10-04, 11:33 PM
[roll0]
[roll1]

End turn in C/D 6-7.

awa
2010-10-04, 11:36 PM
that misses assuming you spent your entire turn moving to their i will spit acid at you again [roll0] [roll1] [roll2] then move to 11 h

awa
2010-10-04, 11:37 PM
also the acid is a touch attack i would have edited but i wasn't sure if it would change my rolls

Koury
2010-10-04, 11:43 PM
Vs Touch, right? Hit, if so.

Double move F/G 12-13.

Wasted a True Strike. :smallfrown:

End

awa
2010-10-04, 11:49 PM
move to j 14
spit during the move
[roll0] [roll1] [roll2]

awa
2010-10-04, 11:50 PM
end turn also

Koury
2010-10-04, 11:55 PM
I think that movement provokes. EDIT: Shot hits though.

[roll0]
[roll1]

Cast spell, move to J/K 13-14
True Strike 3/4.
End

awa
2010-10-04, 11:57 PM
that's literally on top of me did you mean to move into my square
also it misses

Koury
2010-10-04, 11:59 PM
I meant 12-13, not 13-14. My bad.

awa
2010-10-05, 12:03 AM
swift action teleport to g15 than double move to c7

Koury
2010-10-05, 12:12 AM
Move to I/J 17-18 and ready action.

Partial charge if he enters range.

End.

awa
2010-10-05, 12:16 AM
drink potion flee to 2h

potion long strider i forgot this ones duration was so long i should have drank it earlier also switching essentia into worm tail belt for +1 ac

Koury
2010-10-05, 12:18 AM
You had a potion in hand? I thought move to draw and standard to drink.

awa
2010-10-05, 12:23 AM
your correct ill move to 3f and draw the potion

Koury
2010-10-05, 12:35 AM
Double move to B/C 3-4.

Its not looking good for me, barring a confirmed crit coming in.

End.

awa
2010-10-05, 12:40 AM
since i seem to be out side of your threat range ill spit
[roll0][roll1]
[roll2]
then move to 2 k

swift action to put esentia back in the spit sorry forgot to say that

Koury
2010-10-05, 12:42 AM
Whoa, my bad, I mean 13-14.

We'll keep those rolls when you next attack me though, since it hit.

awa
2010-10-05, 12:45 AM
drink potion instead and then move to that same location

still the long strider potion

awa
2010-10-05, 01:22 AM
okay i have work tomorrow ill be back at my computer after 6pm

Koury
2010-10-05, 01:37 AM
Sorry for the delay, long post in a different thread.

Anyway, I'll call this one in your favor anyway. I've got one True Strike left and I'm having trouble hitting you otherwise. Without a rather lucky streak on my part, this is over.

However, I don't believe this was unwinable on my side. I'd have been better off taking a different form then Trog, however. AC worked last fight, not in this one. Varag, maybe, would have been good. Perhaps Asabi. C'est la vie.

awa
2010-10-05, 09:51 AM
you needed 20s to hit me with out true strike even when charging and i could pretty reliable hit you. the only thing i needed to worry about were the true strikes so i ran away every time you caste a spell so it would be wasted

Koury
2010-10-05, 01:20 PM
Yeah, Asabi or Varag was the way I should have gone then. Burrow speed would have allowed me to cast my spells all sneaky like and then pop up on you. And Varag is 60 ft land speed, so yeah. Makes running harder. Or even just some acid resistance.

As usual with Wizards, there was something I could have done if I knew what I was up against a little better (you know, a fake incarnate :smallamused:).

awa
2010-10-05, 04:33 PM
acid resistance would have been the best bet. my ac was still through the roof and i did have a bow but it would have done very little damage and would have been a lot harder to hit.

Hes certainly not a traditional fighter but he can still tank well which i personally have always felt was the most important part of being a fighter.

Greenish
2010-10-08, 12:45 PM
Here's Buster Jr. (http://www.myth-weavers.com/sheetview.php?sheetid=245740) (don't ask about his and his father's relative ages, for time travel was involved).

