Noodles2375
2010-10-04, 01:52 PM
In the game I'm DM'ing now for mostly new players, we started with all base classes available only from the SRD. As they've played a bit, I've wanted to open up some prestige classes and other content to them, in particular, the fighter, who is a big fan of Dragon Age, asked if there is any in-game way he could try to draw enemy attackers away from the squishy folk. I was thinking about rebuilding the Knight base class into a prestige class for him to get into around level 6/7:
All of the class abilities are just taken from the web excerpt here:
http://www.wizards.com/default.asp?x=dnd/ex/20060501a&page=2
Knight, Prestige Class
Requirements:
BAB: +5
Alignment: Any Non-chaotic
Skills: Knowledge (nobility and royalty), Ride 4 ranks.
Feats: Armor Proficiency (Heavy), Shield Proficiency Mounted Combat
Class Skills: Climb, Diplomacy, Handle Animal, Intimidate, Jump, Knowledge (nobility and royalty), Ride, and Swim
Skill Points at Each Additional Level: 2 + Int modifier
Hit Die: 1d12
{table="head"]Level|BAB|Fort|Ref|Will|Special
1st|+1|+2|+0|+2| Knight's Code, Knight's Challenge - Fighting Challenge, Shield Ally
2nd|+2|+3|+0|+3| Shield Block +1
3rd|+3|+3|+1|+3| Test of Mettle, Bulwark of Defense
4th|+4|+4|+1|+4| Armor Mastery (medium)
5th|+5|+4|+1|+4| Call to Battle, Vigilant Defender
6th|+6|+5|+2|+5| Shield Block +2
7th|+7|+5|+2|+5| Bonds of Loyalty
8th|+8|+6|+2|+6| Armor Mastery (heavy), Imp Shield Ally
9th|+9|+6|+3|+6| Loyal Beyond Death,
10th|+10|+7|+3|+7| Shield Block +3, Impetuous Endurance
[/table]
Knight's Code - See above link for code of behavior
Knight's Challenge - See above link. They may be used a number of times per day equal to your class level + cha modifier.
Shield Block - Shield provides an additional +x against one foe
Bulwark of Defense - Enemies treat space around him as difficult terrain
Armor Mastery - Ignore speed restrictions from med, heavy armor
Vigilant Defender - Enemies tumble DC's to avoid AoO increase by 10
+ class level.
Shield Ally - As an immediate action, until your next turn, you can absorb half of the physical damage one adjacent ally would take.
Improved Shield Ally - As an immediate action, after an attack has succeeded but before damage is rolled, you may choose to absorb all of the damage an adjacent ally would take from that attack. You may continue absorbing half the damage from other physical attacks as per Shield Ally.
Impetuous Endurance - You no longer automatically fail saves on a natural 1.
Thoughts on this re-building of the Knight as a prestige class? Is it way more powerful than I think for a melee player? Considering there is a wizard 5, a druid 5, a Fighter 1/Wilder 4, a Fighter 2/Rogue 3, and a Bard 5 in the party, would this be unbalancing considering the player who was interested in it is currently a Fighter 5?
All of the class abilities are just taken from the web excerpt here:
http://www.wizards.com/default.asp?x=dnd/ex/20060501a&page=2
Knight, Prestige Class
Requirements:
BAB: +5
Alignment: Any Non-chaotic
Skills: Knowledge (nobility and royalty), Ride 4 ranks.
Feats: Armor Proficiency (Heavy), Shield Proficiency Mounted Combat
Class Skills: Climb, Diplomacy, Handle Animal, Intimidate, Jump, Knowledge (nobility and royalty), Ride, and Swim
Skill Points at Each Additional Level: 2 + Int modifier
Hit Die: 1d12
{table="head"]Level|BAB|Fort|Ref|Will|Special
1st|+1|+2|+0|+2| Knight's Code, Knight's Challenge - Fighting Challenge, Shield Ally
2nd|+2|+3|+0|+3| Shield Block +1
3rd|+3|+3|+1|+3| Test of Mettle, Bulwark of Defense
4th|+4|+4|+1|+4| Armor Mastery (medium)
5th|+5|+4|+1|+4| Call to Battle, Vigilant Defender
6th|+6|+5|+2|+5| Shield Block +2
7th|+7|+5|+2|+5| Bonds of Loyalty
8th|+8|+6|+2|+6| Armor Mastery (heavy), Imp Shield Ally
9th|+9|+6|+3|+6| Loyal Beyond Death,
10th|+10|+7|+3|+7| Shield Block +3, Impetuous Endurance
[/table]
Knight's Code - See above link for code of behavior
Knight's Challenge - See above link. They may be used a number of times per day equal to your class level + cha modifier.
Shield Block - Shield provides an additional +x against one foe
Bulwark of Defense - Enemies treat space around him as difficult terrain
Armor Mastery - Ignore speed restrictions from med, heavy armor
Vigilant Defender - Enemies tumble DC's to avoid AoO increase by 10
+ class level.
Shield Ally - As an immediate action, until your next turn, you can absorb half of the physical damage one adjacent ally would take.
Improved Shield Ally - As an immediate action, after an attack has succeeded but before damage is rolled, you may choose to absorb all of the damage an adjacent ally would take from that attack. You may continue absorbing half the damage from other physical attacks as per Shield Ally.
Impetuous Endurance - You no longer automatically fail saves on a natural 1.
Thoughts on this re-building of the Knight as a prestige class? Is it way more powerful than I think for a melee player? Considering there is a wizard 5, a druid 5, a Fighter 1/Wilder 4, a Fighter 2/Rogue 3, and a Bard 5 in the party, would this be unbalancing considering the player who was interested in it is currently a Fighter 5?