Koury
2010-10-08, 12:48 PM
Arena:
http://i876.photobucket.com/albums/ab330/ArenaManager/Arenas/09-dawn_arena.png

[roll0]

Spell List ChangesChange Glitterdust, Ray of Exhaustion and Alter Self to True Strike.

Greenish
2010-10-08, 12:54 PM
[roll0]

You see a man in black plate armour, astride a large warhorse. When the darkhaired man spots you, he levels his lance towards you and booms out: "My name is Buster Junior! You killed my father! Prepare to die!"

Knowledge (local) check: [roll1] to identify the other fellow (and gain some sweet Knowledge Devotion).

Greenish
2010-10-08, 12:57 PM
It appears I go first.

Junior eyes you angrily over the distance, but doesn't appear to do anything.

Swift action: activate Law Devotion. +3 to hit.

[Edit]: And end turn.

Koury
2010-10-08, 01:09 PM
Wizzards mouth moves oddly out of sync with his speach. You can't quit understand why, but the words he says don't seem to match up with his mouth.

"Your father was naught but a fool! Prepare to die!"

Koury
2010-10-08, 01:11 PM
Wizzard casts a spell and becomes invisibile.

...Spellcraft to ID spell.

Move to B6

End turn.

Greenish
2010-10-08, 01:19 PM
[roll0]

The mounted warrior trots to J10-K11, drawing a pouch from his belt with his free hand as he goes, then throwing it to D10.

[roll1] vs. the square's AC of 5. If miss, hits square [roll2]

{TABLE]1|2|3
4|X|5
6|7|8[/TABLE]

Splashes all adjacent squares, and I needn't tell you with what. :smalltongue:

Koury
2010-10-08, 01:23 PM
Muhaha! Guess who moved this time!

Mouth still strangly out of sync, Wizzard says "Haha, truly you are the son of Buster! I hope you are prepared to meet the same fate!"

Cast spell.

Mage Armor

End turn.

Greenish
2010-10-08, 01:30 PM
If you're invisible, I doubt Buster notices that your lips don't synch with your voice.

Spellcraft check to identify the spell: [roll0].

Listen check to hear where you're casting from [roll]1d20+1[/url].

Tell me if I can locate the source with that passive check, then I'll figure what to do with my actions.

Greenish
2010-10-08, 01:34 PM
Heh. [roll0].

Koury
2010-10-08, 01:42 PM
You know I'm somewhere to your west, but can't tell much else.

I believe you recognize the spell as Mage Armor.

Greenish
2010-10-08, 02:03 PM
Grand. I didn't think you'd fall for the bug goo again, but worth a shot.

The rider casts a cold look around, then turns his horse around and trots back to W10-X11.

Once, there, he turns around and shouts: "I'll be here when you want to fight, coward!"

Ready Action: attack the bugger the moment he shows up.

End turn.

Koury
2010-10-08, 02:15 PM
Cast a spell.

DC 17 to open.
Bull's Str

End turn.

Greenish
2010-10-08, 02:21 PM
Buster leans back in the saddle, rolls his shoulders and attempts to whistle [roll=Perfom(Whistling)]1d20-1.

Law devotion to AC. 6/10 rounds left, by my count.

End turn.

Greenish
2010-10-08, 02:22 PM
His whistling was too horrific for the forum to take. :smallfrown:

Koury
2010-10-08, 02:32 PM
EDIT: For the record, I'm too far away to pinpoint via listen.

Assuming I have time to do what I want:

Cast Spell

DC 18 to open:
GMW

Move to D10
End turn.

~~~

Cast Spell

DC 16 to open:
Enlarge Person

Move to I/J 10-11
End turn.

~~~

Cast Spell

DC 16 to open:
Shield

End turn

~~~

Cast Spell

DC 18 to open:
Displacement

End turn

~~~

Cast Spell

DC 16 to open:
True Strike

End turn.

Greenish
2010-10-08, 02:36 PM
Yeah, I don't think hide'n'seek will help, so that was 5 turns gone.

1st [roll0]
2nd [roll1]
3rd [roll2]
4th [roll3]
5th [roll4]

Law Devotion left: 1/10 rounds. :smallfrown:

End turn.

Koury
2010-10-08, 02:44 PM
Charge!

Suddenly a large half-orc appears, and is trying to slice you in half with his scythe. His position is T/U 10-11, though its hard to tell exactly where in the square he is.

[roll0] vs FF AC
[roll1]

Attack Bouns breakdown: 2 BAB, +7 Str, +1 Weapon, +2 Invis, +2 Charge, +20 True Strike, +1 Weapon Focus, -1 Size

End turn.

Greenish
2010-10-08, 02:55 PM
I had my weapon readied against charge. Do you think I get the attack though you were invisible while charging? (I most likely heard you even if you tried to move silently, after all.)

If I do, this is it: [roll=attack]1d20+10[/URL], [roll0]

The wizard's scythe scratches Buster, but he looks delighted to finally be able to see his adversary.

My turn then. Buster responds in kind:
[roll=attack]1d20+10[/URL], [roll1]
[roll=attack]1d20+5[/URL], [roll2]

Junior has Pierce Magical Concealment & Pierce Magical Protection. :smalltongue:

End turn.

Greenish
2010-10-08, 02:56 PM
I fail at rolling. :smallannoyed:

That readied attack: [roll0].

Greenish
2010-10-08, 02:57 PM
Wait, I failed all attack rolls? Damn laziness…

That readied attack should've had +10, but meh, nat 1.

First iterative [roll0].
Second iterative [roll1].

Koury
2010-10-08, 02:59 PM
What all is pierced? I has Mage Armor and Shield up. I know Displacement is gone.

As for whether or not you get the attack, I have no idea. I am, however, 10 ft away, so I think its moot either way, right?

EDIT: Scratch that, lance is a reach weapon.

Greenish
2010-10-08, 03:05 PM
Lance has reach. You're in T/U 10-11, I'm in W/X 10-11.

Pierce Magical Protection allows my attacks to ignore all AC from spells that you have, and automatically dispels all of them if I hit.

[Edit]: And my readied action seems to actually have been 12 vs. your AC-2 (from charging), if it went off.

Koury
2010-10-08, 03:13 PM
*looks at damage dealt*

*looks at HP*

*looks at damage dealt again*

Hmm...

Wizzard, now skewered on the end of Buster Jrs lance, coughs up some blood. He looks down at his wound, then at Buster.

Mouth still out of sync with his words, he asks "Do you know why I did it, Buster? Do you know why I do any of it? Why your father had to die?"

Greenish
2010-10-08, 03:16 PM
Mouth still out of sync with his words, he asks "Do you know why I did it, Buster? Do you know why I do any of it? Why your father had to die?"Buster Junior's face slowly breaks into a grin.

"Frankly, my dear, I don't give a damn!"

Koury
2010-10-08, 03:21 PM
Wizzard looks at Buster for a second.

"Very well then. I am ready to meet my Maker. Whether my Maker is prepared for the ordeal of meeting me is another matter."

As with that, Wizzard dies.

If you're stealing quotes, I am too. :smallbiggrin: Winston Churchill

Greenish
2010-10-08, 04:04 PM
If you're stealing quotes, I am too. :smallbiggrin: Winston ChurchillIt's called "paying homage". :smallwink:

Sir Giacomo
2010-10-10, 04:48 AM
And another challenger enters the outdoor arena...

Let's call him...
Seigneur Gardakan
(profile for all but Koury...)

Core level 5 dwarf fighter
32-pt buy
STR 18 (+2 size), DEX 14 (-2 size), CON 14, INT 14, WIS 12, CHR 6
Hp: 42 (max level 1, CON)
AC: 15 (chain shirt, DEX, size). With tower shield and full expertise max AC 24.
SAVES Fort +5/+7 vs Spells and SLA, Refl +3/+5, Will +4/+6
FEATS: Combat Expertise, Improved Trip, Combat Reflexes, Iron Will, Blind-Fight
SKILLS: Jump +7 (STR, 8 ranks, MW item, Speed penalty, armour penalty), UMD +4 (4 ranks, MW item, CHR penalty), Spellcraft +8 (4 ranks, INT, MW item), Spot +3 (WIS, MW item), Listen +7 (WIS, ‘MW item, 4 ranks).
ITEMS (wbl 9,000): MW items for all above skills (250), MW Chain shirt (250), Permanent Enlarge Person 15th level (3,400), Hat of Disguise (1,800), Large Guisarme +1 (2,309), Large Composite Longbow and 100 arrows (105), Wand of CLW (750), Tower Shield (30), Large Spiked Gauntlet (5), Large Flail (8), rest of the money (98) goes to misc adv. Equipment and cash.
ATTACK BONUS
Guisarme: +9 (dmg 2d6+7); Trip mod: +12
Longbow: +6 (dmg 2d6)

Starts duel with the guisarme in hands, but appearing as a very tall (7ft) and muscular medium humanoid wearing shiny full plate and tower shield, a backpack on back with various javelins, as well as a sheathed sword at his side (the javelins in fact are the tower shield as well as the other weapons – only the spiked gauntlet is worn already).


I'll take the right spot (if it's OK).
Seigneur Gardakan appears very tall (7ft) and muscular, in shiny full plate and tower shield, a (yet) sheathed longsword at his side, and javelins alongside his backpack on his back.

[roll0]

Koury
2010-10-10, 04:50 AM
By outdoors arena, do you mean the river map, or the wild west-y one? I claim left side either way. :smallbiggrin:

EDIT: You already claimed right side, so thats perfect. Too bad I fail at reading comprehension forever at 3 AM. :smallredface:
[roll0]

Sir Giacomo
2010-10-10, 05:22 AM
3am?`I'm fighting a tired foe!:smallbiggrin:

River map it is, starting at Y10.
Round 1
Gardakan runs to K9, jumping over the broken bridge (4x move to 80ft in total, I hope I calculated that right).
[roll0]

Observers

The large form of Seigneur Gardakan started in the full red spot, ending in KL910


Edit: btw, what does the wizard look like - human with no armour, but with a scythe iirc?

Koury
2010-10-10, 02:24 PM
Judging by 'jump over the broken bridge,' we are on this map:

Arena:
http://i876.photobucket.com/albums/ab330/ArenaManager/Arenas/03-river_arena.png

And I'm a Half Orc with no armor and wielding a scythe. :smallsmile:

[Observer Only] Spell list changes from sheet:

Glitterdust -> True Strike
Ray of Exhaustion -> True Strike

That means I have 4 True Strikes prepared.

And so you moved 80.' What space did you end in then?

Sir Giacomo
2010-10-10, 03:38 PM
I ended in K9 (preparing for bedtime myself now...European time zone and all that...)

Koury
2010-10-10, 03:45 PM
Cast Spell and turn invisibile.

Spellcraft DC 17 to know it was Invisibility I cast. :smallwink:

[Observer Only] Move to C4

End turn.

Sir Giacomo
2010-10-10, 04:18 PM
Observers only

[roll0]


Let us check whether Seigneur Gardakan gets any hint on whether and where the wizard goes...
[roll1] (penalty of 40ft distance included)

edit: sounds like he can even pinpoint the wizard up to 70ft away (edit2: in case he did not move silently and thus likley moved slowly). Where is the wizard?

Koury
2010-10-10, 04:25 PM
[Observer Only] I believe I am 55 ft away from him. That means he got a 22. I think that means he knows what square I am in, but I would like if someone else came to adjudicate that. Anyone watching, feel free to post.

Jarian
2010-10-10, 04:26 PM
Koury:Assuming you made no attempt at moving silently, he pinpoints you in your square. I normally adjudicate this sort of thing slightly differently (characters assumed to be taking 5 unless they roll, provided they have a positive dex mod) but I'm not going to bring house rules into this.

Koury
2010-10-10, 04:38 PM
Your keen ears are able to pinpoint the Wizard. He is currently in C4.

Sir Giacomo
2010-10-10, 04:44 PM
Gardakan 2nd round actions

Seigneur Gardakan runs to B8, looking somewhat uncertain.
End of turn.

Koury
2010-10-10, 04:50 PM
Wizzard casts a spell.

Spellcraft DC 17 to Open Alter Self

[Observer Only] Into trog. Going for the AC again. Should work pretty well in core. Also, lets try my sneaky move again. [roll0] to A6. Didn't work vs awa, but I'm trying it again anyway. :smalltongue:

End turn.

Sir Giacomo
2010-10-10, 04:56 PM
Similarly....

Observers only

[roll0]


Again, listen checks...
to pinpoint spellcasting in C4 (with range penalty)
[roll1]
And just in case where the wizard is moving afterwards
[roll2]
(any more range penalties need to be deducted)

edit: the fighter has really good ears this fight - any hint on where the wizards casts and moves?

edit2: will go to bed now...more in about 7-8 hours!

Koury
2010-10-10, 05:04 PM
The spell is cast from C4. You hear the wizard move from C4 to... somewhere to your north.


[Observer Only] I... Is that right?

Sir Giacomo
2010-10-11, 12:52 AM
Round 3

Seigneur Gardakan moves more cautiously now, to D5.

End of turn.

Observers only

Move from BC89 to DE56.
Ready action to trip attack with guisarme in case fighter can pinpoint wizard within the large guisarme's reach.


Edit: Gardakan moves to D5, not E5. typo

Edit2
I usually check here and post at around 10.15 to 11.45 p.m. and 9.30 a.m. to 2 p.m. Tacoma time...:smallsmile:

Koury
2010-10-12, 12:35 AM
Sorry about the delay, was doing some stuff trying to get a job.

I know, I know, clearly my priorities are backwards. :smallbiggrin:

[OO] No movement this turn. Trying to get him to pass me. Want the distance modifier to get a little higher before I start casting again.

End turn.

Sir Giacomo
2010-10-12, 12:59 AM
OK.

Again, trying to figure out what is going on
[roll0]
(just apply the appropriate range penalties; in case you move I need to be as high as your move silently check; check by 20 higher will let me pinpoint...)

Koury
2010-10-12, 01:04 AM
[OO] And thats why I want the distance modifier higher. He's refusing to roll low on his listen checks. :smallyuk: :smalltongue: Either way, I'm fairly certain, he doesn't hear anything since I didn't move.

You hear nothing.

Sir Giacomo
2010-10-12, 01:18 AM
Round 4

Seigneur Gardakan remains where he is, glancing warily around and taking full cover behind his tower shield.

Observers only

Same readied action as before.


End of turn.

Sir Giacomo
2010-10-18, 12:40 AM
Hmmm ... are we going to continue with this?

- Giacomo

Chambers
2010-10-18, 07:11 AM
All

Sir Giacomo

Your first move was illegal. You moved from Y10 to K9 and rolled a single jump check. Moving in a straight line from those two squares requires 2 jump checks - how did you cross the water?

The first jump DC would be 30, because it's a 15ft jump across the water and you didn't have a 20ft running start. With your +7 Jump mod it's impossible for you to have done that without a running start, which you didn't have. I'm not suggesting starting the match over again, just saying watch your rules. :smallsmile:

Sir Giacomo
2010-10-18, 01:11 PM
@Chambers: Seigneur Gardakan used the first bridge without jumping...:smallwink:

Chambers
2010-10-18, 01:23 PM
@Chambers: Seigneur Gardakan used the first bridge without jumping...:smallwink:

Then you didn't move in a straight line, so you couldn't have used the run action.

Sir Giacomo
2010-10-18, 02:09 PM
I thought only charging necessitates moving in a straight line. My SRD entries on running do not provide such a limit - is it in the PHB or somewhere else?
Can't find it right now.

- Giacomo

eDit: just found it in the combat section - but I guess it would not have changed much-
Koury, if you like we can rewind to round 1 and start over - not much has happened, anyhow.

Edit2: We can also use a featureless landscape with you starting with all buffs up, if you like.

Sir Giacomo
2010-10-21, 03:49 AM
Hm, I guess fighter wins...:smallcool:

Anyhow, I truly think that the wizard focusing on melee with buff spells has no realistic chance against the fighter build I did - barring another lucky sycthe critical (check the build I did for your self at the bottom of the preceding page).

Somehow these duels take too long - in part because I only can post occasionally. Too bad.

- Giacomo